Merge pull request #4401 from JosJuice/rename-getuniqueid

DiscIO/SConfig: Rename GetUniqueID to GetGameID
This commit is contained in:
Markus Wick
2016-10-31 12:39:27 +01:00
committed by GitHub
45 changed files with 104 additions and 106 deletions
+1 -1
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@@ -347,7 +347,7 @@ static std::string GetGameId(std::string filename)
if (volume == nullptr)
return std::string();
std::string id = volume->GetUniqueID();
std::string id = volume->GetGameID();
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Game ID: %s", id.c_str());
return id;
}
+2 -2
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@@ -183,10 +183,10 @@ void DolphinAnalytics::MakePerGameBuilder()
Common::AnalyticsReportBuilder builder(m_base_builder);
// Gameid.
builder.AddData("gameid", SConfig::GetInstance().GetUniqueID());
builder.AddData("gameid", SConfig::GetInstance().GetGameID());
// Unique id bound to the gameid.
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetUniqueID()));
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
// Configuration.
builder.AddData("cfg-dsp-hle", SConfig::GetInstance().bDSPHLE);
+4 -4
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@@ -121,7 +121,7 @@ bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_ma
break;
default:
title_id_str = _StartupPara.GetUniqueID();
title_id_str = _StartupPara.GetGameID();
break;
}
@@ -274,9 +274,9 @@ bool CBoot::BootUp()
PanicAlertT("Warning - starting ISO in wrong console mode!");
}
std::string unique_id = DVDInterface::GetVolume().GetUniqueID();
if (unique_id.size() >= 4)
VideoInterface::SetRegionReg(unique_id.at(3));
std::string game_id = DVDInterface::GetVolume().GetGameID();
if (game_id.size() >= 4)
VideoInterface::SetRegionReg(game_id.at(3));
std::vector<u8> tmd_buffer = pVolume.GetTMD();
if (!tmd_buffer.empty())
+1 -1
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@@ -387,7 +387,7 @@ void Stop()
void RestoreConfig()
{
SConfig::GetInstance().LoadSettingsFromSysconf();
SConfig::GetInstance().m_strUniqueID = "00000000";
SConfig::GetInstance().m_strGameID = "00000000";
config_cache.RestoreConfig(&SConfig::GetInstance());
}
+12 -12
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@@ -788,7 +788,7 @@ void SConfig::LoadDefaults()
bJITBranchOff = false;
m_strName = "NONE";
m_strUniqueID = "00000000";
m_strGameID = "00000000";
m_revision = 0;
}
@@ -861,7 +861,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
return false;
}
m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID();
m_strGameID = pVolume->GetGameID();
m_revision = pVolume->GetRevision();
// Check if we have a Wii disc
@@ -939,28 +939,28 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
if (pVolume)
{
m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID();
m_strGameID = pVolume->GetGameID();
}
else
{
// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
// if this is the second boot we would be using the Name and id of the last title
m_strName.clear();
m_strUniqueID.clear();
m_strGameID.clear();
}
// Use the TitleIDhex for name and/or unique ID if launching from nand folder
// or if it is not ascii characters (specifically sysmenu could potentially apply to other
// things)
// Use the TitleIDhex for name and/or game ID if launching
// from nand folder or if it is not ascii characters
// (specifically sysmenu could potentially apply to other things)
std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID());
if (m_strName.empty())
{
m_strName = titleidstr;
}
if (m_strUniqueID.empty())
if (m_strGameID.empty())
{
m_strUniqueID = titleidstr;
m_strGameID = titleidstr;
}
}
else
@@ -1085,17 +1085,17 @@ DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetUniqueID(), m_revision);
return LoadDefaultGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetUniqueID(), m_revision);
return LoadLocalGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetUniqueID(), m_revision);
return LoadGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)
+2 -2
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@@ -198,7 +198,7 @@ struct SConfig : NonCopyable
std::string m_strDefaultISO;
std::string m_strDVDRoot;
std::string m_strApploader;
std::string m_strUniqueID;
std::string m_strGameID;
std::string m_strName;
std::string m_strWiiSDCardPath;
u16 m_revision;
@@ -207,7 +207,7 @@ struct SConfig : NonCopyable
void LoadDefaults();
bool AutoSetup(EBootBS2 _BootBS2);
const std::string& GetUniqueID() const { return m_strUniqueID; }
const std::string& GetGameID() const { return m_strGameID; }
void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
DiscIO::Language GetCurrentLanguage(bool wii) const;
+2 -2
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@@ -731,7 +731,7 @@ EState GetState()
static std::string GenerateScreenshotFolderPath()
{
const std::string& gameId = SConfig::GetInstance().GetUniqueID();
const std::string& gameId = SConfig::GetInstance().GetGameID();
std::string path = File::GetUserPath(D_SCREENSHOTS_IDX) + gameId + DIR_SEP_CHR;
if (!File::CreateFullPath(path))
@@ -748,7 +748,7 @@ static std::string GenerateScreenshotName()
std::string path = GenerateScreenshotFolderPath();
// append gameId, path only contains the folder here.
path += SConfig::GetInstance().GetUniqueID();
path += SConfig::GetInstance().GetGameID();
std::string name;
for (int i = 1; File::Exists(name = StringFromFormat("%s-%d.png", path.c_str(), i)); ++i)
+5 -5
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@@ -153,10 +153,10 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
{
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
auto strUniqueID = SConfig::GetInstance().m_strUniqueID;
std::string game_id = SConfig::GetInstance().m_strGameID;
u32 CurrentGameId = 0;
if (strUniqueID == TITLEID_SYSMENU_STRING)
if (game_id == TITLEID_SYSMENU_STRING)
{
const DiscIO::CNANDContentLoader& SysMenu_Loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU,
@@ -166,10 +166,10 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
country_code = DiscIO::CountrySwitch(SysMenu_Loader.GetCountryChar());
}
}
else if (strUniqueID.length() >= 4)
else if (game_id.length() >= 4)
{
country_code = DiscIO::CountrySwitch(strUniqueID.at(3));
CurrentGameId = BE32((u8*)strUniqueID.c_str());
country_code = DiscIO::CountrySwitch(game_id.at(3));
CurrentGameId = BE32((u8*)game_id.c_str());
}
bool ascii = true;
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);
+2 -2
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@@ -395,7 +395,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
if (SConfig::GetInstance().m_SSLDumpWrite && ret > 0)
{
std::string filename = File::GetUserPath(D_DUMPSSL_IDX) +
SConfig::GetInstance().GetUniqueID() + "_write.bin";
SConfig::GetInstance().GetGameID() + "_write.bin";
File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferOut2), ret);
}
@@ -433,7 +433,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
if (SConfig::GetInstance().m_SSLDumpRead && ret > 0)
{
std::string filename = File::GetUserPath(D_DUMPSSL_IDX) +
SConfig::GetInstance().GetUniqueID() + "_read.bin";
SConfig::GetInstance().GetGameID() + "_read.bin";
File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferIn2), ret);
}
+3 -3
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@@ -226,10 +226,10 @@ void Init()
ReadHeader();
std::thread md5thread(CheckMD5);
md5thread.detach();
if (strncmp(tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6))
if (strncmp(tmpHeader.gameID, SConfig::GetInstance().GetGameID().c_str(), 6))
{
PanicAlertT("The recorded game (%s) is not the same as the selected game (%s)",
tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str());
tmpHeader.gameID, SConfig::GetInstance().GetGameID().c_str());
EndPlayInput(false);
}
}
@@ -1375,7 +1375,7 @@ void SaveRecording(const std::string& filename)
header.filetype[1] = 'T';
header.filetype[2] = 'M';
header.filetype[3] = 0x1A;
strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6);
strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
header.bWii = SConfig::GetInstance().bWii;
header.numControllers = s_numPads & (SConfig::GetInstance().bWii ? 0xFF : 0x0F);
+3 -3
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@@ -338,7 +338,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
// Setting up the header
StateHeader header;
strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6);
strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
header.size = g_use_compression ? (u32)buffer_size : 0;
header.time = Common::Timer::GetDoubleTime();
@@ -469,7 +469,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
StateHeader header;
f.ReadArray(&header, 1);
if (strncmp(SConfig::GetInstance().GetUniqueID().c_str(), header.gameID, 6))
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
{
Core::DisplayMessage(
StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
@@ -657,7 +657,7 @@ void Shutdown()
static std::string MakeStateFilename(int number)
{
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
SConfig::GetInstance().GetUniqueID().c_str(), number);
SConfig::GetInstance().GetGameID().c_str(), number);
}
void Save(int slot, bool wait)
+1 -1
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@@ -37,7 +37,7 @@ public:
virtual bool GetTitleID(u64*) const { return false; }
virtual std::vector<u8> GetTMD() const { return {}; }
virtual std::string GetUniqueID() const = 0;
virtual std::string GetGameID() const = 0;
virtual std::string GetMakerID() const = 0;
virtual u16 GetRevision() const = 0;
virtual std::string GetInternalName() const = 0;
+3 -3
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@@ -35,7 +35,7 @@ CVolumeDirectory::CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii,
m_rootDirectory = ExtractDirectoryName(_rDirectory);
// create the default disk header
SetUniqueID("AGBJ01");
SetGameID("AGBJ01");
SetName("Default name");
if (_bIsWii)
@@ -154,12 +154,12 @@ bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt
return true;
}
std::string CVolumeDirectory::GetUniqueID() const
std::string CVolumeDirectory::GetGameID() const
{
return std::string(m_diskHeader.begin(), m_diskHeader.begin() + MAX_ID_LENGTH);
}
void CVolumeDirectory::SetUniqueID(const std::string& id)
void CVolumeDirectory::SetGameID(const std::string& id)
{
memcpy(m_diskHeader.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}
+2 -2
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@@ -40,8 +40,8 @@ public:
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
std::string GetUniqueID() const override;
void SetUniqueID(const std::string& _ID);
std::string GetGameID() const override;
void SetGameID(const std::string& _ID);
std::string GetMakerID() const override;
+1 -1
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@@ -44,7 +44,7 @@ bool CVolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
return m_pReader->Read(_Offset, _Length, _pBuffer);
}
std::string CVolumeGC::GetUniqueID() const
std::string CVolumeGC::GetGameID() const
{
static const std::string NO_UID("NO_UID");
if (m_pReader == nullptr)
+1 -1
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@@ -27,7 +27,7 @@ public:
CVolumeGC(std::unique_ptr<IBlobReader> reader);
~CVolumeGC();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
std::string GetUniqueID() const override;
std::string GetGameID() const override;
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override;
+1 -1
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@@ -74,7 +74,7 @@ Country CVolumeWAD::GetCountry() const
return CountrySwitch(country_code);
}
std::string CVolumeWAD::GetUniqueID() const
std::string CVolumeWAD::GetGameID() const
{
char GameCode[6];
if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode))
+1 -1
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@@ -30,7 +30,7 @@ public:
~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
bool GetTitleID(u64* buffer) const override;
std::string GetUniqueID() const override;
std::string GetGameID() const override;
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override { return ""; }
+1 -1
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@@ -140,7 +140,7 @@ std::vector<u8> CVolumeWiiCrypted::GetTMD() const
return buffer;
}
std::string CVolumeWiiCrypted::GetUniqueID() const
std::string CVolumeWiiCrypted::GetGameID() const
{
if (m_pReader == nullptr)
return std::string();
+1 -1
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@@ -31,7 +31,7 @@ public:
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
bool GetTitleID(u64* buffer) const override;
std::vector<u8> GetTMD() const override;
std::string GetUniqueID() const override;
std::string GetGameID() const override;
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override;

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