Ryan Houdek
c8d7db9767
Fix FXAA shader for OpenGL ES 3.
2013-10-29 07:24:16 +00:00
Ryan Houdek
58d42f43e3
[Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid.
2013-10-28 19:59:03 -05:00
comex
2e983071c5
Add git.bat to the options in make_scmrev.h.js because depot_tools uses it and I'm silly.
2013-10-27 19:51:55 -04:00
comex
b97e2faa15
Fix Linux build issue.
2013-10-27 19:51:55 -04:00
Ryan Houdek
cfa709a1c5
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
2013-10-27 17:45:53 -05:00
Ryan Houdek
8e73e8ae5f
Wipe all traces of OpenSSL's AES implementation. Use polarssl instead.
2013-10-27 18:27:07 +00:00
Shawn Hoffman
0791a9ef80
Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build.
2013-10-27 00:48:53 -07:00
Ryan Houdek
1eba4da21a
Revert "Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic."
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This reverts commit b2c4901b3f .
Breaks Windows build. GCC 4.9 isn't out yet anyway.
2013-10-26 19:21:00 -05:00
Ryan Houdek
b2c4901b3f
Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.
2013-10-26 19:05:31 -05:00
skidau
41f6f6adc9
Added memchecks when the MMU is enabled. Thanks to comex for the fix.
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Fixes issue 6754.
2013-10-26 14:32:03 +11:00
comex
005af7bd63
Fix build on Mavericks.
2013-10-24 16:39:46 -04:00
kostamarino@hotmail.com
0eba84c09f
Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), Project Zero 4 (wii), Resident Evil Archives: Resident Evil Zero (wii), Shaun White Snowboarding: Road Trip(wii), GoldenEye007 (wii), Namco Museum 50th Anniversary (gc), Future Tactics (gc), The Grim Adventures of Billy & Mandy (gc), NASCAR 2005 (gc), NAMCO MUSEUM (gc), MVP Baseball 2005 (gc), BIONICLE (gc), TY the Tasmanian Tiger 2 (gc), Blast Works Build, Trade, Destroy (wii), The Croods Prehistoric Party (wii) and various Japanese games are added/updated.
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Fixes issue 6751.
Fixes most ini files from issue 6726.
Thanks to nash67 for his help.
2013-10-24 23:19:17 +03:00
Tillmann Karras and degasus
69a10869bb
Document FPSCR fields
2013-10-24 01:46:07 +02:00
Rachel Bryk
8aef60f6ca
Allow frame limit to be set via game ini.
2013-10-23 13:45:03 -04:00
Ryan Houdek
187827624f
[Android] 0.12 release.
2013-10-21 12:09:15 -05:00
Ryan Houdek
e3febb1603
[Android] Fix MIPS compiling.
2013-10-21 09:52:43 -05:00
Ryan Houdek
887f8e463d
[Android] Fix MIPS compiling.
2013-10-21 09:43:19 -05:00
Ryan Houdek
aa713e11f7
[Android] Fix Build.
2013-10-21 09:36:40 -05:00
comex
bfdc913714
Actually enable PCH.
2013-10-20 16:55:01 -04:00
Lioncash
4b774ef99a
Fix my fix.
2013-10-20 16:42:30 -04:00
Lioncash
448c19bce1
Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
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Note that before pushing those changes, they were initially tested in a branch, and passed the compilation testing. Sorry that I didn't catch this before.
2013-10-20 16:32:40 -04:00
Lioncash
b3da5c5d58
Really fix the Linux build this time.
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Dammit size_t :(
2013-10-19 19:59:05 -04:00
Lioncash
a5a21e7f44
Fix Linux build.
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Turns out Hash.h needs Common.h
2013-10-19 19:59:04 -04:00
Lioncash
8b10d5b481
Add header cstdint to CommonTypes.h
2013-10-19 19:59:03 -04:00
Lioncash
1f0710caf7
Remove some more includes.
2013-10-19 19:59:03 -04:00