Commit Graph

70 Commits

Author SHA1 Message Date
Admiral H. Curtiss
cb0a603c72 VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
Admiral H. Curtiss
50625728e0 VideoCommon: De-globalize VertexShaderManager class. 2022-12-28 15:52:29 +01:00
Admiral H. Curtiss
725bd64ec2 VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Admiral H. Curtiss
c486baffe6 VideoCommon/PixelEngine: Pass Core::System to methods. 2022-12-11 21:57:30 +01:00
Admiral H. Curtiss
ec8aaf1f30 VideoCommon/PixelEngine: Refactor to class, move to Core::System. 2022-12-11 21:57:19 +01:00
Admiral H. Curtiss
ceae4242fc VideoCommon/Fifo: Pass Core::System to methods. 2022-12-10 17:16:26 +01:00
Admiral H. Curtiss
5624dd6d39 VideoCommon/Fifo: Refactor to class, move to Core::System. 2022-12-10 17:16:19 +01:00
Admiral H. Curtiss
6941d2e7e6 VideoCommon/CommandProcessor: Refactor to class, move to Core::System. 2022-11-29 08:15:01 +01:00
TellowKrinkle
3912fa7a2e VideoCommon: Add reasons for disabled VS expand 2022-10-22 20:18:02 -05:00
Josh
ef13a54b0a VideoBackends - Enable Metal without Vulkan 2022-09-19 11:28:34 -05:00
TellowKrinkle
716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
TellowKrinkle
f83015649c VideoCommon: Clear backend_info before populating 2022-07-13 02:55:54 -05:00
OatmealDome
6e2febd404 VideoBackendBase: Remove __builtin_available for macOS 10.14 2022-06-01 22:57:51 -04:00
Pokechu22
3949698acf Verify graphics config validity after populating the backend info
... and refresh the config before populating the backend info, as the config (specifically iAdapter) needs to be set to correctly populate the backend info.

Before, the list of valid antialiasing modes was always determined from the first adapter on the list on startup, regardless of the adapter the user selected.
2022-05-16 16:59:57 -07:00
Pokechu22
8d7eff2a8a VideoCommon: Move logging/seen check for unknown opcodes into CommandProcessor
That way, they're in the same place the panic alerts are generated.
2022-01-22 22:04:15 -08:00
Admiral H. Curtiss
d8825f5635 Config: Port dual core setting to new config system. 2022-01-09 21:29:11 +01:00
Scott Mansell
a33cf27885 TMEM: Handle savestate and init 2021-10-12 15:51:24 +13:00
Techjar
797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
OatmealDome
46e331d000 VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer 2021-07-25 19:21:06 -04:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Techjar
8cfe49295f VideoCommon: Add fallback handling for bounding box when disabled or unsupported
The SDK seems to write "default" bounding box values before every draw
(1023 0 1023 0 are the only values encountered so far, which happen to
be the extents allowed by the BP registers) to reset the registers for
comparison in the pixel engine, and presumably to detect whether GX has
updated the registers with real values. Handling these writes and
returning them on read when bounding box emulation is disabled or
unsupported, even without computing real values from rendering, seems
to prevent games from corrupting memory or crashing.

This obviously does not fix any effects that rely on bounding box
emulation, but having the game not clobber its own code/data or just
outright crash is a definite improvement.
2021-05-31 19:56:24 -04:00
Léo Lam
eafe005672 Fix -Wclass-memaccess warnings
We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.

To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
Lioncash
3d9b2aa005 VideoCommon: Migrate over to fmt
Migrates off the printf-based formatting where applicable.
2020-11-17 21:23:58 -05:00
JosJuice
28aa04312c Common/LinearDiskCache: Replace std::fstream with File::IOFile
File::IOFile is better suited to this type of task.
Split out from a future PR.
2020-11-05 00:31:17 +01:00
iwubcode
a34745926e VideoCommon: remove HAS_OPENGL from VideoBackendBase 2020-10-23 17:00:32 -05:00