Commit Graph
90 Commits
Author SHA1 Message Date
Sintendo 1e0473e44f Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
iwubcode 14459bcc1b VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
iwubcode 8e253518e6 VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
iwubcode c5f89f2de9 VideoCommon: initialize uninitialized state value in pixel ubershader to prevent error on directx in some games 2025-03-16 11:35:56 -05:00
Tillmann Karras 4e460a7968 UberShaderPixel: use unswapped texture samples for depth 2025-02-25 18:45:01 +00:00
Tillmann Karras 5db6bd6054 VideoCommon: simplify dither calculation
This saves three instructions on AMD GPUs. Dunno about Nvidia.
2025-02-11 19:23:37 +00:00
iwubcode 9d28c371e7 VideoCommon: allow custom shaders to set the alpha value for use when blending is enabled 2024-04-28 18:15:27 -05:00
TellowKrinkle 5949911a5a VideoCommon: Don't use indexed output for fbfetch
A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
iwubcode a8d45b8e55 VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders 2024-01-23 21:50:42 -06:00
iwubcode a37fd83218 VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined 2024-01-23 21:50:41 -06:00
iwubcode b1d9e13d75 VideoCommon: prepare graphics mods for custom shader material data 2023-12-12 17:56:26 -06:00
JosJuice 5b112dbf2c VideoCommon: Fix GLSL uint handling in UberShaderPixel 2023-08-28 21:17:01 +02:00
iwubcode 931a8aa413 VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders 2023-08-20 18:53:27 -05:00
iwubcode 4283d76718 VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
takayhan-AMDandOatmealDome b969282b72 Remove out-dated hack of AMD driver issue WRT dual-source blending output index. 2023-08-15 23:58:29 -04:00
TellowKrinkle f25a0b43b6 VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) 2023-02-14 18:25:33 +01:00
TellowKrinkle 600ad5f498 VideoCommon: Better logic op invert approximation 2023-01-30 14:04:37 -06:00
JMC47andGitHub 9aece1810c Merge pull request #10836 from iwubcode/d3d_uint_fix
VideoCommon: fix uint shader compiler error when using d3d
2022-10-18 12:12:08 -04:00
Pokechu22 546f9952a2 UberShaderPixel: Fix typo 2022-08-29 11:10:05 -07:00
Pokechu22 5ef8a7973e BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner).  Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
Pokechu22 f21798b9b6 BPMemory: Use even/odd in TwoTevStageOrders instead of 0/1 2022-08-29 11:10:05 -07:00
iwubcode 637dca680c VideoCommon: update ubershader pixel to not enforce d3d when writing color output that has been defined as uints 2022-08-06 16:08:58 -05:00
TellowKrinkle 716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
JMC47andGitHub 70b0b03c3c Merge pull request #10747 from tellowkrinkle/LateUIDFixup
Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
TellowKrinkle 991024173e VideoCommon: Always use fbfetch in ubershaders if available
Reduce the number of different pipelines needed.  Also works around drivers that break when you combine fbfetch with dual source blending
2022-07-15 15:31:47 -05:00