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VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods
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@@ -457,7 +457,7 @@ std::unique_ptr<AbstractShader>
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ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const
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{
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const ShaderCode source_code =
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UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
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UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData(), {});
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return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
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fmt::to_string(*uid.GetUidData()));
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}
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File diff suppressed because it is too large
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@@ -29,7 +29,8 @@ using PixelShaderUid = ShaderUid<pixel_ubershader_uid_data>;
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PixelShaderUid GetPixelShaderUid();
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ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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const pixel_ubershader_uid_data* uid_data);
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const pixel_ubershader_uid_data* uid_data,
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const CustomPixelShaderContents& custom_details);
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,
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