Tilka and GitHub
fed8220c39
Merge pull request #12712 from Dentomologist/remove_defined_out_code
...
Remove defined-out code
2024-10-19 19:36:19 +01:00
JosJuice and GitHub
07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
...
Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
Pokechu22
937bb2aa2e
Cache normals in addition to binormals and tangents
...
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635 ). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.
LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
mitaclaw
728663bdc0
Modernize std::binary_search with ranges
...
In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
2024-10-10 00:53:48 -07:00
iwubcode
c2bc2ccd23
VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future
2024-06-01 23:21:04 -05:00
Jordan Woyak
1e27183dff
VideoCommon: Show the average projection to viewport ratio in statistics
...
window.
2024-04-18 14:45:28 -05:00
Dentomologist
dbaa844e57
Remove defined-out code
2024-04-15 12:17:35 -07:00
Lioncash
cac66317aa
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
...
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System.
2024-01-31 12:54:07 +01:00
iwubcode
c34b3ae390
VideoCommon: refactor drawing into its own function
2024-01-27 14:45:34 -06:00
Mai and GitHub
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
...
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Admiral H. Curtiss
07c035e659
Core/SystemTimers: Refactor to class, move to System.
2024-01-04 23:35:19 +01:00
iwubcode
ae758f489a
VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps)
2023-12-19 21:51:42 -06:00
Admiral H. Curtiss and GitHub
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
...
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
24004af814
Video: polish aspect ratio related code comments to make it clearer
2023-12-18 00:28:14 +02:00
iwubcode
b1d9e13d75
VideoCommon: prepare graphics mods for custom shader material data
2023-12-12 17:56:26 -06:00
Lioncash
49f44c1334
VertexManagerBase: Resolve -Wsign-compare warning
2023-12-11 18:00:34 -05:00
iwubcode
849a0c13b5
VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
2023-11-26 16:27:26 -06:00
iwubcode
92accc3ef7
VideoCommon: add custom pixel shader constants as a buffer of data to be passed to all backends
2023-10-05 21:20:16 -05:00
Jordan Woyak
7cc4304918
VideoCommon: Expose the widescreen heuristic's standard and widescreen ratio values in onion config.
2023-09-06 18:45:28 -05:00
OatmealDome
4938b99600
VertexManagerBase: Allow widecreen heuristic constants to be overriden by onion config
2023-09-05 11:50:49 -04:00
iwubcode
931a8aa413
VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders
2023-08-20 18:53:27 -05:00
iwubcode
d320366954
VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one
2023-08-20 18:53:27 -05:00
iwubcode
a2ad3ca6f7
VideoCommon: don't do pointer copies during graphics mod callback iteration
2023-07-02 13:58:07 -05:00
Robin Kertels
93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
...
Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00