Migrate SConfig::bWii to System.

This commit is contained in:
Admiral H. Curtiss
2024-01-31 12:54:07 +01:00
parent 8d515d407c
commit 9a3e770c23
40 changed files with 110 additions and 133 deletions
+1 -1
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@@ -760,7 +760,7 @@ JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsGameMe
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_NativeLibrary_IsEmulatingWiiUnchecked(JNIEnv*, jclass)
{
return SConfig::GetInstance().bWii;
return Core::System::GetInstance().IsWii();
}
JNIEXPORT jstring JNICALL
+5 -5
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@@ -522,7 +522,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
// PAL Wii uses NTSC framerate and linecount in 60Hz modes
system.GetVideoInterface().Preset(DiscIO::IsNTSC(config.m_region) ||
(config.bWii && Config::Get(Config::SYSCONF_PAL60)));
(system.IsWii() && Config::Get(Config::SYSCONF_PAL60)));
struct BootTitle
{
@@ -541,7 +541,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
if (!volume)
return false;
if (!EmulatedBS2(system, guard, config.bWii, *volume, riivolution_patches))
if (!EmulatedBS2(system, guard, system.IsWii(), *volume, riivolution_patches))
return false;
SConfig::OnNewTitleLoad(guard);
@@ -560,11 +560,11 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
auto& ppc_state = system.GetPPCState();
SetupMSR(ppc_state);
SetupHID(ppc_state, config.bWii);
SetupBAT(system, config.bWii);
SetupHID(ppc_state, system.IsWii());
SetupBAT(system, system.IsWii());
CopyDefaultExceptionHandlers(system);
if (config.bWii)
if (system.IsWii())
{
// Set a value for the SP. It doesn't matter where this points to,
// as long as it is a valid location. This value is taken from a homebrew binary.
+5 -5
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@@ -72,7 +72,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
{
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
{
if (movie.IsUsingMemcard(slot) && movie.IsStartingFromClearSave() && !StartUp.bWii)
if (movie.IsUsingMemcard(slot) && movie.IsStartingFromClearSave() && !system.IsWii())
{
const auto raw_path =
File::GetUserPath(D_GCUSER_IDX) +
@@ -104,7 +104,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
Config::MAIN_GC_LANGUAGE,
DiscIO::ToGameCubeLanguage(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region)));
if (StartUp.bWii)
if (system.IsWii())
{
const u32 wii_language =
static_cast<u32>(StartUp.GetLanguageAdjustedForRegion(true, StartUp.m_region));
@@ -137,7 +137,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
// Some NTSC Wii games such as Doc Louis's Punch-Out!! and
// 1942 (Virtual Console) crash if the PAL60 option is enabled
if (StartUp.bWii && DiscIO::IsNTSC(StartUp.m_region) && Config::Get(Config::SYSCONF_PAL60))
if (system.IsWii() && DiscIO::IsNTSC(StartUp.m_region) && Config::Get(Config::SYSCONF_PAL60))
Config::SetCurrent(Config::SYSCONF_PAL60, false);
// Disable loading time emulation for Riivolution-patched games until we have proper emulation.
@@ -148,7 +148,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
Core::UpdateWantDeterminism(/*initial*/ true);
if (StartUp.bWii)
if (system.IsWii())
{
Core::InitializeWiiRoot(Core::WantsDeterminism());
@@ -170,7 +170,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
AchievementManager::GetInstance().SetDisabled(false);
#endif // USE_RETRO_ACHIEVEMENTS
const bool load_ipl = !StartUp.bWii && !Config::Get(Config::MAIN_SKIP_IPL) &&
const bool load_ipl = !system.IsWii() && !Config::Get(Config::MAIN_SKIP_IPL) &&
std::holds_alternative<BootParameters::Disc>(boot->parameters);
if (load_ipl)
{
+16 -10
View File
@@ -181,7 +181,8 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
}
const Core::TitleDatabase title_database;
const DiscIO::Language language = GetLanguageAdjustedForRegion(bWii, region);
auto& system = Core::System::GetInstance();
const DiscIO::Language language = GetLanguageAdjustedForRegion(system.IsWii(), region);
m_title_name = title_database.GetTitleName(m_gametdb_id, language);
m_title_description = title_database.Describe(m_gametdb_id, language);
NOTICE_LOG_FMT(CORE, "Active title: {}", m_title_description);
@@ -221,7 +222,8 @@ void SConfig::LoadDefaults()
bAutomaticStart = false;
bBootToPause = false;
bWii = false;
auto& system = Core::System::GetInstance();
system.SetIsWii(false);
ResetRunningGameMetadata();
}
@@ -237,11 +239,14 @@ std::string SConfig::MakeGameID(std::string_view file_name)
struct SetGameMetadata
{
SetGameMetadata(SConfig* config_, DiscIO::Region* region_) : config(config_), region(region_) {}
SetGameMetadata(SConfig* config_, Core::System& system_, DiscIO::Region* region_)
: config(config_), system(system_), region(region_)
{
}
bool operator()(const BootParameters::Disc& disc) const
{
*region = disc.volume->GetRegion();
config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc;
system.SetIsWii(disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc);
config->m_disc_booted_from_game_list = true;
config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
return true;
@@ -253,7 +258,7 @@ struct SetGameMetadata
return false;
*region = DiscIO::Region::Unknown;
config->bWii = executable.reader->IsWii();
system.SetIsWii(executable.reader->IsWii());
// Strip the .elf/.dol file extension and directories before the name
SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
@@ -285,7 +290,7 @@ struct SetGameMetadata
const IOS::ES::TMDReader& tmd = wad.GetTMD();
*region = tmd.GetRegion();
config->bWii = true;
system.SetIsWii(true);
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
return true;
@@ -302,7 +307,7 @@ struct SetGameMetadata
}
*region = tmd.GetRegion();
config->bWii = true;
system.SetIsWii(false);
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
return true;
@@ -311,7 +316,7 @@ struct SetGameMetadata
bool operator()(const BootParameters::IPL& ipl) const
{
*region = ipl.region;
config->bWii = false;
system.SetIsWii(false);
Host_TitleChanged();
return true;
@@ -324,7 +329,7 @@ struct SetGameMetadata
return false;
*region = DiscIO::Region::NTSC_U;
config->bWii = dff_file->GetIsWii();
system.SetIsWii(dff_file->GetIsWii());
Host_TitleChanged();
return true;
@@ -332,6 +337,7 @@ struct SetGameMetadata
private:
SConfig* config;
Core::System& system;
DiscIO::Region* region;
};
@@ -339,7 +345,7 @@ bool SConfig::SetPathsAndGameMetadata(Core::System& system, const BootParameters
{
system.SetIsMIOS(false);
m_disc_booted_from_game_list = false;
if (!std::visit(SetGameMetadata(this, &m_region), boot.parameters))
if (!std::visit(SetGameMetadata(this, system, &m_region), boot.parameters))
return false;
if (m_region == DiscIO::Region::Unknown)
-2
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@@ -52,8 +52,6 @@ struct SConfig
bool bCopyWiiSaveNetplay = true;
bool bWii = false;
DiscIO::Region m_region;
// files
+6 -7
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@@ -254,7 +254,7 @@ bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const Wind
// Drain any left over jobs
HostDispatchJobs();
INFO_LOG_FMT(BOOT, "Starting core = {} mode", SConfig::GetInstance().bWii ? "Wii" : "GameCube");
INFO_LOG_FMT(BOOT, "Starting core = {} mode", system.IsWii() ? "Wii" : "GameCube");
INFO_LOG_FMT(BOOT, "CPU Thread separate = {}", system.IsDualCoreMode() ? "Yes" : "No");
Host_UpdateMainFrame(); // Disable any menus or buttons at boot
@@ -483,7 +483,6 @@ static void FifoPlayerThread(Core::System& system, const std::optional<std::stri
static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot,
WindowSystemInfo wsi)
{
const SConfig& core_parameter = SConfig::GetInstance();
CallOnStateChangedCallbacks(State::Starting);
Common::ScopeGuard flag_guard{[] {
s_is_booting.Clear();
@@ -521,7 +520,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
const bool delete_savestate =
boot_session_data.GetDeleteSavestate() == DeleteSavestateAfterBoot::Yes;
bool sync_sd_folder = core_parameter.bWii && Config::Get(Config::MAIN_WII_SD_CARD) &&
bool sync_sd_folder = system.IsWii() && Config::Get(Config::MAIN_WII_SD_CARD) &&
Config::Get(Config::MAIN_WII_SD_CARD_ENABLE_FOLDER_SYNC);
if (sync_sd_folder)
{
@@ -544,7 +543,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
}};
// Load Wiimotes - only if we are booting in Wii mode
if (core_parameter.bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
if (system.IsWii() && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
{
Wiimote::LoadConfig();
}
@@ -600,7 +599,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
else
Config::SetBaseOrCurrent(Config::MAIN_DSP_THREAD, cpu_info.num_cores > 2);
if (!system.GetDSP().GetDSPEmulator()->Initialize(core_parameter.bWii,
if (!system.GetDSP().GetDSPEmulator()->Initialize(system.IsWii(),
Config::Get(Config::MAIN_DSP_THREAD)))
{
PanicAlertFmt("Failed to initialize DSP emulation!");
@@ -628,7 +627,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
cpuThreadFunc = CpuThread;
std::optional<DiscIO::Riivolution::SavegameRedirect> savegame_redirect = std::nullopt;
if (SConfig::GetInstance().bWii)
if (system.IsWii())
savegame_redirect = DiscIO::Riivolution::ExtractSavegameRedirect(boot->riivolution_patches);
{
@@ -645,7 +644,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
Core::CleanUpWiiFileSystemContents(boot_session_data);
boot_session_data.InvokeWiiSyncCleanup();
}};
if (SConfig::GetInstance().bWii)
if (system.IsWii())
Core::InitializeWiiFileSystemContents(savegame_redirect, boot_session_data);
else
wiifs_guard.Dismiss();
+1 -2
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@@ -10,7 +10,6 @@
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/HW/Memmap.h"
#include "Core/System.h"
@@ -244,7 +243,7 @@ void FifoRecorder::StartRecording(s32 numFrames, CallbackFunc finishedCb)
std::fill(m_Ram.begin(), m_Ram.end(), 0);
std::fill(m_ExRam.begin(), m_ExRam.end(), 0);
m_File->SetIsWii(SConfig::GetInstance().bWii);
m_File->SetIsWii(m_system.IsWii());
if (!m_IsRecording)
{
+1 -2
View File
@@ -16,7 +16,6 @@
#include "Common/FileUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PowerPC.h"
@@ -136,7 +135,7 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
}
u8 mmio_addr = 0xCC;
if (SConfig::GetInstance().bWii)
if (guard.GetSystem().IsWii())
{
mmio_addr = 0xCD;
}
+4 -5
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@@ -6,7 +6,6 @@
#include <algorithm>
#include "Common/BitUtils.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/DSP.h"
#include "Core/HW/Memmap.h"
@@ -209,7 +208,7 @@ struct AuxiliaryAddressSpaceAccessors : Accessors
static constexpr u32 aram_base_address = 0;
bool IsValidAddress(const Core::CPUThreadGuard& guard, u32 address) const override
{
return !SConfig::GetInstance().bWii && (address - aram_base_address) < GetSize();
return !guard.GetSystem().IsWii() && (address - aram_base_address) < GetSize();
}
u8 ReadU8(const Core::CPUThreadGuard& guard, u32 address) const override
{
@@ -442,7 +441,7 @@ Accessors* GetAccessors(Type address_space)
case Type::Effective:
return &s_effective_address_space_accessors;
case Type::Physical:
if (SConfig::GetInstance().bWii)
if (Core::System::GetInstance().IsWii())
{
return &s_physical_address_space_accessors_wii;
}
@@ -453,13 +452,13 @@ Accessors* GetAccessors(Type address_space)
case Type::Mem1:
return &s_mem1_address_space_accessors;
case Type::Mem2:
if (SConfig::GetInstance().bWii)
if (Core::System::GetInstance().IsWii())
{
return &s_mem2_address_space_accessors;
}
break;
case Type::Auxiliary:
if (!SConfig::GetInstance().bWii)
if (!Core::System::GetInstance().IsWii())
{
return &s_auxiliary_address_space_accessors;
}
+1 -1
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@@ -352,6 +352,6 @@ u32 AudioInterfaceManager::Get32KHzSampleRateDivisor() const
u32 AudioInterfaceManager::Get48KHzSampleRateDivisor() const
{
return (SConfig::GetInstance().bWii ? 1125 : 1124) * 2;
return (m_system.IsWii() ? 1125 : 1124) * 2;
}
} // namespace AudioInterface
+3 -4
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@@ -31,7 +31,6 @@
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h"
#include "Core/HW/HSP/HSP.h"
@@ -122,7 +121,7 @@ void DSPManager::Reinit(bool hle)
m_dsp_emulator = CreateDSPEmulator(m_system, hle);
m_is_lle = m_dsp_emulator->IsLLE();
if (SConfig::GetInstance().bWii)
if (m_system.IsWii())
{
auto& memory = m_system.GetMemory();
m_aram.wii_mode = true;
@@ -317,8 +316,8 @@ void DSPManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& dsp = system.GetDSP();
*MMIO::Utils::HighPart(&dsp.m_audio_dma.SourceAddress) =
val & (SConfig::GetInstance().bWii ? WMASK_AUDIO_HI_RESTRICT_WII :
WMASK_AUDIO_HI_RESTRICT_GCN);
val &
(system.IsWii() ? WMASK_AUDIO_HI_RESTRICT_WII : WMASK_AUDIO_HI_RESTRICT_GCN);
}));
// Audio DMA MMIO controlling the DMA start.
+1 -2
View File
@@ -11,7 +11,6 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Swap.h"
#include "Core/ConfigManager.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
#include "Core/HW/DSPHLE/MailHandler.h"
@@ -1549,7 +1548,7 @@ void ZeldaAudioRenderer::Resample(VPB* vpb, const s16* src, MixingBuffer* dst)
void* ZeldaAudioRenderer::GetARAMPtr(u32 offset) const
{
if (SConfig::GetInstance().bWii)
if (m_system.IsWii())
return HLEMemory_Get_Pointer(m_system.GetMemory(), m_aram_base_addr + offset);
else
return reinterpret_cast<u8*>(m_system.GetDSP().GetARAMPtr()) + offset;
+1 -2
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@@ -9,7 +9,6 @@
#include "Common/Hash.h"
#include "Common/Logging/Log.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/DSP/DSPAnalyzer.h"
#include "Core/DSP/DSPCodeUtil.h"
#include "Core/DSP/DSPCore.h"
@@ -64,7 +63,7 @@ bool OnThread()
bool IsWiiHost()
{
return SConfig::GetInstance().bWii;
return Core::System::GetInstance().IsWii();
}
void InterruptRequest()
+1 -1
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@@ -377,7 +377,7 @@ void DVDInterface::SetDisc(std::unique_ptr<DiscIO::VolumeDisc> disc,
// Wii disc, which triggers Error #001. In those cases we manually make the check succeed to
// avoid problems.
const bool should_fake_error_001 =
SConfig::GetInstance().bWii && blob.GetBlobType() == DiscIO::BlobType::DIRECTORY;
m_system.IsWii() && blob.GetBlobType() == DiscIO::BlobType::DIRECTORY;
Config::SetCurrent(Config::SESSION_SHOULD_FAKE_ERROR_001, should_fake_error_001);
if (!blob.HasFastRandomAccessInBlock() && blob.GetBlockSize() > 0x200000)
+1 -1
View File
@@ -106,7 +106,7 @@ CEXIIPL::CEXIIPL(Core::System& system) : IEXIDevice(system)
// Load whole ROM dump
// Note: The Wii doesn't have a copy of the IPL, only fonts.
if (!SConfig::GetInstance().bWii && Config::Get(Config::SESSION_LOAD_IPL_DUMP) &&
if (!system.IsWii() && Config::Get(Config::SESSION_LOAD_IPL_DUMP) &&
LoadFileToIPL(SConfig::GetInstance().m_strBootROM, 0))
{
// Descramble the encrypted section (contains BS1 and BS2)
+3 -4
View File
@@ -7,7 +7,6 @@
#include "Common/CommonTypes.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/HW/AddressSpace.h"
@@ -54,7 +53,7 @@ void Init(Core::System& system, const Sram* override_sram)
system.GetCPU().Init(Config::Get(Config::MAIN_CPU_CORE));
system.GetSystemTimers().Init();
if (SConfig::GetInstance().bWii)
if (system.IsWii())
{
system.GetWiiIPC().Init();
IOS::HLE::Init(system); // Depends on Memory
@@ -63,7 +62,7 @@ void Init(Core::System& system, const Sram* override_sram)
void Shutdown(Core::System& system)
{
// IOS should always be shut down regardless of bWii because it can be running in GC mode (MIOS).
// IOS should always be shut down regardless of IsWii because it can be running in GC mode (MIOS).
IOS::HLE::Shutdown(); // Depends on Memory
system.GetWiiIPC().Shutdown();
@@ -108,7 +107,7 @@ void DoState(Core::System& system, PointerWrap& p)
system.GetHSP().DoState(p);
p.DoMarker("HSP");
if (SConfig::GetInstance().bWii)
if (system.IsWii())
{
system.GetWiiIPC().DoState(p);
p.DoMarker("IOS");
+2 -3
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@@ -12,7 +12,6 @@
#include "Common/Assert.h"
#include "Common/BitUtils.h"
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/MMIOHandlers.h"
@@ -47,14 +46,14 @@ const u32 NUM_MMIOS = NUM_BLOCKS * BLOCK_SIZE;
// We have a special exception here for FIFO writes: these are handled via a
// different mechanism and should not go through the normal MMIO access
// interface.
inline bool IsMMIOAddress(u32 address)
inline bool IsMMIOAddress(u32 address, bool is_wii)
{
if (address == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS)
return false; // WG Pipe
if ((address & 0xFFFF0000) == 0x0C000000)
return true; // GameCube MMIOs
if (SConfig::GetInstance().bWii)
if (is_wii)
{
return ((address & 0xFFFF0000) == 0x0D000000) || // Wii MMIOs
((address & 0xFFFF0000) == 0x0D800000); // Mirror of Wii MMIOs
+1 -2
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@@ -21,7 +21,6 @@
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/AudioInterface.h"
#include "Core/HW/DSP.h"
@@ -103,7 +102,7 @@ void MemoryManager::Init()
m_physical_regions[3] = PhysicalMemoryRegion{
&m_exram, 0x10000000, GetExRamSize(), PhysicalMemoryRegion::WII_ONLY, 0, false};
const bool wii = SConfig::GetInstance().bWii;
const bool wii = m_system.IsWii();
const bool mmu = m_system.IsMMUMode();
// If MMU is turned off in GameCube mode, turn on fake VMEM hack.
+1 -1
View File
@@ -124,7 +124,7 @@ void ProcessorInterfaceManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
processor_interface.m_reset_code = val;
INFO_LOG_FMT(PROCESSORINTERFACE, "Wrote PI_RESET_CODE: {:08x}",
processor_interface.m_reset_code);
if (!SConfig::GetInstance().bWii && ~processor_interface.m_reset_code & 0x4)
if (!system.IsWii() && (~processor_interface.m_reset_code & 0x4))
{
system.GetDVDInterface().ResetDrive(true);
}
+4 -5
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@@ -54,7 +54,6 @@ IPC_HLE_PERIOD: For the Wii Remote this is the call schedule:
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h"
@@ -102,7 +101,7 @@ void SystemTimersManager::AudioDMACallback(Core::System& system, u64 userdata, s
void SystemTimersManager::IPC_HLE_UpdateCallback(Core::System& system, u64 userdata,
s64 cycles_late)
{
if (SConfig::GetInstance().bWii)
if (system.IsWii())
{
IOS::HLE::GetIOS()->UpdateDevices();
auto& system_timers = system.GetSystemTimers();
@@ -241,7 +240,7 @@ double SystemTimersManager::GetEstimatedEmulationPerformance() const
// SystemTimers::Init
void SystemTimersManager::PreInit()
{
ChangePPCClock(SConfig::GetInstance().bWii ? Mode::Wii : Mode::GC);
ChangePPCClock(m_system.IsWii() ? Mode::Wii : Mode::GC);
}
void SystemTimersManager::ChangePPCClock(Mode mode)
@@ -256,7 +255,7 @@ void SystemTimersManager::ChangePPCClock(Mode mode)
void SystemTimersManager::Init()
{
if (SConfig::GetInstance().bWii)
if (m_system.IsWii())
{
// AyuanX: TO BE TWEAKED
// Now the 1500 is a pure assumption
@@ -306,7 +305,7 @@ void SystemTimersManager::Init()
core_timing.ScheduleEvent(vi.GetTicksPerField(), m_event_type_patch_engine);
if (SConfig::GetInstance().bWii)
if (m_system.IsWii())
core_timing.ScheduleEvent(m_ipc_hle_period, m_event_type_ipc_hle);
}

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