Commit Graph

100 Commits

Author SHA1 Message Date
Admiral H. Curtiss
853cf4f818 Common/PointerWrap: Hide internals. 2022-04-18 03:41:14 +02:00
Pokechu22
55f8aa9921 VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32 2022-02-12 23:38:19 -08:00
JMC47
c18abfaecc Merge pull request #10356 from AdmiralCurtiss/config-port-core-4
Config: Port remaining Core settings to new config system (the rest).
2022-01-11 16:08:19 -05:00
Pokechu22
44e93e91d7 Common/Assert: Switch to fmt 2022-01-09 12:43:11 -08:00
Admiral H. Curtiss
c82b2dccb5 Config: Port SyncGPU settings to new config system. 2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
d8825f5635 Config: Port dual core setting to new config system. 2022-01-09 21:29:11 +01:00
Admiral H. Curtiss
d98c6b0b1d Config: Port GPUDeterminismMode setting to new config system. 2022-01-06 16:13:55 +01:00
Pokechu22
b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Techjar
797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Admiral H. Curtiss
1183fb3d2d VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop. 2021-06-23 23:52:26 +02:00
JosJuice
8a0f5ea04a Remove all remaining volatile qualifiers 2021-05-15 09:52:04 +02:00
JosJuice
b93983b50a Remove Atomic.h
The STL has everything we need nowadays.

I have tried to not alter any behavior or semantics with this
change wherever possible. In particular, WriteLow and WriteHigh
in CommandProcessor retain the ability to accidentally undo
another thread's write to the upper half or lower half
respectively. If that should be fixed, it should be done in a
separate commit for clarity. One thing did change: The places
where we were using += on a volatile variable (not an atomic
operation) are now using fetch_add (actually an atomic operation).

Tested with single core and dual core on x86-64 and AArch64.
2021-05-13 18:56:27 +02:00
Stenzek
e3ac5dca32 Fifo: Run/sync with the GPU on command processor register access 2021-04-18 03:24:01 +10:00
Lioncash
3d9b2aa005 VideoCommon: Migrate over to fmt
Migrates off the printf-based formatting where applicable.
2020-11-17 21:23:58 -05:00
Stenzek
b26bb0605b VideoBackendBase: Do save state logic on the GPU thread 2019-07-24 04:08:25 +10:00
Techjar
ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Lioncash
de9c5fd375 ConfigManager: Convert GPUDeterminismMode into an enum class
Makes the values strongly-typed and gets more identifiers out of the
global namespace.

We are forced to use anything that is not "None" to mean none, because
X11 is garbage in that it has:

\#define None 0L

Because clearly no one else will ever want to use that identifier for
anything in their own code (and is why you should prefix literally
any and all preprocessor macros you expose to library users in public
headers).
2018-06-15 14:45:30 -04:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek
c790077c13 VideoBackend: Remove PeekMessages method
The video thread and backend no longer create any windows, therefore
there will never be any messages dispatched to their thread.
2018-01-27 13:53:55 +10:00
Lioncash
f6e3a39c0e CommandProcessor: Remove unnecessary include
Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
Shawn Hoffman
ed8f293b4f Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
Shawn Hoffman
e6c15e993b quiet some sign-conversion-in-parameter warnings 2017-06-07 20:09:43 -07:00
Lioncash
41fbc659bf Fifo: Remove unnecessary integral casts
FIFO_SIZE is a u32, so %u can just be used instead.
2017-03-28 10:35:26 -04:00
Lioncash
62db55dee2 Fifo: const correctness
PushFifoAuxBuffer only memcpys data using ptr as the source pointer, so
it can be a pointer to const data because of that.
2017-03-26 23:08:33 -04:00