Commit Graph
5376 Commits
Author SHA1 Message Date
JosJuiceandGitHub 73f2ac6eb0 Merge pull request #14233 from Sintendo/fix-shader-resource-warning
VideoCommon: Fix ShaderResource init order warning
2025-12-27 11:16:21 +01:00
Sintendo 1b3485b6fd VideoCommon: Fix ShaderResource init order warning 2025-12-26 23:15:17 +01:00
iwubcode 66c392f729 VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d 2025-12-24 15:23:25 -06:00
JMC47andGitHub 0a3aac6d85 Merge pull request #14043 from iwubcode/custom_resource
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading
2025-12-22 17:08:02 -05:00
JMC47andGitHub d458d6d92a Merge pull request #14206 from cscd98/send-message
mingw: replace usages of SendMessage due to clash with existing function
2025-12-22 13:41:03 -05:00
JMC47andGitHub f76a2ec004 Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
JMC47andGitHub 9fe177bc21 Merge pull request #14151 from iwubcode/material_asset_boolean
VideoCommon: fix MaterialAsset so that boolean parameters are written properly
2025-12-22 13:33:48 -05:00
JMC47andGitHub 38a89c6365 Merge pull request #14150 from iwubcode/clear_async_compiler_work_items
VideoCommon: add method to async shader compiler to clear pending/completed work, use on shutdown
2025-12-22 13:33:25 -05:00
JMC47andGitHub 7ec676b452 Merge pull request #14117 from iwubcode/end_utility_drawing
VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing'
2025-12-22 13:30:30 -05:00
JMC47andGitHub 0e06f5d632 Merge pull request #14114 from jordan-woyak/freelook-config-cleanup
Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera.
2025-12-22 13:30:12 -05:00
Craig Carnell 26b6980d1a mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
Jordan Woyak 44a766772f VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
iwubcode c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode 5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode 23c637c029 VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
iwubcode 93a6cc80b4 VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
iwubcode 8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode 989ecca235 VideoCommon: add a texture pool for resource management 2025-11-23 11:04:24 -06:00
iwubcode 2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
iwubcode 59d9c1772a VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase 2025-11-23 11:04:24 -06:00
JMC47andGitHub 65f39c076e Merge pull request #14149 from iwubcode/shader_asset_vector_properties
VideoCommon: update ShaderAsset to use a vector of properties
2025-11-23 06:34:45 -05:00
JMC47andGitHub 3fd8d072bf Merge pull request #14037 from jordan-woyak/presentation-timing
Add "Rush Frame Presentation" and "Smooth Early Presentation" settings.
2025-11-22 04:49:03 -05:00
iwubcode 2c646cec40 VideoCommon: update ShaderAsset to use a vector of properties, this way we ensure the order of these properties match the order of the material 2025-11-21 14:31:10 -06:00
iwubcode 1f083a60c9 VideoCommon: update ShaderAsset to remove requirement of the code name being in the shader source, this just makes it more difficult to iteratively test changes, assume shader devs know what they are doing 2025-11-21 14:29:24 -06:00
iwubcode 506e378289 VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00