VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d

This commit is contained in:
iwubcode
2025-12-24 15:23:25 -06:00
parent 4b086b1256
commit 66c392f729
+6 -6
View File
@@ -129,12 +129,12 @@ public:
struct ViewportAndScissor
{
MathUtil::Rectangle<int> scissor_rect;
float viewport_x;
float viewport_y;
float viewport_width;
float viewport_height;
float viewport_near_depth;
float viewport_far_depth;
float viewport_x = 0;
float viewport_y = 0;
float viewport_width = 0;
float viewport_height = 0;
float viewport_near_depth = 0;
float viewport_far_depth = 0;
};
// Stores the last viewport and scissor, the stored data is restored in 'EndUtilityDrawing'