Commit Graph

102 Commits

Author SHA1 Message Date
Glenn Rice
02edaf3db8 Added several XKeyToString translations.
Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:58:19 +00:00
donkopunchstania
9254a2ddb5 Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
ayuanx
0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
ayuanx
4692f1084f Re-added Semi-Pressure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
ayuanx
da56b42ae2 Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
ayuanx
8b129fca0c Fies Issue 1584
OSD and Hotkey to do quick config toggling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
nakeee
fefcc6f5b5 Build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:29:11 +00:00
ayuanx
fdaa0e8d4c Fixes Issue 2164
Conflicts are due to same file name when omitting full path

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx
feea557019 Fixes Issue 2125
An XInput trigger should not be mapped to a button.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4968 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 03:29:35 +00:00
Glenn Rice
36a5015bc0 Make arrow and home keys work in wiimote emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 02:39:59 +00:00
Glenn Rice
b17c5f3cf3 Fix the linux keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
ayuanx
1ecbcb39ea Added support for X360pad rumble
Need someone who has a X360pad to test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
ayuanx
68a4eacb62 Merged PadSimple with nJoy
(Linux build could be broken, X360Pad support could be broken)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
ayuanx
1426a5c768 This should fix Issue 1982 & Issue 2042
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
ayuanx
ba25f038af This should fix Issue 1798
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
fgfemperor
75a3e391a0 * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)

I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s
bf6ed51b87 Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:13:06 +00:00
ayuanx
d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
fgfemperor
4483f2c7b5 Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...
This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...

Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...

All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 14:46:10 +00:00
fgfemperor
78facb0dc5 Tiny Fix:
Show the correct name for the HOME key when pressed on Button Mapping dialog. (It was displaying "Num 7" when you pressed the Home button (the one above "End")).
Yeah, I know, it really is a silly fix... But hey, it's still a fix! =P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 02:07:46 +00:00
ayuanx
7d1fdb85f3 Implemented Nunchuck Roll/Pitch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx
6f1efd4873 Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
ayuanx
0fa1f968c7 I think this should fix the "Wiimote sudden death after 15 min" issue, actually I announced this was a test in the log message of r4647, but it seems no one has noticed.
Added the missing file in last rev.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 15:29:39 +00:00
ayuanx
48896c7de2 1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
2. Added Roll Left/Right key mappings for keyboard.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
ayuanx
db98709de0 Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00