Now Dolphin officially supports Multi-WiiMote (up to 4)

* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-27 19:31:02 +00:00
parent 4483f2c7b5
commit d62d6b0c33
36 changed files with 2046 additions and 2749 deletions
Binary file not shown.
-10
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@@ -148,16 +148,6 @@ bool GetRealWiimote()
return g_bRealWiimote;
}
// This doesn't work yet, I don't understand how the connection work yet
void ReconnectWiimote()
{
// This seems to be a hack that just sets some IPC registers to zero. Dubious.
/* JP: Yes, it's basically nothing right now, I could not figure out how to reset the Wiimote
for reconnection */
HW::InitWiimote();
INFO_LOG(CONSOLE, "ReconnectWiimote()\n");
}
bool isRunning()
{
return (GetState() != CORE_UNINITIALIZED) || g_bHwInit;
-1
View File
@@ -61,7 +61,6 @@ namespace Core
void* GetWindowHandle();
bool GetRealWiimote();
void ReconnectWiimote();
extern bool bReadTrace;
extern bool bWriteTrace;
@@ -44,9 +44,11 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
, m_LastCmd(0)
, m_FreqDividerSync(0)
{
// Activate the first one Wiimote by default
// Activate only first Wiimote by default
m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 0, true));
m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 1));
m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 2));
m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 3));
// The BCM2045's btaddr:
m_ControllerBD.b[0] = 0x11;
@@ -89,6 +91,14 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
p.Do(m_PacketCount[i]);
p.Do(m_FreqDividerMote[i]);
}
for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
m_WiiMotes[i].DoState(p);
}
bool CWII_IPC_HLE_Device_usb_oh1_57e_305::RemoteDisconnect(u16 _connectionHandle)
{
return SendEventDisconnect(_connectionHandle, 0x13);
}
// ===================================================
@@ -483,7 +493,7 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
{
m_FreqDividerMote[i]++;
if (m_WiiMotes[i].IsLinked() && m_FreqDividerMote[i] >= 150)
if (m_WiiMotes[i].IsConnected() == 3 && m_FreqDividerMote[i] >= 150)
{
m_FreqDividerMote[i] = 0;
CPluginManager::GetInstance().GetWiimote(0)->Wiimote_Update(i);
@@ -1390,13 +1400,13 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::CommandDisconnect(u8* _Input)
SendEventDisconnect(pDiscon->con_handle, pDiscon->reason);
PanicAlert("Wiimote (%i) has been disconnected by system due to idle time out.\n"
"Don't panic, this is quite a normal behavior for power saving.\n\n"
"To reconnect, Pasue game and Click \"Menu -> Tools -> Connect Wiimote\"", (pDiscon->con_handle & 0xFF) + 1);
CWII_IPC_HLE_WiiMote* pWiimote = AccessWiiMote(pDiscon->con_handle);
if (pWiimote)
pWiimote->EventDisconnect();
// Send disconnect message to plugin
u8 Message = WIIMOTE_RECONNECT;
CPluginManager::GetInstance().GetWiimote(0)->Wiimote_ControlChannel(pDiscon->con_handle & 0xFF, 99, &Message, 0);
pWiimote->EventDisconnect();
}
void CWII_IPC_HLE_Device_usb_oh1_57e_305::CommandAcceptCon(u8* _Input)
@@ -1582,15 +1592,6 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::CommandSniffMode(u8* _Input)
DEBUG_LOG(WII_IPC_WIIMOTE, " timeout: 0x%04x", pSniffMode->timeout);
SendEventModeChange(pSniffMode->con_handle, 0x02, pSniffMode->max_interval); // 0x02 - sniff mode
// Now it is a good time to activate next wiimote
u16 NextHandle = pSniffMode->con_handle + 1;
if ((NextHandle & 0xFFu) < m_WiiMotes.size())
{
CWII_IPC_HLE_WiiMote* pWiimote = AccessWiiMote(NextHandle);
if (pWiimote)
pWiimote->Activate(true);
}
}
void CWII_IPC_HLE_Device_usb_oh1_57e_305::CommandWriteLinkPolicy(u8* _Input)
@@ -83,6 +83,8 @@ public:
void PurgeACLPool();
void PurgeHCIPool();
bool RemoteDisconnect(u16 _connectionHandle);
//hack for wiimote plugin
public:
@@ -30,10 +30,13 @@
static CWII_IPC_HLE_Device_usb_oh1_57e_305* s_Usb;
CWII_IPC_HLE_Device_usb_oh1_57e_305* GetUsbPointer()
{
return s_Usb;
}
CWII_IPC_HLE_WiiMote::CWII_IPC_HLE_WiiMote(CWII_IPC_HLE_Device_usb_oh1_57e_305* _pHost, int _Number, bool ready)
: m_Linked(false)
, m_HIDControlChannel_Connected(false)
: m_HIDControlChannel_Connected(false)
, m_HIDControlChannel_ConnectedWait(false)
, m_HIDControlChannel_Config(false)
, m_HIDControlChannel_ConfigWait(false)
@@ -44,7 +47,6 @@ CWII_IPC_HLE_WiiMote::CWII_IPC_HLE_WiiMote(CWII_IPC_HLE_Device_usb_oh1_57e_305*
, m_Name("Nintendo RVL-CNT-01")
, m_pHost(_pHost)
{
INFO_LOG(WII_IPC_WIIMOTE, "Wiimote: #%i Constructed", _Number);
@@ -78,6 +80,10 @@ CWII_IPC_HLE_WiiMote::CWII_IPC_HLE_WiiMote(CWII_IPC_HLE_Device_usb_oh1_57e_305*
lmp_subversion = 0x229;
}
void CWII_IPC_HLE_WiiMote::DoState(PointerWrap &p)
{
p.Do(m_Connected);
}
//
//
@@ -92,7 +98,7 @@ CWII_IPC_HLE_WiiMote::CWII_IPC_HLE_WiiMote(CWII_IPC_HLE_Device_usb_oh1_57e_305*
bool CWII_IPC_HLE_WiiMote::LinkChannel()
{
if ((m_Connected <= 0) || (m_Linked == true))
if (m_Connected != 2)
return false;
// try to connect HID_CONTROL_CHANNEL
@@ -139,7 +145,7 @@ bool CWII_IPC_HLE_WiiMote::LinkChannel()
return true;
}
m_Linked = true;
m_Connected = 3;
UpdateStatus();
return false;
@@ -221,22 +227,29 @@ void CWII_IPC_HLE_WiiMote::UpdateStatus()
//
void CWII_IPC_HLE_WiiMote::Activate(bool ready)
{
if (ready)
if (ready && m_Connected == -1)
{
m_Connected = 0;
else
m_Connected = -1;
}
else if (!ready)
{
m_pHost->RemoteDisconnect(m_ConnectionHandle);
EventDisconnect();
}
}
void CWII_IPC_HLE_WiiMote::EventConnectionAccepted()
{
m_Connected = 1;
m_Linked = false;
m_Connected = 2;
}
void CWII_IPC_HLE_WiiMote::EventDisconnect()
{
// Send disconnect message to plugin
u8 Message = WIIMOTE_DISCONNECT;
CPluginManager::GetInstance().GetWiimote(0)->Wiimote_ControlChannel(m_ConnectionHandle & 0xFF, 99, &Message, 0);
m_Connected = -1;
m_Linked = false;
// Clear channel flags
ResetChannels();
}
@@ -249,7 +262,7 @@ bool CWII_IPC_HLE_WiiMote::EventPagingChanged(u8 _pageMode)
if ((_pageMode & 0x2) == 0)
return false;
m_Connected = -1;
m_Connected = 1;
return true;
}
@@ -18,11 +18,14 @@
#define _WII_IPC_HLE_WII_MOTE_
#include <map>
#include "hci.h"
#include <string>
#include "hci.h"
#include "ChunkFile.h"
class CWII_IPC_HLE_Device_usb_oh1_57e_305;
CWII_IPC_HLE_Device_usb_oh1_57e_305* GetUsbPointer();
enum
{
SDP_CHANNEL = 0x01,
@@ -188,15 +191,15 @@ public:
virtual ~CWII_IPC_HLE_WiiMote()
{}
void DoState(PointerWrap &p);
// ugly Host handling....
// we really have to clean all this code
int IsConnected() const { return m_Connected; }
bool LinkChannel();
void ResetChannels();
void Activate(bool ready);
bool IsConnected() const { return (m_Connected > 0) ? true : false; }
bool IsLinked() const { return m_Linked; }
void ShowStatus(const void* _pData); // Show status
void UpdateStatus(); // Update status
void ExecuteL2capCmd(u8* _pData, u32 _Size); // From CPU
@@ -218,9 +221,9 @@ public:
private:
// state machine
int m_Connected; // 0: ready, -1: inactive/connecting, 1: connected
bool m_Linked;
// -1: inactive, 0: ready, 1: connecting 2: linking 3: connected & linked
int m_Connected;
bool m_HIDControlChannel_Connected;
bool m_HIDControlChannel_ConnectedWait;
bool m_HIDControlChannel_Config;
+4 -6
View File
@@ -157,12 +157,6 @@ int abc = 0;
else
main_frame->bRenderToMain = true;
return 0;
case WIIMOTE_RECONNECT:
// The Wiimote plugin has been shut down, now reconnect the Wiimote
//INFO_LOG(CONSOLE, "WIIMOTE_RECONNECT\n");
Core::ReconnectWiimote();
return 0;
}
break;
}
@@ -233,6 +227,10 @@ EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_CONNECT_WIIMOTE1, CFrame::OnConnectWiimote)
EVT_MENU(IDM_CONNECT_WIIMOTE2, CFrame::OnConnectWiimote)
EVT_MENU(IDM_CONNECT_WIIMOTE3, CFrame::OnConnectWiimote)
EVT_MENU(IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
+1
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@@ -311,6 +311,7 @@ class CFrame : public wxFrame
void OnShow_CheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
+25
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@@ -62,6 +62,7 @@ Core::GetWindowHandle().
#include "OnFrame.h"
#include "HW/DVDInterface.h"
#include "HW/ProcessorInterface.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "State.h"
#include "VolumeHandler.h"
#include "NANDContentLoader.h"
@@ -90,6 +91,7 @@ extern "C" {
#include "../resources/KDE.h"
};
// Other Windows
wxCheatsWindow* CheatsWindow;
@@ -194,6 +196,11 @@ void CFrame::CreateMenu()
{
toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
}
toolsMenu->AppendSeparator();
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, _T("Connect Wiimote 1"));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, _T("Connect Wiimote 2"));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, _T("Connect Wiimote 3"));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, _T("Connect Wiimote 4"));
m_MenuBar->Append(toolsMenu, _T("&Tools"));
@@ -780,6 +787,12 @@ void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
BootManager::BootCore(FULL_WII_MENU_DIR);
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
int Id = event.GetId() - IDM_CONNECT_WIIMOTE1;
GetUsbPointer()->AccessWiiMote(Id | 0x100)->Activate(event.IsChecked());
}
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
@@ -918,6 +931,18 @@ void CFrame::UpdateGUI()
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(Paused && Core::GetStartupParameter().bWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(Paused && Core::GetStartupParameter().bWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(Paused && Core::GetStartupParameter().bWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(Paused && Core::GetStartupParameter().bWii);
if (Initialized && Core::GetStartupParameter().bWii)
{
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected() == 3);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected() == 3);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected() == 3);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected() == 3);
}
if (Running)
{
if (m_ToolBar)
+4
View File
@@ -95,6 +95,10 @@ enum
IDM_PROPERTIES,
IDM_LOAD_WII_MENU,
IDM_LUA,
IDM_CONNECT_WIIMOTE1,
IDM_CONNECT_WIIMOTE2,
IDM_CONNECT_WIIMOTE3,
IDM_CONNECT_WIIMOTE4,
IDM_LISTWAD,
IDM_LISTWII,
+1 -70
View File
@@ -59,7 +59,6 @@
namespace InputCommon
{
// Settings
// ----------
// Show a status window with the detected axes, buttons and so on
@@ -88,6 +87,7 @@ struct CONTROLLER_STATE // GC PAD INFO/STATE
struct CONTROLLER_MAPPING // GC PAD MAPPING
{
bool enable;
int buttons[8]; // (See above)
int dpad; // (See above)
int dpad2[4]; // (See above)
@@ -100,7 +100,6 @@ struct CONTROLLER_MAPPING // GC PAD MAPPING
std::string SRadius, SDiagonal, SRadiusC, SDiagonalC;
bool bRadiusOnOff, bSquareToCircle, bRadiusOnOffC, bSquareToCircleC;
bool rumble;
bool enable;
int eventnum; // Linux Event Number, Can't be found dynamically yet
};
@@ -169,74 +168,6 @@ enum
XI_TRIGGER_R
};
union PadAxis
{
int keyForControls[6];
struct
{
int Lx;
int Ly;
int Rx;
int Ry;
int Tl; // Trigger
int Tr; // Trigger
};
};
struct PadWiimote
{
int keyForControls[16];
// Order is A, B, 1, 2, +, -, Home
// L, R, U, D, RollL, RollR, PitchU, PitchD, Shake
};
struct PadNunchuck
{
int keyForControls[11];
// Order is Z, C, L, R, U, D, RollL, RollR, PitchU, PitchD, Shake
};
struct PadClassicController
{
int keyForControls[23];
// Order is A, B, X, Y, +, -, Home
// Tl, Zl, Zr, Tr, Dl, Dr, Du, Dd
// Ll, Lr, Lu, Ld, Rl, Rr, Ru, Rd
};
struct PadGH3Controller
{
int keyForControls[14];
// Order is Green, Red, Yellow, Blue, Orange,
// +, -, Whammy,
// Al, Ar, Au, Ad,
// StrumUp, StrumDown
};
struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
{
PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
SDL_Joystick *joy; // SDL joystick device
};
struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
{
PadAxis Axis; // (See above)
PadWiimote Wm;
PadNunchuck Nc;
PadClassicController Cc;
PadGH3Controller GH3c;
bool enabled; // Pad attached?
bool Rumble;
int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
int ID; // SDL joystick device ID
int controllertype; // D-Pad type: Hat or custom buttons
int triggertype; // SDL or XInput trigger
std::string SDiagonal;
bool bSquareToCircle;
bool bCircle2Square;
};
// Declarations
// ---------
+1 -1
View File
@@ -30,7 +30,7 @@ enum PLUGIN_COMM
TOGGLE_FULLSCREEN,
VIDEO_DESTROY, // The video debugging window was destroyed
AUDIO_DESTROY, // The audio debugging window was destroyed
WIIMOTE_RECONNECT, // Reconnect the Wiimote if it has disconnected
WIIMOTE_DISCONNECT, // Disconnect Wiimote
INPUT_FRAME_COUNTER // Wind back the frame counter for rerecording
};
+168 -230
View File
@@ -30,7 +30,6 @@
// Do not change the order unless you change the related arrays
// Directionals are ordered as L, R, U, D
// Wiimote
static const char* wmControlNames[] =
{
"WmA",
@@ -49,51 +48,7 @@ static const char* wmControlNames[] =
"WmPitchU",
"WmPitchD",
"WmShake",
};
static int wmDefaultControls[] =
{
#ifdef _WIN32
'Z',
'X',
'C',
'V',
VK_OEM_PLUS,
VK_OEM_MINUS,
VK_BACK,
VK_LEFT,
VK_RIGHT,
VK_UP,
VK_DOWN,
'N',
'M',
VK_OEM_COMMA,
VK_OEM_PERIOD,
VK_OEM_2 // /
#elif defined(HAVE_X11) && HAVE_X11
'Z',
'X',
'C',
'V',
XK_equal,
XK_minus,
XK_BackSpace,
XK_Left,
XK_Right,
XK_Up,
XK_Down,
'N',
'M',
XK_comma,
XK_period,
XK_slash
#else
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#endif
};
// Nunchuk
static const char* ncControlNames[] =
{
"NcZ",
"NcC",
"NcL",
@@ -105,41 +60,7 @@ static const char* ncControlNames[] =
"NcPitchU",
"NcPitchD",
"NcShake",
};
static int nCDefaultControls[] =
{
#ifdef _WIN32
VK_NUMPAD0,
VK_DECIMAL,
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
VK_NUMPAD7,
VK_NUMPAD9,
VK_NUMPAD1,
VK_NUMPAD3,
VK_NUMPAD2
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_0,
XK_KP_Decimal,
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
XK_KP_7,
XK_KP_9,
XK_KP_1,
XK_KP_3,
XK_KP_2
#else
0,0,0,0,0,0,0,0,0,0,0
#endif
};
// Classic Controller
static const char* ccControlNames[] =
{
"CcA",
"CcB",
"CcX",
@@ -163,9 +84,94 @@ static const char* ccControlNames[] =
"CcRr",
"CcRu",
"CcRd",
"GH3Green",
"GH3Red",
"GH3Yellow",
"GH3Blue",
"GH3Orange",
"GH3Plus",
"GH3Minus",
"GH3Whammy",
"GH3Al",
"GH3Ar",
"GH3Au",
"GH3Ad",
"GH3StrumUp",
"GH3StrumDown",
};
static int ccDefaultControls[] =
static int wmDefaultControls[] =
{
// Wiimote
#ifdef _WIN32
'Z',
'X',
'C',
'V',
VK_OEM_PLUS,
VK_OEM_MINUS,
VK_BACK,
VK_LEFT,
VK_RIGHT,
VK_UP,
VK_DOWN,
'N',
'M',
VK_OEM_COMMA,
VK_OEM_PERIOD,
VK_OEM_2, // /
#elif defined(HAVE_X11) && HAVE_X11
'Z',
'X',
'C',
'V',
XK_equal,
XK_minus,
XK_BackSpace,
XK_Left,
XK_Right,
XK_Up,
XK_Down,
'N',
'M',
XK_comma,
XK_period,
XK_slash,
#else
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
#endif
// Nunchuck
#ifdef _WIN32
VK_NUMPAD0,
VK_DECIMAL,
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
VK_NUMPAD7,
VK_NUMPAD9,
VK_NUMPAD1,
VK_NUMPAD3,
VK_NUMPAD2,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_0,
XK_KP_Decimal,
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
XK_KP_7,
XK_KP_9,
XK_KP_1,
XK_KP_3,
XK_KP_2,
#else
0,0,0,0,0,0,0,0,0,0,0,
#endif
// Classic Controller
// A, B, X, Y
#ifdef _WIN32
VK_OEM_4, // [
@@ -212,29 +218,9 @@ static int ccDefaultControls[] =
'J',
'L',
'I',
'K'
};
'K',
// GH3 Default controls
static const char* gh3ControlNames[] =
{
"GH3Green",
"GH3Red",
"GH3Yellow",
"GH3Blue",
"GH3Orange",
"GH3Plus",
"GH3Minus",
"GH3Whammy",
"GH3Al",
"GH3Ar",
"GH3Au",
"GH3Ad",
"GH3StrumUp",
"GH3StrumDown",
};
static int GH3DefaultControls[] =
{
// Guttar Hero
'A',
'S',
'D',
@@ -269,22 +255,14 @@ Config::Config()
memset(this, 0, sizeof(Config));
}
void Config::Load(bool ChangePad)
void Config::Load()
{
std::string temp;
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
// General
iniFile.Get("Settings", "InputActive", &bInputActive, true);
iniFile.Get("Settings", "Sideways", &bSideways, false);
iniFile.Get("Settings", "Upright", &bUpright, false);
iniFile.Get("Settings", "ExtensionConnected", &iExtensionConnected, EXT_NONE);
iniFile.Get("Settings", "MotionPlusConnected", &bMotionPlusConnected, false);
// Real Wiimote
iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
iniFile.Get("Real", "Use", &bUseRealWiimote, false);
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
@@ -298,72 +276,55 @@ void Config::Load(bool ChangePad)
// Slot specific settings
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName, "TiltTypeWM", &Tilt.TypeWM, Tilt.KEYBOARD);
iniFile.Get(SectionName, "TiltTypeNC", &Tilt.TypeNC, Tilt.KEYBOARD);
iniFile.Get(SectionName, "TiltRollSwing", &Tilt.Range.RollSwing, false);
iniFile.Get(SectionName, "TiltRollDegree", &Tilt.Range.RollDegree, 60);
Tilt.Range.Roll = (Tilt.Range.RollSwing) ? 0 : Tilt.Range.RollDegree;
iniFile.Get(SectionName, "TiltRollInvert", &Tilt.RollInvert, false);
iniFile.Get(SectionName, "TiltPitchSwing", &Tilt.Range.PitchSwing, false);
iniFile.Get(SectionName, "TiltPitchDegree", &Tilt.Range.PitchDegree, 60);
Tilt.Range.Pitch = (Tilt.Range.PitchSwing) ? 0 : Tilt.Range.PitchDegree;
iniFile.Get(SectionName, "TiltPitchInvert", &Tilt.PitchInvert, false);
// General
iniFile.Get(SectionName, "Source", &WiiMoteEmu::WiiMapping[i].Source, (i) ? 0 : 1);
iniFile.Get(SectionName, "Sideways", &WiiMoteEmu::WiiMapping[i].bSideways, false);
iniFile.Get(SectionName, "Upright", &WiiMoteEmu::WiiMapping[i].bUpright, false);
iniFile.Get(SectionName, "ExtensionConnected", &WiiMoteEmu::WiiMapping[i].iExtensionConnected, WiiMoteEmu::EXT_NONE);
iniFile.Get(SectionName, "MotionPlusConnected", &WiiMoteEmu::WiiMapping[i].bMotionPlusConnected, false);
// Wiimote
for (int x = 0; x < WM_CONTROLS; x++)
iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::PadMapping[i].Wm.keyForControls[x], wmDefaultControls[x]);
// Nunchuck
iniFile.Get(SectionName, "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
for (int x = 0; x < NC_CONTROLS; x++)
iniFile.Get(SectionName, ncControlNames[x], &WiiMoteEmu::PadMapping[i].Nc.keyForControls[x], nCDefaultControls[x]);
iniFile.Get(SectionName, "TiltInputWM", &WiiMoteEmu::WiiMapping[i].Tilt.InputWM, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "TiltInputNC", &WiiMoteEmu::WiiMapping[i].Tilt.InputNC, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "TiltRollDegree", &WiiMoteEmu::WiiMapping[i].Tilt.RollDegree, 60);
iniFile.Get(SectionName, "TiltRollSwing", &WiiMoteEmu::WiiMapping[i].Tilt.RollSwing, false);
iniFile.Get(SectionName, "TiltRollInvert", &WiiMoteEmu::WiiMapping[i].Tilt.RollInvert, false);
WiiMoteEmu::WiiMapping[i].Tilt.RollRange = (WiiMoteEmu::WiiMapping[i].Tilt.RollSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.RollDegree;
iniFile.Get(SectionName, "TiltPitchDegree", &WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree, 60);
iniFile.Get(SectionName, "TiltPitchSwing", &WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing, false);
iniFile.Get(SectionName, "TiltPitchInvert", &WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert, false);
WiiMoteEmu::WiiMapping[i].Tilt.PitchRange = (WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree;
// Classic Controller
iniFile.Get(SectionName, "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
iniFile.Get(SectionName, "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
iniFile.Get(SectionName, "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
for (int x = 0; x < CC_CONTROLS; x++)
iniFile.Get(SectionName, ccControlNames[x], &WiiMoteEmu::PadMapping[i].Cc.keyForControls[x], ccDefaultControls[x]);
// StickMapping
iniFile.Get(SectionName, "NCStick", &WiiMoteEmu::WiiMapping[i].Stick.NC, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCStickLeft", &WiiMoteEmu::WiiMapping[i].Stick.CCL, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCStickRight", &WiiMoteEmu::WiiMapping[i].Stick.CCR, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCTriggers", &WiiMoteEmu::WiiMapping[i].Stick.CCT, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "GHStick", &WiiMoteEmu::WiiMapping[i].Stick.GH, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "GH3Analog", &GH3Controller.AType, GH3Controller.ANALOG1);
for (int x = 0; x < GH3_CONTROLS; x++)
iniFile.Get(SectionName, gh3ControlNames[x], &WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x], GH3DefaultControls[x]);
// ButtonMapping
for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::WiiMapping[i].Button[x], wmDefaultControls[x]);
// Don't update this when we are loading settings from the ConfigBox
if(!ChangePad)
{
// This pad Id could possibly be higher than the number of pads that are connected,
// but we check later, when needed, that that is not the case
iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
iniFile.Get(SectionName, "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
}
// This pad Id could possibly be higher than the number of pads that are connected,
// but we check later, when needed, that that is not the case
iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::WiiMapping[i].ID, 0);
// Joypad specific settings
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
// Prevent a crash from illegal access to joyinfo that will only have values for
// the current amount of connected PadMapping
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a section name
std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Get(joySectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
iniFile.Get(joySectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
iniFile.Get(joySectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
iniFile.Get(joySectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(joySectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
iniFile.Get(joySectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
iniFile.Get(joySectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
iniFile.Get(joySectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
iniFile.Get(joySectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(joySectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
iniFile.Get(joySectionName.c_str(), "Rumble", &WiiMoteEmu::PadMapping[i].Rumble, true);
iniFile.Get(joySectionName.c_str(), "RumbleStrength", &WiiMoteEmu::PadMapping[i].RumbleStrength, 9); // x10
iniFile.Get(joySectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(SectionName, "Axis_Lx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Lx, 0);
iniFile.Get(SectionName, "Axis_Ly", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ly, 1);
iniFile.Get(SectionName, "Axis_Rx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Rx, 2);
iniFile.Get(SectionName, "Axis_Ry", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ry, 3);
iniFile.Get(SectionName, "Trigger_L", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tl, 1004);
iniFile.Get(SectionName, "Trigger_R", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tr, 1005);
iniFile.Get(SectionName, "DeadZoneL", &WiiMoteEmu::WiiMapping[i].DeadZoneL, 0);
iniFile.Get(SectionName, "DeadZoneR", &WiiMoteEmu::WiiMapping[i].DeadZoneR, 0);
iniFile.Get(SectionName, "Diagonal", &WiiMoteEmu::WiiMapping[i].Diagonal, "100%");
iniFile.Get(SectionName, "Circle2Square", &WiiMoteEmu::WiiMapping[i].bCircle2Square, false);
iniFile.Get(SectionName, "Rumble", &WiiMoteEmu::WiiMapping[i].Rumble, true);
iniFile.Get(SectionName, "RumbleStrength", &WiiMoteEmu::WiiMapping[i].RumbleStrength, 8); // x10
iniFile.Get(SectionName, "TriggerType", &WiiMoteEmu::WiiMapping[i].TriggerType, 0);
}
// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
char TmpSection[32];
@@ -375,7 +336,6 @@ void Config::Load(bool ChangePad)
// Load a few screen settings to. If these are added to the DirectX plugin it's probably
// better to place them in the main Dolphin.ini file
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
@@ -384,18 +344,12 @@ void Config::Load(bool ChangePad)
//DEBUG_LOG(WIIMOTE, "Load()");
}
void Config::Save(int Slot)
void Config::Save()
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
iniFile.Set("Settings", "InputActive", bInputActive);
iniFile.Set("Settings", "Sideways", bSideways);
iniFile.Set("Settings", "Upright", bUpright);
iniFile.Set("Settings", "MotionPlusConnected", bMotionPlusConnected);
iniFile.Set("Settings", "ExtensionConnected", iExtensionConnected);
iniFile.Set("Real", "Connect", bConnectRealWiimote);
iniFile.Set("Real", "Use", bUseRealWiimote);
iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
@@ -410,64 +364,48 @@ void Config::Save(int Slot)
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName, "TiltTypeWM", Tilt.TypeWM);
iniFile.Set(SectionName, "TiltTypeNC", Tilt.TypeNC);
iniFile.Set(SectionName, "TiltRollDegree", Tilt.Range.RollDegree);
iniFile.Set(SectionName, "TiltRollSwing", Tilt.Range.RollSwing);
iniFile.Set(SectionName, "TiltRollInvert", Tilt.RollInvert);
iniFile.Set(SectionName, "TiltPitchDegree", Tilt.Range.PitchDegree);
iniFile.Set(SectionName, "TiltPitchSwing", Tilt.Range.PitchSwing);
iniFile.Set(SectionName, "TiltPitchInvert", Tilt.PitchInvert);
// Wiimote
for (int x = 0; x < WM_CONTROLS; x++)
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::PadMapping[i].Wm.keyForControls[x]);
iniFile.Set(SectionName, "Source", WiiMoteEmu::WiiMapping[i].Source);
iniFile.Set(SectionName, "Sideways", WiiMoteEmu::WiiMapping[i].bSideways);
iniFile.Set(SectionName, "Upright", WiiMoteEmu::WiiMapping[i].bUpright);
iniFile.Set(SectionName, "ExtensionConnected", WiiMoteEmu::WiiMapping[i].iExtensionConnected);
iniFile.Set(SectionName, "MotionPlusConnected", WiiMoteEmu::WiiMapping[i].bMotionPlusConnected);
// Nunchuck
iniFile.Set(SectionName, "NunchuckStick", Nunchuck.Type);
for (int x = 0; x < NC_CONTROLS; x++)
iniFile.Set(SectionName, ncControlNames[x], WiiMoteEmu::PadMapping[i].Nc.keyForControls[x]);
iniFile.Set(SectionName, "TiltInputWM", WiiMoteEmu::WiiMapping[i].Tilt.InputWM);
iniFile.Set(SectionName, "TiltInputNC", WiiMoteEmu::WiiMapping[i].Tilt.InputNC);
iniFile.Set(SectionName, "TiltRollDegree", WiiMoteEmu::WiiMapping[i].Tilt.RollDegree);
iniFile.Set(SectionName, "TiltRollSwing", WiiMoteEmu::WiiMapping[i].Tilt.RollSwing);
iniFile.Set(SectionName, "TiltRollInvert", WiiMoteEmu::WiiMapping[i].Tilt.RollInvert);
iniFile.Set(SectionName, "TiltPitchDegree", WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree);
iniFile.Set(SectionName, "TiltPitchSwing", WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing);
iniFile.Set(SectionName, "TiltPitchInvert", WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert);
// Classic Controller
iniFile.Set(SectionName, "CcLeftStick", ClassicController.LType);
iniFile.Set(SectionName, "CcRightStick", ClassicController.RType);
iniFile.Set(SectionName, "CcTriggers", ClassicController.TType);
for (int x = 0; x < CC_CONTROLS; x++)
iniFile.Set(SectionName, ccControlNames[x], WiiMoteEmu::PadMapping[i].Cc.keyForControls[x]);
// StickMapping
iniFile.Set(SectionName, "NCStick", WiiMoteEmu::WiiMapping[i].Stick.NC);
iniFile.Set(SectionName, "CCStickLeft", WiiMoteEmu::WiiMapping[i].Stick.CCL);
iniFile.Set(SectionName, "CCStickRight", WiiMoteEmu::WiiMapping[i].Stick.CCR);
iniFile.Set(SectionName, "CCTriggers", WiiMoteEmu::WiiMapping[i].Stick.CCT);
iniFile.Set(SectionName, "GHStick", WiiMoteEmu::WiiMapping[i].Stick.GH);
// GH3
iniFile.Set(SectionName, "GH3Analog", GH3Controller.AType);
for (int x = 0; x < GH3_CONTROLS; x++)
iniFile.Set(SectionName, gh3ControlNames[x], WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x]);
// ButtonMapping
for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::WiiMapping[i].Button[x]);
// Save the physical device ID number
iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::PadMapping[i].ID);
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::WiiMapping[i].ID);
// Joypad specific settings
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
// Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
// avoid reading a joyinfo that does't exist
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a new section name after the joypad name
std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Set(joySectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
iniFile.Set(joySectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
iniFile.Set(joySectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
iniFile.Set(joySectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
iniFile.Set(joySectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(joySectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
iniFile.Set(joySectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
iniFile.Set(joySectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
iniFile.Set(joySectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(joySectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
iniFile.Set(joySectionName.c_str(), "Rumble", WiiMoteEmu::PadMapping[i].Rumble);
iniFile.Set(joySectionName.c_str(), "RumbleStrength", WiiMoteEmu::PadMapping[i].RumbleStrength);
iniFile.Set(joySectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(SectionName, "Axis_Lx", WiiMoteEmu::WiiMapping[i].AxisMapping.Lx);
iniFile.Set(SectionName, "Axis_Ly", WiiMoteEmu::WiiMapping[i].AxisMapping.Ly);
iniFile.Set(SectionName, "Axis_Rx", WiiMoteEmu::WiiMapping[i].AxisMapping.Rx);
iniFile.Set(SectionName, "Axis_Ry", WiiMoteEmu::WiiMapping[i].AxisMapping.Ry);
iniFile.Set(SectionName, "Trigger_L", WiiMoteEmu::WiiMapping[i].AxisMapping.Tl);
iniFile.Set(SectionName, "Trigger_R", WiiMoteEmu::WiiMapping[i].AxisMapping.Tr);
iniFile.Set(SectionName, "DeadZoneL", WiiMoteEmu::WiiMapping[i].DeadZoneL);
iniFile.Set(SectionName, "DeadZoneR", WiiMoteEmu::WiiMapping[i].DeadZoneR);
iniFile.Set(SectionName, "Diagonal", WiiMoteEmu::WiiMapping[i].Diagonal);
iniFile.Set(SectionName, "Circle2Square", WiiMoteEmu::WiiMapping[i].bCircle2Square);
iniFile.Set(SectionName, "Rumble", WiiMoteEmu::WiiMapping[i].Rumble);
iniFile.Set(SectionName, "RumbleStrength", WiiMoteEmu::WiiMapping[i].RumbleStrength); // x10
iniFile.Set(SectionName, "TriggerType", WiiMoteEmu::WiiMapping[i].TriggerType);
}
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
+4 -90
View File
@@ -22,94 +22,14 @@
#include <X11/keysym.h>
#endif
#define AN_CONTROLS 6
#define WM_CONTROLS 16
#define NC_CONTROLS 11
#define CC_CONTROLS 23
#define GH3_CONTROLS 14
enum
{
EXT_NONE = 0,
EXT_NUNCHUCK,
EXT_CLASSIC_CONTROLLER,
EXT_GUITARHERO3_CONTROLLER,
};
struct Config
{
Config();
void Load(bool ChangePad = false);
void Save(int Slot = -1);
void Load();
void Save();
struct TiltRange
{
int RollDegree;
bool RollSwing;
int Roll;
int PitchDegree;
bool PitchSwing;
int Pitch;
};
struct PadTilt
{
enum ETiltType
{
OFF = 0,
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int TypeWM;
int TypeNC;
bool RollInvert;
bool PitchInvert;
TiltRange Range;
};
struct PadNunchuck
{
enum ENunchuckStick
{
KEYBOARD,
ANALOG1,
ANALOG2
};
int Type;
};
struct PadClassicController
{
enum ECcStick
{
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int LType;
int RType;
int TType;
};
struct PadGH3
{
enum EGH3Stick
{
// KEYBOARD,
ANALOG1,
ANALOG2
};
int AType; // Analog Stick
int TType; // Whammy bar
};
// Emulated Wiimote
bool bInputActive;
bool bSideways;
bool bUpright;
bool bWideScreen;
bool bMotionPlusConnected;
int iExtensionConnected;
// For dialog sync
int CurrentPage;
// Real Wiimote
bool bConnectRealWiimote, bUseRealWiimote, bUpdateRealWiimote;
@@ -117,12 +37,6 @@ struct Config
int iAccNeutralX, iAccNeutralY, iAccNeutralZ;
int iAccNunNeutralX, iAccNunNeutralY, iAccNunNeutralZ;
// Gamepad
bool bNoTriggerFilter;
PadTilt Tilt;
PadNunchuck Nunchuck;
PadClassicController ClassicController;
PadGH3 GH3Controller;
// Screen size settings
bool bKeepAR43, bKeepAR169, bCrop;
};
@@ -31,9 +31,9 @@ BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
EVT_BUTTON(ID_CANCEL, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_BUTTONMAPPING, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_BUTTONRECORDING, WiimoteBasicConfigDialog::ButtonClick)
EVT_CHECKBOX(IDC_INPUT_ACTIVE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, WiimoteBasicConfigDialog::NotebookPageChanged)
EVT_CHOICE(IDC_INPUT_SOURCE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_CONNECT_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_USE_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_SIDEWAYSWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_UPRIGHTWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_MOTIONPLUSCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
@@ -59,9 +59,10 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
#endif
ControlsCreated = false;
m_Page = 0;
m_bEnableUseRealWiimote = true;
Page = 0;
//g_Config.Load();
CreateGUIControls();
UpdateGUI();
}
@@ -112,10 +113,14 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
Close();
break;
case ID_BUTTONMAPPING:
g_Config.CurrentPage = m_Page;
m_PadConfigFrame = new WiimotePadConfigDialog(this);
m_PadConfigFrame->ShowModal();
m_PadConfigFrame->Destroy();
m_PadConfigFrame = NULL;
m_Page = g_Config.CurrentPage;
m_Notebook->ChangeSelection(g_Config.CurrentPage);
UpdateGUI();
break;
case ID_BUTTONRECORDING:
m_RecordingConfigFrame = new WiimoteRecordingConfigDialog(this);
@@ -126,22 +131,19 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
}
}
// Execute a delayed function
void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event)
{
switch(event.GetId())
{
case IDTM_UPDATE_ONCE:
// Reenable the checkbox
m_bEnableUseRealWiimote = true;
SetCursor(wxCursor(wxCURSOR_ARROW));
UpdateGUI();
break;
}
}
void WiimoteBasicConfigDialog::CreateGUIControls()
{
wxArrayString arrayStringFor_source;
arrayStringFor_source.Add(wxT("Inactive"));
arrayStringFor_source.Add(wxT("Emulated Wiimote"));
arrayStringFor_source.Add(wxT("Real Wiimote"));
wxArrayString arrayStringFor_extension;
arrayStringFor_extension.Add(wxT("None"));
arrayStringFor_extension.Add(wxT("Nunchuck"));
arrayStringFor_extension.Add(wxT("Classic Controller"));
arrayStringFor_extension.Add(wxT("Guitar Hero 3 Guitar"));
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
for (int i = 0; i < MAX_WIIMOTES; i++)
@@ -149,45 +151,23 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_Controller[i] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1 + i, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[i], wxString::Format(wxT("Wiimote %d"), i+1));
m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], IDC_CONNECT_REAL, wxT("Connect Real Wiimote"));
m_UseRealWiimote[i] = new wxCheckBox(m_Controller[i], IDC_USE_REAL, wxT("Use Real Wiimote"));
m_ConnectRealWiimote[0]->SetValue(g_Config.bConnectRealWiimote);
m_UseRealWiimote[0]->SetValue(g_Config.bUseRealWiimote);
m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
m_UseRealWiimote[i]->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected")
wxT(" when a recording is to be done. No status in this window will be updated when this is checked."));
m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], IDC_MOTIONPLUSCONNECTED, wxT("Wii Motion Plus Connected"));
m_WiiMotionPlusConnected[i]->SetValue(g_Config.bMotionPlusConnected);
m_WiiMotionPlusConnected[i]->Enable(false);
wxArrayString arrayStringFor_extension;
arrayStringFor_extension.Add(wxT("None"));
arrayStringFor_extension.Add(wxT("Nunchuck"));
arrayStringFor_extension.Add(wxT("Classic Controller"));
arrayStringFor_extension.Add(wxT("Guitar Hero 3 Guitar"));
//arrayStringFor_extension.Add(wxT("Guitar Hero World Tour Drums Connected"));
// Prolly needs to be a separate plugin
//arrayStringFor_extension.Add(wxT("Balance Board"));
extensionChoice[i] = new wxChoice(m_Controller[i], IDC_EXTCONNECTED, wxDefaultPosition, wxDefaultSize, arrayStringFor_extension, 0, wxDefaultValidator);
extensionChoice[i]->SetSelection(0);
// Basic Settings
m_InputActive[i] = new wxCheckBox(m_Controller[i], IDC_INPUT_ACTIVE, wxT("Wiimote Input Active"));
m_InputActive[i]->SetValue(g_Config.bInputActive);
m_InputActive[i]->SetToolTip(wxString::Format(wxT("Decide if Wiimote button events shall be sent to game"), i));
m_InputSource[i] = new wxChoice(m_Controller[i], IDC_INPUT_SOURCE, wxDefaultPosition, wxDefaultSize, arrayStringFor_source, 0, wxDefaultValidator);
// Emulated Wiimote
m_SidewaysWiimote[i] = new wxCheckBox(m_Controller[i], IDC_SIDEWAYSWIIMOTE, wxT("Sideways Wiimote"));
m_SidewaysWiimote[i]->SetValue(g_Config.bSideways);
m_SidewaysWiimote[i]->SetToolTip(wxT("Treat the sideways position as neutral"));
m_UprightWiimote[i] = new wxCheckBox(m_Controller[i], IDC_UPRIGHTWIIMOTE, wxT("Upright Wiimote"));
m_UprightWiimote[i]->SetValue(g_Config.bUpright);
m_UprightWiimote[i]->SetToolTip(wxT("Treat the upright position as neutral"));
m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], IDC_MOTIONPLUSCONNECTED, wxT("Wii Motion Plus Connected"));
m_WiiMotionPlusConnected[i]->Enable(false);
m_Extension[i] = new wxChoice(m_Controller[i], IDC_EXTCONNECTED, wxDefaultPosition, wxDefaultSize, arrayStringFor_extension, 0, wxDefaultValidator);
m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], IDC_CONNECT_REAL, wxT("Connect Real Wiimote"));
m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
//IR Pointer
m_TextScreenWidth[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Width: 000"));
m_TextScreenHeight[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Height: 000"));
@@ -199,26 +179,18 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_SliderLeft[i] = new wxSlider(m_Controller[i], IDS_LEFT, 0, 100, 500, wxDefaultPosition, wxSize(75, -1));
m_SliderTop[i] = new wxSlider(m_Controller[i], IDS_TOP, 0, 0, 500, wxDefaultPosition, wxSize(75, -1));
//m_ScreenSize = new wxCheckBox(m_Controller[i], IDC_SCREEN_SIZE, wxT("Adjust screen size and position"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
//m_ScreenSize[i]->SetToolTip(wxT("Use the adjusted screen size."));
// These are changed from the graphics plugin settings, so they are just here to show the loaded status
m_TextAR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Aspect Ratio"));
m_CheckAR43[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("4:3"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_CheckAR169[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("16:9"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_Crop[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Crop"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_CheckAR43[i]->SetValue(g_Config.bKeepAR43);
m_CheckAR169[i]->SetValue(g_Config.bKeepAR169);
m_Crop[i]->SetValue(g_Config.bCrop);
m_CheckAR43[i]->Enable(false);
m_CheckAR169[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("16:9"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_CheckAR169[i]->Enable(false);
m_Crop[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Crop"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_Crop[i]->Enable(false);
// Sizers
m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Wiimote"));
m_SizeBasic[i]->Add(m_InputActive[i], 0, wxEXPAND | wxALL, 5);
m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Source"));
m_SizeBasic[i]->Add(m_InputSource[i], 0, wxEXPAND | wxALL, 5);
m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Position"));
m_SizeEmu[i]->Add(m_SidewaysWiimote[i], 0, wxEXPAND | wxALL, 5);
@@ -226,17 +198,17 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_SizeExtensions[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Extension"));
m_SizeExtensions[i]->Add(m_WiiMotionPlusConnected[i], 0, wxEXPAND | wxALL, 5);
m_SizeExtensions[i]->Add(extensionChoice[i], 0, wxEXPAND | wxALL, 5);
m_SizeExtensions[i]->Add(m_Extension[i], 0, wxEXPAND | wxALL, 5);
m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote"));
m_SizeReal[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | wxALL, 5);
m_SizeReal[i]->Add(m_UseRealWiimote[i], 0, wxEXPAND | wxALL, 5);
m_SizerIRPointerWidth[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerWidth[i]->Add(m_TextScreenLeft[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerWidth[i]->Add(m_SliderLeft[i], 0, wxEXPAND | (wxRIGHT), 0);
m_SizerIRPointerWidth[i]->Add(m_TextScreenWidth[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerWidth[i]->Add(m_SliderWidth[i], 0, wxEXPAND | (wxLEFT), 0);
m_SizerIRPointerHeight[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerHeight[i]->Add(m_TextScreenTop[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerHeight[i]->Add(m_SliderTop[i], 0, wxEXPAND | (wxRIGHT), 0);
@@ -264,17 +236,11 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_SizeBasicGeneralRight[i]->Add(m_SizerIRPointer[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneral[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralLeft[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralRight[i], 0, wxEXPAND | (wxLEFT), 5);
m_SizeParent[i] = new wxBoxSizer(wxVERTICAL);
m_SizeParent[i]->Add(m_SizeBasicGeneral[i], 0, wxBORDER_STATIC | wxEXPAND | (wxALL), 5);
// The sizer m_sMain will be expanded inside m_Controller, m_SizeParent will not
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
m_sMain[i]->Add(m_SizeParent[i]);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralRight[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
// Set the main sizer
m_Controller[i]->SetSizer(m_sMain[i]);
m_Controller[i]->SetSizer(m_SizeBasicGeneral[i]);
}
m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping"));
@@ -307,6 +273,20 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
ControlsCreated = true;
}
// Execute a delayed function
void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event)
{
switch(event.GetId())
{
case IDTM_UPDATE_ONCE:
// Reenable the checkbox
m_bEnableUseRealWiimote = true;
SetCursor(wxCursor(wxCURSOR_ARROW));
UpdateGUI();
break;
}
}
void WiimoteBasicConfigDialog::DoConnectReal()
{
if(g_Config.bConnectRealWiimote)
@@ -325,7 +305,7 @@ void WiimoteBasicConfigDialog::DoConnectReal()
void WiimoteBasicConfigDialog::DoUseReal()
{
if (!g_Config.bUseRealWiimote)
if (!g_RealWiiMotePresent || !g_Config.bConnectRealWiimote)
return;
// Clear any eventual events in the Wiimote queue
@@ -333,7 +313,7 @@ void WiimoteBasicConfigDialog::DoUseReal()
// Are we using an extension now? The report that it's removed, then reconnected.
bool UsingExtension = false;
if (g_Config.iExtensionConnected != EXT_NONE)
if (WiiMoteEmu::WiiMapping[m_Page].iExtensionConnected != WiiMoteEmu::EXT_NONE)
UsingExtension = true;
DEBUG_LOG(WIIMOTE, "DoUseReal() Connect extension: %i", !UsingExtension);
@@ -362,56 +342,71 @@ void WiimoteBasicConfigDialog::DoUseReal()
void WiimoteBasicConfigDialog::DoExtensionConnectedDisconnected(int Extension)
{
// There is no need for this if no game is running
if(!g_EmulatorRunning) return;
if(!g_EmulatorRunning || WiiMoteEmu::WiiMapping[m_Page].Source <= 0)
return;
u8 DataFrame[8]; // make a blank report for it
u8 DataFrame[8] = {0}; // make a blank report for it
wm_request_status *rs = (wm_request_status*)DataFrame;
// Check if a game is running, in that case change the status
if(WiiMoteEmu::g_ReportingChannel > 0)
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs, Extension);
if(WiiMoteEmu::g_ReportingChannel[m_Page] > 0)
{
WiiMoteEmu::g_ID = m_Page;
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel[m_Page], rs, Extension);
}
}
// Notebook page changed
void WiimoteBasicConfigDialog::NotebookPageChanged(wxNotebookEvent& event)
{
// Update the global variable
m_Page = event.GetSelection();
// Update GUI
if (ControlsCreated)
UpdateGUI();
}
void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDC_CONNECT_REAL:
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked();
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[m_Page]->IsChecked();
DoConnectReal();
break;
case IDC_USE_REAL:
// Enable the Wiimote thread
g_Config.bUseRealWiimote = m_UseRealWiimote[Page]->IsChecked();
DoUseReal();
break;
case IDC_INPUT_ACTIVE:
g_Config.bInputActive = m_InputActive[Page]->IsChecked();
case IDC_INPUT_SOURCE:
if (m_InputSource[m_Page]->GetSelection() == 2)
{
g_Config.bUseRealWiimote = true;
WiiMoteEmu::WiiMapping[m_Page].Source = -1;
DoUseReal();
}
else
{
g_Config.bUseRealWiimote = false;
WiiMoteEmu::WiiMapping[m_Page].Source = m_InputSource[m_Page]->GetSelection();
}
break;
case IDC_SIDEWAYSWIIMOTE:
g_Config.bSideways = m_SidewaysWiimote[Page]->IsChecked();
WiiMoteEmu::WiiMapping[m_Page].bSideways = m_SidewaysWiimote[m_Page]->IsChecked();
break;
case IDC_UPRIGHTWIIMOTE:
g_Config.bUpright = m_UprightWiimote[Page]->IsChecked();
WiiMoteEmu::WiiMapping[m_Page].bUpright = m_UprightWiimote[m_Page]->IsChecked();
break;
case IDC_MOTIONPLUSCONNECTED:
g_Config.bMotionPlusConnected = m_WiiMotionPlusConnected[Page]->IsChecked();
WiiMoteEmu::WiiMapping[m_Page].bMotionPlusConnected = m_WiiMotionPlusConnected[m_Page]->IsChecked();
break;
case IDC_EXTCONNECTED:
g_Config.iExtensionConnected = EXT_NONE;
// Disconnect the extension so that the game recognize the change
DoExtensionConnectedDisconnected();
DoExtensionConnectedDisconnected(WiiMoteEmu::EXT_NONE);
// It doesn't seem to be needed but shouldn't it at least take 25 ms to
// reconnect an extension after we disconnected another?
if(g_EmulatorRunning) SLEEP(25);
// Update status
g_Config.iExtensionConnected = extensionChoice[Page]->GetSelection();
WiiMoteEmu::WiiMapping[m_Page].iExtensionConnected = m_Extension[m_Page]->GetSelection();
// Copy the calibration data
WiiMoteEmu::UpdateExtRegisterBlocks();
WiiMoteEmu::UpdateExtRegisterBlocks(m_Page);
// Generate connect/disconnect status event
DoExtensionConnectedDisconnected();
break;
@@ -424,62 +419,55 @@ void WiimoteBasicConfigDialog::IRCursorChanged(wxScrollEvent& event)
switch (event.GetId())
{
case IDS_WIDTH:
g_Config.iIRWidth = m_SliderWidth[Page]->GetValue();
g_Config.iIRWidth = m_SliderWidth[m_Page]->GetValue();
break;
case IDS_HEIGHT:
g_Config.iIRHeight = m_SliderHeight[Page]->GetValue();
g_Config.iIRHeight = m_SliderHeight[m_Page]->GetValue();
break;
case IDS_LEFT:
g_Config.iIRLeft = m_SliderLeft[Page]->GetValue();
g_Config.iIRLeft = m_SliderLeft[m_Page]->GetValue();
break;
case IDS_TOP:
g_Config.iIRTop = m_SliderTop[Page]->GetValue();
g_Config.iIRTop = m_SliderTop[m_Page]->GetValue();
break;
}
UpdateGUI();
}
void WiimoteBasicConfigDialog::UpdateIRCalibration()
{
// Update the slider position if a configuration has been loaded
m_SliderWidth[Page]->SetValue(g_Config.iIRWidth);
m_SliderHeight[Page]->SetValue(g_Config.iIRHeight);
m_SliderLeft[Page]->SetValue(g_Config.iIRLeft);
m_SliderTop[Page]->SetValue(g_Config.iIRTop);
// Update the labels
m_TextScreenWidth[Page]->SetLabel(wxString::Format(wxT("Width: %i"), g_Config.iIRWidth));
m_TextScreenHeight[Page]->SetLabel(wxString::Format(wxT("Height: %i"), g_Config.iIRHeight));
m_TextScreenLeft[Page]->SetLabel(wxString::Format(wxT("Left: %i"), g_Config.iIRLeft));
m_TextScreenTop[Page]->SetLabel(wxString::Format(wxT("Top: %i"), g_Config.iIRTop));
}
void WiimoteBasicConfigDialog::UpdateGUI(int Slot)
void WiimoteBasicConfigDialog::UpdateGUI()
{
/* I have disabled this option during a running game because it's enough to be able to switch
between using and not using then. To also use the connect option during a running game would
mean that the wiimote must be sent the current reporting mode and the channel ID after it
has been initialized. Functions for that are basically already in place so these two options
could possibly be simplified to one option. */
m_ConnectRealWiimote[Page]->SetValue(g_Config.bConnectRealWiimote);
m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
m_ConnectRealWiimote[m_Page]->SetValue(g_Config.bConnectRealWiimote);
m_ConnectRealWiimote[m_Page]->Enable(!g_EmulatorRunning);
m_UseRealWiimote[Page]->SetValue(g_Config.bUseRealWiimote);
m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || (!g_EmulatorRunning && g_Config.bConnectRealWiimote));
if (WiiMoteEmu::WiiMapping[m_Page].Source < 0)
m_InputSource[m_Page]->SetSelection(2);
else
m_InputSource[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].Source);
m_InputActive[Page]->SetValue(g_Config.bInputActive);
m_SidewaysWiimote[Page]->SetValue(g_Config.bSideways);
m_UprightWiimote[Page]->SetValue(g_Config.bUpright);
m_WiiMotionPlusConnected[Page]->SetValue(g_Config.bMotionPlusConnected);
m_SidewaysWiimote[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bSideways);
m_UprightWiimote[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bUpright);
m_WiiMotionPlusConnected[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bMotionPlusConnected);
/* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
from the data scanning functions in main.cpp */
bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
extensionChoice[Page]->SetSelection(g_Config.iExtensionConnected);
extensionChoice[Page]->Enable(AllowExtensionChange);
m_Extension[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].iExtensionConnected);
// Update the Wiimote IR pointer calibration
UpdateIRCalibration();
m_TextScreenWidth[m_Page]->SetLabel(wxString::Format(wxT("Width: %i"), g_Config.iIRWidth));
m_TextScreenHeight[m_Page]->SetLabel(wxString::Format(wxT("Height: %i"), g_Config.iIRHeight));
m_TextScreenLeft[m_Page]->SetLabel(wxString::Format(wxT("Left: %i"), g_Config.iIRLeft));
m_TextScreenTop[m_Page]->SetLabel(wxString::Format(wxT("Top: %i"), g_Config.iIRTop));
// Update the slider position if a configuration has been loaded
m_SliderWidth[m_Page]->SetValue(g_Config.iIRWidth);
m_SliderHeight[m_Page]->SetValue(g_Config.iIRHeight);
m_SliderLeft[m_Page]->SetValue(g_Config.iIRLeft);
m_SliderTop[m_Page]->SetValue(g_Config.iIRTop);
m_CheckAR43[m_Page]->SetValue(g_Config.bKeepAR43);
m_CheckAR169[m_Page]->SetValue(g_Config.bKeepAR169);
m_Crop[m_Page]->SetValue(g_Config.bCrop);
}
@@ -30,6 +30,7 @@
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/gbsizer.h>
#include "wiimote_hid.h"
class WiimoteBasicConfigDialog : public wxDialog
{
@@ -43,9 +44,8 @@ class WiimoteBasicConfigDialog : public wxDialog
virtual ~WiimoteBasicConfigDialog(){;}
// General open, close and event functions
void UpdateGUI();
void ButtonClick(wxCommandEvent& event);
void UpdateGUI(int Slot = 0);
void UpdateIRCalibration();
void ShutDown(wxTimerEvent& WXUNUSED(event));
void UpdateOnce(wxTimerEvent& event);
@@ -53,58 +53,55 @@ class WiimoteBasicConfigDialog : public wxDialog
wxTimer *m_TimeoutOnce,
*m_ShutDownTimer;
wxCheckBox *m_UseRealWiimote[4];
private:
DECLARE_EVENT_TABLE();
bool ControlsCreated, m_bEnableUseRealWiimote;
int Page;
int m_Page;
wxNotebook *m_Notebook;
wxPanel *m_Controller[4];
wxPanel *m_Controller[MAX_WIIMOTES];
wxButton *m_OK,
*m_Cancel,
*m_ButtonMapping,
*m_Recording;
wxChoice* extensionChoice[4];
wxChoice *m_InputSource[MAX_WIIMOTES],
*m_Extension[MAX_WIIMOTES];
wxSlider *m_SliderWidth[4],
*m_SliderHeight[4],
*m_SliderLeft[4],
*m_SliderTop[4];
wxSlider *m_SliderWidth[MAX_WIIMOTES],
*m_SliderHeight[MAX_WIIMOTES],
*m_SliderLeft[MAX_WIIMOTES],
*m_SliderTop[MAX_WIIMOTES];
wxCheckBox *m_InputActive[4],
*m_SidewaysWiimote[4],
*m_UprightWiimote[4],
*m_ConnectRealWiimote[4],
*m_WiiMotionPlusConnected[4],
*m_CheckAR43[4],
*m_CheckAR169[4],
*m_Crop[4];
wxCheckBox *m_ConnectRealWiimote[MAX_WIIMOTES],
*m_SidewaysWiimote[MAX_WIIMOTES],
*m_UprightWiimote[MAX_WIIMOTES],
*m_WiiMotionPlusConnected[MAX_WIIMOTES],
*m_CheckAR43[MAX_WIIMOTES],
*m_CheckAR169[MAX_WIIMOTES],
*m_Crop[MAX_WIIMOTES];
wxStaticText *m_TextScreenWidth[4],
*m_TextScreenHeight[4],
*m_TextScreenLeft[4],
*m_TextScreenTop[4],
*m_TextAR[4];
wxStaticText *m_TextScreenWidth[MAX_WIIMOTES],
*m_TextScreenHeight[MAX_WIIMOTES],
*m_TextScreenLeft[MAX_WIIMOTES],
*m_TextScreenTop[MAX_WIIMOTES],
*m_TextAR[MAX_WIIMOTES];
wxBoxSizer *m_MainSizer,
*m_sMain[4],
*m_SizeParent[4],
*m_SizeBasicGeneral[4],
*m_SizeBasicGeneralLeft[4],
*m_SizeBasicGeneralRight[4],
*m_SizerIRPointerWidth[4],
*m_SizerIRPointerHeight[4],
*m_SizerIRPointerScreen[4];
*m_SizeBasicGeneral[MAX_WIIMOTES],
*m_SizeBasicGeneralLeft[MAX_WIIMOTES],
*m_SizeBasicGeneralRight[MAX_WIIMOTES],
*m_SizerIRPointerWidth[MAX_WIIMOTES],
*m_SizerIRPointerHeight[MAX_WIIMOTES],
*m_SizerIRPointerScreen[MAX_WIIMOTES];
wxStaticBoxSizer *m_SizeBasic[4],
*m_SizeEmu[4],
*m_SizeReal[4],
*m_SizeExtensions[4],
*m_SizerIRPointer[4];
wxStaticBoxSizer *m_SizeBasic[MAX_WIIMOTES],
*m_SizeEmu[MAX_WIIMOTES],
*m_SizeReal[MAX_WIIMOTES],
*m_SizeExtensions[MAX_WIIMOTES],
*m_SizerIRPointer[MAX_WIIMOTES];
enum
{
@@ -123,7 +120,7 @@ class WiimoteBasicConfigDialog : public wxDialog
ID_CONTROLLERPAGE4,
// Emulated Wiimote
IDC_INPUT_ACTIVE,
IDC_INPUT_SOURCE,
IDC_SIDEWAYSWIIMOTE,
IDC_UPRIGHTWIIMOTE,
IDC_MOTIONPLUSCONNECTED,
@@ -131,7 +128,6 @@ class WiimoteBasicConfigDialog : public wxDialog
// Real
IDC_CONNECT_REAL,
IDC_USE_REAL,
IDS_WIDTH,
IDS_HEIGHT,
@@ -139,8 +135,9 @@ class WiimoteBasicConfigDialog : public wxDialog
IDS_TOP,
};
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void OnClose(wxCloseEvent& event);
void NotebookPageChanged(wxNotebookEvent& event);
void GeneralSettingsChanged(wxCommandEvent& event);
void IRCursorChanged(wxScrollEvent& event);
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+158 -165
View File
@@ -31,6 +31,7 @@
#include <wx/panel.h>
#include <wx/gbsizer.h>
#include "Config.h"
#include "wiimote_hid.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
@@ -51,169 +52,24 @@ class WiimotePadConfigDialog : public wxDialog
long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
virtual ~WiimotePadConfigDialog();
void CloseClick(wxCommandEvent& event);
void UpdateGUI(int Slot = 0);
void UpdateGUIButtonMapping(int controller);
void UpdateControls();
void OnKeyDown(wxKeyEvent& event);
void Convert2Box(int &x);
void ConvertToString();
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void UpdatePad(wxTimerEvent& WXUNUSED(event));
wxTimer *m_UpdatePadTimer,
*m_ButtonMappingTimer;
wxStaticBitmap *m_bmpDotLeftIn[4],
*m_bmpDotLeftOut[4],
*m_bmpDotRightIn[4],
*m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4],
*m_bmpDeadZoneRightIn[4];
wxStaticBitmap *m_bmpDotLeftIn[MAX_WIIMOTES],
*m_bmpDotLeftOut[MAX_WIIMOTES],
*m_bmpDotRightIn[MAX_WIIMOTES],
*m_bmpDotRightOut[MAX_WIIMOTES],
*m_bmpDeadZoneLeftIn[MAX_WIIMOTES],
*m_bmpDeadZoneRightIn[MAX_WIIMOTES];
private:
DECLARE_EVENT_TABLE();
bool ControlsCreated;
int Page, BoxW, BoxH;
wxString OldLabel;
wxNotebook *m_Notebook;
wxPanel *m_Controller[4],
*m_pLeftInStatus[4],
*m_pLeftOutStatus[4],
*m_pRightInStatus[4],
*m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4],
*m_bmpSquareLeftOut[4],
*m_bmpSquareRightIn[4],
*m_bmpSquareRightOut[4];
wxCheckBox *m_CheckC2S[4],
*m_CheckRumble[4],
*m_TiltRollSwing[4],
*m_TiltPitchSwing[4],
*m_TiltRollInvert[4],
*m_TiltPitchInvert[4];
wxButton *m_Close, *m_Apply, *ClickedButton,
*m_Button_Analog[AN_CONTROLS][4],
*m_Button_Wiimote[WM_CONTROLS][4],
*m_Button_NunChuck[NC_CONTROLS][4],
*m_Button_Classic[CC_CONTROLS][4],
*m_Button_GH3[GH3_CONTROLS][4];
wxComboBox *m_Joyname[4],
*m_ComboDeadZoneLeft[4],
*m_ComboDeadZoneRight[4],
*m_ComboDiagonal[4],
*m_RumbleStrength[4],
*m_TiltTypeWM[4],
*m_TiltTypeNC[4],
*m_TiltComboRangeRoll[4],
*m_TiltComboRangePitch[4],
*m_TriggerType[4],
*m_NunchuckComboStick[4],
*m_CcComboLeftStick[4],
*m_CcComboRightStick[4],
*m_CcComboTriggers[4],
*m_GH3ComboAnalog[4];
wxGridBagSizer *m_sGridTilt[4],
*m_sGridStickLeft[4],
*m_sGridStickRight[4],
*m_sGridTrigger[4];
wxBoxSizer *m_MainSizer,
*m_sMain[4],
*m_sDeadZoneHoriz[4],
*m_sDeadZone[4],
*m_sDiagonal[4],
*m_sCircle2Square[4],
*m_sC2SDeadZone[4],
*m_sJoyname[4],
*m_sRumble[4],
*m_sTiltType[4],
*m_sHorizController[4],
*m_sHorizStatus[4],
*m_Sizer_Analog[AN_CONTROLS][4],
*m_sAnalogLeft[4],
*m_sAnalogMiddle[4],
*m_sAnalogRight[4],
*m_sHorizAnalogMapping[4],
*m_Sizer_Wiimote[WM_CONTROLS][4],
*m_sWmVertLeft[4],
*m_sWmVertRight[4],
*m_Sizer_NunChuck[NC_CONTROLS][4],
*m_sNunchuckStick[4],
*m_sNCVertLeft[4],
*m_sNCVertRight[4],
*m_Sizer_Classic[CC_CONTROLS][4],
*m_sCcLeftStick[4],
*m_sCcRightStick[4],
*m_sCcTriggers[4],
*m_sCcVertLeft[4],
*m_sCcVertMiddle[4],
*m_sCcVertRight[4],
*m_Sizer_GH3[GH3_CONTROLS][4],
*m_sGH3Analog[4],
*m_sGH3VertLeft[4],
*m_sGH3VertRight[4],
*m_sHorizControllerMapping[4];
wxStaticBoxSizer *m_gJoyPad[4],
*m_gTilt[4],
*m_gStickLeft[4],
*m_gStickRight[4],
*m_gTriggers[4],
*m_gAnalog[4],
*m_gWiimote[4],
*m_gNunchuck[4],
*m_gClassicController[4],
*m_gGuitarHero3Controller[4];
wxStaticText *m_ComboDeadZoneLabel[4],
*m_DiagonalLabel[4],
*m_RumbleStrengthLabel[4],
*m_tTiltTypeWM[4], *m_tTiltTypeNC[4],
*m_TiltTextRoll[4], *m_TiltTextPitch[4],
*m_tStatusLeftIn[4], *m_tStatusLeftOut[4], *m_tStatusRightIn[4], *m_tStatusRightOut[4],
*m_TriggerL[4], *m_TriggerR[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4],
*m_tTriggerSource[4],
*m_statictext_Analog[AN_CONTROLS][4],
*m_statictext_Wiimote[WM_CONTROLS][4],
*m_statictext_NunChuck[NC_CONTROLS][4],
*m_statictext_Classic[CC_CONTROLS][4],
*m_statictext_GH3[GH3_CONTROLS][4],
*m_NunchuckTextStick[5],
*m_CcTextLeftStick[4],
*m_CcTextRightStick[4],
*m_CcTextTriggers[4],
*m_tGH3Analog[4];
enum
{
ID_CLOSE = 1000,
ID_APPLY,
IDTM_BUTTON, // Timer
IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
// <It's important that the internal ordering of these are unchanged>
// Wiimote
IDB_WM_A, IDB_WM_B,
IDB_WM_1, IDB_WM_2,
@@ -259,6 +115,22 @@ class WiimotePadConfigDialog : public wxDialog
IDB_GH3_STRUM_UP,
IDB_GH3_STRUM_DOWN,
// Gamepad
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
ID_CLOSE = 1000,
ID_APPLY,
IDTM_BUTTON, // Timer
IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
// Gamepad settings
IDC_JOYNAME,
IDC_RUMBLE, IDC_RUMBLE_STRENGTH,
@@ -274,34 +146,155 @@ class WiimotePadConfigDialog : public wxDialog
IDC_GH3_ANALOG,
};
bool ControlsCreated;
int m_Page, BoxW, BoxH;
wxString OldLabel;
wxNotebook *m_Notebook;
wxPanel *m_Controller[MAX_WIIMOTES],
*m_pLeftInStatus[MAX_WIIMOTES],
*m_pLeftOutStatus[MAX_WIIMOTES],
*m_pRightInStatus[MAX_WIIMOTES],
*m_pRightOutStatus[MAX_WIIMOTES];
wxStaticBitmap *m_bmpSquareLeftIn[MAX_WIIMOTES],
*m_bmpSquareLeftOut[MAX_WIIMOTES],
*m_bmpSquareRightIn[MAX_WIIMOTES],
*m_bmpSquareRightOut[MAX_WIIMOTES];
wxCheckBox *m_CheckC2S[MAX_WIIMOTES],
*m_CheckRumble[MAX_WIIMOTES],
*m_TiltRollSwing[MAX_WIIMOTES],
*m_TiltPitchSwing[MAX_WIIMOTES],
*m_TiltRollInvert[MAX_WIIMOTES],
*m_TiltPitchInvert[MAX_WIIMOTES];
wxButton *m_Close, *m_Apply, *ClickedButton,
*m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES],
*m_Button_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES],
*m_Button_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES],
*m_Button_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES],
*m_Button_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES];
wxComboBox *m_Joyname[MAX_WIIMOTES],
*m_ComboDeadZoneLeft[MAX_WIIMOTES],
*m_ComboDeadZoneRight[MAX_WIIMOTES],
*m_ComboDiagonal[MAX_WIIMOTES],
*m_RumbleStrength[MAX_WIIMOTES],
*m_TiltTypeWM[MAX_WIIMOTES],
*m_TiltTypeNC[MAX_WIIMOTES],
*m_TiltComboRangeRoll[MAX_WIIMOTES],
*m_TiltComboRangePitch[MAX_WIIMOTES],
*m_TriggerType[MAX_WIIMOTES],
*m_NunchuckComboStick[MAX_WIIMOTES],
*m_CcComboLeftStick[MAX_WIIMOTES],
*m_CcComboRightStick[MAX_WIIMOTES],
*m_CcComboTriggers[MAX_WIIMOTES],
*m_GH3ComboAnalog[MAX_WIIMOTES];
wxGridBagSizer *m_sGridTilt[MAX_WIIMOTES],
*m_sGridStickLeft[MAX_WIIMOTES],
*m_sGridStickRight[MAX_WIIMOTES],
*m_sGridTrigger[MAX_WIIMOTES];
wxBoxSizer *m_MainSizer,
*m_sMain[MAX_WIIMOTES],
*m_sDeadZoneHoriz[MAX_WIIMOTES],
*m_sDeadZone[MAX_WIIMOTES],
*m_sDiagonal[MAX_WIIMOTES],
*m_sCircle2Square[MAX_WIIMOTES],
*m_sC2SDeadZone[MAX_WIIMOTES],
*m_sJoyname[MAX_WIIMOTES],
*m_sRumble[MAX_WIIMOTES],
*m_sTiltType[MAX_WIIMOTES],
*m_sHorizController[MAX_WIIMOTES],
*m_sHorizStatus[MAX_WIIMOTES],
*m_Sizer_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES],
*m_sAnalogLeft[MAX_WIIMOTES],
*m_sAnalogMiddle[MAX_WIIMOTES],
*m_sAnalogRight[MAX_WIIMOTES],
*m_sHorizAnalogMapping[MAX_WIIMOTES],
*m_Sizer_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES],
*m_sWmVertLeft[MAX_WIIMOTES],
*m_sWmVertRight[MAX_WIIMOTES],
*m_Sizer_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES],
*m_sNunchuckStick[MAX_WIIMOTES],
*m_sNCVertLeft[MAX_WIIMOTES],
*m_sNCVertRight[MAX_WIIMOTES],
*m_Sizer_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES],
*m_sCcLeftStick[MAX_WIIMOTES],
*m_sCcRightStick[MAX_WIIMOTES],
*m_sCcTriggers[MAX_WIIMOTES],
*m_sCcVertLeft[MAX_WIIMOTES],
*m_sCcVertMiddle[MAX_WIIMOTES],
*m_sCcVertRight[MAX_WIIMOTES],
*m_Sizer_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES],
*m_sGH3Analog[MAX_WIIMOTES],
*m_sGH3VertLeft[MAX_WIIMOTES],
*m_sGH3VertRight[MAX_WIIMOTES],
*m_sHorizControllerMapping[MAX_WIIMOTES];
wxStaticBoxSizer *m_gJoyPad[MAX_WIIMOTES],
*m_gTilt[MAX_WIIMOTES],
*m_gStickLeft[MAX_WIIMOTES],
*m_gStickRight[MAX_WIIMOTES],
*m_gTriggers[MAX_WIIMOTES],
*m_gAnalog[MAX_WIIMOTES],
*m_gWiimote[MAX_WIIMOTES],
*m_gNunchuck[MAX_WIIMOTES],
*m_gClassicController[MAX_WIIMOTES],
*m_gGuitarHero3Controller[MAX_WIIMOTES];
wxStaticText *m_ComboDeadZoneLabel[MAX_WIIMOTES],
*m_DiagonalLabel[MAX_WIIMOTES],
*m_RumbleStrengthLabel[MAX_WIIMOTES],
*m_tTiltTypeWM[MAX_WIIMOTES], *m_tTiltTypeNC[MAX_WIIMOTES],
*m_TiltTextRoll[MAX_WIIMOTES], *m_TiltTextPitch[MAX_WIIMOTES],
*m_tStatusLeftIn[MAX_WIIMOTES], *m_tStatusLeftOut[MAX_WIIMOTES],
*m_tStatusRightIn[MAX_WIIMOTES], *m_tStatusRightOut[MAX_WIIMOTES],
*m_TriggerL[MAX_WIIMOTES], *m_TriggerR[MAX_WIIMOTES],
*m_TriggerStatusL[MAX_WIIMOTES], *m_TriggerStatusR[MAX_WIIMOTES],
*m_tTriggerSource[MAX_WIIMOTES],
*m_statictext_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES],
*m_statictext_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES],
*m_statictext_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES],
*m_statictext_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES],
*m_statictext_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES],
*m_NunchuckTextStick[5],
*m_CcTextLeftStick[MAX_WIIMOTES],
*m_CcTextRightStick[MAX_WIIMOTES],
*m_CcTextTriggers[MAX_WIIMOTES],
*m_tGH3Analog[MAX_WIIMOTES];
wxBitmap CreateBitmap();
wxBitmap CreateBitmapDot();
wxBitmap CreateBitmapDeadZone(int Radius);
wxBitmap CreateBitmapClear();
void OnClose(wxCloseEvent& event);
void CloseClick(wxCommandEvent& event);
void CreatePadGUIControls();
void UpdateGUI();
void NotebookPageChanged(wxNotebookEvent& event);
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void OnKeyDown(wxKeyEvent& event);
void OnButtonClick(wxCommandEvent& event);
void GeneralSettingsChanged(wxCommandEvent& event);
void SaveButtonMapping(int Id, int Key);
// Gamepad configuration
void SetButtonText(int id, const char text[128], int _Page = -1);
void SetButtonTextAll(int id, char text[128]);
void SetButtonText(int id,const wxString &str);
wxString GetButtonText(int id);
void GetButtons(wxCommandEvent& btn_event);
void DoGetButtons(int id);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
void SaveButtonMappingAll(int Slot);
void SaveKeyboardMapping(int Controller, int Id, int Key);
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick();
void PadOpen(int Open); void PadClose(int Close);
void DoChangeDeadZone(bool Left);
void OnButtonClick(wxCommandEvent& event);
void UpdatePadInfo(wxTimerEvent& WXUNUSED(event));
void ToBlank(bool ToBlank, int Id);
void DoChangeDeadZone();
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed;
wxString GetButtonText(int id, int Page = -1);
};
extern WiimotePadConfigDialog *m_PadConfigFrame;
#endif

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