Admiral H. Curtiss
5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation.
2024-01-15 15:19:24 +01:00
Admiral H. Curtiss
d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats().
2024-01-15 15:18:38 +01:00
Admiral H. Curtiss
959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.
2024-01-15 15:17:32 +01:00
Admiral H. Curtiss and GitHub
1cca3b24c6
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
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SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana
51e05f468a
SDL: Add GameController API, cleanup
2024-01-13 16:10:25 +01:00
Vicki Pfau
a8033f164b
Steam Deck: Pad out feature report to 64 bytes
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Also update the names of the setting post-Steam Deck commits to SDL
Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
Martino Fontana
0ab2bc2287
ControllerInterface: Make FullAnalogSurface inherit IsDetectable()
2024-01-10 12:20:07 +01:00
Admiral H. Curtiss
07c035e659
Core/SystemTimers: Refactor to class, move to System.
2024-01-04 23:35:19 +01:00
Filoppi
e456bef163
Input: Improve Controller Interface devices threading
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Tilka and GitHub
8cbb2c2e44
Merge pull request #12399 from lioncash/erasing
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General: Make use of std::erase_if/std::erase where applicable
2023-12-12 20:54:52 +00:00
Lioncash
ded2d55438
ExpressionParser: Avoid some miscellaneous copies
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Just some trivial copies that can be eliminated or turned into moves.
2023-12-12 14:03:41 -05:00
Lioncash
a5bbeb721a
ExpressionParser: Mark constructors explicit where applicable
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Makes for consistency with the surrounding code.
2023-12-12 14:00:27 -05:00
Lioncash
ea71a76ea9
ExpressionParser: Pass control qualifiers by const reference
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These aren't necessarily cheap to copy, since a control qualifier will
have around 3 std::strings inside of it, so passing by value can churn
allocations a little bit.
2023-12-12 13:50:46 -05:00
Lioncash
9aea481e59
ExpressionParser: Make use of std::erase_if
2023-12-12 13:31:58 -05:00
Lioncash
196f8e5123
MappingCommon: Make use of std::erase_if
2023-12-12 13:31:18 -05:00
Mai and GitHub
ac53766058
Merge pull request #12215 from JosJuice/android-si-devices
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Android: Add more GameCube controller types
2023-11-28 19:21:29 +01:00
Dentomologist
2d3bae9c79
SDL: Add default case to switch statement
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Fix -WSwitch warning about unhandled enum value SDL_NUM_LOG_PRIORITIES.
log_level is initialized to LNOTICE right before the switch statement so
this doesn't cause any behavior changes.
2023-11-10 12:05:20 -08:00
Jordan Woyak
30ce1f2ec2
ControllerInterface/SDL: Remove Xbox 360 controller disabling hack.
2023-10-26 18:04:11 -05:00
JosJuice
d6c0f8e749
Android: Get profile name from core
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To avoid duplicating information between Kotlin and C++.
2023-10-01 18:47:49 +02:00
Admiral H. Curtiss and GitHub
53df01f7d8
Merge pull request #12172 from ArcaneNibble/sd
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Steam Deck: Periodically reenable gyro
2023-09-28 04:10:27 +02:00
get and Admiral H. Curtiss
63467559b2
fmt 10.0.0-10.1.1 compile fixes
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Implicit conversion operators and enums was removed for parity with std::format (https://github.com/fmtlib/fmt/commit/fce74caa15b24cbc0fcafe4706692cb06cb0b815 ).
2023-09-21 01:19:23 +02:00
R
860acfb15d
Steam Deck: Periodically reenable gyro
2023-09-07 19:56:58 +01:00
Admiral H. Curtiss and GitHub
2502e412b3
Merge pull request #12117 from JosJuice/config-callback-cpu
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Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
Admiral H. Curtiss and GitHub
9a51215af3
Merge pull request #12083 from JosJuice/android-controlled-by-gamepad
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InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
2023-08-18 21:27:26 +02:00
JosJuice
7197e3abd0
Use structs for config callback IDs
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This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00