Commit Graph
1322 Commits
Author SHA1 Message Date
Admiral H. Curtiss 5e6e61c723 InputCommon/SDL: Avoid potential infinite loops from integer truncation. 2024-01-15 15:19:24 +01:00
Admiral H. Curtiss d657ad5932 InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats(). 2024-01-15 15:18:38 +01:00
Admiral H. Curtiss 959c39133b InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds. 2024-01-15 15:17:32 +01:00
Admiral H. CurtissandGitHub 1cca3b24c6 Merge pull request #12085 from SuperSamus/sdl-gamecontroller
SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana 51e05f468a SDL: Add GameController API, cleanup 2024-01-13 16:10:25 +01:00
Vicki Pfau a8033f164b Steam Deck: Pad out feature report to 64 bytes
Also update the names of the setting post-Steam Deck commits to SDL

Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
Martino Fontana 0ab2bc2287 ControllerInterface: Make FullAnalogSurface inherit IsDetectable() 2024-01-10 12:20:07 +01:00
Admiral H. Curtiss 07c035e659 Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
Filoppi e456bef163 Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
TilkaandGitHub 8cbb2c2e44 Merge pull request #12399 from lioncash/erasing
General: Make use of std::erase_if/std::erase where applicable
2023-12-12 20:54:52 +00:00
Lioncash ded2d55438 ExpressionParser: Avoid some miscellaneous copies
Just some trivial copies that can be eliminated or turned into moves.
2023-12-12 14:03:41 -05:00
Lioncash a5bbeb721a ExpressionParser: Mark constructors explicit where applicable
Makes for consistency with the surrounding code.
2023-12-12 14:00:27 -05:00
Lioncash ea71a76ea9 ExpressionParser: Pass control qualifiers by const reference
These aren't necessarily cheap to copy, since a control qualifier will
have around 3 std::strings inside of it, so passing by value can churn
allocations a little bit.
2023-12-12 13:50:46 -05:00
Lioncash 9aea481e59 ExpressionParser: Make use of std::erase_if 2023-12-12 13:31:58 -05:00
Lioncash 196f8e5123 MappingCommon: Make use of std::erase_if 2023-12-12 13:31:18 -05:00
MaiandGitHub ac53766058 Merge pull request #12215 from JosJuice/android-si-devices
Android: Add more GameCube controller types
2023-11-28 19:21:29 +01:00
Dentomologist 2d3bae9c79 SDL: Add default case to switch statement
Fix -WSwitch warning about unhandled enum value SDL_NUM_LOG_PRIORITIES.

log_level is initialized to LNOTICE right before the switch statement so
this doesn't cause any behavior changes.
2023-11-10 12:05:20 -08:00
Jordan Woyak 30ce1f2ec2 ControllerInterface/SDL: Remove Xbox 360 controller disabling hack. 2023-10-26 18:04:11 -05:00
JosJuice d6c0f8e749 Android: Get profile name from core
To avoid duplicating information between Kotlin and C++.
2023-10-01 18:47:49 +02:00
Admiral H. CurtissandGitHub 53df01f7d8 Merge pull request #12172 from ArcaneNibble/sd
Steam Deck: Periodically reenable gyro
2023-09-28 04:10:27 +02:00
getandAdmiral H. Curtiss 63467559b2 fmt 10.0.0-10.1.1 compile fixes
Implicit conversion operators and enums was removed for parity with std::format (https://github.com/fmtlib/fmt/commit/fce74caa15b24cbc0fcafe4706692cb06cb0b815).
2023-09-21 01:19:23 +02:00
R 860acfb15d Steam Deck: Periodically reenable gyro 2023-09-07 19:56:58 +01:00
Admiral H. CurtissandGitHub 2502e412b3 Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
Admiral H. CurtissandGitHub 9a51215af3 Merge pull request #12083 from JosJuice/android-controlled-by-gamepad
InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
2023-08-18 21:27:26 +02:00
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00