mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
SDL: Add GameController API, cleanup
This commit is contained in:
+3
-3
@@ -124,8 +124,8 @@ option(OPROFILING "Enable profiling" OFF)
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# TODO: Add DSPSpy
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option(DSPTOOL "Build dsptool" OFF)
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# Enable SDL for default on operating systems that aren't Android or Linux.
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if(NOT ANDROID AND NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# Enable SDL by default on operating systems that aren't Android.
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if(NOT ANDROID)
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option(ENABLE_SDL "Enables SDL as a generic controller backend" ON)
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else()
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option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF)
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@@ -587,7 +587,7 @@ if(UNIX)
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endif()
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if(ENABLE_SDL)
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dolphin_find_optional_system_library(SDL2 Externals/SDL)
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dolphin_find_optional_system_library(SDL2 Externals/SDL 2.26.0)
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endif()
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if(ENABLE_ANALYTICS)
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@@ -136,6 +136,11 @@ std::string Device::FullAnalogSurface::GetName() const
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return "Full " + m_high.GetName();
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}
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bool Device::FullAnalogSurface::IsDetectable() const
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{
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return m_low.IsDetectable() && m_high.IsDetectable();
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}
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bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const
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{
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if (Control::IsMatchingName(name))
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@@ -163,6 +163,7 @@ protected:
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FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
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ControlState GetState() const override;
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std::string GetName() const override;
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bool IsDetectable() const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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File diff suppressed because it is too large
Load Diff
@@ -5,22 +5,6 @@
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#include <SDL.h>
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#define USE_SDL_HAPTIC
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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#define USE_SDL_GAMECONTROLLER
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#endif
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#ifdef USE_SDL_HAPTIC
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#include <SDL_haptic.h>
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#endif
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#ifdef USE_SDL_GAMECONTROLLER
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#include <SDL_gamecontroller.h>
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#endif
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/ControllerInterface/InputBackend.h"
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@@ -28,50 +12,128 @@ namespace ciface::SDL
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{
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std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
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class Joystick : public Core::Device
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class GameController : public Core::Device
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{
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private:
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// GameController inputs
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class Button : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
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Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
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ControlState GetState() const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_index;
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SDL_GameController* const m_gc;
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const SDL_GameControllerButton m_button;
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};
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class Axis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
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Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
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: m_gc(gc), m_range(range), m_axis(axis)
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{
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}
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ControlState GetState() const override;
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private:
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SDL_GameController* const m_gc;
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const Sint16 m_range;
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const SDL_GameControllerAxis m_axis;
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};
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// Legacy inputs
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class LegacyButton : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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LegacyButton(SDL_Joystick* js, u8 index, bool is_detectable)
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: m_js(js), m_index(index), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const bool m_is_detectable;
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};
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class LegacyAxis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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LegacyAxis(SDL_Joystick* js, u8 index, Sint16 range, bool is_detectable)
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: m_js(js), m_range(range), m_index(index), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const Sint16 m_range;
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const u8 m_index;
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const bool m_is_detectable;
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};
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class Hat : public Input
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class LegacyHat : public Input
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{
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public:
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std::string GetName() const override;
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Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index)
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LegacyHat(SDL_Joystick* js, u8 index, u8 direction, bool is_detectable)
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: m_js(js), m_direction(direction), m_index(index), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_direction;
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const u8 m_index;
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const bool m_is_detectable;
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};
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// Rumble
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class Motor : public Output
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{
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public:
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explicit Motor(SDL_GameController* gc) : m_gc(gc){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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class MotorL : public Output
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{
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public:
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explicit MotorL(SDL_GameController* gc) : m_gc(gc){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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// Rumble
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class MotorR : public Output
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{
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public:
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explicit MotorR(SDL_GameController* gc) : m_gc(gc){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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#ifdef USE_SDL_HAPTIC
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class HapticEffect : public Output
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{
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public:
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@@ -142,22 +204,7 @@ private:
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const Motor m_motor;
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};
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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class Motor : public Output
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{
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public:
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explicit Motor(SDL_Joystick* js) : m_js(js){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_Joystick* const m_js;
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};
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#endif
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#ifdef USE_SDL_GAMECONTROLLER
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class MotionInput : public Input
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{
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public:
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@@ -178,26 +225,21 @@ private:
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ControlState const m_scale;
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};
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#endif
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public:
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Joystick(SDL_Joystick* const joystick, const int sdl_index);
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~Joystick();
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GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
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const int sdl_index);
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~GameController();
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std::string GetName() const override;
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std::string GetSource() const override;
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SDL_Joystick* GetSDLJoystick() const;
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int GetSDLIndex() const;
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private:
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SDL_Joystick* const m_joystick;
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SDL_GameController* const m_gamecontroller;
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std::string m_name;
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#ifdef USE_SDL_HAPTIC
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int m_sdl_index;
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SDL_Joystick* const m_joystick;
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SDL_Haptic* m_haptic = nullptr;
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#endif
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#ifdef USE_SDL_GAMECONTROLLER
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SDL_GameController* m_controller = nullptr;
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#endif
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};
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} // namespace ciface::SDL
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