JosJuice
5dd07f73d4
Android: Fix the logic for getting the Riivolution path
...
There is a Load path setting, so the Load part can't just be hardcoded.
2022-02-09 21:43:52 +01:00
Pokechu22 and GitHub
b4c7f2b1e8
Merge pull request #10444 from OatmealDome/mac-ogl-crash
...
OGLMain: Set default value for bSupportsSettingObjectNames
2022-02-08 13:54:43 -08:00
OatmealDome
a9b5188047
OGLMain: Set default value for bSupportsSettingObjectNames
2022-02-08 14:53:51 -05:00
Mai M and GitHub
c9896e1c4b
Merge pull request #10434 from JMC47/no-mmu-disney
...
Remove MMU Default in Disney Trio of Destruction
2022-02-08 00:28:37 -05:00
Mai M and GitHub
bd83bdb732
Merge pull request #10437 from AdmiralCurtiss/minizip-ng
...
Externals: Update minizip to minizip-ng version 3.0.4.
2022-02-08 00:28:20 -05:00
Mai M and GitHub
0d5786059b
Merge pull request #10438 from OatmealDome/mvk-1.1.7
...
MoltenVK: Update to v1.1.7 (Vulkan SDK 1.3.204)
2022-02-08 00:27:34 -05:00
OatmealDome
14be17effe
MoltenVK: Update to v1.1.7 (Vulkan SDK 1.3.204)
2022-02-07 01:31:47 -05:00
Admiral H. Curtiss
ca31964833
Externals: Update minizip to minizip-ng version 3.0.4.
2022-02-06 18:43:45 +01:00
Admiral H. Curtiss and GitHub
09a0ba06c0
Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
...
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
JMC47
da888c8b49
Remove MMU Default in Disney Trio of Destruction
...
Apparently MMU is no longer needed in these titles. All 3 booted and
played into gameplay in the latest builds without issues, and disabling
MMU results in a very slight, but noticeable performance boost.
2022-02-04 02:58:36 -05:00
Mai M and GitHub
ec20e4aa99
Merge pull request #10433 from Simonx22/android-optimize-imports
...
Android: Optimize imports
2022-02-04 01:04:44 -05:00
Mai M and GitHub
40cda23491
Merge pull request #10404 from iwubcode/vulkan_headers_update
...
Externals / Vulkan: update Vulkan headers to v1.3.204
2022-02-04 01:04:29 -05:00
Simonx22
942da3ce5f
Android: Optimize imports
2022-02-03 11:05:36 -05:00
JMC47 and GitHub
5e59561637
Merge pull request #10425 from JosJuice/android-import-path-traversal
...
Android: Fix path traversal when importing user data
2022-02-01 04:18:33 -05:00
JMC47 and GitHub
44dabc6c2e
Merge pull request #10424 from JosJuice/android-export-empty-folders
...
Android: Include empty folders when exporting user data
2022-02-01 01:12:17 -05:00
JosJuice
8aef3e4711
Android: Fix path traversal when importing user data
2022-01-31 21:02:26 +01:00
JosJuice
e97fd2f19d
Android: Include empty folders when exporting user data
...
I think users will have a hard time figuring out where to place
texture packs and Riivolution mods and so on without this.
2022-01-31 20:55:06 +01:00
JMC47 and GitHub
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
...
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome
8be3572c83
D3D12: Assume support for setting object names
2022-01-31 01:17:40 -05:00
OatmealDome
73d957f65c
D3DMain: Assume support for setting object names
2022-01-31 01:17:40 -05:00
OatmealDome
4c7fe45475
VKShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
28f3cb3d97
VKTexture: Only set texture name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
a8ce71fcd4
VulkanContext: Set bSupportsSettingObjectNames based on extension initialization result
2022-01-31 01:17:40 -05:00
OatmealDome
801897467c
VulkanEntryPoints: Make vkSetDebugUtilsObjectNameEXT an instance function
2022-01-31 01:17:40 -05:00
OatmealDome
a720083a7e
Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"
...
This reverts commit 2ab66390f8 .
2022-01-31 01:17:40 -05:00