Commit Graph
36421 Commits
Author SHA1 Message Date
JosJuice 5dd07f73d4 Android: Fix the logic for getting the Riivolution path
There is a Load path setting, so the Load part can't just be hardcoded.
2022-02-09 21:43:52 +01:00
Pokechu22andGitHub b4c7f2b1e8 Merge pull request #10444 from OatmealDome/mac-ogl-crash
OGLMain: Set default value for bSupportsSettingObjectNames
2022-02-08 13:54:43 -08:00
OatmealDome a9b5188047 OGLMain: Set default value for bSupportsSettingObjectNames 2022-02-08 14:53:51 -05:00
Mai MandGitHub c9896e1c4b Merge pull request #10434 from JMC47/no-mmu-disney
Remove MMU Default in Disney Trio of Destruction
2022-02-08 00:28:37 -05:00
Mai MandGitHub bd83bdb732 Merge pull request #10437 from AdmiralCurtiss/minizip-ng
Externals: Update minizip to minizip-ng version 3.0.4.
2022-02-08 00:28:20 -05:00
Mai MandGitHub 0d5786059b Merge pull request #10438 from OatmealDome/mvk-1.1.7
MoltenVK: Update to v1.1.7 (Vulkan SDK 1.3.204)
2022-02-08 00:27:34 -05:00
OatmealDome 14be17effe MoltenVK: Update to v1.1.7 (Vulkan SDK 1.3.204) 2022-02-07 01:31:47 -05:00
Admiral H. Curtiss ca31964833 Externals: Update minizip to minizip-ng version 3.0.4. 2022-02-06 18:43:45 +01:00
Admiral H. CurtissandGitHub 09a0ba06c0 Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
JMC47 da888c8b49 Remove MMU Default in Disney Trio of Destruction
Apparently MMU is no longer needed in these titles.  All 3 booted and
played into gameplay in the latest builds without issues, and disabling
MMU results in a very slight, but noticeable performance boost.
2022-02-04 02:58:36 -05:00
Mai MandGitHub ec20e4aa99 Merge pull request #10433 from Simonx22/android-optimize-imports
Android: Optimize imports
2022-02-04 01:04:44 -05:00
Mai MandGitHub 40cda23491 Merge pull request #10404 from iwubcode/vulkan_headers_update
Externals / Vulkan: update Vulkan headers to v1.3.204
2022-02-04 01:04:29 -05:00
Simonx22 942da3ce5f Android: Optimize imports 2022-02-03 11:05:36 -05:00
JMC47andGitHub 5e59561637 Merge pull request #10425 from JosJuice/android-import-path-traversal
Android: Fix path traversal when importing user data
2022-02-01 04:18:33 -05:00
JMC47andGitHub 44dabc6c2e Merge pull request #10424 from JosJuice/android-export-empty-folders
Android: Include empty folders when exporting user data
2022-02-01 01:12:17 -05:00
JosJuice 8aef3e4711 Android: Fix path traversal when importing user data 2022-01-31 21:02:26 +01:00
JosJuice e97fd2f19d Android: Include empty folders when exporting user data
I think users will have a hard time figuring out where to place
texture packs and Riivolution mods and so on without this.
2022-01-31 20:55:06 +01:00
JMC47andGitHub 4d1e6ff76a Merge pull request #10422 from OatmealDome/opengl-shader-crash
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome 8be3572c83 D3D12: Assume support for setting object names 2022-01-31 01:17:40 -05:00
OatmealDome 73d957f65c D3DMain: Assume support for setting object names 2022-01-31 01:17:40 -05:00
OatmealDome 4c7fe45475 VKShader: Only set shader name if supported 2022-01-31 01:17:40 -05:00
OatmealDome 28f3cb3d97 VKTexture: Only set texture name if supported 2022-01-31 01:17:40 -05:00
OatmealDome a8ce71fcd4 VulkanContext: Set bSupportsSettingObjectNames based on extension initialization result 2022-01-31 01:17:40 -05:00
OatmealDome 801897467c VulkanEntryPoints: Make vkSetDebugUtilsObjectNameEXT an instance function 2022-01-31 01:17:40 -05:00
OatmealDome a720083a7e Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"
This reverts commit 2ab66390f8.
2022-01-31 01:17:40 -05:00