Commit Graph
54 Commits
Author SHA1 Message Date
Jordan Woyak f1b7f8a72e DolphinQt/RenderWidget: Grab focus on mouse button press. 2025-05-20 21:06:32 -05:00
Dr. Dystopia 6d44afc7dd Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
JosJuice 962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00
mitaclaw 0b04975c26 Core::SetState: Avoid Global System Accessor 2024-05-03 21:04:44 -07:00
Filoppi 91067044f1 Remove rounded corners on emulation render window
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
2024-04-28 12:41:39 +03:00
mitaclaw eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
mitaclaw 0d4cb5ddc7 State: Avoid Global System Accessor 2024-03-01 10:52:50 -08:00
luc-gitandAdmiral H. Curtiss d124fcbb0d DolphinQt/RenderWidget: Add comments for SetCursorLocked() on Linux.
Co-authored-by: Admiral H. Curtiss <pikachu025@gmail.com>
2024-01-30 01:06:30 +01:00
TellowKrinkle fc53dca7bd Qt: Send SizeChanged on DPI changes 2023-06-11 20:05:27 -05:00
Michael Cook (mackal) 241a739dc2 DolphinQt: RenderWidget fix heap-use-after-free
The QByteArray returned by QString::toUtf8() was being freed so the char
pointer was pointing to freed memory.

Found via ASan, didn't notice any issues during normal runtime.

This was triggered after hitting a key combo with alt (ex. toggle
fullscreen) probably happens with others
2023-04-03 10:43:49 -04:00
Scott Mansell 9c1fe59cc9 Insert a more solid abstraction between Qt and Imgui 2023-02-09 18:36:20 +13:00
Scott Mansell 0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Pokechu22andAdmiral H. Curtiss e37aa3ed90 RenderWidget: Fix random crash due to missing ImGui context
`ImGui::GetIO` performs an assertion that a context exists, and if one doesn't then things will likely crash.  Unfortunately this crash is hard to consistently reproduce.
2022-11-06 21:41:07 +01:00
Jordan Woyak 4fc05dd025 DolphinQt: Fix window focus from unpausing after a manual pause. 2022-10-25 19:39:41 -05:00
Admiral H. CurtissandGitHub b10808d815 Merge pull request #8763 from JosJuice/panic-alert-deadlock-gpu
DolphinQt: Fix the panic alert deadlock, dual core edition
2022-05-16 02:21:14 +02:00
spycrabandShawn Hoffman 004e8a80b2 Add support for building against Qt 6 2022-05-02 22:39:33 -07:00
JosJuice 3367e5e026 DolphinQt: Fix the panic alert deadlock, GPU thread edition
The fix in ef77872 worked for panic alerts from
the CPU thread, but there were still problems with
panic alerts from the GPU thread in dual core mode.
This change attempts to fix those.
2022-01-13 22:19:54 +01:00
Rafaël Kooi b756dc40bb RenderWidget: Add include to Windows.h
Fixes errors when building with CMake. PCH support is currently broken,
however the code shouldn't have a hard dependency on PCH anyway.
2022-01-01 17:58:20 +01:00
Admiral H. Curtiss d6331c1e71 Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Admiral H. Curtiss 9c4b2b65b4 Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
Pokechu22 ef80d51df1 RenderWidget: Change "imgui.h" to <imgui.h>
This was originally intended to fix https://bugs.dolphin-emu.org/issues/12717 but this ended up not being the issue (instead it seems like files just weren't recompiled when imgui was updated due to MSVC weirdness).  Still, using brackets instead of quotes is preferable as this is a library include.
2021-10-29 12:05:21 -07:00
sowens99 2aa400e72f Add option for Never Hide Mouse Cursor
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
2021-10-12 21:04:27 -04:00
sowens99 5145853351 Bug: fix unhide on mouse movement only responding to clicks
Previously the unhide of movement mouse_timer reset occurred within case MouseButtonPress.

Additionally, there was a redundant expression in the if statement for cursor locking.
2021-10-12 20:59:31 -04:00
Fletcher Porter 0a7eed71f3 Fix switch warning in RenderWidget
The compiler was throwing a bunch of `-Wswitch` warnings from RenderWidget
because of unhandled branches, so I added a default branch to quiet it.
2021-10-11 17:18:32 -07:00
Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00