Core::GetState: Avoid Global System Accessor

This commit is contained in:
mitaclaw
2024-04-08 16:23:23 -07:00
parent db0cd82326
commit eb92d6f0a8
42 changed files with 135 additions and 101 deletions
+3 -3
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@@ -283,7 +283,7 @@ JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunnin
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndUnpaused(JNIEnv*, jclass)
{
return static_cast<jboolean>(Core::GetState() == Core::State::Running);
return static_cast<jboolean>(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv* env,
@@ -458,7 +458,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
host_identity_guard.Lock();
}
if (Core::GetState() == Core::State::Running)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Running)
Core::SetState(Core::State::Paused);
}
@@ -572,7 +572,7 @@ static void Run(JNIEnv* env, std::unique_ptr<BootParameters>&& boot, bool riivol
if (BootManager::BootCore(Core::System::GetInstance(), std::move(boot), wsi))
{
static constexpr int WAIT_STEP = 25;
while (Core::GetState() == Core::State::Starting)
while (Core::GetState(Core::System::GetInstance()) == Core::State::Starting)
std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
}
+6 -4
View File
@@ -211,12 +211,13 @@ Cheats::NewSearch(const Core::CPUThreadGuard& guard,
if (Config::Get(Config::RA_HARDCORE_ENABLED))
return Cheats::SearchErrorCode::DisabledInHardcoreMode;
#endif // USE_RETRO_ACHIEVEMENTS
auto& system = guard.GetSystem();
std::vector<Cheats::SearchResult<T>> results;
const Core::State core_state = Core::GetState();
const Core::State core_state = Core::GetState(system);
if (core_state != Core::State::Running && core_state != Core::State::Paused)
return Cheats::SearchErrorCode::NoEmulationActive;
const auto& ppc_state = guard.GetSystem().GetPPCState();
const auto& ppc_state = system.GetPPCState();
if (address_space == PowerPC::RequestedAddressSpace::Virtual && !ppc_state.msr.DR)
return Cheats::SearchErrorCode::VirtualAddressesCurrentlyNotAccessible;
@@ -265,12 +266,13 @@ Cheats::NextSearch(const Core::CPUThreadGuard& guard,
if (Config::Get(Config::RA_HARDCORE_ENABLED))
return Cheats::SearchErrorCode::DisabledInHardcoreMode;
#endif // USE_RETRO_ACHIEVEMENTS
auto& system = guard.GetSystem();
std::vector<Cheats::SearchResult<T>> results;
const Core::State core_state = Core::GetState();
const Core::State core_state = Core::GetState(system);
if (core_state != Core::State::Running && core_state != Core::State::Paused)
return Cheats::SearchErrorCode::NoEmulationActive;
const auto& ppc_state = guard.GetSystem().GetPPCState();
const auto& ppc_state = system.GetPPCState();
if (address_space == PowerPC::RequestedAddressSpace::Virtual && !ppc_state.msr.DR)
return Cheats::SearchErrorCode::VirtualAddressesCurrentlyNotAccessible;
+11 -8
View File
@@ -202,7 +202,8 @@ void DisplayMessage(std::string message, int time_in_ms)
bool IsRunning()
{
return (GetState() != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
auto& system = Core::System::GetInstance();
return (GetState(system) != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
}
bool IsRunningAndStarted()
@@ -281,8 +282,11 @@ static void ResetRumble()
// Called from GUI thread
void Stop(Core::System& system) // - Hammertime!
{
if (GetState() == State::Stopping || GetState() == State::Uninitialized)
if (const State state = GetState(system);
state == State::Stopping || state == State::Uninitialized)
{
return;
}
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance().CloseGame();
@@ -728,17 +732,16 @@ void SetState(State state, bool report_state_change)
// Certain callers only change the state momentarily. Sending a callback for them causes
// unwanted updates, such as the Pause/Play button flickering between states on frame advance.
if (report_state_change)
CallOnStateChangedCallbacks(GetState());
CallOnStateChangedCallbacks(GetState(system));
}
State GetState()
State GetState(Core::System& system)
{
if (s_is_stopping)
return State::Stopping;
if (s_hardware_initialized)
{
auto& system = Core::System::GetInstance();
if (system.GetCPU().IsStepping())
return State::Paused;
@@ -904,7 +907,7 @@ void Callback_NewField(Core::System& system)
{
s_frame_step = false;
system.GetCPU().Break();
CallOnStateChangedCallbacks(Core::GetState());
CallOnStateChangedCallbacks(Core::GetState(system));
}
}
@@ -1046,7 +1049,7 @@ void HostDispatchJobs(Core::System& system)
}
// NOTE: Host Thread
void DoFrameStep()
void DoFrameStep(Core::System& system)
{
#ifdef USE_RETRO_ACHIEVEMENTS
if (AchievementManager::GetInstance().IsHardcoreModeActive())
@@ -1055,7 +1058,7 @@ void DoFrameStep()
return;
}
#endif // USE_RETRO_ACHIEVEMENTS
if (GetState() == State::Paused)
if (GetState(system) == State::Paused)
{
// if already paused, frame advance for 1 frame
s_stop_frame_step = false;
+2 -2
View File
@@ -144,7 +144,7 @@ bool WantsDeterminism();
// [NOT THREADSAFE] For use by Host only
void SetState(State state, bool report_state_change = true);
State GetState();
State GetState(Core::System& system);
void SaveScreenShot();
void SaveScreenShot(std::string_view name);
@@ -185,7 +185,7 @@ void QueueHostJob(std::function<void(Core::System&)> job, bool run_during_stop =
// WMUserJobDispatch will be sent when something is added to the queue.
void HostDispatchJobs(Core::System& system);
void DoFrameStep();
void DoFrameStep(Core::System& system);
void UpdateInputGate(bool require_focus, bool require_full_focus = false);
+2 -2
View File
@@ -198,7 +198,7 @@ void BranchWatch::IsolateNotExecuted(const CPUThreadGuard&)
void BranchWatch::IsolateWasOverwritten(const CPUThreadGuard& guard)
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(guard.GetSystem()) == Core::State::Uninitialized)
{
ASSERT_MSG(CORE, false, "Core is uninitialized.");
return;
@@ -246,7 +246,7 @@ void BranchWatch::IsolateWasOverwritten(const CPUThreadGuard& guard)
void BranchWatch::IsolateNotOverwritten(const CPUThreadGuard& guard)
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(guard.GetSystem()) == Core::State::Uninitialized)
{
ASSERT_MSG(CORE, false, "Core is uninitialized.");
return;
@@ -720,11 +720,14 @@ void WiimoteScanner::ThreadFunc()
// If we don't want Wiimotes in ControllerInterface, we may not need them at all.
if (!Config::Get(Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE))
{
auto& system = Core::System::GetInstance();
// We don't want any remotes in passthrough mode or running in GC mode.
const bool core_running = Core::GetState() != Core::State::Uninitialized;
const bool core_running = Core::GetState(system) != Core::State::Uninitialized;
if (Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED) ||
(core_running && !Core::System::GetInstance().IsWii()))
(core_running && !system.IsWii()))
{
continue;
}
// We don't want any remotes if we already connected everything we need.
if (0 == CalculateWantedWiimotes() && 0 == CalculateWantedBB())
+5 -2
View File
@@ -42,7 +42,8 @@
- (void)togglePause
{
if (Core::GetState() == Core::State::Running)
auto& system = Core::System::GetInstance();
if (Core::GetState(system) == Core::State::Running)
Core::SetState(Core::State::Paused);
else
Core::SetState(Core::State::Running);
@@ -263,8 +264,10 @@ void PlatformMacOS::ProcessEvents()
{
m_window_focus = true;
if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never &&
Core::GetState() != Core::State::Paused)
Core::GetState(Core::System::GetInstance()) != Core::State::Paused)
{
[NSCursor unhide];
}
}
else
{
+4 -2
View File
@@ -199,7 +199,7 @@ void PlatformX11::ProcessEvents()
}
else if (key == XK_F10)
{
if (Core::GetState() == Core::State::Running)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Running)
{
if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never)
XUndefineCursor(m_display, m_window);
@@ -245,8 +245,10 @@ void PlatformX11::ProcessEvents()
{
m_window_focus = true;
if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never &&
Core::GetState() != Core::State::Paused)
Core::GetState(Core::System::GetInstance()) != Core::State::Paused)
{
XDefineCursor(m_display, m_window, m_blank_cursor);
}
}
break;
case FocusOut:
@@ -197,10 +197,11 @@ void AchievementSettingsWidget::LoadSettings()
SignalBlocking(m_common_hardcore_enabled_input)
->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
auto& system = Core::System::GetInstance();
SignalBlocking(m_common_hardcore_enabled_input)
->setEnabled(enabled && (hardcore_enabled ||
(Core::GetState() == Core::State::Uninitialized &&
!Core::System::GetInstance().GetMovie().IsPlayingInput())));
->setEnabled(enabled &&
(hardcore_enabled || (Core::GetState(system) == Core::State::Uninitialized &&
!system.GetMovie().IsPlayingInput())));
SignalBlocking(m_common_progress_enabled_input)
->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
@@ -294,7 +295,7 @@ void AchievementSettingsWidget::ToggleHardcore()
Settings::Instance().SetCheatsEnabled(false);
Settings::Instance().SetDebugModeEnabled(false);
}
emit Settings::Instance().EmulationStateChanged(Core::GetState());
emit Settings::Instance().EmulationStateChanged(Core::GetState(Core::System::GetInstance()));
}
void AchievementSettingsWidget::ToggleProgress()
@@ -158,7 +158,8 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
PowerPC::RequestedAddressSpace address_space;
if (m_standard_address_space->isChecked())
{
const Core::State core_state = Core::GetState();
auto& system = Core::System::GetInstance();
const Core::State core_state = Core::GetState(system);
if (core_state != Core::State::Running && core_state != Core::State::Paused)
{
ModalMessageBox::warning(
@@ -167,7 +168,6 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
return;
}
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
memory_ranges.emplace_back(0x80000000, memory.GetRamSizeReal());
if (system.IsWii())
+1 -1
View File
@@ -520,7 +520,7 @@ void CheatSearchWidget::OnDisplayHexCheckboxStateChanged()
return;
// If the game is running CheatsManager::OnFrameEnd will update values automatically.
if (Core::GetState() != Core::State::Running)
if (Core::GetState(m_system) != Core::State::Running)
UpdateTableAllCurrentValues(UpdateSource::User);
}
+1 -1
View File
@@ -36,7 +36,7 @@ CheatsManager::CheatsManager(Core::System& system, QWidget* parent)
CreateWidgets();
ConnectWidgets();
RefreshCodeTabs(Core::GetState(), true);
RefreshCodeTabs(Core::GetState(m_system), true);
auto& settings = Settings::GetQSettings();
restoreGeometry(settings.value(QStringLiteral("cheatsmanager/geometry")).toByteArray());
@@ -66,10 +66,10 @@ GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
[this] { LoadSettings(Core::GetState()); });
[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { LoadSettings(state); });
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
}
void GamecubeControllersWidget::CreateLayout()
@@ -14,6 +14,7 @@
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
@@ -42,7 +43,8 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
});
OnBackendChanged();
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
Core::State::Uninitialized);
}
void AdvancedWidget::CreateWidgets()
@@ -17,6 +17,7 @@
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
@@ -43,7 +44,8 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
Core::State::Uninitialized);
}
void GeneralWidget::CreateWidgets()
@@ -18,6 +18,7 @@
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/GraphicsModWarningWidget.h"
#include "DolphinQt/QtUtils/ClearLayoutRecursively.h"
#include "DolphinQt/Settings.h"
@@ -28,7 +29,7 @@
GraphicsModListWidget::GraphicsModListWidget(const UICommon::GameFile& game)
: m_game_id(game.GetGameID()), m_mod_group(m_game_id)
{
CalculateGameRunning(Core::GetState());
CalculateGameRunning(Core::GetState(Core::System::GetInstance()));
if (m_loaded_game_is_running && g_Config.graphics_mod_config)
{
m_mod_group.SetChangeCount(g_Config.graphics_mod_config->GetChangeCount());
@@ -17,6 +17,7 @@
#include "Common/CommonTypes.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeVerifier.h"
#include "DolphinQt/QtUtils/ParallelProgressDialog.h"
@@ -49,7 +50,7 @@ VerifyWidget::VerifyWidget(std::shared_ptr<DiscIO::Volume> volume) : m_volume(st
void VerifyWidget::OnEmulationStateChanged()
{
const bool running = Core::GetState() != Core::State::Uninitialized;
const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized;
// Verifying a Wii game while emulation is running doesn't work correctly
// due to verification of a Wii game creating an instance of IOS
@@ -46,10 +46,10 @@ WiimoteControllersWidget::WiimoteControllersWidget(QWidget* parent) : QWidget(pa
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
[this] { LoadSettings(Core::GetState()); });
[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { LoadSettings(state); });
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
}
void WiimoteControllersWidget::UpdateBluetoothAvailableStatus()
@@ -173,16 +173,16 @@ void WiimoteControllersWidget::ConnectWidgets()
{
connect(m_wiimote_passthrough, &QRadioButton::toggled, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
});
connect(m_wiimote_ciface, &QCheckBox::toggled, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange();
});
connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
});
connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
@@ -200,7 +200,7 @@ void WiimoteControllersWidget::ConnectWidgets()
{
connect(m_wiimote_boxes[i], &QComboBox::currentIndexChanged, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
});
connect(m_wiimote_buttons[i], &QPushButton::clicked, this,
[this, i] { OnWiimoteConfigure(i); });
@@ -531,7 +531,7 @@ void BranchWatchDialog::hideEvent(QHideEvent* event)
void BranchWatchDialog::showEvent(QShowEvent* event)
{
if (TimerCondition(m_branch_watch, Core::GetState()))
if (TimerCondition(m_branch_watch, Core::GetState(m_system)))
m_timer->start(BRANCH_WATCH_TOOL_TIMER_DELAY_MS);
QDialog::showEvent(event);
}
@@ -544,7 +544,7 @@ void BranchWatchDialog::OnStartPause(bool checked)
m_btn_start_pause->setText(tr("Pause Branch Watch"));
// Restart the timer if the situation calls for it, but always turn off single-shot.
m_timer->setSingleShot(false);
if (Core::GetState() > Core::State::Paused)
if (Core::GetState(m_system) > Core::State::Paused)
m_timer->start(BRANCH_WATCH_TOOL_TIMER_DELAY_MS);
}
else
@@ -552,7 +552,7 @@ void BranchWatchDialog::OnStartPause(bool checked)
m_branch_watch.Pause();
m_btn_start_pause->setText(tr("Start Branch Watch"));
// Schedule one last update in the future in case Branch Watch is in the middle of a hit.
if (Core::GetState() > Core::State::Paused)
if (Core::GetState(m_system) > Core::State::Paused)
m_timer->setInterval(BRANCH_WATCH_TOOL_TIMER_PAUSE_ONESHOT_MS);
m_timer->setSingleShot(true);
}
@@ -645,7 +645,7 @@ void BranchWatchDialog::OnCodePathNotTaken()
void BranchWatchDialog::OnBranchWasOverwritten()
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(m_system) == Core::State::Uninitialized)
{
ModalMessageBox::warning(this, tr("Error"), tr("Core is uninitialized."));
return;
@@ -660,7 +660,7 @@ void BranchWatchDialog::OnBranchWasOverwritten()
void BranchWatchDialog::OnBranchNotOverwritten()
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(m_system) == Core::State::Uninitialized)
{
ModalMessageBox::warning(this, tr("Error"), tr("Core is uninitialized."));
return;
@@ -810,7 +810,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
case Column::Origin:
{
QAction* const action = menu->addAction(tr("Insert &NOP"));
if (Core::GetState() != Core::State::Uninitialized)
if (Core::GetState(m_system) != Core::State::Uninitialized)
connect(action, &QAction::triggered,
[this, index_list]() { OnTableSetNOP(std::move(index_list)); });
else
@@ -824,7 +824,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
{
QAction* const action = menu->addAction(tr("Insert &BLR"));
const bool enable_action =
Core::GetState() != Core::State::Uninitialized &&
Core::GetState(m_system) != Core::State::Uninitialized &&
std::all_of(index_list.begin(), index_list.end(), [this](const QModelIndex& idx) {
const QModelIndex sibling = idx.siblingAtColumn(Column::Instruction);
return BranchSavesLR(m_table_proxy->data(sibling, UserRole::ClickRole).value<u32>());
@@ -844,7 +844,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
{
QAction* const action = menu->addAction(tr("Insert &BLR at start"));
const bool enable_action =
Core::GetState() != Core::State::Uninitialized &&
Core::GetState(m_system) != Core::State::Uninitialized &&
std::all_of(index_list.begin(), index_list.end(), [this](const QModelIndex& idx) {
return m_table_proxy->data(idx, UserRole::ClickRole).isValid();
});
@@ -150,7 +150,7 @@ void BreakpointWidget::UpdateButtonsEnabled()
if (!isVisible())
return;
const bool is_initialised = Core::GetState() != Core::State::Uninitialized;
const bool is_initialised = Core::GetState(m_system) != Core::State::Uninitialized;
m_new->setEnabled(is_initialised);
m_load->setEnabled(is_initialised);
m_save->setEnabled(is_initialised);

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