Jordan Woyak and GitHub
3b3bf6a04c
Merge pull request #13459 from tygyh/Make-parameters-constants-DolphinQt-Netplay
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DolphinQt/NetPlay: Make variables constant
2025-05-16 14:29:44 -05:00
JMC47 and GitHub
f1ffcf2b00
Merge pull request #13654 from JosJuice/android-clear-without-dismiss
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Android: Don't dismiss AdvancedMappingDialog when pressing Clear
2025-05-16 14:33:49 -04:00
Jordan Woyak and GitHub
404a7c75b2
Merge pull request #13666 from tygyh/UnitTests/PowerPC-Use-constant-functions-variables-parameters
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UnitTests/PowerPC: Use constant functions, variables and parameters
2025-05-16 13:01:07 -05:00
Jordan Woyak and GitHub
3fecce8723
Merge pull request #13669 from tygyh/UnitTests/Common/Use-std-size-for-size-calculation
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UnitTests/Common: Use `std::size` for size calculation
2025-05-16 12:59:52 -05:00
Jordan Woyak and GitHub
e4f71d2513
Merge pull request #13670 from tygyh/UnitTests/Core/Remove-unused-includes
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UnitTests/Core: Remove unused includes
2025-05-16 12:58:47 -05:00
Dr. Dystopia
bc1af564e2
UnitTests/Core: Remove unused includes
2025-05-16 15:31:31 +02:00
Dr. Dystopia
762555c984
UnitTests/Common: Use std::size for size calculation
2025-05-16 14:59:55 +02:00
Dr. Dystopia
58c79bc5ed
UnitTests/PowerPC: Use constant functions, variables and parameters
2025-05-16 08:28:06 +02:00
JMC47 and GitHub
e83f9fb721
Merge pull request #13664 from Tilka/cabela
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GameSettings: disable efb2tex for two Cabela's games
2025-05-15 18:15:09 -04:00
Tillmann Karras
6315527d21
GameSettings: disable efb2tex for two Cabela's games
2025-05-15 22:45:36 +01:00
Jordan Woyak and GitHub
fc833f845c
Merge pull request #13660 from jordan-woyak/consistent-icon-text
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DolphinQt: Add utility function for creating label text with a standard icon.
2025-05-15 13:24:18 -05:00
Jordan Woyak
17eb1b1a34
DolphinQt/Mapping: Replace Motion Input "WARNING: " text with a warning icon.
2025-05-15 10:58:43 -05:00
Jordan Woyak
a45d00d84d
DolphinQt: Add utility function for creating label text with a standard icon.
2025-05-15 01:49:38 -05:00
Jordan Woyak and GitHub
c211efd84a
Merge pull request #13603 from tygyh/FifoPlayer-Make-functions-static
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FifoPlayer: Make functions static
2025-05-14 23:01:34 -05:00
JMC47 and GitHub
5a355083b4
Merge pull request #13659 from jordan-woyak/ra-deadlock-fix
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RetroAchievements: Fix potential deadlock on shutdown.
2025-05-14 17:14:47 -04:00
Jordan Woyak
826f04d06c
RetroAchievements: Fix potential deadlock on shutdown.
2025-05-14 01:10:53 -05:00
Jordan Woyak and GitHub
059282df6f
Merge pull request #13657 from SuperSamus/jimmy-neutron-boy-genius-efb-access
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GameINI: Enable EFB Access for Jimmy Neutron Boy Genius
2025-05-13 16:36:57 -05:00
Martino Fontana
79a90b1f42
GameINI: Enable EFB Access for Jimmy Neutron Boy Genius
2025-05-13 22:57:11 +02:00
JMC47 and GitHub
57dce8bd7c
Merge pull request #13650 from JosJuice/stswx-uncached
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PowerPC: Correctly handle stswi/stswx to uncached memory
2025-05-12 19:19:52 -04:00
JMC47 and GitHub
c260082cd6
Merge pull request #13636 from icup321/master
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GameINI: Disable Dual Core for Piglet's Big Game
2025-05-12 17:54:39 -04:00
JosJuice
eeae30e2bb
Android: Don't dismiss AdvancedMappingDialog when pressing Clear
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If you already have a mapping set in the advanced mapping dialog and
want to change it, the easiest way to do it is to press Clear and then
select the new mapping from the list. But pressing Clear causes the
dialog to close, forcing you to open it again, which is inconvenient.
This commit makes it so the Clear button doesn't close the dialog.
2025-05-12 21:40:55 +02:00
JMC47 and GitHub
cf3702cbc8
Merge pull request #13046 from SuperSamus/vi-overclock
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Add VBI Frequency Override
2025-05-12 13:36:55 -04:00
Martino Fontana
c720211542
VideoCommon: Limit maximum denominator for MPEG4
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It happened to be under the limit normally, but now that the VBI rate can be changed, that's no longer the case.
2025-05-12 18:54:42 +02:00
Martino Fontana
832570c658
Core: Add VBI Frequency Override
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This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).
However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed!
Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-12 18:54:36 +02:00
JMC47 and GitHub
f19a33340a
Merge pull request #13631 from LillyJadeKatrin/retroachievements-mem2
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AchievementManager: MEM2 Support
2025-05-10 14:56:14 -04:00