Commit Graph
36874 Commits
Author SHA1 Message Date
Pokechu22andGitHub 2aa0ae097b Merge pull request #10672 from Pokechu22/xf-invtxspec
Show panic alerts if the CP configuration doesn't match the XF configuration
2022-05-19 13:13:53 -07:00
Pokechu22andGitHub 8baeb75bd2 Merge pull request #10669 from Pokechu22/adapter-change-aa-mode-list-reload
Fix antialiasing modes being determined from the wrong graphics adapter
2022-05-19 13:13:22 -07:00
Pokechu22 8df55b492c Show a panic alert if the CP matrix indices don't match the XF matrix indices
This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
Pokechu22 38a75f6a49 Show a panic alert if the CP vertex config doesn't match the XF vertex config
This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00
Pokechu22 46bcdc4372 Rename CP and XF normal component count enums and update their descriptions 2022-05-18 14:43:14 -07:00
Pokechu22 736466a5d9 XFMemory: Rename hostinfo to invtxspec 2022-05-18 14:43:14 -07:00
Mai MandGitHub 62601663e5 Merge pull request #10670 from shuffle2/winver
readme: update VS and windows min version requirements
2022-05-17 08:08:51 -04:00
Shawn Hoffman a55192c020 readme: increment min windows version to 10 2022-05-17 02:42:31 -07:00
Shawn Hoffman 899be2efe8 readme: make VS min version match the source 2022-05-17 02:42:02 -07:00
Pokechu22 3949698acf Verify graphics config validity after populating the backend info
... and refresh the config before populating the backend info, as the config (specifically iAdapter) needs to be set to correctly populate the backend info.

Before, the list of valid antialiasing modes was always determined from the first adapter on the list on startup, regardless of the adapter the user selected.
2022-05-16 16:59:57 -07:00
Pokechu22 3950bc4620 Treat changing the graphics adapter the same as changing the backend
This results in the list of available antialiasing modes being updated; before, it would only show the modes available for the adapter that was selected when the graphics window was opened (or the backend was last changed).

The list of available modes is updated by `GraphicsWindow::OnBackendChanged`'s call to `VideoBackendBase::PopulateBackendInfoFromUI`, and then `EnhancementsWidget::LoadSettings` updates the UI.  Both of these are connected to the `GraphicsWindow::BackendChanged` signal.
2022-05-16 16:59:31 -07:00
Mai MandGitHub 4085d463a1 Merge pull request #10661 from Tilka/ax_init
AX: refactor buffer initialization
2022-05-16 14:23:13 -04:00
Admiral H. CurtissandGitHub b10808d815 Merge pull request #8763 from JosJuice/panic-alert-deadlock-gpu
DolphinQt: Fix the panic alert deadlock, dual core edition
2022-05-16 02:21:14 +02:00
TilkaandGitHub 8132dc4aa6 Merge pull request #10662 from xperia64/dsp_doc_bootloading
Add tested DSP bootloading transfer size to docs
2022-05-15 05:35:58 +01:00
xperia64 534d92d2c5 Add tested bootloading transfer size 2022-05-14 23:12:53 -04:00
Tillmann Karras ac7aeeece6 AX: refactor buffer initialization 2022-05-15 00:24:38 +01:00
JMC47andGitHub be75273ad4 Merge pull request #10454 from Pokechu22/pi-fifo-reset
ProcessorInterface: Implement PI_FIFO_RESET
2022-05-14 00:53:48 -04:00
Pokechu22 b8cca8f598 ProcessorInterface: Implement PI_FIFO_RESET
Fixes unknown opcodes 0x0f and 0xff when resetting titles, e.g. https://bugs.dolphin-emu.org/issues/12492
2022-05-13 14:20:14 -07:00
TilkaandGitHub fcb3f9e35b Merge pull request #10652 from shuffle2/fmt
update fmt and fix warnings that popped up with vs 17.2
2022-05-13 22:09:01 +01:00
TilkaandGitHub 27c6731a66 Merge pull request #10656 from Tilka/ax_dpl2
AX: handle DPL2 mixer control in old GameCube titles
2022-05-13 09:07:47 +01:00
JMC47andGitHub 256e3b071e Merge pull request #10658 from OatmealDome/qt5-cmake-prefix
BuildMacOSUniversalBinary: Place the Qt path on CMAKE_PREFIX_PATH
2022-05-13 03:06:42 -04:00
OatmealDome 8b1be98a96 BuildMacOSUniversalBinary: Place the Qt path on CMAKE_PREFIX_PATH 2022-05-12 23:04:33 -04:00
Tillmann Karras 855dbf88ca AX: handle DPL2 mixer control in old GameCube titles
This fixes the audio test in Rogue Squadron 2 (issue 12902).
2022-05-13 00:18:24 +01:00
Tillmann Karras 8438e647f2 AXWii: handle mixer control more precisely
On GameCube, a ramp bit has no effect if its corresponding channel is
inactive. On Wii however, enabling just the ramp implicitly also enables
the channel. AXSetVoiceMix() never does that, so this commit should have
no impact on games unless they fiddle with the mixer control value
directly.
2022-05-12 21:21:03 +01:00
TilkaandGitHub 333659cefa Merge pull request #10643 from Tilka/ax_cleanup
AX: fix missing ramp of main surround channel
2022-05-12 21:12:04 +01:00