Jordan Woyak
ee43c9508c
ControllerInterface: Add IsHidden function to Control interface.
2024-03-14 23:43:58 -05:00
Jordan Woyak
0538366326
SDL: Deduplicate Motor logic with templates.
2024-03-14 23:43:58 -05:00
Jordan Woyak
0fff8374d0
SDL: Move class definition out of header.
2024-03-14 23:43:58 -05:00
Admiral H. Curtiss
c3903fcc7e
InputCommon/WiimoteController: Add inputs that report the raw IR objects seen by the Wiimote.
2024-03-11 22:46:05 +01:00
Jordan Woyak
a9a9fdd9e9
InputCommon: Add Android InputBackend class.
2024-03-11 03:25:31 -05:00
Jordan Woyak
8583b6751a
InputCommon: Handle window change in Quartz.
2024-03-11 03:25:31 -05:00
Jordan Woyak
3665f7abac
InputCommon: Implement xlib window change logic.
2024-03-11 03:25:31 -05:00
Jordan Woyak
341f99a3f1
InputCommon: Add Win32 InputBackend class.
2024-03-11 03:25:31 -05:00
Jordan Woyak
2ac59bf581
InputCommon: Add Pipes InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
8098be3dfa
InputCommon: Add XInput2 InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
498584ac77
InputCommon: Add Quartz InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
9941c54911
InputCommon: Provide WindowSystemInfo getter for ControllerInterface.
2024-03-11 01:31:05 -05:00
Jordan Woyak
b23dbad098
InputCommon: Remove some IOKit leftovers.
2024-03-11 01:11:13 -05:00
Admiral H. Curtiss
83d4b692b8
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
...
In particular this is triggered when running Dolphin with the Steam overlay.
2024-01-18 00:30:45 +01:00
Admiral H. Curtiss
c7d7ae4912
InputCommon/SDL: Code style fixes.
2024-01-15 15:19:41 +01:00
Admiral H. Curtiss
5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation.
2024-01-15 15:19:24 +01:00
Admiral H. Curtiss
d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats().
2024-01-15 15:18:38 +01:00
Admiral H. Curtiss
959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.
2024-01-15 15:17:32 +01:00
Admiral H. Curtiss and GitHub
1cca3b24c6
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
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SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana
51e05f468a
SDL: Add GameController API, cleanup
2024-01-13 16:10:25 +01:00
Vicki Pfau
a8033f164b
Steam Deck: Pad out feature report to 64 bytes
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Also update the names of the setting post-Steam Deck commits to SDL
Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
Martino Fontana
0ab2bc2287
ControllerInterface: Make FullAnalogSurface inherit IsDetectable()
2024-01-10 12:20:07 +01:00
Filoppi
e456bef163
Input: Improve Controller Interface devices threading
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Lioncash
196f8e5123
MappingCommon: Make use of std::erase_if
2023-12-12 13:31:18 -05:00
Dentomologist
2d3bae9c79
SDL: Add default case to switch statement
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Fix -WSwitch warning about unhandled enum value SDL_NUM_LOG_PRIORITIES.
log_level is initialized to LNOTICE right before the switch statement so
this doesn't cause any behavior changes.
2023-11-10 12:05:20 -08:00