Commit Graph
15605 Commits
Author SHA1 Message Date
Jules Blok 0ae082fb61 FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled. 2014-12-19 22:37:28 +01:00
Jules Blok cdd9e07522 VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
Ryan Houdek 02f22152be Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
Jules Blok e7e8a4f1cb GeometryShaderGen: Don't use the reserved keyword "point" in D3D. 2014-12-19 02:24:41 +01:00
Markus Wick c7b809d46b Merge pull request #1669 from degasus/swvertexloader
Video Software Vertex Loader
2014-12-18 19:30:56 +01:00
shuffle2 717e155ce1 Merge pull request #1689 from kayru/d3d_efb_copy_fix
D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
Jules Blok 8dc3653ac9 VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported. 2014-12-18 00:37:16 +01:00
Jules Blok 1f84f4632d OGL: Check OpenGL version for geometry shader support. 2014-12-18 00:37:16 +01:00
Jules Blok 93ce95b48e D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
Jules Blok 69df23f725 VideoCommon: Only use interface blocks when geometry shaders are supported. 2014-12-18 00:37:14 +01:00
Jules Blok 1af3d8447a GeometryShaderManager: Set the constants within the callbacks. 2014-12-18 00:37:09 +01:00
Jules Blok 3d9dfad6a2 D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
Jules Blok 7e8f96f0d3 OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
Jules Blok 782a5adb94 VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts. 2014-12-18 00:36:49 +01:00
Jules Blok bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok f2e52b46c3 GeometryShaderGen: Cosmetics. 2014-12-18 00:36:47 +01:00
Jules Blok 2850c9a206 VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
Jules Blok 0ac7103391 GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
skidau 418e006e88 Merge pull request #1710 from degasus/jit-linking-fix
Jit: move constants out of class
2014-12-18 09:48:18 +11:00
degasus 5f322cc9e8 Jit: move constants out of class
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
Yuriy O'Donnell 5688c27610 D3D: Moved setting texture by slot mask into StateManager 2014-12-17 23:41:26 +01:00
shuffle2 d9e2f51900 Merge pull request #1698 from shuffle2/win-qt-5.4.0
windows: use qt 5.4.0
2014-12-17 06:06:59 -08:00
Markus Wick 98292682fe Merge pull request #1709 from unknownbrackets/attributeless-fix
OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
skidau 5313dd1b8c Merge pull request #1702 from CarlKenner/DebugSymbols
Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
Unknown W. Brackets 5b51f5a801 OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00