5393 Commits
Author SHA1 Message Date
JMC47andGitHub 0e06f5d632 Merge pull request #14114 from jordan-woyak/freelook-config-cleanup
Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera.
2025-12-22 13:30:12 -05:00
Craig Carnell 26b6980d1a mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
Nuh Uh f31f11c0a4 Update Comments Based On Hardware Test
Checked on hardware that this bias was not added because I had assumed the other way around would be true, forgot to ask about making a PR for this when I initially had done so
2025-12-10 13:40:24 -06:00
Jordan Woyak 44a766772f VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
iwubcode c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode 5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode 23c637c029 VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
iwubcode 93a6cc80b4 VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
iwubcode 8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode 989ecca235 VideoCommon: add a texture pool for resource management 2025-11-23 11:04:24 -06:00
iwubcode 2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
iwubcode 59d9c1772a VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase 2025-11-23 11:04:24 -06:00
JMC47andGitHub 65f39c076e Merge pull request #14149 from iwubcode/shader_asset_vector_properties
VideoCommon: update ShaderAsset to use a vector of properties
2025-11-23 06:34:45 -05:00
JMC47andGitHub 3fd8d072bf Merge pull request #14037 from jordan-woyak/presentation-timing
Add "Rush Frame Presentation" and "Smooth Early Presentation" settings.
2025-11-22 04:49:03 -05:00
iwubcode 2c646cec40 VideoCommon: update ShaderAsset to use a vector of properties, this way we ensure the order of these properties match the order of the material 2025-11-21 14:31:10 -06:00
iwubcode 1f083a60c9 VideoCommon: update ShaderAsset to remove requirement of the code name being in the shader source, this just makes it more difficult to iteratively test changes, assume shader devs know what they are doing 2025-11-21 14:29:24 -06:00
iwubcode 506e378289 VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
iwubcode 75c66e35c6 VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
iwubcode 6e13a7d7e9 VideoCommon: fix MaterialAsset so that boolean parameters are written to memory as integers, matching the format internally expected by shaders 2025-11-20 23:51:34 -06:00
iwubcode a4599a1add VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
Jordan WoyakandGitHub 2719a5673e Merge pull request #14121 from jordan-woyak/warn-silence
Common and VideoCommon: Silence a few warnings.
2025-11-19 22:09:19 -06:00
JosJuiceandGitHub 91c3a58889 Merge pull request #13922 from TryTwo/imgui_add_default_font
OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
Jordan Woyak e630b0692e VideoCommon/FramebufferManager: Silence warning:
warning: virtual method '~FramebufferManager' is inside a 'final' class and can never be overridden [-Wunnecessary-virtual-specifier]
2025-11-15 20:32:10 -06:00
Jordan Woyak be95035cc4 Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
Jordan WoyakandGitHub c08fda96ca Merge pull request #14100 from AndrewGDX/master
Improved stereoscopic 3D settings
2025-11-12 16:43:21 -06:00