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Update Comments Based On Hardware Test
Checked on hardware that this bias was not added because I had assumed the other way around would be true, forgot to ask about making a PR for this when I initially had done so
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@@ -399,9 +399,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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" D = D << scale;\n"
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" }}\n"
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"\n"
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" // TODO: Is this rounding bias still added when the scale is divide by 2? "
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"Currently we "
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"do not apply it.\n"
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" // This rounding bias is not added when the scale is divide by 2\n"
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" if (scale != 3u)\n"
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" lerp = lerp + (op ? 127 : 128);\n"
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"\n"
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