The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.
Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies. This will be changed in a later commit.
This increases accuracy, fixing the white rendering in Major Minor's Majestic March. However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening. If possible, this will need to be fixed later.
Fixes Bomberman Jetters in single core mode.
When single core mode pauses the CPU to execute the GPU
FIFO it greedily executes the whole thing. Before this commit,
Finish and Token interrupts would happen instantly, not even
taking into account how long the current FIFO window has
taken to execute. The interrupts would be effectively backdated
to the start of this execution window.
This commit does two things: It pipes the current FIFO window
execution time though to the interrupt scheduling and it enforces
a minimum delay of 500 cycles before an interrupt will be fired.
Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:
* Sonic Riders
* Metal Arms: Glitch in the System
* Godzilla: Destroy All Monsters Melee
* NHL Slapshot
* Tak and the Power of Juju
* Night at the Museum: Battle of the Smithsonian
* 428: Fūsa Sareta Shibuya de