1491 Commits
Author SHA1 Message Date
Jordan Woyak ee43c9508c ControllerInterface: Add IsHidden function to Control interface. 2024-03-14 23:43:58 -05:00
Jordan Woyak 0538366326 SDL: Deduplicate Motor logic with templates. 2024-03-14 23:43:58 -05:00
Jordan Woyak 0fff8374d0 SDL: Move class definition out of header. 2024-03-14 23:43:58 -05:00
Admiral H. Curtiss 617fcc3cf8 WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects. 2024-03-11 22:49:19 +01:00
Admiral H. Curtiss c3903fcc7e InputCommon/WiimoteController: Add inputs that report the raw IR objects seen by the Wiimote. 2024-03-11 22:46:05 +01:00
Jordan Woyak a9a9fdd9e9 InputCommon: Add Android InputBackend class. 2024-03-11 03:25:31 -05:00
Jordan Woyak 8583b6751a InputCommon: Handle window change in Quartz. 2024-03-11 03:25:31 -05:00
Jordan Woyak 3665f7abac InputCommon: Implement xlib window change logic. 2024-03-11 03:25:31 -05:00
Jordan Woyak 341f99a3f1 InputCommon: Add Win32 InputBackend class. 2024-03-11 03:25:31 -05:00
Jordan Woyak 2ac59bf581 InputCommon: Add Pipes InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak 8098be3dfa InputCommon: Add XInput2 InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak 498584ac77 InputCommon: Add Quartz InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak 9941c54911 InputCommon: Provide WindowSystemInfo getter for ControllerInterface. 2024-03-11 01:31:05 -05:00
Jordan Woyak b23dbad098 InputCommon: Remove some IOKit leftovers. 2024-03-11 01:11:13 -05:00
JosJuice 1315b54ffa InputCommon: Use distinct values for profile key
Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.

Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
JosJuice 6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
JosJuice 2bcf70af3f InputCommon: Refactor away InputConfig::LoadConfig's switch case
By having getters for this information, other code that needs access to
the same information can call the getters instead of duplicating the
information.
2024-02-04 16:46:10 +01:00
Admiral H. Curtiss 83d4b692b8 InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
In particular this is triggered when running Dolphin with the Steam overlay.
2024-01-18 00:30:45 +01:00
Admiral H. Curtiss c7d7ae4912 InputCommon/SDL: Code style fixes. 2024-01-15 15:19:41 +01:00
Admiral H. Curtiss 5e6e61c723 InputCommon/SDL: Avoid potential infinite loops from integer truncation. 2024-01-15 15:19:24 +01:00
Admiral H. Curtiss d657ad5932 InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats(). 2024-01-15 15:18:38 +01:00
Admiral H. Curtiss 959c39133b InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds. 2024-01-15 15:17:32 +01:00
Admiral H. CurtissandGitHub 1cca3b24c6 Merge pull request #12085 from SuperSamus/sdl-gamecontroller
SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana 51e05f468a SDL: Add GameController API, cleanup 2024-01-13 16:10:25 +01:00
Vicki Pfau a8033f164b Steam Deck: Pad out feature report to 64 bytes
Also update the names of the setting post-Steam Deck commits to SDL

Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00