711 Commits
Author SHA1 Message Date
Stenzek d315052552 AudioCommon: Remove unused _M_SSE test 2017-01-24 20:04:55 +10:00
Florent Castelli a7bf9271b5 Fix missing includes 2017-01-24 03:31:51 +01:00
Matthew ParlaneandGitHub f70a1a27fa Merge pull request #4726 from ligfx/addingwindowsheaders
Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Mat MandGitHub 93faf26217 Merge pull request #4721 from RisingFog/remove_dead_audiodump_code
Remove dead audio dumping code
2017-01-23 09:17:11 -05:00
Chris Burgener dd9709509c Remove dead audio dumping code 2017-01-23 09:11:48 -05:00
Michael Maltese 713ec5ffd5 Add includes for building on Windows without PCH 2017-01-23 01:37:41 -08:00
Florent Castelli b5b9c0cfc3 cmake: Build XAudio 2.7 backend on Windows 2017-01-21 00:34:02 +01:00
Chris Burgener 47b3a9c68e Add Silent Audio Dumping INI Option 2017-01-08 13:53:44 -05:00
Chris Burgener debc40e85b Display warning when dumping audio if file exists 2016-12-17 22:45:01 -05:00
Lioncash 87f2a74c08 AudioCommon: Remove unnecessary headers
Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Markus WickandGitHub 9ce1cdde98 Merge pull request #4414 from linkmauve/single-newline
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
Emmanuel Gil Peyrot c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
LAGonauta 332e9bd378 Added 32-bit fixed point support to OpenAL backend.
Changed method to detect 32-bit floating point and
32-bit fixed point support.
2016-10-27 18:47:13 -02:00
Michael Maltese 45903b7b4d AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges 2016-10-09 19:18:16 -07:00
Léo Lam 39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
LAGonauta d4759a55b6 Fix for false error about unqueuing buffers (OpenAL)
and hopefully added saner error reporting.
2016-10-04 21:57:36 -03:00
shuffle2andGitHub 7f4106646e Merge pull request #4271 from ligfx/audiofix
OpenAL: Don't request samples if buffers are full
2016-10-02 21:00:10 -07:00
Michael Maltese 8fa79f3897 fix indendentation 2016-10-01 21:36:51 -07:00
Michael Maltese 567dffc1ee OpenAL: Don't request samples if buffers are full
Makes the buffering code a bit more explicit (circular buffer, but
blocks until individual buffers get unqueued by OpenAL), and fixes a
bug in the startup of Super Mario Sunshine:
https://bugs.dolphin-emu.org/issues/9811
2016-10-01 21:36:46 -07:00
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam dca22e08eb Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
Lioncash 128d762aea AudioCommon: const correctness 2016-07-31 19:14:20 -04:00
Lioncash ecc1710676 AudioCommon: Make the SoundStream global a unique_ptr 2016-07-31 15:45:28 -04:00
Chris Burgener 76abf1f727 Remove AddStereoSample function 2016-07-01 00:59:25 -04:00