711 Commits

Author SHA1 Message Date
Sam Belliveau
51c8f18b73 feat: Add an option to preserve audio pitch when emulation speed changes, integrating it into core configuration and both Qt and Android UIs. 2026-01-27 18:48:22 -05:00
Martino Fontana
a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
oltolm
58b3c14c23 AudioCommon / VideoBackends / WinUpdater - cleanup WRL code 2025-11-22 01:23:39 +01:00
Dentomologist
3b97a7bded CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
Push and wait on WorkQueueThread items using PushBlocking. Previously we
created a Common::Event sync_event on the caller's stack, called Wait on
it, then had the WorkQueueThread call Set on the sync_event once the
thread was done.

In addition to being simpler the new way avoids a use-after-free that
could happen in convoluted and unlikely yet possible thread scheduling
sequences.

One such case can be triggered as follows:

* Set your audio backend to Cubeb
* In CubebStream::SetVolume set a breakpoint at the call to Wait and at
  the call to cubeb_stream_set_volume.
* Start a game.
* Continue until the Cubeb Worker thread hits the
  cubeb_stream_set_volume breakpoint and Emuthread hits the Wait
  breakpoint, freezing each thread when it hits its breakpoint.
* Unfreeze Cubeb Worker.
* In Event::Set set a breakpoint at the end of the scope containing the
  lock_guard such that the guard has been constructed but not destructed
  when the breakpoint is hit.
* Continue until that breakpoint is hit by Cubeb Worker. If other
  threads hit it first keep going.
* Freeze Cubeb Worker.
* For convenience remove the breakpoint in Event::Set so other threads
  don't trigger it.
* In CubebStream::SetRunning set a breakpoint at the call to Wait.
* Unfreeze Emuthread and continue until the breakpoint is hit.
* In Cubeb Worker go to Event::Set and examine the values of m_mutex's
  member variables. In Visual Studio Debug these are locking_thread_id
  == 0xcccccc01 and ownership_levels == 0xcccccccc. This is the result
  of Visual Studio overwriting the memory used on the stack by
  sync_event in CubebStream::SetVolume with cc bytes to represent
  uninitialized memory on the stack (since that function already
  returned), and then allocating enough memory on the stack when calling
  AudioCommon::SetSoundStreamRunning and then CubebStream::SetRunning
  that it overwrote one byte of the memory formerly occupied by
  locking_thread_id.
* If you unfreeze Cubeb Worker at this point it will trigger the lock
  guard's destructor which will then try to unlock m_mutex. Since
  m_mutex is no longer in scope this is a use-after-free, and in VS
  debug triggers a debug assert due to locking_thread_id not matching
  the current thread id.
2025-11-07 13:19:18 -08:00
JMC47
3111a785a1 Merge pull request #13725 from Sam-Belliveau/more-consistent-looping
Fade audio after an entire loop
2025-08-05 20:02:58 -04:00
Jordan Woyak
ff0560574e AudioCommon/Mixer: Skip sample processing when NullSoundStream is being used. 2025-07-23 17:53:21 -05:00
ITotalJustice
8d2a15be3f AudioCommon/Mixer: make large array in Mixer::MixerFifo::Enqueue() static so that it's not created on the stack. 2025-07-11 01:01:03 +01:00
JosJuice
1b7d42f775 AudioCommon: Re-add missing includes
7c237bb ("AudioCommon: Remove unused includes") removed some includes
that were in fact in use.
2025-06-08 11:35:02 +02:00
JMC47
24b0bf01d5 Merge pull request #12836 from JosJuice/opensles-buffer-size
Android: Ask system for optimal audio buffer size and sample rate
2025-06-07 23:07:37 -04:00
Tilka
19fbbf0dba Merge pull request #13727 from JoshuaVandaele/fmt-11.2.0-localtime-deprec
fmt: Replace deprecated `fmt::localtime` usage with `Common::LocalTime`
2025-06-08 04:04:37 +01:00
Jordan Woyak
65f3ba70f5 Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&UnitTests
Core & UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors
2025-06-07 17:55:14 -05:00
Jordan Woyak
056ece6f29 Merge pull request #13697 from tygyh/AudioCommon/Remove-unused-includes
AudioCommon: Remove unused includes
2025-06-07 17:45:50 -05:00
Jordan Woyak
a07a2fe398 Merge pull request #13698 from tygyh/AudioCommon/Remove-unused-qualifiers-and-make-variables-constant
AudioCommon: Remove unused qualifiers and make variables constant
2025-06-07 17:45:33 -05:00
Joshua Vandaƫle
4b65cc9a4c fmt: Replace deprecated fmt::localtime usage with Common::LocalTime 2025-06-04 13:32:12 +02:00
Sam Belliveau
d7f45c7b96 Fade audio after an entire loop 2025-06-02 14:37:30 -04:00
Dentomologist
61ccdb0a3c WaveFile: Add m_ prefix to member variables 2025-06-01 11:41:09 -07:00
Dr. Dystopia
a6b04f53e0 AudioCommon: Remove unused qualifiers and make variables constant 2025-05-30 21:48:38 +02:00
JosJuice
f99d3dbd5c Android: Ask system for optimal audio buffer size and sample rate
This can reduce audio latency according to
https://developer.android.com/ndk/guides/audio/opensl/opensl-prog-notes#perform.

Previously we were using the hardcoded values of 48000 Hz and 256 frames
per buffer. The sample rate we use with this change is 48000 Hz on all
devices I'm aware of, but the buffer size does vary across devices.

Terminology note: The old code used the term "sample" to refer to what
Android refers to as a "frame". "Frame" is a clearer term to use for
this, so I've changed OpenSLESStream's terminology. One frame consists
of one sample per channel.
2025-05-25 11:59:33 +02:00
JosJuice
34e8fb068f Android: Get rid of OpenSLESStream's global state
Not sure if we're ever going to want to have more than one of these at
the same time, but these global variables are a code smell nonetheless.

I'm also deleting the existing member variables because they were
unused.
2025-05-25 11:55:22 +02:00
Dr. Dystopia
7c237bbd7c AudioCommon: Remove unused includes 2025-05-25 10:30:41 +02:00
Sepalani
aea5054509 CubebUtils: Add COM helper class 2025-05-07 20:33:22 +04:00
Sepalani
1ac40f25a2 IOS/USB: Emulate Wii Speak using cubeb
Based on @noahpistilli (Sketch) PR:
https://github.com/dolphin-emu/dolphin/pull/12567

Fixed the Windows support and the heisenbug caused by uninitialized
members.

Config system integration finalized.
2025-05-07 20:33:22 +04:00
Admiral H. Curtiss
d2db9d9590 Merge pull request #13608 from jordan-woyak/async-work-thread
Common: Add AsyncWorkThread.
2025-05-04 18:45:14 +02:00
Jordan Woyak
06826319c7 AudioCommon/CubebUtils: Fix logged file name. 2025-05-02 02:54:15 -05:00
Jordan Woyak
4e736d60db Core and AudioCommon: Use AsyncWorkThread. 2025-05-01 22:55:23 -05:00