1225 Commits
Author SHA1 Message Date
ToniandToni 08f83bbd6b Added Gecko codes to GOME01.ini
Included multiple netcode related and unrelated Gecko Codes
2025-01-27 15:25:51 -08:00
JMC47andGitHub d0b7c96fdb Merge pull request #13285 from SameUpstreamMultipleForks/fix-waverace-blue-storm
GameSettings: Set CPUThread to False in GWRE01.ini.
2025-01-23 22:47:49 -05:00
Maxim CournoyerandJosJuice 0a3e9f70b9 GameSettings: Set CPUThread to False in GWR.ini.
As mentioned in
https://wiki.dolphin-emu.org/index.php?title=Wave_Race:_Blue_Storm,
the menu may freeze otherwise.

* Data/Sys/GameSettings/GWR.ini: New file.

Co-authored-by: JosJuice <josjuice@gmail.com>
2025-01-23 16:20:36 +09:00
JosJuiceandGitHub a9a720faa7 Merge pull request #13204 from LillyJadeKatrin/retroachievements-allow-batch
Gecko/AR Batch Approval
2025-01-20 23:35:17 +01:00
Joshua Vandaële a3b06b0572 Enforce XCB within code 2025-01-20 11:57:21 +01:00
LillyJadeKatrin cbe44efe5f Gecko/AR Batch Approval
Adding a community-requested list of Gecko and Action Replay codes to the allowlist. Many of these codes were from the wiki and are being added to Dolphin's repo for the first time.
2025-01-19 22:20:31 -05:00
JMC47andGitHub ce508ba434 Merge pull request #13248 from Nystrata/metroid-prime-suggestedaspectratio
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
2025-01-17 22:16:57 -05:00
JMC47andGitHub f65465b96c Merge pull request #13250 from Charlese2/fix-sound-system-crash
GameINI: fix `Summoner: Goddess Reborn` sound system crash during transitions
2025-01-17 16:42:21 -05:00
Daniel Peukert f28e134c88 Clean up CRLF line endings 2025-01-12 11:06:04 +01:00
Nystrata f6f01f2002 Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 .
Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto.
These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
2024-12-28 05:46:38 -08:00
Charlese2 635f588690 fix Summoner: Goddess Reborn sound system crash during transitions 2024-12-27 18:33:54 -07:00
Tillmann Karras 445fe2248c GameSettings: set EFBAccessEnable=True for Neighbours from Hell
This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
Mateus B. Cassiano 7e4b1780e1 GameINI: drop Single Core override from Eternal Darkness 2024-12-03 16:48:54 -04:00
JMC47andGitHub cf29214c03 Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
LillyJadeKatrin 51435b6ef8 Approve Super Mario Sunshine Widescreen Gecko Code 2024-11-29 21:56:45 -05:00
Pokechu22 6462e794c8 GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
This fixes text on the menu and in-game.
2024-11-29 12:09:30 -08:00
vaguerantandGitHub 82c3a844c4 fix SUKP01 metafortress bypass 2024-11-19 23:24:22 +11:00
dreamsyntax 691a1eb94c Sys: Sync wiitdb files with GameTDB 2024-11-14 13:05:38 -07:00
LillyJadeKatrin 60a0efc69c Add Approved Patches - Eternal Darkness, Monster Hunter Tri
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-11-08 23:07:06 -05:00
Tillmann Karras 5adc1bdecd GameSettings: add patch to fix Eternal Darkness startup hang
The game calls GXSetDrawDone and then switches the GP fifo without first
waiting for the draw done interrupt to arrive. Before
e96960e2a6, Dolphin would not execute the
draw done command and potentially also skip other commands in the old GP
fifo. Since that commit, Dolphin executes the remaining commands on the
old GP fifo just before disabling reads for switching, but because
PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles
for the draw done interrupt, it arrives after the game has switched to
the new GP fifo which seems to trigger the deadlock.

This patch replaces the call to GXSetDrawDone by a call to GXDrawDone
which does the same but also waits for the interrupt.
2024-10-30 21:16:31 +00:00
JMC47andGitHub bab34ca060 Merge pull request #13140 from dreamsyntax/skip-efb-default-flip
GraphicsSettings: EFBAccessEnable=false by default
2024-10-28 18:58:37 -04:00
dreamsyntax 6022cca691 GameINI: Remove EFBAccessEnable=false overrides
Removes the EFBAccessEnable=false explicit game overrides for:
  GT6 (Terminator 3: The Redemption)
  GXB (SSX3) [deleted - no other configuration]
  RTH (Tony Hawk's Downhill Jam)
  SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-23 18:08:34 -07:00
dreamsyntax 0bde79a4ca GameINI: Shadow the Hedgehog texture cache default
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
Pokechu22 e23a5adc87 GameINI: Remove OnLoad sections
These haven't worked since 2008 (0b5fed62c1).
2024-10-18 00:17:18 -07:00
Pokechu22 ce17dda1bf GameINI: Remove trailing space for 1080° Snowboarding 2024-10-18 00:09:47 -07:00