 crediarandJordan Woyak
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d6244f70f2
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Added Triforce support
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2026-02-04 19:38:53 -06:00 |
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JMC47
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ac19ef5452
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GameINI: Force Safe Texture Cache to Samurai Shodown Anthology
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2026-02-01 00:42:27 -05:00 |
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 Jordan WoyakandGitHub
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bb7e011673
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Merge pull request #14254 from droidpeti/master
GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
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2026-01-27 17:32:25 -06:00 |
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Jordan Woyak
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8541dfa419
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GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false.
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2026-01-26 20:54:06 -06:00 |
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 JMC47andGitHub
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d474ae99f9
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Merge pull request #14295 from JMC47/evoframerate
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
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2026-01-26 21:28:01 -05:00 |
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 DentomologistandGitHub
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1b6a45df69
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Merge pull request #14214 from JoshuaVandaele/cmake-nonbreaking-improvements
CMake: Various improvements
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2026-01-25 18:33:46 -08:00 |
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JMC47
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e5b7f82c16
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GameINI: Add patch to limit internal framerate of 4x4 Evo 2.
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2026-01-24 22:29:20 -05:00 |
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 JMC47andGitHub
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38566eb1d3
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Merge pull request #14300 from jordan-woyak/speedhack-007qos
GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
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2026-01-24 15:11:11 -05:00 |
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Jordan Woyak
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ad505b8833
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GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
Thanks to JMC for the JPN region patch.
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2026-01-23 19:27:26 -06:00 |
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Jordan Woyak
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39ecd277d6
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GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples.
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2026-01-23 01:08:39 -06:00 |
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Ballai Péter
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0afdfd9146
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GMSE01: Added author credits for Gecko Codes
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2026-01-18 00:53:08 +01:00 |
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 JMC47andGitHub
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d32db5e319
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Merge pull request #14256 from Tilka/we_cheer
GameSettings: improve We Cheer and We Cheer 2 default settings
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2026-01-17 18:22:58 -05:00 |
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 JMC47andGitHub
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9e8e644fbf
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Merge pull request #14193 from jordan-woyak/budokaiprogressive
GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
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2026-01-17 18:20:37 -05:00 |
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 JMC47andGitHub
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663f71b5d1
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Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
GameSettings: ImmediateXFB updates.
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2026-01-17 18:18:46 -05:00 |
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 JMC47andGitHub
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a7b695bd08
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Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
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2026-01-17 18:18:08 -05:00 |
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Martino Fontana
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753537377a
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GameINI: Enable EFB Access for PES 2009-2013
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2026-01-15 19:25:11 +01:00 |
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Tillmann Karras
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de214d74c3
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GameSettings: improve We Cheer and We Cheer 2 default settings
Also use lowercase 'ini' file extension.
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2026-01-06 22:30:44 +00:00 |
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Jordan Woyak
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a01bf63665
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GameSettings: Disable ImmediateXFB for many games where significantly problematic.
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2025-12-24 02:02:51 -06:00 |
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Jordan Woyak
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c217698965
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GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games.
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2025-12-24 02:02:51 -06:00 |
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 JMC47andGitHub
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9cb8b69f4e
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Merge pull request #14221 from Filoppi/patch-25
Update conversion matrix for NTSC-J
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2025-12-22 13:42:02 -05:00 |
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 JMC47andGitHub
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f76a2ec004
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Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
VideoCommon: Add setting to limit immediate swaps to one per VI.
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2025-12-22 13:35:52 -05:00 |
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 Filippo TarpiniandGitHub
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0aa0071bec
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Update conversion matrix for NTSC-J
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.
These are already in use in RenoDX:
https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49
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2025-12-21 04:13:46 +01:00 |
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Anarky
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bd9d865f80
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GameSettings: Enable MMU for Vexx (PAL)
Without it, the game crashes after completing the tutorial level.
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2025-12-15 20:05:02 +01:00 |
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Joshua Vandaële
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da22171c80
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Build: Remove license.txt
Follow up to #10039 and #9862
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2025-12-11 04:23:00 +01:00 |
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 JMC47andJordan Woyak
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80465b2554
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GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game.
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2025-12-04 05:01:28 -06:00 |
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