Merge branch 'master' into wii-network

Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
This commit is contained in:
Pierre Bourdon
2012-05-16 09:27:37 +02:00
2925 changed files with 69772 additions and 594115 deletions
+1 -3
View File
@@ -27,9 +27,7 @@ obj/
[Rr]elease*/
_ReSharper*/
[Tt]est[Rr]esult*
Binary/Win32
Binary/x64
Binary/Darwin*
Binary
Source/Core/Common/Src/scmrev.h
*.opensdf
*.sdf
+71 -40
View File
@@ -2,6 +2,17 @@
# General setup
#
cmake_minimum_required(VERSION 2.6)
# Update compiler before calling project()
if (APPLE)
# Use clang compiler
set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang")
set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++")
if (NOT EXISTS "${CMAKE_CXX_COMPILER}")
set(CMAKE_C_COMPILER "clang")
set(CMAKE_CXX_COMPILER "clang++")
endif()
endif()
project(dolphin-emu)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
set(DOLPHIN_IS_STABLE FALSE)
@@ -114,7 +125,7 @@ if(UNIX AND NOT APPLE)
endif(VISIBILITY_HIDDEN)
endif()
if (APPLE)
if(APPLE)
# Ignore MacPorts and Fink and any other locally installed packages that
# might prevent building a distributable binary.
set(CMAKE_SYSTEM_PREFIX_PATH /usr)
@@ -135,8 +146,17 @@ if (APPLE)
# features can be used, not the minimum required version to run.
set(OSX_MIN_VERSION "10.5.4")
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot /Developer/SDKs/MacOSX10.6.sdk")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,/Developer/SDKs/MacOSX10.6.sdk")
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk")
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk")
if(EXISTS "${SYSROOT_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_PATH})
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
endif()
if(${TARGET_SYSROOT})
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}")
endif()
# Do not warn about frameworks that are not available on all architectures.
# This avoids a warning when linking with QuickTime.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
@@ -459,10 +479,8 @@ endif()
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
if(NOT DISABLE_WX)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindwxWidgets OPTIONAL)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
endif()
include(FindwxWidgets OPTIONAL)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
if(wxWidgets_FOUND)
EXECUTE_PROCESS(
@@ -473,53 +491,66 @@ if(NOT DISABLE_WX)
ERROR_QUIET
)
message("Found wxWidgets version ${wxWidgets_VERSION}")
if(${wxWidgets_VERSION} VERSION_LESS "2.8.9")
message("At least 2.8.9 is required; ignoring found version")
if(UNIX AND NOT APPLE)
set(wxMIN_VERSION "2.9.3")
else()
set(wxMIN_VERSION "2.9.4")
endif()
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
message("At least ${wxMIN_VERSION} is required; ignoring found version")
unset(wxWidgets_FOUND)
endif()
endif(wxWidgets_FOUND)
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif()
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif()
endif()
endif()
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
message("wxWidgets found, enabling GUI build")
else(wxWidgets_FOUND)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
message(FATAL_ERROR "wxWidgets not found. It is required to build the GUI")
endif()
message("Using static wxWidgets from Externals")
# These definitions and includes are used when building dolphin against wx,
# not when building wx itself (see wxw3 CMakeLists.txt for that)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_definitions(-D__WXOSX_COCOA__)
include_directories(Externals/wxWidgets3)
include_directories(Externals/wxWidgets3/include)
add_subdirectory(Externals/wxWidgets3)
set(wxWidgets_LIBRARIES "wx")
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions(-D__WXGTK__)
# Check for required libs
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_definitions(-D__WXMSW__)
else()
include_directories(Externals/wxWidgets/include)
add_subdirectory(Externals/wxWidgets)
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
endif()
include_directories(
Externals/wxWidgets3
Externals/wxWidgets3/include)
add_subdirectory(Externals/wxWidgets3)
set(wxWidgets_FOUND TRUE)
set(wxWidgets_LIBRARIES "wx")
endif(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=1)
endif(NOT DISABLE_WX)
@@ -554,7 +585,7 @@ option(UNITTESTS "Build unitests" OFF)
########################################
# Start compiling our code
#
add_definitions(-std=c++0x)
add_definitions(-std=gnu++0x)
add_subdirectory(Source)
+17 -18
View File
@@ -1,18 +1,17 @@
# G2BE5G - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G2BE5G - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+17 -18
View File
@@ -1,18 +1,17 @@
# G2BP7D - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G2BP7D - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+159 -160
View File
@@ -1,160 +1,159 @@
# G2ME01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
0x803758bc=400
[OnFrame]
[ActionReplay]
$(M)
C4354E70 0000FF01
C436F000 0000FF02
4D30294C 4E800020
C530294C 0000FF03
0441FD80 00000000
C6004010 000000FF
$This Code Must Be On!
043BC410 906D0000
043BC414 88030004
043BC418 4BC5C1F4
04018608 483A3E08
$Infinite Health
4241FD80 000A44BB
4241FD80 000B6000
$Max Energy Tanks
4241FD80 012B000E
4241FD80 012D000E
$Maximum Missiles
4241FD80 013900FA
$Infinite Missiles
4241FD80 013700FA
$Have Charge Beam
4241FD80 00310001
4241FD80 00330001
$Have Dark Beam
4241FD80 0037000F
4241FD80 0039000F
$Have Light Beam
4241FD80 003D000F
4241FD80 003F000F
$Have Annihilator
4241FD80 0043000F
4241FD80 0045000F
$Have Super Missile
4241FD80 00470001
4241FD80 00490001
$Have Darkburst
4241FD80 004D0001
4241FD80 004F0001
$Have Sunburst
4241FD80 00530001
4241FD80 00550001
$Have Sonic Boom
4241FD80 00590001
4241FD80 005B0001
$Have Combat Visor
4241FD80 005F0001
4241FD80 00610001
$Have Scan Visor
4241FD80 00650001
4241FD80 00670001
$Have Dark Visor
4241FD80 006B0001
4241FD80 006D0001
$Have Echo Visor
4241FD80 00710001
4241FD80 00730001
$Have Varia Suit
4241FD80 00770001
4241FD80 00790001
$Have Dark Suit
4241FD80 007D0001
4241FD80 007F0001
$Have Light Suit
4241FD80 00830001
4241FD80 00850001
$Have Space Jump Boots
4241FD80 00BF0001
4241FD80 00C10001
$Have Grapple Beam
4241FD80 00B90001
4241FD80 00BB0001
$Have Gravity Boost
4241FD80 00C50001
4241FD80 00C70001
$Have Screw Attack
4241FD80 00D10001
4241FD80 00D30001
$Have Seeker Missile
4241FD80 00CB0001
4241FD80 00CD0001
$Have Morph Ball Power Bomb
4241FD80 01310001
4241FD80 01330001
$Have Beam Ammo Expansion
4241FD80 013D000F
4241FD80 013F000F
$Have Sky Temple Key 1
4241FD80 00DD0001
4241FD80 00DF0001
$Have Sky Temple Key 2
4241FD80 00E30001
4241FD80 00E50001
$Have Sky Temple Key 3
4241FD80 00E90001
4241FD80 00EB0001
$Have Agon Temple Key 1
4241FD80 00EF0001
4241FD80 00F10001
$Have Agon Temple Key 2
4241FD80 00F50001
4241FD80 00F70001
$Have Agon Temple Key 3
4241FD80 00FB0001
4241FD80 00FD0001
$Have Torvus Temple Key 1
4241FD80 01010001
4241FD80 01030001
$Have Torvus Temple Key 2
4241FD80 01070001
4241FD80 01090001
$Have Torvus Temple Key 3
4241FD80 010D0001
4241FD80 010F0001
$Have Ing Hive Temple Key 1
4241FD80 01130001
4241FD80 01150001
$Have Ing Hive Temple Key 2
4241FD80 01190001
4241FD80 011B0001
$Have Ing Hive Temple Key 3
4241FD80 011F0001
$One Hit Kill
0403DB68 4BFC539C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803AC54
$Full Logbook
0421166C 4BDF18CC
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820E72C
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False
# G2ME01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
0x803758bc=400
[OnFrame]
[ActionReplay]
$(M)
C4354E70 0000FF01
C436F000 0000FF02
4D30294C 4E800020
C530294C 0000FF03
0441FD80 00000000
C6004010 000000FF
$This Code Must Be On!
043BC410 906D0000
043BC414 88030004
043BC418 4BC5C1F4
04018608 483A3E08
$Infinite Health
4241FD80 000A44BB
4241FD80 000B6000
$Max Energy Tanks
4241FD80 012B000E
4241FD80 012D000E
$Maximum Missiles
4241FD80 013900FA
$Infinite Missiles
4241FD80 013700FA
$Have Charge Beam
4241FD80 00310001
4241FD80 00330001
$Have Dark Beam
4241FD80 0037000F
4241FD80 0039000F
$Have Light Beam
4241FD80 003D000F
4241FD80 003F000F
$Have Annihilator
4241FD80 0043000F
4241FD80 0045000F
$Have Super Missile
4241FD80 00470001
4241FD80 00490001
$Have Darkburst
4241FD80 004D0001
4241FD80 004F0001
$Have Sunburst
4241FD80 00530001
4241FD80 00550001
$Have Sonic Boom
4241FD80 00590001
4241FD80 005B0001
$Have Combat Visor
4241FD80 005F0001
4241FD80 00610001
$Have Scan Visor
4241FD80 00650001
4241FD80 00670001
$Have Dark Visor
4241FD80 006B0001
4241FD80 006D0001
$Have Echo Visor
4241FD80 00710001
4241FD80 00730001
$Have Varia Suit
4241FD80 00770001
4241FD80 00790001
$Have Dark Suit
4241FD80 007D0001
4241FD80 007F0001
$Have Light Suit
4241FD80 00830001
4241FD80 00850001
$Have Space Jump Boots
4241FD80 00BF0001
4241FD80 00C10001
$Have Grapple Beam
4241FD80 00B90001
4241FD80 00BB0001
$Have Gravity Boost
4241FD80 00C50001
4241FD80 00C70001
$Have Screw Attack
4241FD80 00D10001
4241FD80 00D30001
$Have Seeker Missile
4241FD80 00CB0001
4241FD80 00CD0001
$Have Morph Ball Power Bomb
4241FD80 01310001
4241FD80 01330001
$Have Beam Ammo Expansion
4241FD80 013D000F
4241FD80 013F000F
$Have Sky Temple Key 1
4241FD80 00DD0001
4241FD80 00DF0001
$Have Sky Temple Key 2
4241FD80 00E30001
4241FD80 00E50001
$Have Sky Temple Key 3
4241FD80 00E90001
4241FD80 00EB0001
$Have Agon Temple Key 1
4241FD80 00EF0001
4241FD80 00F10001
$Have Agon Temple Key 2
4241FD80 00F50001
4241FD80 00F70001
$Have Agon Temple Key 3
4241FD80 00FB0001
4241FD80 00FD0001
$Have Torvus Temple Key 1
4241FD80 01010001
4241FD80 01030001
$Have Torvus Temple Key 2
4241FD80 01070001
4241FD80 01090001
$Have Torvus Temple Key 3
4241FD80 010D0001
4241FD80 010F0001
$Have Ing Hive Temple Key 1
4241FD80 01130001
4241FD80 01150001
$Have Ing Hive Temple Key 2
4241FD80 01190001
4241FD80 011B0001
$Have Ing Hive Temple Key 3
4241FD80 011F0001
$One Hit Kill
0403DB68 4BFC539C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803AC54
$Full Logbook
0421166C 4BDF18CC
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820E72C
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
+157 -158
View File
@@ -1,158 +1,157 @@
# G2MP01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400
[OnFrame]
[ActionReplay]
$(M)
C43552C8 0000FF01
C436F41C 0000FF02
0D30294C 4E800020
C530294C 0000FF03
$Infinite Health
423DDE0C 000A44BB
423DDE0C 000B6000
$Max Energy Tanks
423DDE0C 012B000E
423DDE0C 012D000E
$Maximum Missiles
423DDE0C 013900FA
$Infinite Missiles
423DDE0C 013700FA
$Moon Jump (Hold B)
3A705F24 00000200
423DDDFC 00D84101
$Have Charge Beam
423DDE0C 00310001
423DDE0C 00330001
$Have Dark Beam
423DDE0C 00370001
423DDE0C 00390001
$Have Light Beam
423DDE0C 003D0001
423DDE0C 003F0001
$Have Annihilator
423DDE0C 00430001
423DDE0C 00450001
$Have Super Missile
423DDE0C 00470001
423DDE0C 00490001
$Have Darkburst
423DDE0C 004D0001
423DDE0C 004F0001
$Have Sunburst
423DDE0C 00530001
423DDE0C 00550001
$Have Sonic Boom
423DDE0C 00590001
423DDE0C 005B0001
$Have Combat Visor
423DDE0C 005F0001
423DDE0C 00610001
$Have Scan Visor
423DDE0C 00650001
423DDE0C 00670001
$Have Dark Visor
423DDE0C 006B0001
423DDE0C 006D0001
$Have Echo Visor
423DDE0C 00710001
423DDE0C 00730001
$Have Varia Suit
423DDE0C 00770001
423DDE0C 00790001
$Have Dark Suit
423DDE0C 007D0001
423DDE0C 007F0001
$Have Light Suit
423DDE0C 00830001
423DDE0C 00850001
$Have Space Jump Boots
423DDE0C 00BF0001
423DDE0C 00C10001
$Have Grapple Beam
423DDE0C 00B90001
423DDE0C 00BB0001
$Have Gravity Boost
423DDE0C 00C50001
423DDE0C 00C70001
$Have Screw Attack
423DDE0C 00D10001
423DDE0C 00D30001
$Have Seeker Missile
423DDE0C 00CB0001
423DDE0C 00CD0001
$Have Morph Ball Power Bomb
423DDE0C 01310001
423DDE0C 01330001
$Have Beam Ammo Expansion
423DDE0C 013D000F
423DDE0C 013F000F
$Have Sky Temple Key 1
423DDE0C 00DD0001
423DDE0C 00DF0001
$Have Sky Temple Key 2
423DDE0C 00E30001
423DDE0C 00E50001
$Have Sky Temple Key 3
423DDE0C 00E90001
423DDE0C 00EB0001
$Have Agon Temple Key 1
423DDE0C 00EF0001
423DDE0C 00F10001
$Have Agon Temple Key 2
423DDE0C 00F50001
423DDE0C 00F70001
$Have Agon Temple Key 3
423DDE0C 00FB0001
423DDE0C 00FD0001
$Have Torvus Temple Key 1
423DDE0C 01010001
423DDE0C 01030001
$Have Torvus Temple Key 2
423DDE0C 01070001
423DDE0C 01090001
$Have Torvus Temple Key 3
423DDE0C 010D0001
423DDE0C 010F0001
$Have Ing Hive Temple Key 1
423DDE0C 01130001
423DDE0C 01150001
$Have Ing Hive Temple Key 2
423DDE0C 01190001
423DDE0C 011B0001
$Have Ing Hive Temple Key 3
423DDE0C 011F0001
423DDE0C 01210001
$One Hit Kill
0403DCB8 4BFC524C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803ADA4
$Full Logbook
04211974 4BDF15C4
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820EA34
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False
# G2MP01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400
[OnFrame]
[ActionReplay]
$(M)
C43552C8 0000FF01
C436F41C 0000FF02
0D30294C 4E800020
C530294C 0000FF03
$Infinite Health
423DDE0C 000A44BB
423DDE0C 000B6000
$Max Energy Tanks
423DDE0C 012B000E
423DDE0C 012D000E
$Maximum Missiles
423DDE0C 013900FA
$Infinite Missiles
423DDE0C 013700FA
$Moon Jump (Hold B)
3A705F24 00000200
423DDDFC 00D84101
$Have Charge Beam
423DDE0C 00310001
423DDE0C 00330001
$Have Dark Beam
423DDE0C 00370001
423DDE0C 00390001
$Have Light Beam
423DDE0C 003D0001
423DDE0C 003F0001
$Have Annihilator
423DDE0C 00430001
423DDE0C 00450001
$Have Super Missile
423DDE0C 00470001
423DDE0C 00490001
$Have Darkburst
423DDE0C 004D0001
423DDE0C 004F0001
$Have Sunburst
423DDE0C 00530001
423DDE0C 00550001
$Have Sonic Boom
423DDE0C 00590001
423DDE0C 005B0001
$Have Combat Visor
423DDE0C 005F0001
423DDE0C 00610001
$Have Scan Visor
423DDE0C 00650001
423DDE0C 00670001
$Have Dark Visor
423DDE0C 006B0001
423DDE0C 006D0001
$Have Echo Visor
423DDE0C 00710001
423DDE0C 00730001
$Have Varia Suit
423DDE0C 00770001
423DDE0C 00790001
$Have Dark Suit
423DDE0C 007D0001
423DDE0C 007F0001
$Have Light Suit
423DDE0C 00830001
423DDE0C 00850001
$Have Space Jump Boots
423DDE0C 00BF0001
423DDE0C 00C10001
$Have Grapple Beam
423DDE0C 00B90001
423DDE0C 00BB0001
$Have Gravity Boost
423DDE0C 00C50001
423DDE0C 00C70001
$Have Screw Attack
423DDE0C 00D10001
423DDE0C 00D30001
$Have Seeker Missile
423DDE0C 00CB0001
423DDE0C 00CD0001
$Have Morph Ball Power Bomb
423DDE0C 01310001
423DDE0C 01330001
$Have Beam Ammo Expansion
423DDE0C 013D000F
423DDE0C 013F000F
$Have Sky Temple Key 1
423DDE0C 00DD0001
423DDE0C 00DF0001
$Have Sky Temple Key 2
423DDE0C 00E30001
423DDE0C 00E50001
$Have Sky Temple Key 3
423DDE0C 00E90001
423DDE0C 00EB0001
$Have Agon Temple Key 1
423DDE0C 00EF0001
423DDE0C 00F10001
$Have Agon Temple Key 2
423DDE0C 00F50001
423DDE0C 00F70001
$Have Agon Temple Key 3
423DDE0C 00FB0001
423DDE0C 00FD0001
$Have Torvus Temple Key 1
423DDE0C 01010001
423DDE0C 01030001
$Have Torvus Temple Key 2
423DDE0C 01070001
423DDE0C 01090001
$Have Torvus Temple Key 3
423DDE0C 010D0001
423DDE0C 010F0001
$Have Ing Hive Temple Key 1
423DDE0C 01130001
423DDE0C 01150001
$Have Ing Hive Temple Key 2
423DDE0C 01190001
423DDE0C 011B0001
$Have Ing Hive Temple Key 3
423DDE0C 011F0001
423DDE0C 01210001
$One Hit Kill
0403DCB8 4BFC524C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803ADA4
$Full Logbook
04211974 4BDF15C4
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820EA34
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
+19 -20
View File
@@ -1,20 +1,19 @@
# G2OE41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G2OE41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
+18 -19
View File
@@ -1,19 +1,18 @@
# G2OP41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G2OP41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+20 -21
View File
@@ -1,21 +1,20 @@
# G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False
# G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
+20 -21
View File
@@ -1,21 +1,20 @@
# G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False
# G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
+18 -19
View File
@@ -1,19 +1,18 @@
# G3AD69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
# G3AD69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+18 -19
View File
@@ -1,19 +1,18 @@
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+18 -19
View File
@@ -1,19 +1,18 @@
# G3AF69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
# G3AF69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+18 -19
View File
@@ -1,19 +1,18 @@
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+23 -24
View File
@@ -1,24 +1,23 @@
# G3FE69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
# G3FE69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
+23 -24
View File
@@ -1,24 +1,23 @@
# G3FF69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
# G3FF69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
+23 -24
View File
@@ -1,24 +1,23 @@
# G3FP69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
# G3FP69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
+19 -20
View File
@@ -1,20 +1,19 @@
# G3XE52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G3XE52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
+18 -19
View File
@@ -1,19 +1,18 @@
# G3XP52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G3XP52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
+7 -2
View File
@@ -1,11 +1,16 @@
# G4FD69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
MMU = 1
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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