mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Merge pull request #885 from comex/gpu-determinism
GPU determinism (apparently it is ready for merge)
This commit is contained in:
@@ -55,10 +55,24 @@ struct ConfigCache
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unsigned int framelimit, frameSkip;
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TEXIDevices m_EXIDevice[MAX_EXI_CHANNELS];
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std::string strBackend, sBackend;
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std::string m_strGPUDeterminismMode;
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bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES], bSetFrameSkip;
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};
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static ConfigCache config_cache;
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static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
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{
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if (mode == "auto")
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return GPU_DETERMINISM_AUTO;
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if (mode == "none")
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return GPU_DETERMINISM_NONE;
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if (mode == "fake-completion")
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return GPU_DETERMINISM_FAKE_COMPLETION;
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NOTICE_LOG(BOOT, "Unknown GPU determinism mode %s", mode.c_str());
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return GPU_DETERMINISM_AUTO;
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}
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// Boot the ISO or file
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bool BootCore(const std::string& _rFilename)
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{
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@@ -109,6 +123,7 @@ bool BootCore(const std::string& _rFilename)
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config_cache.bMergeBlocks = StartUp.bMergeBlocks;
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config_cache.bDSPHLE = StartUp.bDSPHLE;
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config_cache.strBackend = StartUp.m_strVideoBackend;
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config_cache.m_strGPUDeterminismMode = StartUp.m_strGPUDeterminismMode;
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config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT;
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config_cache.bDSPThread = StartUp.bDSPThread;
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config_cache.Volume = SConfig::GetInstance().m_Volume;
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@@ -168,6 +183,8 @@ bool BootCore(const std::string& _rFilename)
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dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT);
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dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend);
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode);
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StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode);
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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@@ -277,6 +294,7 @@ void Stop()
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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StartUp.bDSPThread = config_cache.bDSPThread;
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StartUp.m_strVideoBackend = config_cache.strBackend;
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StartUp.m_strGPUDeterminismMode = config_cache.m_strGPUDeterminismMode;
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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StartUp.bHLE_BS2 = config_cache.bHLE_BS2;
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SConfig::GetInstance().sBackend = config_cache.sBackend;
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@@ -317,6 +317,7 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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core->Set("FrameLimit", m_Framelimit);
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core->Set("FrameSkip", m_FrameSkip);
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core->Set("GFXBackend", m_LocalCoreStartupParameter.m_strVideoBackend);
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core->Set("GPUDeterminismMode", m_LocalCoreStartupParameter.m_strGPUDeterminismMode);
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}
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void SConfig::SaveMovieSettings(IniFile& ini)
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@@ -542,6 +543,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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core->Get("FrameSkip", &m_FrameSkip, 0);
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core->Get("GFXBackend", &m_LocalCoreStartupParameter.m_strVideoBackend, "");
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core->Get("GPUDeterminismMode", &m_LocalCoreStartupParameter.m_strGPUDeterminismMode, "auto");
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}
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void SConfig::LoadMovieSettings(IniFile& ini)
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@@ -48,6 +48,7 @@
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#include "Core/HW/VideoInterface.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_Socket.h"
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#include "Core/PowerPC/PowerPC.h"
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#ifdef USE_GDBSTUB
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@@ -65,6 +66,8 @@ bool g_aspect_wide;
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namespace Core
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{
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bool g_want_determinism;
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// Declarations and definitions
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static Common::Timer s_timer;
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static volatile u32 s_drawn_frame = 0;
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@@ -177,6 +180,8 @@ bool Init()
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s_emu_thread.join();
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}
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Core::UpdateWantDeterminism(/*initial*/ true);
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INFO_LOG(OSREPORT, "Starting core = %s mode",
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_CoreParameter.bWii ? "Wii" : "GameCube");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s",
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@@ -564,6 +569,9 @@ void RequestRefreshInfo()
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bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (!IsRunning())
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return true;
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// let's support recursive locking to simplify things on the caller's side,
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// and let's do it at this outer level in case the individual systems don't support it.
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if (doLock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
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@@ -702,4 +710,27 @@ void SetOnStoppedCallback(StoppedCallbackFunc callback)
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s_on_stopped_callback = callback;
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}
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void UpdateWantDeterminism(bool initial)
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{
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// For now, this value is not itself configurable. Instead, individual
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// settings that depend on it, such as GPU determinism mode. should have
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// override options for testing,
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bool new_want_determinism =
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Movie::IsPlayingInput() ||
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Movie::IsRecordingInput() ||
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NetPlay::IsNetPlayRunning();
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if (new_want_determinism != g_want_determinism || initial)
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{
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WARN_LOG(COMMON, "Want determinism <- %s", new_want_determinism ? "true" : "false");
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bool was_unpaused = Core::PauseAndLock(true);
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g_want_determinism = new_want_determinism;
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WiiSockMan::GetInstance().UpdateWantDeterminism(new_want_determinism);
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g_video_backend->UpdateWantDeterminism(new_want_determinism);
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Core::PauseAndLock(false, was_unpaused);
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}
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}
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} // Core
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@@ -23,6 +23,8 @@ extern bool g_aspect_wide;
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namespace Core
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{
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extern bool g_want_determinism;
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bool GetIsFramelimiterTempDisabled();
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void SetIsFramelimiterTempDisabled(bool disable);
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@@ -79,4 +81,7 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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typedef void(*StoppedCallbackFunc)(void);
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void SetOnStoppedCallback(StoppedCallbackFunc callback);
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// Run on the GUI thread when the factors change.
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void UpdateWantDeterminism(bool initial = false);
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} // namespace
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@@ -97,6 +97,15 @@ enum Hotkey
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NUM_HOTKEYS,
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};
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enum GPUDeterminismMode
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{
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GPU_DETERMINISM_AUTO,
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GPU_DETERMINISM_NONE,
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// This is currently the only mode. There will probably be at least
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// one more at some point.
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GPU_DETERMINISM_FAKE_COMPLETION,
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};
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struct SCoreStartupParameter
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{
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// Settings
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@@ -200,6 +209,10 @@ struct SCoreStartupParameter
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EBootType m_BootType;
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std::string m_strVideoBackend;
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std::string m_strGPUDeterminismMode;
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// set based on the string version
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GPUDeterminismMode m_GPUDeterminismMode;
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// files
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std::string m_strFilename;
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@@ -331,7 +331,7 @@ bool Wiimote::Step()
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m_rumble->controls[0]->control_ref->State(m_rumble_on);
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// when a movie is active, this button status update is disabled (moved), because movies only record data reports.
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if (!(Movie::IsMovieActive()) || NetPlay::IsNetPlayRunning())
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if (!Core::g_want_determinism)
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{
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UpdateButtonsStatus();
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}
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@@ -385,7 +385,7 @@ void Wiimote::UpdateButtonsStatus()
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void Wiimote::GetCoreData(u8* const data)
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{
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// when a movie is active, the button update happens here instead of Wiimote::Step, to avoid potential desync issues.
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if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
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if (Core::g_want_determinism)
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{
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UpdateButtonsStatus();
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}
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@@ -4,8 +4,7 @@
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#include <algorithm>
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/Core.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device.h"
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#include "Core/IPC_HLE/WII_Socket.h" // No Wii socket support while using NetPlay or TAS
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@@ -559,9 +558,7 @@ void WiiSockMan::AddSocket(s32 fd)
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s32 WiiSockMan::NewSocket(s32 af, s32 type, s32 protocol)
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{
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if (NetPlay::IsNetPlayRunning() ||
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Movie::IsRecordingInput() ||
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Movie::IsPlayingInput())
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if (Core::g_want_determinism)
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{
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return SO_ENOMEM;
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}
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@@ -664,5 +661,12 @@ void WiiSockMan::Convert(sockaddr_in const & from, WiiSockAddrIn& to, s32 addrle
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to.len = addrlen;
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}
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void WiiSockMan::UpdateWantDeterminism(bool want)
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{
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// If we switched into movie recording, kill existing sockets.
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if (want)
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Clean();
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}
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#undef ERRORCODE
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#undef EITHER
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@@ -242,6 +242,8 @@ public:
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}
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}
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void UpdateWantDeterminism(bool want);
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private:
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WiiSockMan() = default;
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@@ -437,6 +437,8 @@ bool BeginRecordingInput(int controllers)
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if (s_playMode != MODE_NONE || controllers == 0)
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return false;
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bool was_unpaused = Core::PauseAndLock(true);
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s_numPads = controllers;
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g_currentFrame = g_totalFrames = 0;
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g_currentLagCount = s_totalLagCount = 0;
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@@ -487,6 +489,10 @@ bool BeginRecordingInput(int controllers)
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s_currentByte = s_totalBytes = 0;
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Core::UpdateWantDeterminism();
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Core::PauseAndLock(false, was_unpaused);
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Core::DisplayMessage("Starting movie recording", 2000);
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return true;
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}
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@@ -764,6 +770,8 @@ bool PlayInput(const std::string& filename)
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s_playMode = MODE_PLAYING;
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Core::UpdateWantDeterminism();
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s_totalBytes = g_recordfd.GetSize() - 256;
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EnsureTmpInputSize((size_t)s_totalBytes);
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g_recordfd.ReadArray(tmpInput, (size_t)s_totalBytes);
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@@ -1097,6 +1105,7 @@ void EndPlayInput(bool cont)
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s_rerecords = 0;
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s_currentByte = 0;
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s_playMode = MODE_NONE;
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Core::UpdateWantDeterminism();
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Core::DisplayMessage("Movie End.", 2000);
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s_bRecordingFromSaveState = false;
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// we don't clear these things because otherwise we can't resume playback if we load a movie state later
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@@ -13,46 +13,46 @@ void SWLoadCPReg(u32 sub_cmd, u32 value)
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switch (sub_cmd & 0xF0)
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{
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case 0x30:
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MatrixIndexA.Hex = value;
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g_main_cp_state.matrix_index_a.Hex = value;
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break;
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case 0x40:
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MatrixIndexB.Hex = value;
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g_main_cp_state.matrix_index_b.Hex = value;
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break;
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case 0x50:
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g_VtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
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g_VtxDesc.Hex |= value;
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g_main_cp_state.vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
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g_main_cp_state.vtx_desc.Hex |= value;
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break;
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case 0x60:
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g_VtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
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g_VtxDesc.Hex |= (u64)value << 17;
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g_main_cp_state.vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
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g_main_cp_state.vtx_desc.Hex |= (u64)value << 17;
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break;
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case 0x70:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g0.Hex = value;
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g_main_cp_state.vtx_attr[sub_cmd & 7].g0.Hex = value;
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break;
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case 0x80:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g1.Hex = value;
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g_main_cp_state.vtx_attr[sub_cmd & 7].g1.Hex = value;
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break;
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case 0x90:
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_assert_((sub_cmd & 0x0F) < 8);
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g_VtxAttr[sub_cmd & 7].g2.Hex = value;
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g_main_cp_state.vtx_attr[sub_cmd & 7].g2.Hex = value;
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break;
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// Pointers to vertex arrays in GC RAM
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case 0xA0:
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arraybases[sub_cmd & 0xF] = value;
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g_main_cp_state.array_bases[sub_cmd & 0xF] = value;
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cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
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break;
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case 0xB0:
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arraystrides[sub_cmd & 0xF] = value & 0xFF;
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g_main_cp_state.array_strides[sub_cmd & 0xF] = value & 0xFF;
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break;
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}
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}
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@@ -57,7 +57,7 @@ static void DecodePrimitiveStream(u32 iBufferSize)
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{
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while (streamSize > 0 && iBufferSize >= vertexSize)
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{
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g_pVideoData += vertexSize;
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g_video_buffer_read_ptr += vertexSize;
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iBufferSize -= vertexSize;
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streamSize--;
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}
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@@ -94,26 +94,26 @@ static void ReadXFData(u32 iBufferSize)
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static void ExecuteDisplayList(u32 addr, u32 count)
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{
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u8 *videoDataSave = g_pVideoData;
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u8 *videoDataSave = g_video_buffer_read_ptr;
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u8 *dlStart = Memory::GetPointer(addr);
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g_pVideoData = dlStart;
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g_video_buffer_read_ptr = dlStart;
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while (OpcodeDecoder::CommandRunnable(count))
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{
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OpcodeDecoder::Run(count);
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// if data was read by the opcode decoder then the video data pointer changed
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u32 readCount = (u32)(g_pVideoData - dlStart);
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dlStart = g_pVideoData;
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u32 readCount = (u32)(g_video_buffer_read_ptr - dlStart);
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dlStart = g_video_buffer_read_ptr;
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_assert_msg_(VIDEO, count >= readCount, "Display list underrun");
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count -= readCount;
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}
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g_pVideoData = videoDataSave;
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g_video_buffer_read_ptr = videoDataSave;
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}
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static void DecodeStandard(u32 bufferSize)
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@@ -57,7 +57,7 @@ void DoState(PointerWrap &p)
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p.Do(interruptWaiting);
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// Is this right?
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p.DoArray(g_pVideoData,writePos);
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p.DoArray(g_video_buffer_read_ptr,writePos);
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}
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static void UpdateInterrupts_Wrapper(u64 userdata, int cyclesLate)
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@@ -95,7 +95,7 @@ void Init()
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interruptSet = false;
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interruptWaiting = false;
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g_pVideoData = nullptr;
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g_video_buffer_read_ptr = nullptr;
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g_bSkipCurrentFrame = false;
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}
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@@ -311,7 +311,7 @@ bool RunBuffer()
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_dbg_assert_(COMMANDPROCESSOR, writePos >= readPos);
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g_pVideoData = &commandBuffer[readPos];
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g_video_buffer_read_ptr = &commandBuffer[readPos];
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u32 availableBytes = writePos - readPos;
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@@ -322,7 +322,7 @@ bool RunBuffer()
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OpcodeDecoder::Run(availableBytes);
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// if data was read by the opcode decoder then the video data pointer changed
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readPos = (u32)(g_pVideoData - &commandBuffer[0]);
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readPos = (u32)(g_video_buffer_read_ptr - &commandBuffer[0]);
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_dbg_assert_(VIDEO, writePos >= readPos);
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availableBytes = writePos - readPos;
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}
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@@ -39,7 +39,7 @@ SWVertexLoader::~SWVertexLoader()
|
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|
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void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
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{
|
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m_CurrentVat = &g_VtxAttr[attributeIndex];
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m_CurrentVat = &g_main_cp_state.vtx_attr[attributeIndex];
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posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
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tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
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@@ -53,20 +53,20 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
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|
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//TexMtx
|
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const u64 tmDesc[8] = {
|
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g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
|
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g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
|
||||
g_main_cp_state.vtx_desc.Tex0MatIdx, g_main_cp_state.vtx_desc.Tex1MatIdx, g_main_cp_state.vtx_desc.Tex2MatIdx, g_main_cp_state.vtx_desc.Tex3MatIdx,
|
||||
g_main_cp_state.vtx_desc.Tex4MatIdx, g_main_cp_state.vtx_desc.Tex5MatIdx, g_main_cp_state.vtx_desc.Tex6MatIdx, g_main_cp_state.vtx_desc.Tex7MatIdx
|
||||
};
|
||||
|
||||
// Colors
|
||||
const u64 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
|
||||
const u64 colDesc[2] = {g_main_cp_state.vtx_desc.Color0, g_main_cp_state.vtx_desc.Color1};
|
||||
colElements[0] = m_CurrentVat->g0.Color0Elements;
|
||||
colElements[1] = m_CurrentVat->g0.Color1Elements;
|
||||
const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
|
||||
|
||||
// TextureCoord
|
||||
const u64 tcDesc[8] = {
|
||||
g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
|
||||
g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, g_VtxDesc.Tex7Coord
|
||||
g_main_cp_state.vtx_desc.Tex0Coord, g_main_cp_state.vtx_desc.Tex1Coord, g_main_cp_state.vtx_desc.Tex2Coord, g_main_cp_state.vtx_desc.Tex3Coord,
|
||||
g_main_cp_state.vtx_desc.Tex4Coord, g_main_cp_state.vtx_desc.Tex5Coord, g_main_cp_state.vtx_desc.Tex6Coord, g_main_cp_state.vtx_desc.Tex7Coord
|
||||
};
|
||||
const u32 tcElements[8] = {
|
||||
m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
|
||||
@@ -89,15 +89,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
||||
|
||||
// Reset vertex
|
||||
// matrix index from xf regs or cp memory?
|
||||
if (xfmem.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
|
||||
if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
|
||||
xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
|
||||
xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
|
||||
{
|
||||
WARN_LOG(VIDEO, "Matrix indices don't match");
|
||||
|
||||
@@ -118,18 +118,18 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
||||
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
|
||||
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
|
||||
#else
|
||||
m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
|
||||
m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
|
||||
m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
|
||||
m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
|
||||
m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
|
||||
m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
|
||||
m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
|
||||
m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
|
||||
m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
|
||||
m_Vertex.posMtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
|
||||
m_Vertex.texMtx[0] = g_main_cp_state.matrix_index_a.Tex0MtxIdx;
|
||||
m_Vertex.texMtx[1] = g_main_cp_state.matrix_index_a.Tex1MtxIdx;
|
||||
m_Vertex.texMtx[2] = g_main_cp_state.matrix_index_a.Tex2MtxIdx;
|
||||
m_Vertex.texMtx[3] = g_main_cp_state.matrix_index_a.Tex3MtxIdx;
|
||||
m_Vertex.texMtx[4] = g_main_cp_state.matrix_index_b.Tex4MtxIdx;
|
||||
m_Vertex.texMtx[5] = g_main_cp_state.matrix_index_b.Tex5MtxIdx;
|
||||
m_Vertex.texMtx[6] = g_main_cp_state.matrix_index_b.Tex6MtxIdx;
|
||||
m_Vertex.texMtx[7] = g_main_cp_state.matrix_index_b.Tex7MtxIdx;
|
||||
#endif
|
||||
|
||||
if (g_VtxDesc.PosMatIdx != NOT_PRESENT)
|
||||
if (g_main_cp_state.vtx_desc.PosMatIdx != NOT_PRESENT)
|
||||
{
|
||||
AddAttributeLoader(LoadPosMtx);
|
||||
m_VertexSize++;
|
||||
@@ -145,17 +145,17 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
||||
}
|
||||
|
||||
// Write vertex position loader
|
||||
m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
|
||||
m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
|
||||
m_positionLoader = VertexLoader_Position::GetFunction(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
|
||||
m_VertexSize += VertexLoader_Position::GetSize(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
|
||||
AddAttributeLoader(LoadPosition);
|
||||
|
||||
// Normals
|
||||
if (g_VtxDesc.Normal != NOT_PRESENT)
|
||||
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
|
||||
{
|
||||
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
|
||||
m_VertexSize += VertexLoader_Normal::GetSize(g_main_cp_state.vtx_desc.Normal,
|
||||
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
|
||||
|
||||
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
|
||||
m_normalLoader = VertexLoader_Normal::GetFunction(g_main_cp_state.vtx_desc.Normal,
|
||||
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
|
||||
|
||||
if (m_normalLoader == nullptr)
|
||||
@@ -234,8 +234,8 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
||||
|
||||
// special case if only pos and tex coord 0 and tex coord input is AB11
|
||||
m_TexGenSpecialCase =
|
||||
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
|
||||
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
|
||||
((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
|
||||
(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
|
||||
(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
|
||||
|
||||
m_SetupUnit->Init(primitiveType);
|
||||
@@ -252,7 +252,7 @@ void SWVertexLoader::LoadVertex()
|
||||
// transform input data
|
||||
TransformUnit::TransformPosition(&m_Vertex, outVertex);
|
||||
|
||||
if (g_VtxDesc.Normal != NOT_PRESENT)
|
||||
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
|
||||
{
|
||||
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
|
||||
}
|
||||
|
||||
@@ -116,14 +116,7 @@ void VideoSoftware::DoState(PointerWrap& p)
|
||||
p.DoPOD(swstats);
|
||||
|
||||
// CP Memory
|
||||
p.DoArray(arraybases, 16);
|
||||
p.DoArray(arraystrides, 16);
|
||||
p.Do(MatrixIndexA);
|
||||
p.Do(MatrixIndexB);
|
||||
p.Do(g_VtxDesc.Hex);
|
||||
p.DoArray(g_VtxAttr, 8);
|
||||
p.DoMarker("CP Memory");
|
||||
|
||||
DoCPState(p);
|
||||
}
|
||||
|
||||
void VideoSoftware::CheckInvalidState()
|
||||
|
||||
@@ -74,7 +74,7 @@ void SWLoadIndexedXF(u32 val, int array)
|
||||
int size = ((val >> 12) & 0xF) + 1;
|
||||
//load stuff from array to address in xf mem
|
||||
|
||||
u32 *pData = (u32*)Memory::GetPointer(arraybases[array] + arraystrides[array]*index);
|
||||
u32 *pData = (u32*)Memory::GetPointer(g_main_cp_state.array_bases[array] + g_main_cp_state.array_strides[array]*index);
|
||||
|
||||
// byteswap data
|
||||
u32 buffer[16];
|
||||
|
||||
@@ -1085,5 +1085,6 @@ struct BPMemory
|
||||
extern BPMemory bpmem;
|
||||
|
||||
void LoadBPReg(u32 value0);
|
||||
void LoadBPRegPreprocess(u32 value0);
|
||||
|
||||
void GetBPRegInfo(const u8* data, std::string* name, std::string* desc);
|
||||
|
||||
@@ -173,7 +173,8 @@ static void BPWritten(const BPCmd& bp)
|
||||
switch (bp.newvalue & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
PixelEngine::SetFinish(); // may generate interrupt
|
||||
if (!g_use_deterministic_gpu_thread)
|
||||
PixelEngine::SetFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
return;
|
||||
|
||||
@@ -183,11 +184,13 @@ static void BPWritten(const BPCmd& bp)
|
||||
}
|
||||
return;
|
||||
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
|
||||
if (!g_use_deterministic_gpu_thread)
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
return;
|
||||
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
|
||||
if (!g_use_deterministic_gpu_thread)
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
return;
|
||||
|
||||
@@ -685,6 +688,26 @@ void LoadBPReg(u32 value0)
|
||||
BPWritten(bp);
|
||||
}
|
||||
|
||||
void LoadBPRegPreprocess(u32 value0)
|
||||
{
|
||||
int regNum = value0 >> 24;
|
||||
// masking could hypothetically be a problem
|
||||
u32 newval = value0 & 0xffffff;
|
||||
switch (regNum)
|
||||
{
|
||||
case BPMEM_SETDRAWDONE:
|
||||
if ((newval & 0xff) == 0x02)
|
||||
PixelEngine::SetFinish();
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_ID:
|
||||
PixelEngine::SetToken(newval & 0xffff, false);
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
||||
PixelEngine::SetToken(newval & 0xffff, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GetBPRegInfo(const u8* data, std::string* name, std::string* desc)
|
||||
{
|
||||
const char* no_yes[2] = { "No", "Yes" };
|
||||
|
||||
@@ -7,5 +7,4 @@
|
||||
#include "VideoCommon/BPMemory.h"
|
||||
|
||||
void BPInit();
|
||||
void LoadBPReg(u32 value0);
|
||||
void BPReload();
|
||||
|
||||
@@ -2,17 +2,32 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/CPMemory.h"
|
||||
|
||||
// CP state
|
||||
u8 *cached_arraybases[16];
|
||||
|
||||
// STATE_TO_SAVE
|
||||
u32 arraybases[16];
|
||||
u32 arraystrides[16];
|
||||
TMatrixIndexA MatrixIndexA;
|
||||
TMatrixIndexB MatrixIndexB;
|
||||
TVtxDesc g_VtxDesc;
|
||||
// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
|
||||
VAT g_VtxAttr[8];
|
||||
CPState g_main_cp_state;
|
||||
CPState g_preprocess_cp_state;
|
||||
|
||||
void DoCPState(PointerWrap& p)
|
||||
{
|
||||
// We don't save g_preprocess_cp_state separately because the GPU should be
|
||||
// synced around state save/load.
|
||||
p.DoArray(g_main_cp_state.array_bases, 16);
|
||||
p.DoArray(g_main_cp_state.array_strides, 16);
|
||||
p.Do(g_main_cp_state.matrix_index_a);
|
||||
p.Do(g_main_cp_state.matrix_index_b);
|
||||
p.Do(g_main_cp_state.vtx_desc.Hex);
|
||||
p.DoArray(g_main_cp_state.vtx_attr, 8);
|
||||
p.DoMarker("CP Memory");
|
||||
if (p.mode == PointerWrap::MODE_READ)
|
||||
CopyPreprocessCPStateFromMain();
|
||||
}
|
||||
|
||||
void CopyPreprocessCPStateFromMain()
|
||||
{
|
||||
memcpy(&g_preprocess_cp_state, &g_main_cp_state, sizeof(CPState));
|
||||
}
|
||||
|
||||
@@ -231,12 +231,6 @@ union TMatrixIndexB
|
||||
|
||||
#pragma pack()
|
||||
|
||||
extern u32 arraybases[16];
|
||||
extern u8 *cached_arraybases[16];
|
||||
extern u32 arraystrides[16];
|
||||
extern TMatrixIndexA MatrixIndexA;
|
||||
extern TMatrixIndexB MatrixIndexB;
|
||||
|
||||
struct VAT
|
||||
{
|
||||
UVAT_group0 g0;
|
||||
@@ -244,11 +238,37 @@ struct VAT
|
||||
UVAT_group2 g2;
|
||||
};
|
||||
|
||||
extern TVtxDesc g_VtxDesc;
|
||||
extern VAT g_VtxAttr[8];
|
||||
class VertexLoader;
|
||||
|
||||
// STATE_TO_SAVE
|
||||
struct CPState final
|
||||
{
|
||||
u32 array_bases[16];
|
||||
u32 array_strides[16];
|
||||
TMatrixIndexA matrix_index_a;
|
||||
TMatrixIndexB matrix_index_b;
|
||||
TVtxDesc vtx_desc;
|
||||
// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
|
||||
VAT vtx_attr[8];
|
||||
|
||||
// Attributes that actually belong to VertexLoaderManager:
|
||||
int attr_dirty; // bitfield
|
||||
VertexLoader* vertex_loaders[8];
|
||||
};
|
||||
|
||||
class PointerWrap;
|
||||
|
||||
extern void DoCPState(PointerWrap& p);
|
||||
|
||||
extern void CopyPreprocessCPStateFromMain();
|
||||
|
||||
extern CPState g_main_cp_state;
|
||||
extern CPState g_preprocess_cp_state;
|
||||
|
||||
extern u8 *cached_arraybases[16];
|
||||
|
||||
// Might move this into its own file later.
|
||||
void LoadCPReg(u32 SubCmd, u32 Value);
|
||||
void LoadCPReg(u32 SubCmd, u32 Value, bool is_preprocess = false);
|
||||
|
||||
// Fills memory with data from CP regs
|
||||
void FillCPMemoryArray(u32 *memory);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user