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CoreTiming: Call UpdatePerformanceMonitor on idle
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@@ -380,6 +380,7 @@ void Idle()
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Fifo::FlushGpu();
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}
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PowerPC::UpdatePerformanceMonitor(PowerPC::ppcState.downcount, 0, 0);
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s_idled_cycles += DowncountToCycles(PowerPC::ppcState.downcount);
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PowerPC::ppcState.downcount = 0;
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}
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