mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
[windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
This commit is contained in:
Vendored
-3
@@ -1,3 +0,0 @@
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This is a list of API changes in SDL's version history.
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-2
@@ -1,2 +0,0 @@
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#define SDL_REVISION "hg-7633:d6a8fa507a45"
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#define SDL_REVISION_NUMBER 7633
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BIN
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Vendored
+57
@@ -0,0 +1,57 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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2.0.1:
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---------------------------------------------------------------------------
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General:
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* Added an API to get common filesystem paths in SDL_filesystem.h:
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SDL_GetBasePath(), SDL_GetPrefPath()
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* Added an API to do optimized YV12 and IYUV texture updates:
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SDL_UpdateYUVTexture()
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* Added an API to get the amount of RAM on the system:
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SDL_GetSystemRAM()
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* Added a macro to perform timestamp comparisons with SDL_GetTicks():
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SDL_TICKS_PASSED()
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* Dramatically improved OpenGL ES 2.0 rendering performance
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* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
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Windows:
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* Created a static library configuration for the Visual Studio 2010 project
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* Added a hint to create the Direct3D device with support for multi-threading:
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SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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* Added a function to get the D3D9 adapter index for a display:
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SDL_Direct3D9GetAdapterIndex()
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* Added a function to get the D3D9 device for a D3D9 renderer:
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SDL_RenderGetD3D9Device()
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* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
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* Fixed crash when using two XInput controllers at the same time
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* Fixed detecting a mixture of XInput and DirectInput controllers
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* Fixed clearing a D3D render target larger than the window
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* Improved support for format specifiers in SDL_snprintf()
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Mac OS X:
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* Added support for retina displays:
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Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
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* Fixed mouse warping in fullscreen mode
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* Right mouse click is emulated by holding the Ctrl key while left clicking
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Linux:
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* Fixed float audio support with the PulseAudio driver
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* Fixed missing line endpoints in the OpenGL renderer on some drivers
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* X11 symbols are no longer defined to avoid collisions when linking statically
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iOS:
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* Fixed status bar visibility on iOS 7
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* Flipped the accelerometer Y axis to match expected values
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Android:
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IMPORTANT: You MUST get the updated SDLActivity.java to match C code
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* Moved EGL initialization to native code
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* Fixed the accelerometer axis rotation relative to the device rotation
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* Fixed race conditions when handling the EGL context on pause/resume
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* Touch devices are available for enumeration immediately after init
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Raspberry Pi:
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* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
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@@ -32,18 +32,20 @@
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*
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* \section intro_sec Introduction
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*
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* This is the Simple DirectMedia Layer, a general API that provides low
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* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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* and 2D framebuffer across multiple platforms.
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* Simple DirectMedia Layer is a cross-platform development library designed
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* to provide low level access to audio, keyboard, mouse, joystick, and
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* graphics hardware via OpenGL and Direct3D. It is used by video playback
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* software, emulators, and popular games including Valve's award winning
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* catalog and many Humble Bundle games.
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*
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* SDL is written in C, but works with C++ natively, and has bindings to
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* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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* Pike, Pliant, Python, Ruby, and Smalltalk.
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* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
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* Support for other platforms may be found in the source code.
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*
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* This library is distributed under the zlib license, which can be
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* found in the file "COPYING". This license allows you to use SDL
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* freely for any purpose as long as you retain the copyright notice.
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* SDL is written in C, works natively with C++, and there are bindings
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* available for several other languages, including C# and Python.
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*
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* This library is distributed under the zlib license, which can be found
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* in the file "COPYING.txt".
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*
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* The best way to learn how to use SDL is to check out the header files in
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* the "include" subdirectory and the programs in the "test" subdirectory.
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@@ -72,6 +74,7 @@
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#include "SDL_endian.h"
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_filesystem.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_haptic.h"
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@@ -103,7 +106,7 @@ extern "C" {
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* These are the flags which may be passed to SDL_Init(). You should
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* specify the subsystems which you will be using in your application.
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*/
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/*@{*/
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/* @{ */
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#define SDL_INIT_TIMER 0x00000001
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#define SDL_INIT_AUDIO 0x00000010
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#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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@@ -116,7 +119,7 @@ extern "C" {
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
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)
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/*@}*/
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/* @} */
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/**
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* This function initializes the subsystems specified by \c flags
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+11
-2
@@ -86,8 +86,14 @@ This also solves the problem of...
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disable assertions.
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*/
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#ifdef _MSC_VER /* stupid /W4 warnings. */
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#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
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#else
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#define SDL_NULL_WHILE_LOOP_CONDITION (0)
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#endif
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#define SDL_disabled_assert(condition) \
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do { (void) sizeof ((condition)); } while (0)
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do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
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typedef enum
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{
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@@ -140,7 +146,7 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
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} \
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break; /* not retrying. */ \
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} \
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} while (0)
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} while (SDL_NULL_WHILE_LOOP_CONDITION)
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#endif /* enabled assertions support code */
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@@ -165,6 +171,9 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
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# error Unknown assertion level.
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#endif
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/* this assertion is never disabled at any level. */
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#define SDL_assert_always(condition) SDL_enabled_assert(condition)
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typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
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const SDL_assert_data* data, void* userdata);
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+2
-2
@@ -91,7 +91,7 @@ extern "C" {
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* The spin lock functions and type are required and can not be
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* emulated because they are used in the atomic emulation code.
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*/
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/*@{*/
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/* @{ */
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typedef int SDL_SpinLock;
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@@ -118,7 +118,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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/*@}*//*SDL AtomicLock*/
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/* @} *//* SDL AtomicLock */
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/**
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+22
-22
@@ -66,7 +66,7 @@ typedef Uint16 SDL_AudioFormat;
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/**
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* \name Audio flags
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*/
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/*@{*/
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/* @{ */
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_DATATYPE (1<<8)
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@@ -85,7 +85,7 @@ typedef Uint16 SDL_AudioFormat;
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*
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* Defaults to LSB byte order.
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*/
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/*@{*/
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/* @{ */
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#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
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#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
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#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
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@@ -94,30 +94,30 @@ typedef Uint16 SDL_AudioFormat;
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#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
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#define AUDIO_U16 AUDIO_U16LSB
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#define AUDIO_S16 AUDIO_S16LSB
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/*@}*/
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/* @} */
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/**
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* \name int32 support
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*/
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/*@{*/
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/* @{ */
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#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
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#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
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#define AUDIO_S32 AUDIO_S32LSB
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/*@}*/
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/* @} */
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/**
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* \name float32 support
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*/
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/*@{*/
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/* @{ */
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#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
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#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
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#define AUDIO_F32 AUDIO_F32LSB
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/*@}*/
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/* @} */
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/**
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* \name Native audio byte ordering
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*/
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/*@{*/
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/* @{ */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define AUDIO_U16SYS AUDIO_U16LSB
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#define AUDIO_S16SYS AUDIO_S16LSB
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@@ -129,21 +129,21 @@ typedef Uint16 SDL_AudioFormat;
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#define AUDIO_S32SYS AUDIO_S32MSB
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#define AUDIO_F32SYS AUDIO_F32MSB
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#endif
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/*@}*/
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/* @} */
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/**
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* \name Allow change flags
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*
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* Which audio format changes are allowed when opening a device.
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*/
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/*@{*/
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/* @{ */
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#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
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/*@}*/
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/* @} */
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/*@}*//*Audio flags*/
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/* @} *//* Audio flags */
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/**
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* This function is called when the audio device needs more data.
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@@ -218,10 +218,10 @@ typedef struct SDL_AudioCVT
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* These functions return the list of built in audio drivers, in the
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* order that they are normally initialized by default.
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*/
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/*@{*/
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/* @{ */
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extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
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extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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/*@}*/
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/* @} */
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/**
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* \name Initialization and cleanup
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@@ -230,10 +230,10 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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* you have a specific need to specify the audio driver you want to
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* use. You should normally use SDL_Init() or SDL_InitSubSystem().
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*/
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/*@{*/
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/* @{ */
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extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
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extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
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/*@}*/
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/* @} */
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/**
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* This function returns the name of the current audio driver, or NULL
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@@ -359,7 +359,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
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*
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* Get the current audio state.
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*/
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/*@{*/
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/* @{ */
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typedef enum
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{
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SDL_AUDIO_STOPPED = 0,
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@@ -370,7 +370,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
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extern DECLSPEC SDL_AudioStatus SDLCALL
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SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/*@}*//*Audio State*/
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/* @} *//* Audio State */
|
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/**
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* \name Pause audio functions
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@@ -381,11 +381,11 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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* data for your callback function after opening the audio device.
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* Silence will be written to the audio device during the pause.
|
||||
*/
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/*@{*/
|
||||
/* @{ */
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extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
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extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
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int pause_on);
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/*@}*//*Pause audio functions*/
|
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/* @} *//* Pause audio functions */
|
||||
|
||||
/**
|
||||
* This function loads a WAVE from the data source, automatically freeing
|
||||
@@ -482,12 +482,12 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
||||
* the callback function is not running. Do not call these from the callback
|
||||
* function or you will cause deadlock.
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||||
*/
|
||||
/*@{*/
|
||||
/* @{ */
|
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extern DECLSPEC void SDLCALL SDL_LockAudio(void);
|
||||
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
|
||||
/*@}*//*Audio lock functions*/
|
||||
/* @} *//* Audio lock functions */
|
||||
|
||||
/**
|
||||
* This function shuts down audio processing and closes the audio device.
|
||||
Vendored
Vendored
+12
-6
@@ -105,12 +105,10 @@ typedef unsigned int uintptr_t;
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_ITOA 1
|
||||
#define HAVE__LTOA 1
|
||||
#define HAVE__ULTOA 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOUL 1
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
@@ -118,22 +116,27 @@ typedef unsigned int uintptr_t;
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE__STRICMP 1
|
||||
#define HAVE__STRNICMP 1
|
||||
#define HAVE_SSCANF 1
|
||||
#define HAVE_M_PI 1
|
||||
#define HAVE_ATAN 1
|
||||
#define HAVE_ATAN2 1
|
||||
#define HAVE_CEIL 1
|
||||
#define HAVE_COPYSIGN 1
|
||||
#define HAVE_COS 1
|
||||
#define HAVE_COSF 1
|
||||
#define HAVE_FABS 1
|
||||
#define HAVE_FLOOR 1
|
||||
#define HAVE_LOG 1
|
||||
#define HAVE_POW 1
|
||||
#define HAVE_SCALBN 1
|
||||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#if _MSC_VER >= 1800
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_SSCANF 1
|
||||
#define HAVE_COPYSIGN 1
|
||||
#define HAVE_SCALBN 1
|
||||
#endif
|
||||
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
|
||||
#define HAVE_M_PI 1
|
||||
#endif
|
||||
#else
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_STDDEF_H 1
|
||||
@@ -181,6 +184,9 @@ typedef unsigned int uintptr_t;
|
||||
/* Enable system power support */
|
||||
#define SDL_POWER_WINDOWS 1
|
||||
|
||||
/* Enable filesystem support */
|
||||
#define SDL_FILESYSTEM_WINDOWS 1
|
||||
|
||||
/* Enable assembly routines (Win64 doesn't have inline asm) */
|
||||
#ifndef _WIN64
|
||||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
+5
@@ -134,6 +134,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
|
||||
|
||||
/**
|
||||
* This function returns the amount of RAM configured in the system, in MB.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
+4
-4
@@ -33,10 +33,10 @@
|
||||
/**
|
||||
* \name The two types of endianness
|
||||
*/
|
||||
/*@{*/
|
||||
/* @{ */
|
||||
#define SDL_LIL_ENDIAN 1234
|
||||
#define SDL_BIG_ENDIAN 4321
|
||||
/*@}*/
|
||||
/* @} */
|
||||
|
||||
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
|
||||
#ifdef __linux__
|
||||
@@ -206,7 +206,7 @@ SDL_SwapFloat(float x)
|
||||
* \name Swap to native
|
||||
* Byteswap item from the specified endianness to the native endianness.
|
||||
*/
|
||||
/*@{*/
|
||||
/* @{ */
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define SDL_SwapLE16(X) (X)
|
||||
#define SDL_SwapLE32(X) (X)
|
||||
@@ -226,7 +226,7 @@ SDL_SwapFloat(float x)
|
||||
#define SDL_SwapBE64(X) (X)
|
||||
#define SDL_SwapFloatBE(X) (X)
|
||||
#endif
|
||||
/*@}*//*Swap to native*/
|
||||
/* @} *//* Swap to native */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
+2
-2
@@ -48,7 +48,7 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
* \internal
|
||||
* Private error reporting function - used internally.
|
||||
*/
|
||||
/*@{*/
|
||||
/* @{ */
|
||||
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
|
||||
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
|
||||
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
|
||||
@@ -63,7 +63,7 @@ typedef enum
|
||||
} SDL_errorcode;
|
||||
/* SDL_Error() unconditionally returns -1. */
|
||||
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
|
||||
/*@}*//*Internal error functions*/
|
||||
/* @} *//* Internal error functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
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Reference in New Issue
Block a user