small build fix in debug mode, misc cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1604 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-20 11:20:47 +00:00
parent 4f4edc05a0
commit f0bb8f430a
9 changed files with 459 additions and 435 deletions
+6 -1
View File
@@ -189,6 +189,7 @@ namespace CPUCompare
jo.fpAccurateFlags = true;
jo.optimizeGatherPipe = true;
jo.fastInterrupts = false;
jo.accurateSinglePrecision = true;
gpr.SetEmitter(this);
fpr.SetEmitter(this);
@@ -328,6 +329,9 @@ namespace CPUCompare
if (emaddress == 0)
PanicAlert("ERROR : Trying to compile at 0. LR=%08x", LR);
// if (emaddress == 0x800aa278)
// DebugBreak();
int size;
js.isLastInstruction = false;
js.blockStart = emaddress;
@@ -433,7 +437,8 @@ namespace CPUCompare
CALL(thunks.ProtectFunction((void *)&GPFifo::CheckGatherPipe, 0));
}
PPCTables::CompileInstruction(ops[i].inst);
if (!ops[i].skip)
PPCTables::CompileInstruction(ops[i].inst);
gpr.SanityCheck();
fpr.SanityCheck();
+9
View File
@@ -19,6 +19,14 @@
// See comments in Jit.cpp.
// ========================
// Mystery: Capcom vs SNK 800aa278
// CR flags approach:
// * Store that "N+Z flag contains CR0" or "S+Z flag contains CR3".
// * All flag altering instructions flush this
// * A flush simply does a conditional write to the appropriate CRx.
// * If flag available, branch code can become absolutely trivial.
#ifndef _JIT_H
#define _JIT_H
@@ -128,6 +136,7 @@ private:
bool enableFastMem;
bool optimizeGatherPipe;
bool fastInterrupts;
bool accurateSinglePrecision;
};
@@ -70,7 +70,6 @@ using namespace Gen;
{
LOG(DYNA_REC, "JIT Statistics =======================");
LOG(DYNA_REC, "Number of blocks currently: %i", numBlocks);
LOG(DYNA_REC, "Code cache size: %i b", GetCodePtr() - codeCache);
LOG(DYNA_REC, "======================================");
}
File diff suppressed because it is too large Load Diff
+107 -108
View File
@@ -20,34 +20,34 @@
#include "x64Emitter.h"
using namespace Gen;
enum FlushMode
{
FLUSH_ALL
};
using namespace Gen;
enum FlushMode
{
FLUSH_ALL
};
enum GrabMode
{
M_READ = 1,
M_WRITE = 2,
M_READWRITE = 3,
};
enum GrabMode
{
M_READ = 1,
M_WRITE = 2,
M_READWRITE = 3,
};
struct PPCCachedReg
{
OpArg location;
bool away; // value not in source register
};
struct PPCCachedReg
{
OpArg location;
bool away; // value not in source register
};
struct X64CachedReg
{
int ppcReg;
bool dirty;
bool free;
};
struct X64CachedReg
{
int ppcReg;
bool dirty;
bool free;
};
typedef int XReg;
typedef int PReg;
typedef int XReg;
typedef int PReg;
#ifdef _M_X64
#define NUMXREGS 16
@@ -55,97 +55,96 @@
#define NUMXREGS 8
#endif
class RegCache
class RegCache
{
private:
bool locks[32];
bool saved_locks[32];
bool saved_xlocks[NUMXREGS];
protected:
bool xlocks[NUMXREGS];
PPCCachedReg regs[32];
X64CachedReg xregs[NUMXREGS];
PPCCachedReg saved_regs[32];
X64CachedReg saved_xregs[NUMXREGS];
void DiscardRegContentsIfCached(int preg);
virtual const int *GetAllocationOrder(int &count) = 0;
XEmitter *emit;
public:
virtual ~RegCache() {}
virtual void Start(PPCAnalyst::BlockRegStats &stats) = 0;
void SetEmitter(XEmitter *emitter) {emit = emitter;}
void FlushR(X64Reg reg);
void FlushR(X64Reg reg, X64Reg reg2) {FlushR(reg); FlushR(reg2);}
void FlushLockX(X64Reg reg) {
FlushR(reg);
LockX(reg);
}
void FlushLockX(X64Reg reg1, X64Reg reg2) {
FlushR(reg1); FlushR(reg2);
LockX(reg1); LockX(reg2);
}
virtual void Flush(FlushMode mode);
virtual void Flush(PPCAnalyst::CodeOp *op) {Flush(FLUSH_ALL);}
void SanityCheck() const;
void KillImmediate(int preg);
//TODO - instead of doload, use "read", "write"
//read only will not set dirty flag
virtual void LoadToX64(int preg, bool doLoad = true, bool makeDirty = true) = 0;
virtual void StoreFromX64(int preg) = 0;
const OpArg &R(int preg) const {return regs[preg].location;}
X64Reg RX(int preg) const
{
private:
bool locks[32];
bool saved_locks[32];
bool saved_xlocks[NUMXREGS];
if (regs[preg].away && regs[preg].location.IsSimpleReg())
return regs[preg].location.GetSimpleReg();
PanicAlert("Not so simple - %i", preg);
return (X64Reg)-1;
}
virtual OpArg GetDefaultLocation(int reg) const = 0;
protected:
bool xlocks[NUMXREGS];
PPCCachedReg regs[32];
X64CachedReg xregs[NUMXREGS];
// Register locking.
void Lock(int p1, int p2=0xff, int p3=0xff, int p4=0xff);
void LockX(int x1, int x2=0xff, int x3=0xff, int x4=0xff);
void UnlockAll();
void UnlockAllX();
PPCCachedReg saved_regs[32];
X64CachedReg saved_xregs[NUMXREGS];
bool IsFreeX(int xreg) const;
void DiscardRegContentsIfCached(int preg);
virtual const int *GetAllocationOrder(int &count) = 0;
XEmitter *emit;
X64Reg GetFreeXReg();
public:
virtual ~RegCache() {}
virtual void Start(PPCAnalyst::BlockRegStats &stats) = 0;
void SaveState();
void LoadState();
};
void SetEmitter(XEmitter *emitter) {emit = emitter;}
void FlushR(X64Reg reg);
void FlushR(X64Reg reg, X64Reg reg2) {FlushR(reg); FlushR(reg2);}
void FlushLockX(X64Reg reg) {
FlushR(reg);
LockX(reg);
}
void FlushLockX(X64Reg reg1, X64Reg reg2) {
FlushR(reg1); FlushR(reg2);
LockX(reg1); LockX(reg2);
}
virtual void Flush(FlushMode mode);
virtual void Flush(PPCAnalyst::CodeOp *op) {Flush(FLUSH_ALL);}
void SanityCheck() const;
void KillImmediate(int preg);
//TODO - instead of doload, use "read", "write"
//read only will not set dirty flag
virtual void LoadToX64(int preg, bool doLoad = true, bool makeDirty = true) = 0;
virtual void StoreFromX64(int preg) = 0;
const OpArg &R(int preg) const {return regs[preg].location;}
X64Reg RX(int preg) const
{
if (regs[preg].away && regs[preg].location.IsSimpleReg())
return regs[preg].location.GetSimpleReg();
PanicAlert("Not so simple - %i", preg);
return (X64Reg)-1;
}
virtual OpArg GetDefaultLocation(int reg) const = 0;
// Register locking.
void Lock(int p1, int p2=0xff, int p3=0xff, int p4=0xff);
void LockX(int x1, int x2=0xff, int x3=0xff, int x4=0xff);
void UnlockAll();
void UnlockAllX();
bool IsFreeX(int xreg) const;
X64Reg GetFreeXReg();
void SaveState();
void LoadState();
};
class GPRRegCache : public RegCache
{
public:
void Start(PPCAnalyst::BlockRegStats &stats);
void LoadToX64(int preg, bool doLoad = true, bool makeDirty = true);
void StoreFromX64(int preg);
OpArg GetDefaultLocation(int reg) const;
const int *GetAllocationOrder(int &count);
void SetImmediate32(int preg, u32 immValue);
};
class GPRRegCache : public RegCache
{
public:
void Start(PPCAnalyst::BlockRegStats &stats);
void LoadToX64(int preg, bool doLoad = true, bool makeDirty = true);
void StoreFromX64(int preg);
OpArg GetDefaultLocation(int reg) const;
const int *GetAllocationOrder(int &count);
void SetImmediate32(int preg, u32 immValue);
};
class FPURegCache : public RegCache
{
public:
void Start(PPCAnalyst::BlockRegStats &stats);
void LoadToX64(int preg, bool doLoad = true, bool makeDirty = true);
void StoreFromX64(int preg);
const int *GetAllocationOrder(int &count);
OpArg GetDefaultLocation(int reg) const;
};
class FPURegCache : public RegCache
{
public:
void Start(PPCAnalyst::BlockRegStats &stats);
void LoadToX64(int preg, bool doLoad = true, bool makeDirty = true);
void StoreFromX64(int preg);
const int *GetAllocationOrder(int &count);
OpArg GetDefaultLocation(int reg) const;
};
#endif
@@ -202,6 +202,7 @@
if (!merge_branch) {
// Keep the normal code separate for clarity.
CMP(32, gpr.R(a), comparand);
FixupBranch pLesser = J_CC(less_than);
FixupBranch pGreater = J_CC(greater_than);
MOV(8, M(&PowerPC::ppcState.cr_fast[crf]), Imm8(0x2)); // _x86Reg == 0
@@ -216,42 +217,45 @@
} else {
int test_bit = 8 >> (js.next_inst.BI & 3);
bool condition = (js.next_inst.BO & 8) ? false : true;
u32 destination;
if (js.next_inst.AA)
destination = SignExt16(js.next_inst.BD << 2);
else
destination = js.next_compilerPC + SignExt16(js.next_inst.BD << 2);
CMP(32, gpr.R(a), comparand);
gpr.UnlockAll();
u32 destination1;
if (js.next_inst.AA)
destination1 = SignExt16(js.next_inst.BD << 2);
else
destination1 = js.next_compilerPC + SignExt16(js.next_inst.BD << 2);
u32 destination2 = js.next_compilerPC + 4;
// Test swapping (in the future, will be used to inline across branches the right way)
// if (rand() & 1)
// std::swap(destination1, destination2), condition = !condition;
gpr.Flush(FLUSH_ALL);
fpr.Flush(FLUSH_ALL);
FixupBranch pLesser = J_CC(less_than);
FixupBranch pGreater = J_CC(greater_than);
MOV(8, M(&PowerPC::ppcState.cr_fast[crf]), Imm8(0x2)); // _x86Reg == 0
MOV(8, M(&PowerPC::ppcState.cr_fast[crf]), Imm8(0x2)); // == 0
FixupBranch continue1 = J();
SetJumpTarget(pGreater);
MOV(8, M(&PowerPC::ppcState.cr_fast[crf]), Imm8(0x4)); // _x86Reg > 0
MOV(8, M(&PowerPC::ppcState.cr_fast[crf]), Imm8(0x4)); // > 0
FixupBranch continue2 = J();
SetJumpTarget(pLesser);
MOV(8, M(&PowerPC::ppcState.cr_fast[crf]), Imm8(0x8)); // _x86Reg < 0
MOV(8, M(&PowerPC::ppcState.cr_fast[crf]), Imm8(0x8)); // < 0
FixupBranch continue3;
if (!!(8 & test_bit) == condition) continue3 = J();
//if (!!(8 & test_bit) != condition) SetJumpTarget(continue3);
if (!!(4 & test_bit) != condition) SetJumpTarget(continue2);
if (!!(2 & test_bit) != condition) SetJumpTarget(continue1);
WriteExit(destination, 0);
WriteExit(destination1, 0);
if (!!(8 & test_bit) == condition) SetJumpTarget(continue3);
if (!!(4 & test_bit) == condition) SetJumpTarget(continue2);
if (!!(2 & test_bit) == condition) SetJumpTarget(continue1);
WriteExit(js.next_compilerPC + 4, 1);
WriteExit(destination2, 1);
js.cancel = true;
}
@@ -139,11 +139,18 @@ void Jit64::WriteFloatToConstRamAddress(const Gen::X64Reg& xmm_reg, u32 address)
void Jit64::ForceSinglePrecisionS(X64Reg xmm) {
// Most games don't need these. Zelda requires it though - some platforms get stuck without them.
CVTSD2SS(xmm, R(xmm));
CVTSS2SD(xmm, R(xmm));
if (jo.accurateSinglePrecision)
{
CVTSD2SS(xmm, R(xmm));
CVTSS2SD(xmm, R(xmm));
}
}
void Jit64::ForceSinglePrecisionP(X64Reg xmm) {
// Most games don't need these. Zelda requires it though - some platforms get stuck without them.
CVTPD2PS(xmm, R(xmm));
CVTPS2PD(xmm, R(xmm));
if (jo.accurateSinglePrecision)
{
CVTPD2PS(xmm, R(xmm));
CVTPS2PD(xmm, R(xmm));
}
}
@@ -313,6 +313,7 @@ bool Flatten(u32 address, int *realsize, BlockStats *st, BlockRegStats *gpa, Blo
code[i].inst = inst;
code[i].branchTo = -1;
code[i].branchToIndex = -1;
code[i].skip = false;
GekkoOPInfo *opinfo = GetOpInfo(inst);
if (opinfo)
numCycles += opinfo->numCyclesMinusOne + 1;
@@ -345,6 +346,7 @@ bool Flatten(u32 address, int *realsize, BlockStats *st, BlockRegStats *gpa, Blo
}
else
{
code[i].skip = true;
address = destination;
}
}
@@ -49,6 +49,7 @@ struct CodeOp //16B
bool outputCR0;
bool outputCR1;
bool outputPS1;
bool skip; // followed BL-s for example
};
struct BlockStats