mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
AudioCommon: Added Granular Synthesis
This commit is contained in:
committed by
Jordan Woyak
parent
e82f03b825
commit
f09ba10daa
@@ -696,11 +696,6 @@ if (APPLE OR WIN32)
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include_directories(Externals/ed25519)
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endif()
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# Using static soundtouch from Externals
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# Unable to use system soundtouch library: We require shorts, not floats.
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add_subdirectory(Externals/soundtouch)
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include_directories(Externals/soundtouch)
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if(ENABLE_CUBEB)
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dolphin_find_optional_system_library(CUBEB Externals/cubeb)
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add_definitions(-DHAVE_CUBEB)
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Vendored
-2
@@ -68,8 +68,6 @@ Dolphin includes or links code of the following third-party software projects:
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[zlib license](http://hg.libsdl.org/SDL/file/tip/COPYING.txt)
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- [SFML](http://www.sfml-dev.org/):
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[zlib license](http://www.sfml-dev.org/license.php)
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- [SoundTouch](http://www.surina.net/soundtouch/):
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[LGPLv2+](http://www.surina.net/soundtouch/license.html)
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- [TAP-Windows](https://openvpn.net/):
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header only
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- [Windows Implementation Libraries](https://github.com/microsoft/wil):
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Vendored
-222
@@ -1,222 +0,0 @@
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////////////////////////////////////////////////////////////////////////////////
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///
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/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
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/// MMX optimization.
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///
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/// Anti-alias filter is used to prevent folding of high frequencies when
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/// transposing the sample rate with interpolation.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <memory.h>
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include "AAFilter.h"
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#include "FIRFilter.h"
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using namespace soundtouch;
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#define PI 3.14159265358979323846
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#define TWOPI (2 * PI)
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// define this to save AA filter coefficients to a file
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// #define _DEBUG_SAVE_AAFILTER_COEFFICIENTS 1
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#ifdef _DEBUG_SAVE_AAFILTER_COEFFICIENTS
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#include <stdio.h>
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static void _DEBUG_SAVE_AAFIR_COEFFS(SAMPLETYPE *coeffs, int len)
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{
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FILE *fptr = fopen("aa_filter_coeffs.txt", "wt");
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if (fptr == nullptr) return;
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for (int i = 0; i < len; i ++)
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{
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double temp = coeffs[i];
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fprintf(fptr, "%lf\n", temp);
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}
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fclose(fptr);
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}
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#else
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#define _DEBUG_SAVE_AAFIR_COEFFS(x, y)
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#endif
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/*****************************************************************************
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*
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* Implementation of the class 'AAFilter'
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*
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*****************************************************************************/
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AAFilter::AAFilter(uint len)
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{
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pFIR = FIRFilter::newInstance();
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cutoffFreq = 0.5;
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setLength(len);
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}
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AAFilter::~AAFilter()
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{
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delete pFIR;
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}
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// Sets new anti-alias filter cut-off edge frequency, scaled to
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// sampling frequency (nyquist frequency = 0.5).
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// The filter will cut frequencies higher than the given frequency.
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void AAFilter::setCutoffFreq(double newCutoffFreq)
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{
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cutoffFreq = newCutoffFreq;
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calculateCoeffs();
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}
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// Sets number of FIR filter taps
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void AAFilter::setLength(uint newLength)
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{
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length = newLength;
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calculateCoeffs();
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}
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// Calculates coefficients for a low-pass FIR filter using Hamming window
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void AAFilter::calculateCoeffs()
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{
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uint i;
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double cntTemp, temp, tempCoeff,h, w;
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double wc;
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double scaleCoeff, sum;
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double *work;
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SAMPLETYPE *coeffs;
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assert(length >= 2);
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assert(length % 4 == 0);
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assert(cutoffFreq >= 0);
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assert(cutoffFreq <= 0.5);
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work = new double[length];
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coeffs = new SAMPLETYPE[length];
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wc = 2.0 * PI * cutoffFreq;
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tempCoeff = TWOPI / (double)length;
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sum = 0;
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for (i = 0; i < length; i ++)
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{
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cntTemp = (double)i - (double)(length / 2);
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temp = cntTemp * wc;
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if (temp != 0)
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{
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h = sin(temp) / temp; // sinc function
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}
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else
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{
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h = 1.0;
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}
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w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
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temp = w * h;
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work[i] = temp;
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// calc net sum of coefficients
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sum += temp;
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}
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// ensure the sum of coefficients is larger than zero
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assert(sum > 0);
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// ensure we've really designed a lowpass filter...
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assert(work[length/2] > 0);
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assert(work[length/2 + 1] > -1e-6);
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assert(work[length/2 - 1] > -1e-6);
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// Calculate a scaling coefficient in such a way that the result can be
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// divided by 16384
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scaleCoeff = 16384.0f / sum;
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for (i = 0; i < length; i ++)
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{
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temp = work[i] * scaleCoeff;
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// scale & round to nearest integer
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temp += (temp >= 0) ? 0.5 : -0.5;
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// ensure no overfloods
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assert(temp >= -32768 && temp <= 32767);
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coeffs[i] = (SAMPLETYPE)temp;
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}
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// Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
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pFIR->setCoefficients(coeffs, length, 14);
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_DEBUG_SAVE_AAFIR_COEFFS(coeffs, length);
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delete[] work;
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delete[] coeffs;
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}
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// Applies the filter to the given sequence of samples.
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// Note : The amount of outputted samples is by value of 'filter length'
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// smaller than the amount of input samples.
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uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
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{
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return pFIR->evaluate(dest, src, numSamples, numChannels);
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}
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/// Applies the filter to the given src & dest pipes, so that processed amount of
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/// samples get removed from src, and produced amount added to dest
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/// Note : The amount of outputted samples is by value of 'filter length'
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/// smaller than the amount of input samples.
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uint AAFilter::evaluate(FIFOSampleBuffer &dest, FIFOSampleBuffer &src) const
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{
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SAMPLETYPE *pdest;
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const SAMPLETYPE *psrc;
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uint numSrcSamples;
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uint result;
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int numChannels = src.getChannels();
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assert(numChannels == dest.getChannels());
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numSrcSamples = src.numSamples();
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psrc = src.ptrBegin();
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pdest = dest.ptrEnd(numSrcSamples);
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result = pFIR->evaluate(pdest, psrc, numSrcSamples, numChannels);
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src.receiveSamples(result);
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dest.putSamples(result);
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return result;
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}
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uint AAFilter::getLength() const
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{
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return pFIR->getLength();
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}
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Vendored
-93
@@ -1,93 +0,0 @@
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////////////////////////////////////////////////////////////////////////////////
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///
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/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
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/// while maintaining the original pitch by using a time domain WSOLA-like method
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/// with several performance-increasing tweaks.
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///
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/// Anti-alias filter is used to prevent folding of high frequencies when
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/// transposing the sample rate with interpolation.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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// Lesser General Public License for more details.
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||||
//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef AAFilter_H
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#define AAFilter_H
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#include "STTypes.h"
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#include "FIFOSampleBuffer.h"
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namespace soundtouch
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{
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class AAFilter
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{
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protected:
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class FIRFilter *pFIR;
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/// Low-pass filter cut-off frequency, negative = invalid
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double cutoffFreq;
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/// num of filter taps
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uint length;
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/// Calculate the FIR coefficients realizing the given cutoff-frequency
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void calculateCoeffs();
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public:
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AAFilter(uint length);
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~AAFilter();
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/// Sets new anti-alias filter cut-off edge frequency, scaled to sampling
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/// frequency (nyquist frequency = 0.5). The filter will cut off the
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/// frequencies than that.
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void setCutoffFreq(double newCutoffFreq);
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/// Sets number of FIR filter taps, i.e. ~filter complexity
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void setLength(uint newLength);
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uint getLength() const;
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/// Applies the filter to the given sequence of samples.
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/// Note : The amount of outputted samples is by value of 'filter length'
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/// smaller than the amount of input samples.
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uint evaluate(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples,
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uint numChannels) const;
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/// Applies the filter to the given src & dest pipes, so that processed amount of
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/// samples get removed from src, and produced amount added to dest
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/// Note : The amount of outputted samples is by value of 'filter length'
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/// smaller than the amount of input samples.
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uint evaluate(FIFOSampleBuffer &dest,
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FIFOSampleBuffer &src) const;
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};
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}
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#endif
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Vendored
-570
File diff suppressed because it is too large
Load Diff
Vendored
-205
@@ -1,205 +0,0 @@
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////////////////////////////////////////////////////////////////////////////////
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///
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/// Beats-per-minute (BPM) detection routine.
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///
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/// The beat detection algorithm works as follows:
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/// - Use function 'inputSamples' to input a chunks of samples to the class for
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/// analysis. It's a good idea to enter a large sound file or stream in smallish
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/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
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/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
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/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
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/// Simple averaging is used for anti-alias filtering because the resulting signal
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/// quality isn't of that high importance.
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/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
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/// taking absolute value that's smoothed by sliding average. Signal levels that
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/// are below a couple of times the general RMS amplitude level are cut away to
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/// leave only notable peaks there.
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/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
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/// autocorrelation function of the enveloped signal.
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/// - After whole sound data file has been analyzed as above, the bpm level is
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/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
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/// function, calculates it's precise location and converts this reading to bpm's.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef _BPMDetect_H_
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#define _BPMDetect_H_
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#include <vector>
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#include "STTypes.h"
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#include "FIFOSampleBuffer.h"
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namespace soundtouch
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{
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/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
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#define MIN_BPM 45
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/// Maximum allowed BPM rate range. Used for calculating algorithm parametrs
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#define MAX_BPM_RANGE 200
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/// Maximum allowed BPM rate range. Used to restrict accepted result below a reasonable limit.
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#define MAX_BPM_VALID 190
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|
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////////////////////////////////////////////////////////////////////////////////
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|
||||
typedef struct
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{
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float pos;
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float strength;
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} BEAT;
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|
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class IIR2_filter
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{
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double coeffs[5];
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double prev[5];
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||||
|
||||
public:
|
||||
IIR2_filter(const double *lpf_coeffs);
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||||
float update(float x);
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};
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||||
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/// Class for calculating BPM rate for audio data.
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class BPMDetect
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{
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||||
protected:
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/// Auto-correlation accumulator bins.
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float *xcorr;
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/// Sample average counter.
|
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int decimateCount;
|
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|
||||
/// Sample average accumulator for FIFO-like decimation.
|
||||
soundtouch::LONG_SAMPLETYPE decimateSum;
|
||||
|
||||
/// Decimate sound by this coefficient to reach approx. 500 Hz.
|
||||
int decimateBy;
|
||||
|
||||
/// Auto-correlation window length
|
||||
int windowLen;
|
||||
|
||||
/// Number of channels (1 = mono, 2 = stereo)
|
||||
int channels;
|
||||
|
||||
/// sample rate
|
||||
int sampleRate;
|
||||
|
||||
/// Beginning of auto-correlation window: Autocorrelation isn't being updated for
|
||||
/// the first these many correlation bins.
|
||||
int windowStart;
|
||||
|
||||
/// window functions for data preconditioning
|
||||
float *hamw;
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||||
float *hamw2;
|
||||
|
||||
// beat detection variables
|
||||
int pos;
|
||||
int peakPos;
|
||||
int beatcorr_ringbuffpos;
|
||||
int init_scaler;
|
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float peakVal;
|
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float *beatcorr_ringbuff;
|
||||
|
||||
/// FIFO-buffer for decimated processing samples.
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||||
soundtouch::FIFOSampleBuffer *buffer;
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/// Collection of detected beat positions
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//BeatCollection beats;
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std::vector<BEAT> beats;
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// 2nd order low-pass-filter
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IIR2_filter beat_lpf;
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||||
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||||
/// Updates auto-correlation function for given number of decimated samples that
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||||
/// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
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||||
/// though).
|
||||
void updateXCorr(int process_samples /// How many samples are processed.
|
||||
);
|
||||
|
||||
/// Decimates samples to approx. 500 Hz.
|
||||
///
|
||||
/// \return Number of output samples.
|
||||
int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
|
||||
const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
|
||||
int numsamples ///< Number of source samples.
|
||||
);
|
||||
|
||||
/// Calculates amplitude envelope for the buffer of samples.
|
||||
/// Result is output to 'samples'.
|
||||
void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
|
||||
int numsamples ///< Number of samples in buffer
|
||||
);
|
||||
|
||||
/// remove constant bias from xcorr data
|
||||
void removeBias();
|
||||
|
||||
// Detect individual beat positions
|
||||
void updateBeatPos(int process_samples);
|
||||
|
||||
|
||||
public:
|
||||
/// Constructor.
|
||||
BPMDetect(int numChannels, ///< Number of channels in sample data.
|
||||
int sampleRate ///< Sample rate in Hz.
|
||||
);
|
||||
|
||||
/// Destructor.
|
||||
virtual ~BPMDetect();
|
||||
|
||||
/// Inputs a block of samples for analyzing: Envelopes the samples and then
|
||||
/// updates the autocorrelation estimation. When whole song data has been input
|
||||
/// in smaller blocks using this function, read the resulting bpm with 'getBpm'
|
||||
/// function.
|
||||
///
|
||||
/// Notice that data in 'samples' array can be disrupted in processing.
|
||||
void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
|
||||
int numSamples ///< Number of samples in buffer
|
||||
);
|
||||
|
||||
/// Analyzes the results and returns the BPM rate. Use this function to read result
|
||||
/// after whole song data has been input to the class by consecutive calls of
|
||||
/// 'inputSamples' function.
|
||||
///
|
||||
/// \return Beats-per-minute rate, or zero if detection failed.
|
||||
float getBpm();
|
||||
|
||||
/// Get beat position arrays. Note: The array includes also really low beat detection values
|
||||
/// in absence of clear strong beats. Consumer may wish to filter low values away.
|
||||
/// - "pos" receive array of beat positions
|
||||
/// - "values" receive array of beat detection strengths
|
||||
/// - max_num indicates max.size of "pos" and "values" array.
|
||||
///
|
||||
/// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
|
||||
///
|
||||
/// \return number of beats in the arrays.
|
||||
int getBeats(float *pos, float *strength, int max_num);
|
||||
};
|
||||
}
|
||||
#endif // _BPMDetect_H_
|
||||
Vendored
-22
@@ -1,22 +0,0 @@
|
||||
# OSX meeds to know
|
||||
check_and_add_flag(CXX11 -std=c++11)
|
||||
|
||||
set(SRCS
|
||||
AAFilter.cpp
|
||||
BPMDetect.cpp
|
||||
cpu_detect_x86.cpp
|
||||
FIFOSampleBuffer.cpp
|
||||
FIRFilter.cpp
|
||||
InterpolateCubic.cpp
|
||||
InterpolateLinear.cpp
|
||||
InterpolateShannon.cpp
|
||||
mmx_optimized.cpp
|
||||
PeakFinder.cpp
|
||||
RateTransposer.cpp
|
||||
SoundTouch.cpp
|
||||
sse_optimized.cpp
|
||||
TDStretch.cpp
|
||||
)
|
||||
|
||||
add_library(SoundTouch STATIC ${SRCS})
|
||||
dolphin_disable_warnings(SoundTouch)
|
||||
-275
@@ -1,275 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// A buffer class for temporarily storaging sound samples, operates as a
|
||||
/// first-in-first-out pipe.
|
||||
///
|
||||
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
||||
/// function, and are received from the beginning of the buffer by calling
|
||||
/// the 'receiveSamples' function. The class automatically removes the
|
||||
/// outputted samples from the buffer, as well as grows the buffer size
|
||||
/// whenever necessary.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "FIFOSampleBuffer.h"
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
// Constructor
|
||||
FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
|
||||
{
|
||||
assert(numChannels > 0);
|
||||
sizeInBytes = 0; // reasonable initial value
|
||||
buffer = nullptr;
|
||||
bufferUnaligned = nullptr;
|
||||
samplesInBuffer = 0;
|
||||
bufferPos = 0;
|
||||
channels = (uint)numChannels;
|
||||
ensureCapacity(32); // allocate initial capacity
|
||||
}
|
||||
|
||||
|
||||
// destructor
|
||||
FIFOSampleBuffer::~FIFOSampleBuffer()
|
||||
{
|
||||
delete[] bufferUnaligned;
|
||||
bufferUnaligned = nullptr;
|
||||
buffer = nullptr;
|
||||
}
|
||||
|
||||
|
||||
// Sets number of channels, 1 = mono, 2 = stereo
|
||||
void FIFOSampleBuffer::setChannels(int numChannels)
|
||||
{
|
||||
uint usedBytes;
|
||||
|
||||
if (!verifyNumberOfChannels(numChannels)) return;
|
||||
|
||||
usedBytes = channels * samplesInBuffer;
|
||||
channels = (uint)numChannels;
|
||||
samplesInBuffer = usedBytes / channels;
|
||||
}
|
||||
|
||||
|
||||
// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
|
||||
// zeroes this pointer by copying samples from the 'bufferPos' pointer
|
||||
// location on to the beginning of the buffer.
|
||||
void FIFOSampleBuffer::rewind()
|
||||
{
|
||||
if (buffer && bufferPos)
|
||||
{
|
||||
memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
|
||||
bufferPos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||
// the sample buffer.
|
||||
void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||
{
|
||||
memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
|
||||
samplesInBuffer += nSamples;
|
||||
}
|
||||
|
||||
|
||||
// Increases the number of samples in the buffer without copying any actual
|
||||
// samples.
|
||||
//
|
||||
// This function is used to update the number of samples in the sample buffer
|
||||
// when accessing the buffer directly with 'ptrEnd' function. Please be
|
||||
// careful though!
|
||||
void FIFOSampleBuffer::putSamples(uint nSamples)
|
||||
{
|
||||
uint req;
|
||||
|
||||
req = samplesInBuffer + nSamples;
|
||||
ensureCapacity(req);
|
||||
samplesInBuffer += nSamples;
|
||||
}
|
||||
|
||||
|
||||
// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
||||
// where the new samples are to be inserted). This function may be used for
|
||||
// inserting new samples into the sample buffer directly. Please be careful!
|
||||
//
|
||||
// Parameter 'slackCapacity' tells the function how much free capacity (in
|
||||
// terms of samples) there _at least_ should be, in order to the caller to
|
||||
// successfully insert all the required samples to the buffer. When necessary,
|
||||
// the function grows the buffer size to comply with this requirement.
|
||||
//
|
||||
// When using this function as means for inserting new samples, also remember
|
||||
// to increase the sample count afterwards, by calling the
|
||||
// 'putSamples(numSamples)' function.
|
||||
SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
|
||||
{
|
||||
ensureCapacity(samplesInBuffer + slackCapacity);
|
||||
return buffer + samplesInBuffer * channels;
|
||||
}
|
||||
|
||||
|
||||
// Returns a pointer to the beginning of the currently non-outputted samples.
|
||||
// This function is provided for accessing the output samples directly.
|
||||
// Please be careful!
|
||||
//
|
||||
// When using this function to output samples, also remember to 'remove' the
|
||||
// outputted samples from the buffer by calling the
|
||||
// 'receiveSamples(numSamples)' function
|
||||
SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
|
||||
{
|
||||
assert(buffer);
|
||||
return buffer + bufferPos * channels;
|
||||
}
|
||||
|
||||
|
||||
// Ensures that the buffer has enough capacity, i.e. space for _at least_
|
||||
// 'capacityRequirement' number of samples. The buffer is grown in steps of
|
||||
// 4 kilobytes to eliminate the need for frequently growing up the buffer,
|
||||
// as well as to round the buffer size up to the virtual memory page size.
|
||||
void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
|
||||
{
|
||||
SAMPLETYPE *tempUnaligned, *temp;
|
||||
|
||||
if (capacityRequirement > getCapacity())
|
||||
{
|
||||
// enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
|
||||
sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
|
||||
assert(sizeInBytes % 2 == 0);
|
||||
tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
|
||||
if (tempUnaligned == nullptr)
|
||||
{
|
||||
ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
|
||||
}
|
||||
// Align the buffer to begin at 16byte cache line boundary for optimal performance
|
||||
temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
|
||||
if (samplesInBuffer)
|
||||
{
|
||||
memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
|
||||
}
|
||||
delete[] bufferUnaligned;
|
||||
buffer = temp;
|
||||
bufferUnaligned = tempUnaligned;
|
||||
bufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// simply rewind the buffer (if necessary)
|
||||
rewind();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Returns the current buffer capacity in terms of samples
|
||||
uint FIFOSampleBuffer::getCapacity() const
|
||||
{
|
||||
return sizeInBytes / (channels * sizeof(SAMPLETYPE));
|
||||
}
|
||||
|
||||
|
||||
// Returns the number of samples currently in the buffer
|
||||
uint FIFOSampleBuffer::numSamples() const
|
||||
{
|
||||
return samplesInBuffer;
|
||||
}
|
||||
|
||||
|
||||
// Output samples from beginning of the sample buffer. Copies demanded number
|
||||
// of samples to output and removes them from the sample buffer. If there
|
||||
// are less than 'numsample' samples in the buffer, returns all available.
|
||||
//
|
||||
// Returns number of samples copied.
|
||||
uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
|
||||
{
|
||||
uint num;
|
||||
|
||||
num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
|
||||
|
||||
memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
|
||||
return receiveSamples(num);
|
||||
}
|
||||
|
||||
|
||||
// Removes samples from the beginning of the sample buffer without copying them
|
||||
// anywhere. Used to reduce the number of samples in the buffer, when accessing
|
||||
// the sample buffer with the 'ptrBegin' function.
|
||||
uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
|
||||
{
|
||||
if (maxSamples >= samplesInBuffer)
|
||||
{
|
||||
uint temp;
|
||||
|
||||
temp = samplesInBuffer;
|
||||
samplesInBuffer = 0;
|
||||
return temp;
|
||||
}
|
||||
|
||||
samplesInBuffer -= maxSamples;
|
||||
bufferPos += maxSamples;
|
||||
|
||||
return maxSamples;
|
||||
}
|
||||
|
||||
|
||||
// Returns nonzero if the sample buffer is empty
|
||||
int FIFOSampleBuffer::isEmpty() const
|
||||
{
|
||||
return (samplesInBuffer == 0) ? 1 : 0;
|
||||
}
|
||||
|
||||
|
||||
// Clears the sample buffer
|
||||
void FIFOSampleBuffer::clear()
|
||||
{
|
||||
samplesInBuffer = 0;
|
||||
bufferPos = 0;
|
||||
}
|
||||
|
||||
|
||||
/// allow trimming (downwards) amount of samples in pipeline.
|
||||
/// Returns adjusted amount of samples
|
||||
uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
|
||||
{
|
||||
if (numSamples < samplesInBuffer)
|
||||
{
|
||||
samplesInBuffer = numSamples;
|
||||
}
|
||||
return samplesInBuffer;
|
||||
}
|
||||
|
||||
|
||||
/// Add silence to end of buffer
|
||||
void FIFOSampleBuffer::addSilent(uint nSamples)
|
||||
{
|
||||
memset(ptrEnd(nSamples), 0, sizeof(SAMPLETYPE) * nSamples * channels);
|
||||
samplesInBuffer += nSamples;
|
||||
}
|
||||
-180
@@ -1,180 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// A buffer class for temporarily storaging sound samples, operates as a
|
||||
/// first-in-first-out pipe.
|
||||
///
|
||||
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
||||
/// function, and are received from the beginning of the buffer by calling
|
||||
/// the 'receiveSamples' function. The class automatically removes the
|
||||
/// output samples from the buffer as well as grows the storage size
|
||||
/// whenever necessary.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef FIFOSampleBuffer_H
|
||||
#define FIFOSampleBuffer_H
|
||||
|
||||
#include "FIFOSamplePipe.h"
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
|
||||
/// care of storage size adjustment and data moving during input/output operations.
|
||||
///
|
||||
/// Notice that in case of stereo audio, one sample is considered to consist of
|
||||
/// both channel data.
|
||||
class FIFOSampleBuffer : public FIFOSamplePipe
|
||||
{
|
||||
private:
|
||||
/// Sample buffer.
|
||||
SAMPLETYPE *buffer;
|
||||
|
||||
// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
|
||||
// 16-byte aligned location of this buffer
|
||||
SAMPLETYPE *bufferUnaligned;
|
||||
|
||||
/// Sample buffer size in bytes
|
||||
uint sizeInBytes;
|
||||
|
||||
/// How many samples are currently in buffer.
|
||||
uint samplesInBuffer;
|
||||
|
||||
/// Channels, 1=mono, 2=stereo.
|
||||
uint channels;
|
||||
|
||||
/// Current position pointer to the buffer. This pointer is increased when samples are
|
||||
/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
|
||||
/// only new data when is put to the pipe.
|
||||
uint bufferPos;
|
||||
|
||||
/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
|
||||
/// beginning of the buffer.
|
||||
void rewind();
|
||||
|
||||
/// Ensures that the buffer has capacity for at least this many samples.
|
||||
void ensureCapacity(uint capacityRequirement);
|
||||
|
||||
/// Returns current capacity.
|
||||
uint getCapacity() const;
|
||||
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
|
||||
///< Default is stereo.
|
||||
);
|
||||
|
||||
/// destructor
|
||||
~FIFOSampleBuffer() override;
|
||||
|
||||
/// Returns a pointer to the beginning of the output samples.
|
||||
/// This function is provided for accessing the output samples directly.
|
||||
/// Please be careful for not to corrupt the book-keeping!
|
||||
///
|
||||
/// When using this function to output samples, also remember to 'remove' the
|
||||
/// output samples from the buffer by calling the
|
||||
/// 'receiveSamples(numSamples)' function
|
||||
virtual SAMPLETYPE *ptrBegin() override;
|
||||
|
||||
/// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
||||
/// where the new samples are to be inserted). This function may be used for
|
||||
/// inserting new samples into the sample buffer directly. Please be careful
|
||||
/// not corrupt the book-keeping!
|
||||
///
|
||||
/// When using this function as means for inserting new samples, also remember
|
||||
/// to increase the sample count afterwards, by calling the
|
||||
/// 'putSamples(numSamples)' function.
|
||||
SAMPLETYPE *ptrEnd(
|
||||
uint slackCapacity ///< How much free capacity (in samples) there _at least_
|
||||
///< should be so that the caller can successfully insert the
|
||||
///< desired samples to the buffer. If necessary, the function
|
||||
///< grows the buffer size to comply with this requirement.
|
||||
);
|
||||
|
||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||
/// the sample buffer.
|
||||
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
||||
uint numSamples ///< Number of samples to insert.
|
||||
) override;
|
||||
|
||||
/// Adjusts the book-keeping to increase number of samples in the buffer without
|
||||
/// copying any actual samples.
|
||||
///
|
||||
/// This function is used to update the number of samples in the sample buffer
|
||||
/// when accessing the buffer directly with 'ptrEnd' function. Please be
|
||||
/// careful though!
|
||||
virtual void putSamples(uint numSamples ///< Number of samples been inserted.
|
||||
);
|
||||
|
||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||
/// output buffer and removes them from the sample buffer. If there are less than
|
||||
/// 'numsample' samples in the buffer, returns all that available.
|
||||
///
|
||||
/// \return Number of samples returned.
|
||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
||||
uint maxSamples ///< How many samples to receive at max.
|
||||
) override;
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||
) override;
|
||||
|
||||
/// Returns number of samples currently available.
|
||||
virtual uint numSamples() const override;
|
||||
|
||||
/// Sets number of channels, 1 = mono, 2 = stereo.
|
||||
void setChannels(int numChannels);
|
||||
|
||||
/// Get number of channels
|
||||
int getChannels()
|
||||
{
|
||||
return channels;
|
||||
}
|
||||
|
||||
/// Returns nonzero if there aren't any samples available for outputting.
|
||||
virtual int isEmpty() const override;
|
||||
|
||||
/// Clears all the samples.
|
||||
virtual void clear() override;
|
||||
|
||||
/// allow trimming (downwards) amount of samples in pipeline.
|
||||
/// Returns adjusted amount of samples
|
||||
uint adjustAmountOfSamples(uint numSamples) override;
|
||||
|
||||
/// Add silence to end of buffer
|
||||
void addSilent(uint nSamples);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
-230
@@ -1,230 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
|
||||
/// samples by operating like a first-in-first-out pipe: New samples are fed
|
||||
/// into one end of the pipe with the 'putSamples' function, and the processed
|
||||
/// samples are received from the other end with the 'receiveSamples' function.
|
||||
///
|
||||
/// 'FIFOProcessor' : A base class for classes the do signal processing with
|
||||
/// the samples while operating like a first-in-first-out pipe. When samples
|
||||
/// are input with the 'putSamples' function, the class processes them
|
||||
/// and moves the processed samples to the given 'output' pipe object, which
|
||||
/// may be either another processing stage, or a fifo sample buffer object.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef FIFOSamplePipe_H
|
||||
#define FIFOSamplePipe_H
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include "STTypes.h"
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
|
||||
class FIFOSamplePipe
|
||||
{
|
||||
protected:
|
||||
|
||||
bool verifyNumberOfChannels(int nChannels) const
|
||||
{
|
||||
if ((nChannels > 0) && (nChannels <= SOUNDTOUCH_MAX_CHANNELS))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
ST_THROW_RT_ERROR("Error: Illegal number of channels");
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
// virtual default destructor
|
||||
virtual ~FIFOSamplePipe() {}
|
||||
|
||||
|
||||
/// Returns a pointer to the beginning of the output samples.
|
||||
/// This function is provided for accessing the output samples directly.
|
||||
/// Please be careful for not to corrupt the book-keeping!
|
||||
///
|
||||
/// When using this function to output samples, also remember to 'remove' the
|
||||
/// output samples from the buffer by calling the
|
||||
/// 'receiveSamples(numSamples)' function
|
||||
virtual SAMPLETYPE *ptrBegin() = 0;
|
||||
|
||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||
/// the sample buffer.
|
||||
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
||||
uint numSamples ///< Number of samples to insert.
|
||||
) = 0;
|
||||
|
||||
|
||||
// Moves samples from the 'other' pipe instance to this instance.
|
||||
void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
|
||||
)
|
||||
{
|
||||
int oNumSamples = other.numSamples();
|
||||
|
||||
putSamples(other.ptrBegin(), oNumSamples);
|
||||
other.receiveSamples(oNumSamples);
|
||||
};
|
||||
|
||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||
/// output buffer and removes them from the sample buffer. If there are less than
|
||||
/// 'numsample' samples in the buffer, returns all that available.
|
||||
///
|
||||
/// \return Number of samples returned.
|
||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
||||
uint maxSamples ///< How many samples to receive at max.
|
||||
) = 0;
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||
) = 0;
|
||||
|
||||
/// Returns number of samples currently available.
|
||||
virtual uint numSamples() const = 0;
|
||||
|
||||
// Returns nonzero if there aren't any samples available for outputting.
|
||||
virtual int isEmpty() const = 0;
|
||||
|
||||
/// Clears all the samples.
|
||||
virtual void clear() = 0;
|
||||
|
||||
/// allow trimming (downwards) amount of samples in pipeline.
|
||||
/// Returns adjusted amount of samples
|
||||
virtual uint adjustAmountOfSamples(uint numSamples) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/// Base-class for sound processing routines working in FIFO principle. With this base
|
||||
/// class it's easy to implement sound processing stages that can be chained together,
|
||||
/// so that samples that are fed into beginning of the pipe automatically go through
|
||||
/// all the processing stages.
|
||||
///
|
||||
/// When samples are input to this class, they're first processed and then put to
|
||||
/// the FIFO pipe that's defined as output of this class. This output pipe can be
|
||||
/// either other processing stage or a FIFO sample buffer.
|
||||
class FIFOProcessor :public FIFOSamplePipe
|
||||
{
|
||||
protected:
|
||||
/// Internal pipe where processed samples are put.
|
||||
FIFOSamplePipe *output;
|
||||
|
||||
/// Sets output pipe.
|
||||
void setOutPipe(FIFOSamplePipe *pOutput)
|
||||
{
|
||||
assert(output == nullptr);
|
||||
assert(pOutput != nullptr);
|
||||
output = pOutput;
|
||||
}
|
||||
|
||||
/// Constructor. Doesn't define output pipe; it has to be set be
|
||||
/// 'setOutPipe' function.
|
||||
FIFOProcessor()
|
||||
{
|
||||
output = nullptr;
|
||||
}
|
||||
|
||||
/// Constructor. Configures output pipe.
|
||||
FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
|
||||
)
|
||||
{
|
||||
output = pOutput;
|
||||
}
|
||||
|
||||
/// Destructor.
|
||||
virtual ~FIFOProcessor() override
|
||||
{
|
||||
}
|
||||
|
||||
/// Returns a pointer to the beginning of the output samples.
|
||||
/// This function is provided for accessing the output samples directly.
|
||||
/// Please be careful for not to corrupt the book-keeping!
|
||||
///
|
||||
/// When using this function to output samples, also remember to 'remove' the
|
||||
/// output samples from the buffer by calling the
|
||||
/// 'receiveSamples(numSamples)' function
|
||||
virtual SAMPLETYPE *ptrBegin() override
|
||||
{
|
||||
return output->ptrBegin();
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||
/// output buffer and removes them from the sample buffer. If there are less than
|
||||
/// 'numsample' samples in the buffer, returns all that available.
|
||||
///
|
||||
/// \return Number of samples returned.
|
||||
virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
|
||||
uint maxSamples ///< How many samples to receive at max.
|
||||
) override
|
||||
{
|
||||
return output->receiveSamples(outBuffer, maxSamples);
|
||||
}
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||
) override
|
||||
{
|
||||
return output->receiveSamples(maxSamples);
|
||||
}
|
||||
|
||||
/// Returns number of samples currently available.
|
||||
virtual uint numSamples() const override
|
||||
{
|
||||
return output->numSamples();
|
||||
}
|
||||
|
||||
/// Returns nonzero if there aren't any samples available for outputting.
|
||||
virtual int isEmpty() const override
|
||||
{
|
||||
return output->isEmpty();
|
||||
}
|
||||
|
||||
/// allow trimming (downwards) amount of samples in pipeline.
|
||||
/// Returns adjusted amount of samples
|
||||
virtual uint adjustAmountOfSamples(uint numSamples) override
|
||||
{
|
||||
return output->adjustAmountOfSamples(numSamples);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Vendored
-314
@@ -1,314 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// General FIR digital filter routines with MMX optimization.
|
||||
///
|
||||
/// Notes : MMX optimized functions reside in a separate, platform-specific file,
|
||||
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||
///
|
||||
/// This source file contains OpenMP optimizations that allow speeding up the
|
||||
/// corss-correlation algorithm by executing it in several threads / CPU cores
|
||||
/// in parallel. See the following article link for more detailed discussion
|
||||
/// about SoundTouch OpenMP optimizations:
|
||||
/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <memory.h>
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include "FIRFilter.h"
|
||||
#include "cpu_detect.h"
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Implementation of the class 'FIRFilter'
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
FIRFilter::FIRFilter()
|
||||
{
|
||||
resultDivFactor = 0;
|
||||
resultDivider = 0;
|
||||
length = 0;
|
||||
lengthDiv8 = 0;
|
||||
filterCoeffs = nullptr;
|
||||
filterCoeffsStereo = nullptr;
|
||||
}
|
||||
|
||||
|
||||
FIRFilter::~FIRFilter()
|
||||
{
|
||||
delete[] filterCoeffs;
|
||||
delete[] filterCoeffsStereo;
|
||||
}
|
||||
|
||||
|
||||
// Usual C-version of the filter routine for stereo sound
|
||||
uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||
{
|
||||
int j, end;
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
uint ilength = length & -8;
|
||||
|
||||
assert((length != 0) && (length == ilength) && (src != nullptr) && (dest != nullptr) && (filterCoeffs != nullptr));
|
||||
assert(numSamples > ilength);
|
||||
|
||||
end = 2 * (numSamples - ilength);
|
||||
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j += 2)
|
||||
{
|
||||
const SAMPLETYPE *ptr;
|
||||
LONG_SAMPLETYPE suml, sumr;
|
||||
|
||||
suml = sumr = 0;
|
||||
ptr = src + j;
|
||||
|
||||
for (uint i = 0; i < ilength; i ++)
|
||||
{
|
||||
suml += ptr[2 * i] * filterCoeffsStereo[2 * i];
|
||||
sumr += ptr[2 * i + 1] * filterCoeffsStereo[2 * i + 1];
|
||||
}
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
suml >>= resultDivFactor;
|
||||
sumr >>= resultDivFactor;
|
||||
// saturate to 16 bit integer limits
|
||||
suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
|
||||
// saturate to 16 bit integer limits
|
||||
sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)suml;
|
||||
dest[j + 1] = (SAMPLETYPE)sumr;
|
||||
}
|
||||
return numSamples - ilength;
|
||||
}
|
||||
|
||||
|
||||
// Usual C-version of the filter routine for mono sound
|
||||
uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||
{
|
||||
int j, end;
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
assert(ilength != 0);
|
||||
|
||||
end = numSamples - ilength;
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j ++)
|
||||
{
|
||||
const SAMPLETYPE *pSrc = src + j;
|
||||
LONG_SAMPLETYPE sum;
|
||||
int i;
|
||||
|
||||
sum = 0;
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
sum += pSrc[i] * filterCoeffs[i];
|
||||
}
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sum >>= resultDivFactor;
|
||||
// saturate to 16 bit integer limits
|
||||
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)sum;
|
||||
}
|
||||
return end;
|
||||
}
|
||||
|
||||
|
||||
uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
|
||||
{
|
||||
int j, end;
|
||||
|
||||
assert(length != 0);
|
||||
assert(src != nullptr);
|
||||
assert(dest != nullptr);
|
||||
assert(filterCoeffs != nullptr);
|
||||
assert(numChannels < 16);
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
end = numChannels * (numSamples - ilength);
|
||||
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j += numChannels)
|
||||
{
|
||||
const SAMPLETYPE *ptr;
|
||||
LONG_SAMPLETYPE sums[16];
|
||||
uint c;
|
||||
int i;
|
||||
|
||||
for (c = 0; c < numChannels; c ++)
|
||||
{
|
||||
sums[c] = 0;
|
||||
}
|
||||
|
||||
ptr = src + j;
|
||||
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
SAMPLETYPE coef=filterCoeffs[i];
|
||||
for (c = 0; c < numChannels; c ++)
|
||||
{
|
||||
sums[c] += ptr[0] * coef;
|
||||
ptr ++;
|
||||
}
|
||||
}
|
||||
|
||||
for (c = 0; c < numChannels; c ++)
|
||||
{
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sums[c] >>= resultDivFactor;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j+c] = (SAMPLETYPE)sums[c];
|
||||
}
|
||||
}
|
||||
return numSamples - ilength;
|
||||
}
|
||||
|
||||
|
||||
// Set filter coeffiecients and length.
|
||||
//
|
||||
// Throws an exception if filter length isn't divisible by 8
|
||||
void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
|
||||
{
|
||||
assert(newLength > 0);
|
||||
if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
|
||||
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
// scale coefficients already here if using floating samples
|
||||
double scale = 1.0 / resultDivider;
|
||||
#else
|
||||
short scale = 1;
|
||||
#endif
|
||||
|
||||
lengthDiv8 = newLength / 8;
|
||||
length = lengthDiv8 * 8;
|
||||
assert(length == newLength);
|
||||
|
||||
resultDivFactor = uResultDivFactor;
|
||||
resultDivider = (SAMPLETYPE)::pow(2.0, (int)resultDivFactor);
|
||||
|
||||
delete[] filterCoeffs;
|
||||
filterCoeffs = new SAMPLETYPE[length];
|
||||
delete[] filterCoeffsStereo;
|
||||
filterCoeffsStereo = new SAMPLETYPE[length*2];
|
||||
for (uint i = 0; i < length; i ++)
|
||||
{
|
||||
filterCoeffs[i] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
// create also stereo set of filter coefficients: this allows compiler
|
||||
// to autovectorize filter evaluation much more efficiently
|
||||
filterCoeffsStereo[2 * i] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
filterCoeffsStereo[2 * i + 1] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint FIRFilter::getLength() const
|
||||
{
|
||||
return length;
|
||||
}
|
||||
|
||||
|
||||
// Applies the filter to the given sequence of samples.
|
||||
//
|
||||
// Note : The amount of outputted samples is by value of 'filter_length'
|
||||
// smaller than the amount of input samples.
|
||||
uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
|
||||
{
|
||||
assert(length > 0);
|
||||
assert(lengthDiv8 * 8 == length);
|
||||
|
||||
if (numSamples < length) return 0;
|
||||
|
||||
#ifndef USE_MULTICH_ALWAYS
|
||||
if (numChannels == 1)
|
||||
{
|
||||
return evaluateFilterMono(dest, src, numSamples);
|
||||
}
|
||||
else if (numChannels == 2)
|
||||
{
|
||||
return evaluateFilterStereo(dest, src, numSamples);
|
||||
}
|
||||
else
|
||||
#endif // USE_MULTICH_ALWAYS
|
||||
{
|
||||
assert(numChannels > 0);
|
||||
return evaluateFilterMulti(dest, src, numSamples, numChannels);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||
// depending on if we've a MMX-capable CPU available or not.
|
||||
void * FIRFilter::operator new(size_t)
|
||||
{
|
||||
// Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
|
||||
ST_THROW_RT_ERROR("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
|
||||
return newInstance();
|
||||
}
|
||||
|
||||
|
||||
FIRFilter * FIRFilter::newInstance()
|
||||
{
|
||||
uint uExtensions;
|
||||
|
||||
uExtensions = detectCPUextensions();
|
||||
|
||||
// Check if MMX/SSE instruction set extensions supported by CPU
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||
// MMX routines available only with integer sample types
|
||||
if (uExtensions & SUPPORT_MMX)
|
||||
{
|
||||
return ::new FIRFilterMMX;
|
||||
}
|
||||
else
|
||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
if (uExtensions & SUPPORT_SSE)
|
||||
{
|
||||
// SSE support
|
||||
return ::new FIRFilterSSE;
|
||||
}
|
||||
else
|
||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
{
|
||||
// ISA optimizations not supported, use plain C version
|
||||
return ::new FIRFilter;
|
||||
}
|
||||
}
|
||||
Vendored
-140
@@ -1,140 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// General FIR digital filter routines with MMX optimization.
|
||||
///
|
||||
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
||||
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef FIRFilter_H
|
||||
#define FIRFilter_H
|
||||
|
||||
#include <stddef.h>
|
||||
#include "STTypes.h"
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
class FIRFilter
|
||||
{
|
||||
protected:
|
||||
// Number of FIR filter taps
|
||||
uint length;
|
||||
// Number of FIR filter taps divided by 8
|
||||
uint lengthDiv8;
|
||||
|
||||
// Result divider factor in 2^k format
|
||||
uint resultDivFactor;
|
||||
|
||||
// Result divider value.
|
||||
SAMPLETYPE resultDivider;
|
||||
|
||||
// Memory for filter coefficients
|
||||
SAMPLETYPE *filterCoeffs;
|
||||
SAMPLETYPE *filterCoeffsStereo;
|
||||
|
||||
virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
uint numSamples) const;
|
||||
virtual uint evaluateFilterMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
uint numSamples) const;
|
||||
virtual uint evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels);
|
||||
|
||||
public:
|
||||
FIRFilter();
|
||||
virtual ~FIRFilter();
|
||||
|
||||
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||
/// depending on if we've a MMX-capable CPU available or not.
|
||||
static void * operator new(size_t s);
|
||||
|
||||
static FIRFilter *newInstance();
|
||||
|
||||
/// Applies the filter to the given sequence of samples.
|
||||
/// Note : The amount of outputted samples is by value of 'filter_length'
|
||||
/// smaller than the amount of input samples.
|
||||
///
|
||||
/// \return Number of samples copied to 'dest'.
|
||||
uint evaluate(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
uint numSamples,
|
||||
uint numChannels);
|
||||
|
||||
uint getLength() const;
|
||||
|
||||
virtual void setCoefficients(const SAMPLETYPE *coeffs,
|
||||
uint newLength,
|
||||
uint uResultDivFactor);
|
||||
};
|
||||
|
||||
|
||||
// Optional subclasses that implement CPU-specific optimizations:
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
|
||||
class FIRFilterMMX : public FIRFilter
|
||||
{
|
||||
protected:
|
||||
short *filterCoeffsUnalign;
|
||||
short *filterCoeffsAlign;
|
||||
|
||||
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const override;
|
||||
public:
|
||||
FIRFilterMMX();
|
||||
~FIRFilterMMX();
|
||||
|
||||
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor) override;
|
||||
};
|
||||
|
||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
/// Class that implements SSE optimized functions exclusive for floating point samples type.
|
||||
class FIRFilterSSE : public FIRFilter
|
||||
{
|
||||
protected:
|
||||
float *filterCoeffsUnalign;
|
||||
float *filterCoeffsAlign;
|
||||
|
||||
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const override;
|
||||
public:
|
||||
FIRFilterSSE();
|
||||
~FIRFilterSSE();
|
||||
|
||||
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) override;
|
||||
};
|
||||
|
||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
}
|
||||
|
||||
#endif // FIRFilter_H
|
||||
-196
@@ -1,196 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Cubic interpolation routine.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <stddef.h>
|
||||
#include <math.h>
|
||||
#include "InterpolateCubic.h"
|
||||
#include "STTypes.h"
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
// cubic interpolation coefficients
|
||||
static const float _coeffs[]=
|
||||
{ -0.5f, 1.0f, -0.5f, 0.0f,
|
||||
1.5f, -2.5f, 0.0f, 1.0f,
|
||||
-1.5f, 2.0f, 0.5f, 0.0f,
|
||||
0.5f, -0.5f, 0.0f, 0.0f};
|
||||
|
||||
|
||||
InterpolateCubic::InterpolateCubic()
|
||||
{
|
||||
fract = 0;
|
||||
}
|
||||
|
||||
|
||||
void InterpolateCubic::resetRegisters()
|
||||
{
|
||||
fract = 0;
|
||||
}
|
||||
|
||||
|
||||
/// Transpose mono audio. Returns number of produced output samples, and
|
||||
/// updates "srcSamples" to amount of consumed source samples
|
||||
int InterpolateCubic::transposeMono(SAMPLETYPE *pdest,
|
||||
const SAMPLETYPE *psrc,
|
||||
int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 4;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
float out;
|
||||
const float x3 = 1.0f;
|
||||
const float x2 = (float)fract; // x
|
||||
const float x1 = x2*x2; // x^2
|
||||
const float x0 = x1*x2; // x^3
|
||||
float y0, y1, y2, y3;
|
||||
|
||||
assert(fract < 1.0);
|
||||
|
||||
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
|
||||
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
|
||||
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
|
||||
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
|
||||
|
||||
out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3];
|
||||
|
||||
pdest[i] = (SAMPLETYPE)out;
|
||||
i ++;
|
||||
|
||||
// update position fraction
|
||||
fract += rate;
|
||||
// update whole positions
|
||||
int whole = (int)fract;
|
||||
fract -= whole;
|
||||
psrc += whole;
|
||||
srcCount += whole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
/// Transpose stereo audio. Returns number of produced output samples, and
|
||||
/// updates "srcSamples" to amount of consumed source samples
|
||||
int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest,
|
||||
const SAMPLETYPE *psrc,
|
||||
int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 4;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
const float x3 = 1.0f;
|
||||
const float x2 = (float)fract; // x
|
||||
const float x1 = x2*x2; // x^2
|
||||
const float x0 = x1*x2; // x^3
|
||||
float y0, y1, y2, y3;
|
||||
float out0, out1;
|
||||
|
||||
assert(fract < 1.0);
|
||||
|
||||
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
|
||||
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
|
||||
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
|
||||
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
|
||||
|
||||
out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6];
|
||||
out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7];
|
||||
|
||||
pdest[2*i] = (SAMPLETYPE)out0;
|
||||
pdest[2*i+1] = (SAMPLETYPE)out1;
|
||||
i ++;
|
||||
|
||||
// update position fraction
|
||||
fract += rate;
|
||||
// update whole positions
|
||||
int whole = (int)fract;
|
||||
fract -= whole;
|
||||
psrc += 2*whole;
|
||||
srcCount += whole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
/// Transpose multi-channel audio. Returns number of produced output samples, and
|
||||
/// updates "srcSamples" to amount of consumed source samples
|
||||
int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest,
|
||||
const SAMPLETYPE *psrc,
|
||||
int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 4;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
const float x3 = 1.0f;
|
||||
const float x2 = (float)fract; // x
|
||||
const float x1 = x2*x2; // x^2
|
||||
const float x0 = x1*x2; // x^3
|
||||
float y0, y1, y2, y3;
|
||||
|
||||
assert(fract < 1.0);
|
||||
|
||||
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
|
||||
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
|
||||
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
|
||||
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
|
||||
|
||||
for (int c = 0; c < numChannels; c ++)
|
||||
{
|
||||
float out;
|
||||
out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels];
|
||||
pdest[0] = (SAMPLETYPE)out;
|
||||
pdest ++;
|
||||
}
|
||||
i ++;
|
||||
|
||||
// update position fraction
|
||||
fract += rate;
|
||||
// update whole positions
|
||||
int whole = (int)fract;
|
||||
fract -= whole;
|
||||
psrc += numChannels*whole;
|
||||
srcCount += whole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
return i;
|
||||
}
|
||||
-69
@@ -1,69 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Cubic interpolation routine.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _InterpolateCubic_H_
|
||||
#define _InterpolateCubic_H_
|
||||
|
||||
#include "RateTransposer.h"
|
||||
#include "STTypes.h"
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
class InterpolateCubic : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
virtual int transposeStereo(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
virtual int transposeMulti(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
|
||||
double fract;
|
||||
|
||||
public:
|
||||
InterpolateCubic();
|
||||
|
||||
virtual void resetRegisters() override;
|
||||
|
||||
virtual int getLatency() const override
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
-296
@@ -1,296 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Linear interpolation algorithm.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include "InterpolateLinear.h"
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// InterpolateLinearInteger - integer arithmetic implementation
|
||||
//
|
||||
|
||||
/// fixed-point interpolation routine precision
|
||||
#define SCALE 65536
|
||||
|
||||
|
||||
// Constructor
|
||||
InterpolateLinearInteger::InterpolateLinearInteger() : TransposerBase()
|
||||
{
|
||||
// Notice: use local function calling syntax for sake of clarity,
|
||||
// to indicate the fact that C++ constructor can't call virtual functions.
|
||||
resetRegisters();
|
||||
setRate(1.0f);
|
||||
}
|
||||
|
||||
|
||||
void InterpolateLinearInteger::resetRegisters()
|
||||
{
|
||||
iFract = 0;
|
||||
}
|
||||
|
||||
|
||||
// Transposes the sample rate of the given samples using linear interpolation.
|
||||
// 'Mono' version of the routine. Returns the number of samples returned in
|
||||
// the "dest" buffer
|
||||
int InterpolateLinearInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 1;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
LONG_SAMPLETYPE temp;
|
||||
|
||||
assert(iFract < SCALE);
|
||||
|
||||
temp = (SCALE - iFract) * src[0] + iFract * src[1];
|
||||
dest[i] = (SAMPLETYPE)(temp / SCALE);
|
||||
i++;
|
||||
|
||||
iFract += iRate;
|
||||
|
||||
int iWhole = iFract / SCALE;
|
||||
iFract -= iWhole * SCALE;
|
||||
srcCount += iWhole;
|
||||
src += iWhole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
// Transposes the sample rate of the given samples using linear interpolation.
|
||||
// 'Stereo' version of the routine. Returns the number of samples returned in
|
||||
// the "dest" buffer
|
||||
int InterpolateLinearInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 1;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
LONG_SAMPLETYPE temp0;
|
||||
LONG_SAMPLETYPE temp1;
|
||||
|
||||
assert(iFract < SCALE);
|
||||
|
||||
temp0 = (SCALE - iFract) * src[0] + iFract * src[2];
|
||||
temp1 = (SCALE - iFract) * src[1] + iFract * src[3];
|
||||
dest[0] = (SAMPLETYPE)(temp0 / SCALE);
|
||||
dest[1] = (SAMPLETYPE)(temp1 / SCALE);
|
||||
dest += 2;
|
||||
i++;
|
||||
|
||||
iFract += iRate;
|
||||
|
||||
int iWhole = iFract / SCALE;
|
||||
iFract -= iWhole * SCALE;
|
||||
srcCount += iWhole;
|
||||
src += 2*iWhole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 1;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
LONG_SAMPLETYPE temp, vol1;
|
||||
|
||||
assert(iFract < SCALE);
|
||||
vol1 = (LONG_SAMPLETYPE)(SCALE - iFract);
|
||||
for (int c = 0; c < numChannels; c ++)
|
||||
{
|
||||
temp = vol1 * src[c] + iFract * src[c + numChannels];
|
||||
dest[0] = (SAMPLETYPE)(temp / SCALE);
|
||||
dest ++;
|
||||
}
|
||||
i++;
|
||||
|
||||
iFract += iRate;
|
||||
|
||||
int iWhole = iFract / SCALE;
|
||||
iFract -= iWhole * SCALE;
|
||||
srcCount += iWhole;
|
||||
src += iWhole * numChannels;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
||||
// iRate, larger faster iRates.
|
||||
void InterpolateLinearInteger::setRate(double newRate)
|
||||
{
|
||||
iRate = (int)(newRate * SCALE + 0.5);
|
||||
TransposerBase::setRate(newRate);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// InterpolateLinearFloat - floating point arithmetic implementation
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// Constructor
|
||||
InterpolateLinearFloat::InterpolateLinearFloat() : TransposerBase()
|
||||
{
|
||||
// Notice: use local function calling syntax for sake of clarity,
|
||||
// to indicate the fact that C++ constructor can't call virtual functions.
|
||||
resetRegisters();
|
||||
setRate(1.0);
|
||||
}
|
||||
|
||||
|
||||
void InterpolateLinearFloat::resetRegisters()
|
||||
{
|
||||
fract = 0;
|
||||
}
|
||||
|
||||
|
||||
// Transposes the sample rate of the given samples using linear interpolation.
|
||||
// 'Mono' version of the routine. Returns the number of samples returned in
|
||||
// the "dest" buffer
|
||||
int InterpolateLinearFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 1;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
double out;
|
||||
assert(fract < 1.0);
|
||||
|
||||
out = (1.0 - fract) * src[0] + fract * src[1];
|
||||
dest[i] = (SAMPLETYPE)out;
|
||||
i ++;
|
||||
|
||||
// update position fraction
|
||||
fract += rate;
|
||||
// update whole positions
|
||||
int whole = (int)fract;
|
||||
fract -= whole;
|
||||
src += whole;
|
||||
srcCount += whole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
// Transposes the sample rate of the given samples using linear interpolation.
|
||||
// 'Mono' version of the routine. Returns the number of samples returned in
|
||||
// the "dest" buffer
|
||||
int InterpolateLinearFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 1;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
double out0, out1;
|
||||
assert(fract < 1.0);
|
||||
|
||||
out0 = (1.0 - fract) * src[0] + fract * src[2];
|
||||
out1 = (1.0 - fract) * src[1] + fract * src[3];
|
||||
dest[2*i] = (SAMPLETYPE)out0;
|
||||
dest[2*i+1] = (SAMPLETYPE)out1;
|
||||
i ++;
|
||||
|
||||
// update position fraction
|
||||
fract += rate;
|
||||
// update whole positions
|
||||
int whole = (int)fract;
|
||||
fract -= whole;
|
||||
src += 2*whole;
|
||||
srcCount += whole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
int InterpolateLinearFloat::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 1;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
float temp, vol1, fract_float;
|
||||
|
||||
vol1 = (float)(1.0 - fract);
|
||||
fract_float = (float)fract;
|
||||
for (int c = 0; c < numChannels; c ++)
|
||||
{
|
||||
temp = vol1 * src[c] + fract_float * src[c + numChannels];
|
||||
*dest = (SAMPLETYPE)temp;
|
||||
dest ++;
|
||||
}
|
||||
i++;
|
||||
|
||||
fract += rate;
|
||||
|
||||
int iWhole = (int)fract;
|
||||
fract -= iWhole;
|
||||
srcCount += iWhole;
|
||||
src += iWhole * numChannels;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
|
||||
return i;
|
||||
}
|
||||
-98
@@ -1,98 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Linear interpolation routine.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _InterpolateLinear_H_
|
||||
#define _InterpolateLinear_H_
|
||||
|
||||
#include "RateTransposer.h"
|
||||
#include "STTypes.h"
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
/// Linear transposer class that uses integer arithmetic
|
||||
class InterpolateLinearInteger : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
int iFract;
|
||||
int iRate;
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
virtual int transposeStereo(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
|
||||
public:
|
||||
InterpolateLinearInteger();
|
||||
|
||||
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
||||
/// rate, larger faster rates.
|
||||
virtual void setRate(double newRate) override;
|
||||
|
||||
virtual void resetRegisters() override;
|
||||
|
||||
virtual int getLatency() const override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/// Linear transposer class that uses floating point arithmetic
|
||||
class InterpolateLinearFloat : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
double fract;
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
virtual int transposeStereo(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
|
||||
|
||||
public:
|
||||
InterpolateLinearFloat();
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
-181
@@ -1,181 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
|
||||
/// with kaiser window.
|
||||
///
|
||||
/// Notice. This algorithm is remarkably much heavier than linear or cubic
|
||||
/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
|
||||
/// for experimental purposes
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <math.h>
|
||||
#include "InterpolateShannon.h"
|
||||
#include "STTypes.h"
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
|
||||
/// Kaiser window with beta = 2.0
|
||||
/// Values scaled down by 5% to avoid overflows
|
||||
static const double _kaiser8[8] =
|
||||
{
|
||||
0.41778693317814,
|
||||
0.64888025049173,
|
||||
0.83508562409944,
|
||||
0.93887857733412,
|
||||
0.93887857733412,
|
||||
0.83508562409944,
|
||||
0.64888025049173,
|
||||
0.41778693317814
|
||||
};
|
||||
|
||||
|
||||
InterpolateShannon::InterpolateShannon()
|
||||
{
|
||||
fract = 0;
|
||||
}
|
||||
|
||||
|
||||
void InterpolateShannon::resetRegisters()
|
||||
{
|
||||
fract = 0;
|
||||
}
|
||||
|
||||
|
||||
#define PI 3.1415926536
|
||||
#define sinc(x) (sin(PI * (x)) / (PI * (x)))
|
||||
|
||||
/// Transpose mono audio. Returns number of produced output samples, and
|
||||
/// updates "srcSamples" to amount of consumed source samples
|
||||
int InterpolateShannon::transposeMono(SAMPLETYPE *pdest,
|
||||
const SAMPLETYPE *psrc,
|
||||
int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 8;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
double out;
|
||||
assert(fract < 1.0);
|
||||
|
||||
out = psrc[0] * sinc(-3.0 - fract) * _kaiser8[0];
|
||||
out += psrc[1] * sinc(-2.0 - fract) * _kaiser8[1];
|
||||
out += psrc[2] * sinc(-1.0 - fract) * _kaiser8[2];
|
||||
if (fract < 1e-6)
|
||||
{
|
||||
out += psrc[3] * _kaiser8[3]; // sinc(0) = 1
|
||||
}
|
||||
else
|
||||
{
|
||||
out += psrc[3] * sinc(- fract) * _kaiser8[3];
|
||||
}
|
||||
out += psrc[4] * sinc( 1.0 - fract) * _kaiser8[4];
|
||||
out += psrc[5] * sinc( 2.0 - fract) * _kaiser8[5];
|
||||
out += psrc[6] * sinc( 3.0 - fract) * _kaiser8[6];
|
||||
out += psrc[7] * sinc( 4.0 - fract) * _kaiser8[7];
|
||||
|
||||
pdest[i] = (SAMPLETYPE)out;
|
||||
i ++;
|
||||
|
||||
// update position fraction
|
||||
fract += rate;
|
||||
// update whole positions
|
||||
int whole = (int)fract;
|
||||
fract -= whole;
|
||||
psrc += whole;
|
||||
srcCount += whole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
/// Transpose stereo audio. Returns number of produced output samples, and
|
||||
/// updates "srcSamples" to amount of consumed source samples
|
||||
int InterpolateShannon::transposeStereo(SAMPLETYPE *pdest,
|
||||
const SAMPLETYPE *psrc,
|
||||
int &srcSamples)
|
||||
{
|
||||
int i;
|
||||
int srcSampleEnd = srcSamples - 8;
|
||||
int srcCount = 0;
|
||||
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
double out0, out1, w;
|
||||
assert(fract < 1.0);
|
||||
|
||||
w = sinc(-3.0 - fract) * _kaiser8[0];
|
||||
out0 = psrc[0] * w; out1 = psrc[1] * w;
|
||||
w = sinc(-2.0 - fract) * _kaiser8[1];
|
||||
out0 += psrc[2] * w; out1 += psrc[3] * w;
|
||||
w = sinc(-1.0 - fract) * _kaiser8[2];
|
||||
out0 += psrc[4] * w; out1 += psrc[5] * w;
|
||||
w = _kaiser8[3] * ((fract < 1e-5) ? 1.0 : sinc(- fract)); // sinc(0) = 1
|
||||
out0 += psrc[6] * w; out1 += psrc[7] * w;
|
||||
w = sinc( 1.0 - fract) * _kaiser8[4];
|
||||
out0 += psrc[8] * w; out1 += psrc[9] * w;
|
||||
w = sinc( 2.0 - fract) * _kaiser8[5];
|
||||
out0 += psrc[10] * w; out1 += psrc[11] * w;
|
||||
w = sinc( 3.0 - fract) * _kaiser8[6];
|
||||
out0 += psrc[12] * w; out1 += psrc[13] * w;
|
||||
w = sinc( 4.0 - fract) * _kaiser8[7];
|
||||
out0 += psrc[14] * w; out1 += psrc[15] * w;
|
||||
|
||||
pdest[2*i] = (SAMPLETYPE)out0;
|
||||
pdest[2*i+1] = (SAMPLETYPE)out1;
|
||||
i ++;
|
||||
|
||||
// update position fraction
|
||||
fract += rate;
|
||||
// update whole positions
|
||||
int whole = (int)fract;
|
||||
fract -= whole;
|
||||
psrc += 2*whole;
|
||||
srcCount += whole;
|
||||
}
|
||||
srcSamples = srcCount;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
/// Transpose stereo audio. Returns number of produced output samples, and
|
||||
/// updates "srcSamples" to amount of consumed source samples
|
||||
int InterpolateShannon::transposeMulti(SAMPLETYPE *,
|
||||
const SAMPLETYPE *,
|
||||
int &)
|
||||
{
|
||||
// not implemented
|
||||
assert(false);
|
||||
return 0;
|
||||
}
|
||||
-74
@@ -1,74 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
|
||||
/// with kaiser window.
|
||||
///
|
||||
/// Notice. This algorithm is remarkably much heavier than linear or cubic
|
||||
/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
|
||||
/// for experimental purposes
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _InterpolateShannon_H_
|
||||
#define _InterpolateShannon_H_
|
||||
|
||||
#include "RateTransposer.h"
|
||||
#include "STTypes.h"
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
class InterpolateShannon : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
int transposeStereo(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
int transposeMulti(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) override;
|
||||
|
||||
double fract;
|
||||
|
||||
public:
|
||||
InterpolateShannon();
|
||||
|
||||
void resetRegisters() override;
|
||||
|
||||
virtual int getLatency() const override
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Vendored
-277
@@ -1,277 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Peak detection routine.
|
||||
///
|
||||
/// The routine detects highest value on an array of values and calculates the
|
||||
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "PeakFinder.h"
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
|
||||
|
||||
PeakFinder::PeakFinder()
|
||||
{
|
||||
minPos = maxPos = 0;
|
||||
}
|
||||
|
||||
|
||||
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
||||
int PeakFinder::findTop(const float *data, int peakpos) const
|
||||
{
|
||||
int i;
|
||||
int start, end;
|
||||
float refvalue;
|
||||
|
||||
refvalue = data[peakpos];
|
||||
|
||||
// seek within ±10 points
|
||||
start = peakpos - 10;
|
||||
if (start < minPos) start = minPos;
|
||||
end = peakpos + 10;
|
||||
if (end > maxPos) end = maxPos;
|
||||
|
||||
for (i = start; i <= end; i ++)
|
||||
{
|
||||
if (data[i] > refvalue)
|
||||
{
|
||||
peakpos = i;
|
||||
refvalue = data[i];
|
||||
}
|
||||
}
|
||||
|
||||
// failure if max value is at edges of seek range => it's not peak, it's at slope.
|
||||
if ((peakpos == start) || (peakpos == end)) return 0;
|
||||
|
||||
return peakpos;
|
||||
}
|
||||
|
||||
|
||||
// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
|
||||
// to direction defined by 'direction' until next 'hump' after minimum value will
|
||||
// begin
|
||||
int PeakFinder::findGround(const float *data, int peakpos, int direction) const
|
||||
{
|
||||
int lowpos;
|
||||
int pos;
|
||||
int climb_count;
|
||||
float refvalue;
|
||||
float delta;
|
||||
|
||||
climb_count = 0;
|
||||
refvalue = data[peakpos];
|
||||
lowpos = peakpos;
|
||||
|
||||
pos = peakpos;
|
||||
|
||||
while ((pos > minPos+1) && (pos < maxPos-1))
|
||||
{
|
||||
int prevpos;
|
||||
|
||||
prevpos = pos;
|
||||
pos += direction;
|
||||
|
||||
// calculate derivate
|
||||
delta = data[pos] - data[prevpos];
|
||||
if (delta <= 0)
|
||||
{
|
||||
// going downhill, ok
|
||||
if (climb_count)
|
||||
{
|
||||
climb_count --; // decrease climb count
|
||||
}
|
||||
|
||||
// check if new minimum found
|
||||
if (data[pos] < refvalue)
|
||||
{
|
||||
// new minimum found
|
||||
lowpos = pos;
|
||||
refvalue = data[pos];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// going uphill, increase climbing counter
|
||||
climb_count ++;
|
||||
if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
|
||||
}
|
||||
}
|
||||
return lowpos;
|
||||
}
|
||||
|
||||
|
||||
// Find offset where the value crosses the given level, when starting from 'peakpos' and
|
||||
// proceeds to direction defined in 'direction'
|
||||
int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
|
||||
{
|
||||
float peaklevel;
|
||||
int pos;
|
||||
|
||||
peaklevel = data[peakpos];
|
||||
assert(peaklevel >= level);
|
||||
pos = peakpos;
|
||||
while ((pos >= minPos) && (pos + direction < maxPos))
|
||||
{
|
||||
if (data[pos + direction] < level) return pos; // crossing found
|
||||
pos += direction;
|
||||
}
|
||||
return -1; // not found
|
||||
}
|
||||
|
||||
|
||||
// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
|
||||
double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
|
||||
{
|
||||
int i;
|
||||
float sum;
|
||||
float wsum;
|
||||
|
||||
sum = 0;
|
||||
wsum = 0;
|
||||
for (i = firstPos; i <= lastPos; i ++)
|
||||
{
|
||||
sum += (float)i * data[i];
|
||||
wsum += data[i];
|
||||
}
|
||||
|
||||
if (wsum < 1e-6) return 0;
|
||||
return sum / wsum;
|
||||
}
|
||||
|
||||
|
||||
/// get exact center of peak near given position by calculating local mass of center
|
||||
double PeakFinder::getPeakCenter(const float *data, int peakpos) const
|
||||
{
|
||||
float peakLevel; // peak level
|
||||
int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
|
||||
float cutLevel; // cutting value
|
||||
float groundLevel; // ground level of the peak
|
||||
int gp1, gp2; // bottom positions of the peak 'hump'
|
||||
|
||||
// find ground positions.
|
||||
gp1 = findGround(data, peakpos, -1);
|
||||
gp2 = findGround(data, peakpos, 1);
|
||||
|
||||
peakLevel = data[peakpos];
|
||||
|
||||
if (gp1 == gp2)
|
||||
{
|
||||
// avoid rounding errors when all are equal
|
||||
assert(gp1 == peakpos);
|
||||
cutLevel = groundLevel = peakLevel;
|
||||
} else {
|
||||
// get average of the ground levels
|
||||
groundLevel = 0.5f * (data[gp1] + data[gp2]);
|
||||
|
||||
// calculate 70%-level of the peak
|
||||
cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
|
||||
}
|
||||
|
||||
// find mid-level crossings
|
||||
crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
|
||||
crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
|
||||
|
||||
if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
|
||||
|
||||
// calculate mass center of the peak surroundings
|
||||
return calcMassCenter(data, crosspos1, crosspos2);
|
||||
}
|
||||
|
||||
|
||||
double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
|
||||
{
|
||||
|
||||
int i;
|
||||
int peakpos; // position of peak level
|
||||
double highPeak, peak;
|
||||
|
||||
this->minPos = aminPos;
|
||||
this->maxPos = amaxPos;
|
||||
|
||||
// find absolute peak
|
||||
peakpos = minPos;
|
||||
peak = data[minPos];
|
||||
for (i = minPos + 1; i < maxPos; i ++)
|
||||
{
|
||||
if (data[i] > peak)
|
||||
{
|
||||
peak = data[i];
|
||||
peakpos = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate exact location of the highest peak mass center
|
||||
highPeak = getPeakCenter(data, peakpos);
|
||||
peak = highPeak;
|
||||
|
||||
// Now check if the highest peak were in fact harmonic of the true base beat peak
|
||||
// - sometimes the highest peak can be Nth harmonic of the true base peak yet
|
||||
// just a slightly higher than the true base
|
||||
|
||||
for (i = 1; i < 3; i ++)
|
||||
{
|
||||
double peaktmp, harmonic;
|
||||
int i1,i2;
|
||||
|
||||
harmonic = (double)pow(2.0, i);
|
||||
peakpos = (int)(highPeak / harmonic + 0.5f);
|
||||
if (peakpos < minPos) break;
|
||||
peakpos = findTop(data, peakpos); // seek true local maximum index
|
||||
if (peakpos == 0) continue; // no local max here
|
||||
|
||||
// calculate mass-center of possible harmonic peak
|
||||
peaktmp = getPeakCenter(data, peakpos);
|
||||
|
||||
// accept harmonic peak if
|
||||
// (a) it is found
|
||||
// (b) is within ±4% of the expected harmonic interval
|
||||
// (c) has at least half x-corr value of the max. peak
|
||||
|
||||
double diff = harmonic * peaktmp / highPeak;
|
||||
if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
|
||||
|
||||
// now compare to highest detected peak
|
||||
i1 = (int)(highPeak + 0.5);
|
||||
i2 = (int)(peaktmp + 0.5);
|
||||
if (data[i2] >= 0.4*data[i1])
|
||||
{
|
||||
// The harmonic is at least half as high primary peak,
|
||||
// thus use the harmonic peak instead
|
||||
peak = peaktmp;
|
||||
}
|
||||
}
|
||||
|
||||
return peak;
|
||||
}
|
||||
Vendored
-90
@@ -1,90 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// The routine detects highest value on an array of values and calculates the
|
||||
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _PeakFinder_H_
|
||||
#define _PeakFinder_H_
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
class PeakFinder
|
||||
{
|
||||
protected:
|
||||
/// Min, max allowed peak positions within the data vector
|
||||
int minPos, maxPos;
|
||||
|
||||
/// Calculates the mass center between given vector items.
|
||||
double calcMassCenter(const float *data, ///< Data vector.
|
||||
int firstPos, ///< Index of first vector item belonging to the peak.
|
||||
int lastPos ///< Index of last vector item belonging to the peak.
|
||||
) const;
|
||||
|
||||
/// Finds the data vector index where the monotoniously decreasing signal crosses the
|
||||
/// given level.
|
||||
int findCrossingLevel(const float *data, ///< Data vector.
|
||||
float level, ///< Goal crossing level.
|
||||
int peakpos, ///< Peak position index within the data vector.
|
||||
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
||||
) const;
|
||||
|
||||
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
||||
int findTop(const float *data, int peakpos) const;
|
||||
|
||||
|
||||
/// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
|
||||
/// or left-hand side of the given peak position.
|
||||
int findGround(const float *data, /// Data vector.
|
||||
int peakpos, /// Peak position index within the data vector.
|
||||
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
||||
) const;
|
||||
|
||||
/// get exact center of peak near given position by calculating local mass of center
|
||||
double getPeakCenter(const float *data, int peakpos) const;
|
||||
|
||||
public:
|
||||
/// Constructor.
|
||||
PeakFinder();
|
||||
|
||||
/// Detect exact peak position of the data vector by finding the largest peak 'hump'
|
||||
/// and calculating the mass-center location of the peak hump.
|
||||
///
|
||||
/// \return The location of the largest base harmonic peak hump.
|
||||
double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
|
||||
/// to be at least 'maxPos' items long.
|
||||
int minPos, ///< Min allowed peak location within the vector data.
|
||||
int maxPos ///< Max allowed peak location within the vector data.
|
||||
);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _PeakFinder_H_
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user