THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 22:10:38 +00:00
parent ee44b2a639
commit ecbfec2a13
49 changed files with 1087 additions and 4262 deletions
+39
View File
@@ -22,3 +22,42 @@
//BP state
// STATE_TO_SAVE
BPMemory bpmem;
// The plugin must implement this.
void BPWritten(int addr, int changes, int newval);
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
void LoadBPReg(u32 value0)
{
//handle the mask register
int opcode = value0 >> 24;
int oldval = ((u32*)&bpmem)[opcode];
int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
int changes = (oldval ^ newval) & 0xFFFFFF;
//reset the mask register
if (opcode != 0xFE)
bpmem.bpMask = 0xFFFFFF;
BPWritten(opcode, changes, newval);
}
// Called when loading a saved state.
// Needs more testing though.
void BPReload()
{
for (int i = 0; i < 254; i++)
{
switch (i) {
case 0x41:
case 0x45: //GXSetDrawDone
case 0x52:
case 0x65:
case 0x67: // set gp metric?
case BPMEM_PE_TOKEN_ID:
case BPMEM_PE_TOKEN_INT_ID:
// Cases in which we DON'T want to reload the BP
continue;
default:
BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
}
}
}
@@ -96,10 +96,13 @@ public:
virtual void SetupVertexPointers() const = 0;
virtual void EnableComponents(u32 components) {}
int GetVertexStride() const { return vertex_stride; }
static NativeVertexFormat *Create();
// TODO: move these in under private:
u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present.
u32 vertex_stride;
protected:
// Let subclasses construct.
@@ -261,7 +261,7 @@ static void Decode()
break;
case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
DebugLog("Invalidate (vertex cache?)");
DEBUG_LOG("Invalidate (vertex cache?)");
break;
case GX_LOAD_BP_REG: //0x61
@@ -928,11 +928,11 @@ static bool WriteAlphaTest(char *&p)
break;
}
WRITE(p, "discard( ");
WRITE(p, "clip( ");
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
// negated because testing the inverse condition
switch(bpmem.alphaFunc.logic) {
switch (bpmem.alphaFunc.logic) {
case 0: WRITE(p, " || "); break; // and
case 1: WRITE(p, " && "); break; // or
case 2: WRITE(p, " == "); break; // xor
+3
View File
@@ -5,12 +5,15 @@ Import('env')
files = [
'BPMemory.cpp',
'CPMemory.cpp',
'XFMemory.cpp',
'XFStructs.cpp',
'memcpy_amd.cpp',
'LookUpTables.cpp',
'OpcodeDecoding.cpp',
'TextureDecoder.cpp',
'XFMemory.cpp',
'XFBConvert.cpp',
'IndexGenerator.cpp',
'PixelShaderGen.cpp',
'PixelShaderManager.cpp',
'VertexShaderGen.cpp',
+62
View File
@@ -0,0 +1,62 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "VideoCommon.h"
#include <stdio.h>
#include <malloc.h>
static FILE* pfLog = NULL;
void __Log(const char *fmt, ...)
{
char* Msg = (char*)alloca(strlen(fmt)+512);
va_list ap;
va_start( ap, fmt );
vsnprintf( Msg, strlen(fmt)+512, fmt, ap );
va_end( ap );
g_VideoInitialize.pLog(Msg, FALSE);
if (pfLog == NULL)
pfLog = fopen(FULL_LOGS_DIR "oglgfx.txt", "w");
if (pfLog != NULL)
fwrite(Msg, strlen(Msg), 1, pfLog);
#ifdef _WIN32
// DWORD tmp;
// WriteConsole(hConsole, Msg, (DWORD)strlen(Msg), &tmp, 0);
#else
//printf("%s", Msg);
#endif
}
void __Log(int type, const char *fmt, ...)
{
char* Msg = (char*)alloca(strlen(fmt)+512);
va_list ap;
va_start( ap, fmt );
vsnprintf( Msg, strlen(fmt)+512, fmt, ap );
va_end( ap );
g_VideoInitialize.pLog(Msg, FALSE);
#ifdef _WIN32
// DWORD tmp;
// WriteConsole(hConsole, Msg, (DWORD)strlen(Msg), &tmp, 0);
#endif
}
@@ -1,236 +1,233 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Globals.h"
#include "XFMemory.h"
#include "VertexManager.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
// LoadXFReg 0x10
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
{
u32 address = baseAddress;
for (int i = 0; i < (int)transferSize; i++)
{
address = baseAddress + i;
// Setup a Matrix
if (address < 0x1000)
{
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
u32* p1 = &xfmem[address];
memcpy_gc(p1, &pData[i], transferSize*4);
i += transferSize;
}
else if (address<0x2000)
{
u32 data = pData[i];
switch (address)
{
case 0x1000: // error
break;
case 0x1001: // diagnostics
break;
case 0x1002: // internal state 0
break;
case 0x1003: // internal state 1
break;
case 0x1004: // xf_clock
break;
case 0x1005: // clipdisable
if (data & 1) { // disable clipping detection
}
if (data & 2) { // disable trivial rejection
}
if (data & 4) { // disable cpoly clipping acceleration
}
break;
case 0x1006: //SetGPMetric
break;
case 0x1008: //__GXXfVtxSpecs, wrote 0004
xfregs.hostinfo = *(INVTXSPEC*)&data;
break;
case 0x1009: //GXSetNumChans (no)
if ((u32)xfregs.nNumChans != (data&3)) {
VertexManager::Flush();
xfregs.nNumChans = data&3;
}
break;
case 0x100a: //GXSetChanAmbientcolor
if (xfregs.colChans[0].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[0].ambColor = data;
VertexShaderManager::SetMaterialColor(0, data);
}
break;
case 0x100b: //GXSetChanAmbientcolor
if (xfregs.colChans[1].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[1].ambColor = data;
VertexShaderManager::SetMaterialColor(1, data);
}
break;
case 0x100c: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[0].matColor != data) {
VertexManager::Flush();
xfregs.colChans[0].matColor = data;
VertexShaderManager::SetMaterialColor(2, data);
}
break;
case 0x100d: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[1].matColor != data) {
VertexManager::Flush();
xfregs.colChans[1].matColor = data;
VertexShaderManager::SetMaterialColor(3, data);
}
break;
case 0x100e: // color0
if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].color.hex = data;
}
break;
case 0x100f: // color1
if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].color.hex = data;
}
break;
case 0x1010: // alpha0
if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].alpha.hex = data;
}
break;
case 0x1011: // alpha1
if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].alpha.hex = data;
}
break;
case 0x1012: // dual tex transform
if (xfregs.bEnableDualTexTransform != (data & 1)) {
VertexManager::Flush();
xfregs.bEnableDualTexTransform = data & 1;
}
break;
case 0x1013:
case 0x1014:
case 0x1015:
case 0x1016:
case 0x1017:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
case 0x1018:
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
VertexShaderManager::SetTexMatrixChangedA(data); //?
break;
case 0x1019:
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
VertexShaderManager::SetTexMatrixChangedB(data); //?
break;
case 0x101a:
VertexManager::Flush();
VertexShaderManager::SetViewport((float*)&pData[i]);
PixelShaderManager::SetViewport((float*)&pData[i]);
i += 6;
break;
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
break;
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
break;
case 0x1020:
VertexManager::Flush();
VertexShaderManager::SetProjection((float*)&pData[i]);
i += 7;
return;
case 0x103f: // GXSetNumTexGens
if ((u32)xfregs.numTexGens != data) {
VertexManager::Flush();
xfregs.numTexGens = data;
}
break;
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
case 0x1048:
case 0x1049:
case 0x104a:
case 0x104b:
case 0x104c:
case 0x104d:
case 0x104e:
case 0x104f:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
default:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
}
}
else if (address >= 0x4000)
{
// MessageBox(NULL, "1", "1", MB_OK);
//4010 __GXSetGenMode
}
}
}
// TODO - verify that it is correct. Seems to work, though.
void LoadIndexedXF(u32 val, int array)
{
int index = val >> 16;
int address = val & 0xFFF; //check mask
int size = ((val >> 12) & 0xF) + 1;
//load stuff from array to address in xf mem
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address + size);
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address + size);
for (int i = 0; i < size; i++)
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array] * index + i * 4);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "VideoCommon.h"
#include "XFMemory.h"
#include "CPMemory.h"
#include "NativeVertexWriter.h"
#include "VertexShaderManager.h"
// LoadXFReg 0x10
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
{
u32 address = baseAddress;
for (int i = 0; i < (int)transferSize; i++)
{
address = baseAddress + i;
// Setup a Matrix
if (address < 0x1000)
{
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
u32* p1 = &xfmem[address];
memcpy_gc(p1, &pData[i], transferSize*4);
i += transferSize;
}
else if (address < 0x2000)
{
u32 data = pData[i];
switch (address)
{
case 0x1000: // error
break;
case 0x1001: // diagnostics
break;
case 0x1002: // internal state 0
break;
case 0x1003: // internal state 1
break;
case 0x1004: // xf_clock
break;
case 0x1005: // clipdisable
if (data & 1) { // disable clipping detection
}
if (data & 2) { // disable trivial rejection
}
if (data & 4) { // disable cpoly clipping acceleration
}
break;
case 0x1006: //SetGPMetric
break;
case 0x1008: //__GXXfVtxSpecs, wrote 0004
xfregs.hostinfo = *(INVTXSPEC*)&data;
break;
case 0x1009: //GXSetNumChans (no)
if ((u32)xfregs.nNumChans != (data & 3)) {
VertexManager::Flush();
xfregs.nNumChans = data & 3;
}
break;
case 0x100a: //GXSetChanAmbientcolor
if (xfregs.colChans[0].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[0].ambColor = data;
VertexShaderManager::SetMaterialColor(0, data);
}
break;
case 0x100b: //GXSetChanAmbientcolor
if (xfregs.colChans[1].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[1].ambColor = data;
VertexShaderManager::SetMaterialColor(1, data);
}
break;
case 0x100c: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[0].matColor != data) {
VertexManager::Flush();
xfregs.colChans[0].matColor = data;
VertexShaderManager::SetMaterialColor(2, data);
}
break;
case 0x100d: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[1].matColor != data) {
VertexManager::Flush();
xfregs.colChans[1].matColor = data;
VertexShaderManager::SetMaterialColor(3, data);
}
break;
case 0x100e: // color0
if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].color.hex = data;
}
break;
case 0x100f: // color1
if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].color.hex = data;
}
break;
case 0x1010: // alpha0
if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].alpha.hex = data;
}
break;
case 0x1011: // alpha1
if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].alpha.hex = data;
}
break;
case 0x1012: // dual tex transform
if (xfregs.bEnableDualTexTransform != (data & 1)) {
VertexManager::Flush();
xfregs.bEnableDualTexTransform = data & 1;
}
break;
case 0x1013:
case 0x1014:
case 0x1015:
case 0x1016:
case 0x1017:
DEBUG_LOG("xf addr: %x=%x\n", address, data);
break;
case 0x1018:
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
VertexShaderManager::SetTexMatrixChangedA(data); //?
break;
case 0x1019:
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
VertexShaderManager::SetTexMatrixChangedB(data); //?
break;
case 0x101a:
VertexManager::Flush();
VertexShaderManager::SetViewport((float*)&pData[i]);
i += 6;
break;
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
break;
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
break;
case 0x1020:
VertexManager::Flush();
VertexShaderManager::SetProjection((float*)&pData[i]);
i += 7;
return;
case 0x103f: // GXSetNumTexGens
if ((u32)xfregs.numTexGens != data) {
VertexManager::Flush();
xfregs.numTexGens = data;
}
break;
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
case 0x1048:
case 0x1049:
case 0x104a:
case 0x104b:
case 0x104c:
case 0x104d:
case 0x104e:
case 0x104f:
DEBUG_LOG("xf addr: %x=%x\n", address, data);
break;
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
default:
DEBUG_LOG("xf addr: %x=%x\n", address, data);
break;
}
}
else if (address >= 0x4000)
{
// MessageBox(NULL, "1", "1", MB_OK);
//4010 __GXSetGenMode
}
}
}
// TODO - verify that it is correct. Seems to work, though.
void LoadIndexedXF(u32 val, int array)
{
int index = val >> 16;
int address = val & 0xFFF; //check mask
int size = ((val >> 12) & 0xF) + 1;
//load stuff from array to address in xf mem
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address+size);
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
for (int i = 0; i < size; i++)
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
}
@@ -1,18 +1,18 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "XFMemory.h"
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "XFMemory.h"
+20 -8
View File
@@ -458,6 +458,14 @@
RelativePath=".\Src\XFMemory.h"
>
</File>
<File
RelativePath=".\Src\XFStructs.cpp"
>
</File>
<File
RelativePath=".\Src\XFStructs.h"
>
</File>
</Filter>
<Filter
Name="ShaderManagers"
@@ -470,6 +478,14 @@
RelativePath=".\Src\PixelShaderManager.h"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.h"
>
</File>
</Filter>
<Filter
Name="Util"
@@ -643,18 +659,14 @@
RelativePath=".\Src\VertexLoaderManager.h"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.h"
>
</File>
<File
RelativePath=".\Src\VideoCommon.h"
>
</File>
<File
RelativePath=".\Src\VideoLog.cpp"
>
</File>
</Files>
<Globals>
</Globals>
+3 -3
View File
@@ -250,9 +250,9 @@ void Initialize(void *init)
}
#if defined(WIN32) && defined(_DEBUG)
int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
_CrtSetDbgFlag(tmpflag);
//int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
//tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
//_CrtSetDbgFlag(tmpflag);
#endif
if (soundStream)
@@ -1185,98 +1185,18 @@
RelativePath=".\Src\BPStructs.h"
>
</File>
<File
RelativePath=".\Src\CPStructs.cpp"
>
</File>
<File
RelativePath=".\Src\CPStructs.h"
>
</File>
<File
RelativePath=".\Src\DecodedVArray.cpp"
>
</File>
<File
RelativePath=".\Src\DecodedVArray.h"
>
</File>
<File
RelativePath=".\Src\NativeVertexFormat.cpp"
>
</File>
<File
RelativePath=".\Src\TransformEngine.cpp"
>
</File>
<File
RelativePath=".\Src\TransformEngine.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader.cpp"
>
</File>
<File
RelativePath=".\Src\VertexLoader.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader_Color.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader_MtxIndex.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader_Normal.cpp"
>
</File>
<File
RelativePath=".\Src\VertexLoader_Normal.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader_Position.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader_TextCoord.h"
>
</File>
<File
RelativePath=".\Src\VertexLoaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexManager.h"
>
</File>
<File
RelativePath=".\Src\XFStructs.cpp"
>
</File>
<File
RelativePath=".\Src\XFStructs.h"
RelativePath=".\Src\VertexShaderCache.cpp"
>
</File>
</Filter>
<Filter
Name="Render"
>
<File
RelativePath=".\Src\PixelShader.cpp"
>
</File>
<File
RelativePath=".\Src\PixelShader.h"
>
</File>
<File
RelativePath=".\Src\PixelShaderCache.cpp"
>
@@ -1302,15 +1222,15 @@
>
</File>
<File
RelativePath=".\Src\VertexShader.cpp"
RelativePath=".\Src\VertexLoaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShader.h"
RelativePath=".\Src\VertexManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShaderCache.cpp"
RelativePath=".\Src\VertexManager.h"
>
</File>
<File
File diff suppressed because it is too large Load Diff
@@ -19,7 +19,6 @@
#include "CPStructs.h"
#include "XFStructs.h"
#include "TransformEngine.h"
#include "VertexManager.h"
#include "VertexLoader.h"
@@ -27,7 +26,7 @@
void CPUpdateMatricesA()
{
float *flipmem = (float *)xfmem;
const float *flipmem = (const float *)xfmem;
CTransformEngine::SetPosNormalMatrix(
flipmem + MatrixIndexA.PosNormalMtxIdx * 4, //CHECK
flipmem + 0x400 + 3 * (MatrixIndexA.PosNormalMtxIdx & 31)); //CHECK
@@ -24,7 +24,7 @@
namespace D3D
{
LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len)
LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
{
//try to compile
LPD3DXBUFFER shaderBuffer = 0;
@@ -43,8 +43,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len)
std::string hello = (char*)errorBuffer->GetBufferPointer();
hello += "\n\n";
hello += code;
if (g_Config.bShowShaderErrors)
MessageBox(0, hello.c_str(), "Error compiling vertex shader", MB_ICONERROR);
MessageBox(0, hello.c_str(), "Error compiling vertex shader", MB_ICONERROR);
vShader = 0;
}
else if (SUCCEEDED(hr))
@@ -55,8 +54,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len)
hr = D3D::dev->CreateVertexShader((DWORD *)shaderBuffer->GetBufferPointer(), &vShader);
if (FAILED(hr) || vShader == 0)
{
if (g_Config.bShowShaderErrors)
MessageBox(0,code,(char*)errorBuffer->GetBufferPointer(),MB_ICONERROR);
MessageBox(0, code, (char*)errorBuffer->GetBufferPointer(),MB_ICONERROR);
}
}
@@ -69,7 +67,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len)
return vShader;
}
LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len)
LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len)
{
LPD3DXBUFFER shaderBuffer = 0;
LPD3DXBUFFER errorBuffer = 0;
@@ -83,8 +81,7 @@ LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len)
std::string hello = (char*)errorBuffer->GetBufferPointer();
hello += "\n\n";
hello += code;
if (g_Config.bShowShaderErrors)
MessageBox(0, hello.c_str(), "Error compiling pixel shader", MB_ICONERROR);
MessageBox(0, hello.c_str(), "Error compiling pixel shader", MB_ICONERROR);
pShader = 0;
}
else
@@ -93,8 +90,7 @@ LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len)
HRESULT hr = D3D::dev->CreatePixelShader((DWORD *)shaderBuffer->GetBufferPointer(), &pShader);
if (FAILED(hr) || pShader == 0)
{
if (g_Config.bShowShaderErrors)
MessageBox(0,"damn","error creating pixelshader",MB_ICONERROR);
MessageBox(0, "damn", "error creating pixelshader", MB_ICONERROR);
}
}
@@ -106,4 +102,5 @@ LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len)
return pShader;
}
}
} // namespace
@@ -21,6 +21,6 @@
namespace D3D
{
LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len);
LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len);
LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len);
LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len);
}
@@ -83,7 +83,7 @@ namespace D3D
HFONT hFont = CreateFont(nHeight, 0, 0, 0, dwBold, 0,
FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY,
VARIABLE_PITCH, "Courier New");
VARIABLE_PITCH, "Tahoma");
if (NULL == hFont)
return E_FAIL;
@@ -1,92 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include "DecodedVArray.h"
#include "main.h"
DecodedVArray::DecodedVArray()
{
Zero();
}
DecodedVArray::~DecodedVArray()
{
Destroy();
}
void DecodedVArray::Zero()
{
size = 0;
count = 0;
components = 0;
positions = 0;
posMtxInds = 0;
for (int i=0; i<3; i++)
normals[i] = 0;
for (int i=0; i<2; i++)
colors[i] = 0;
for (int i=0; i<8; i++)
{
texMtxInds[i] = 0;
uvs[i] = 0;
}
}
void DecodedVArray::Destroy()
{
//,,
delete [] positions;
delete [] posMtxInds;
for (int i=0; i<3; i++)
delete [] normals[i];
for (int i=0; i<2; i++)
delete [] colors[i];
for (int i=0; i<8; i++)
{
delete [] uvs[i];
delete [] texMtxInds[i];
}
Zero();
}
void DecodedVArray::Create(int _size, int pmcount, int tmcount, int nrmcount, int colcount, int tccount)
{
size = _size;
// position matrix indices
if (pmcount)
posMtxInds = new DecMtxInd[size];
// texture matrix indices
if (tmcount)
for (int i=0; i<tmcount; i++)
texMtxInds[i] = new DecMtxInd[size];
// positions (always)
positions = new DecPos[size];
// normals
if (nrmcount)
for (int i=0; i<nrmcount; i++)
normals[i] = new DecNormal[size];
// colors
if (colcount)
for (int i=0; i<colcount; i++)
colors[i] = new DecColor[size];
if (tccount)
for (int i=0; i<tccount; i++)
uvs[i] = new DecUV[size];
}
@@ -1,114 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _DECODED_VARRAY_H
#define _DECODED_VARRAY_H
#include "Vec3.h"
#include "Common.h"
typedef Vec3 DecPos;
typedef Vec3 DecNormal;
struct DecUV
{
float u,v;
};
typedef u32 DecColor;
typedef u8 DecMtxInd;
int ComputeVertexSize(u32 components);
//TODO(ector): Change the internal implementation to pack it tight according to components
// The tight packing will be fed directly to the gfx card in the mystic future.
class DecodedVArray
{
int size;
u32 components;
int vertexSize;
public:
int count;
DecodedVArray();
~DecodedVArray();
void SetComponents(u32 comps) {components = comps; vertexSize = ComputeVertexSize(components);
ComputeComponents(); }
u32 GetComponents() const {return components;}
void Create(int _size, int pmcount, int tmcount, int nrmcount, int colcount, int tccount);
void Zero();
void Destroy();
void Reset() {count=0;}
int GetSize() {return size;}
int GetCount() {return count;}
void Next() {count++;}
void SetPosNrmIdx(int i) {posMtxInds[count] = i;}
void SetTcIdx(int n, int i) {texMtxInds[n][count] = i;}
void SetPosX(float x) {positions[count].x=x;}
void SetPosY(float y) {positions[count].y=y;}
void SetPosZ(float z) {positions[count].z=z;}
void SetNormalX(int n,float x) {normals[n][count].x=x;}
void SetNormalY(int n,float y) {normals[n][count].y=y;}
void SetNormalZ(int n,float z) {normals[n][count].z=z;}
void SetU(int n, float u) {uvs[n][count].u = u;}
void SetV(int n, float v) {uvs[n][count].v = v;}
void SetPosition(float x, float y, float z) {
positions[count].x=x;
positions[count].y=y;
positions[count].z=z;
}
void SetNormal(int n, float x, float y, float z) {
normals[n][count].x=x;
normals[n][count].y=y;
normals[n][count].z=z;
}
void SetColor(int n, u32 c)
{
colors[n][count] = c;
}
void SetUV(int n, float u, float v) {
uvs[n][count].u=u;
uvs[n][count].v=v;
}
void ComputeComponents() {
hasPosMatIdx = (components & (1 << 1)) != 0;
for(int i = 0; i < 8; i++)
hasTexMatIdx[i] = (components & (1 << (i + 2))) != 0;
hasNrm = (components & (1 << 10)) != 0;
}
const DecPos &GetPos(int n) const { return positions[n]; }
const DecNormal &GetNormal(int i, int n) const { return normals[i][n]; }
const DecColor &GetColor(int i, int n) const { return colors[i][n]; }
const DecUV &GetUV(int i, int n) const { return uvs[i][n]; }
const DecMtxInd &GetPosMtxInd(int n) const { return posMtxInds[n]; }
const DecMtxInd &GetTexMtxInd(int i, int n) const { return texMtxInds[i][n]; }
//private:
DecPos *positions;
DecNormal *normals[3];
DecColor *colors[2];
DecUV *uvs[8];
DecMtxInd *posMtxInds;
DecMtxInd *texMtxInds[8];
// Component data
bool hasPosMatIdx, hasTexMatIdx[8], hasNrm;
};
#endif
@@ -52,6 +52,7 @@ namespace EmuWindow
break;
case WM_CLOSE:
exit(0);
return 0;
case WM_DESTROY:
@@ -1,3 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
@@ -21,7 +22,7 @@
#include "x64Emitter.h"
#include "ABI.h"
#include "MemoryUtil.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
#include "CPMemory.h"
#include "NativeVertexFormat.h"
@@ -29,7 +30,6 @@
class D3DVertexFormat : public NativeVertexFormat
{
PortableVertexDeclaration vtx_decl;
LPDIRECT3DVERTEXDECLARATION9 d3d_decl;
public:
@@ -39,7 +39,6 @@ public:
virtual void SetupVertexPointers() const;
};
NativeVertexFormat *NativeVertexFormat::Create()
{
return new D3DVertexFormat();
@@ -58,7 +57,6 @@ D3DVertexFormat::~D3DVertexFormat()
}
}
D3DDECLTYPE VarToD3D(VarType t)
{
static const D3DDECLTYPE lookup[5] =
@@ -74,6 +72,8 @@ D3DDECLTYPE VarToD3D(VarType t)
void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{
vertex_stride = _vtx_decl.stride;
D3DVERTEXELEMENT9 *elems = new D3DVERTEXELEMENT9[32];
memset(elems, 0, sizeof(D3DVERTEXELEMENT9) * 32);
@@ -123,8 +123,9 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
}
}
if (vtx_decl.posmtx_offset != -1)
if (_vtx_decl.posmtx_offset != -1)
{
PanicAlert("boo %i", _vtx_decl.posmtx_offset);
// glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
elems[elem_idx].Offset = _vtx_decl.posmtx_offset;
elems[elem_idx].Usage = D3DDECLUSAGE_BLENDINDICES;
@@ -132,6 +133,11 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
++elem_idx;
}
// End marker
elems[elem_idx].Stream = 0xff;
elems[elem_idx].Type = D3DDECLTYPE_UNUSED;
++elem_idx;
if (FAILED(D3D::dev->CreateVertexDeclaration(elems, &d3d_decl)))
{
PanicAlert("Failed to create D3D vertex declaration!");

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