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PostProcessing: fix lens distortion shader
This has been broken since b44a0980eb.
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@@ -53,7 +53,7 @@ void main()
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float offsetAdd;
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// layer0 = left eye, layer1 = right eye
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if (layer == 1)
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if (src_layer == 1)
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{
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offsetAdd = stereoOffset;
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}
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