WiimoteDevice: Amend variable naming for non-class member variables

This file is quite out of sync when it comes to our naming conventions,
this brings it back in line with it.
This commit is contained in:
Lioncash
2018-06-10 14:23:31 -04:00
parent 70417c8d16
commit eaace415d3
2 changed files with 302 additions and 302 deletions
File diff suppressed because it is too large Load Diff
@@ -23,7 +23,7 @@ class BluetoothEmu;
class WiimoteDevice
{
public:
WiimoteDevice(Device::BluetoothEmu* _pHost, int _Number, bdaddr_t _BD, bool ready = false);
WiimoteDevice(Device::BluetoothEmu* host, int number, bdaddr_t bd, bool ready = false);
void DoState(PointerWrap& p);
@@ -35,8 +35,8 @@ public:
bool LinkChannel();
void ResetChannels();
void Activate(bool ready);
void ExecuteL2capCmd(u8* _pData, u32 _Size); // From CPU
void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From Wiimote
void ExecuteL2capCmd(u8* ptr, u32 size); // From CPU
void ReceiveL2capData(u16 scid, const void* data, u32 size); // From Wiimote
void EventConnectionAccepted();
void EventDisconnect();
@@ -99,28 +99,28 @@ private:
CChannelMap m_Channel;
bool DoesChannelExist(u16 scid) const { return m_Channel.find(scid) != m_Channel.end(); }
void SendCommandToACL(u8 _Ident, u8 _Code, u8 _CommandLength, u8* _pCommandData);
void SendCommandToACL(u8 ident, u8 code, u8 command_length, u8* command_data);
void SignalChannel(u8* _pData, u32 _Size);
void SignalChannel(u8* data, u32 size);
void SendConnectionRequest(u16 _SCID, u16 _PSM);
void SendConfigurationRequest(u16 _SCID, u16 _pMTU = 0, u16 _pFlushTimeOut = 0);
void SendDisconnectRequest(u16 _SCID);
void SendConnectionRequest(u16 scid, u16 psm);
void SendConfigurationRequest(u16 scid, u16 mtu = 0, u16 flush_time_out = 0);
void SendDisconnectRequest(u16 scid);
void ReceiveConnectionReq(u8 _Ident, u8* _pData, u32 _Size);
void ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size);
void ReceiveDisconnectionReq(u8 _Ident, u8* _pData, u32 _Size);
void ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size);
void ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Size);
void ReceiveConnectionReq(u8 ident, u8* data, u32 size);
void ReceiveConnectionResponse(u8 ident, u8* data, u32 size);
void ReceiveDisconnectionReq(u8 ident, u8* data, u32 size);
void ReceiveConfigurationReq(u8 ident, u8* data, u32 size);
void ReceiveConfigurationResponse(u8 ident, u8* data, u32 size);
// some new ugly stuff
// should be inside the plugin
void HandleSDP(u16 _SCID, u8* _pData, u32 _Size);
void SDPSendServiceSearchResponse(u16 _SCID, u16 _TransactionID, u8* _pServiceSearchPattern,
u16 _MaximumServiceRecordCount);
void HandleSDP(u16 cid, u8* data, u32 size);
void SDPSendServiceSearchResponse(u16 cid, u16 transaction_id, u8* service_search_pattern,
u16 maximum_service_record_count);
void SDPSendServiceAttributeResponse(u16 _SCID, u16 TransactionID, u32 _ServiceHandle,
u16 _StartAttrID, u16 _EndAttrID,
u16 _MaximumAttributeByteCount, u8* _pContinuationState);
void SDPSendServiceAttributeResponse(u16 cid, u16 transaction_id, u32 service_handle,
u16 start_attr_id, u16 end_attr_id,
u16 maximum_attribute_byte_count, u8* continuation_state);
};
} // namespace IOS::HLE