Merge pull request #11756 from lioncash/ini

Common/IniFile: Move interface into Common namespace
This commit is contained in:
Admiral H. Curtiss
2023-04-14 20:52:30 +02:00
committed by GitHub
45 changed files with 172 additions and 137 deletions
+3 -3
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@@ -137,12 +137,12 @@ Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_loadCodes(JNIEnv* e
jint revision)
{
const std::string game_id = GetJString(env, jGameID);
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
const Common::IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
const std::vector<ActionReplay::ARCode> codes =
ActionReplay::LoadCodes(game_ini_default, game_ini_local);
@@ -167,7 +167,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCh
const std::string game_id = GetJString(env, jGameID);
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
ActionReplay::SaveCodes(&game_ini_local, vector);
game_ini_local.Save(ini_path);
+3 -3
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@@ -146,12 +146,12 @@ Java_org_dolphinemu_dolphinemu_features_cheats_model_GeckoCheat_loadCodes(JNIEnv
jint revision)
{
const std::string game_id = GetJString(env, jGameID);
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
const Common::IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
const std::vector<Gecko::GeckoCode> codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
@@ -175,7 +175,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_Geck
const std::string game_id = GetJString(env, jGameID);
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
Gecko::SaveCodes(game_ini_local, vector);
game_ini_local.Save(ini_path);
+3 -3
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@@ -124,12 +124,12 @@ Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_loadCodes(JNIEnv
jint revision)
{
const std::string game_id = GetJString(env, jGameID);
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
const Common::IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, game_ini_default, game_ini_local);
@@ -154,7 +154,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_Patc
const std::string game_id = GetJString(env, jGameID);
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
PatchEngine::SavePatchSection(&game_ini_local, vector);
game_ini_local.Save(ini_path);
+2
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@@ -7,6 +7,8 @@
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
using Common::IniFile;
static IniFile::Section* GetSectionPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<IniFile::Section*>(
@@ -91,7 +91,7 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
ControllerEmu::EmulatedController* controller = EmulatedControllerFromJava(env, obj);
// Loading an empty IniFile section clears everything.
IniFile::Section section;
Common::IniFile::Section section;
controller->LoadConfig(&section);
controller->UpdateReferences(g_controller_interface);
@@ -103,7 +103,7 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
{
ControllerEmu::EmulatedController* controller = EmulatedControllerFromJava(env, obj);
IniFile ini;
Common::IniFile ini;
ini.Load(GetJString(env, j_path));
controller->LoadConfig(ini.GetOrCreateSection("Profile"));
@@ -118,7 +118,7 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
File::CreateFullPath(path);
IniFile ini;
Common::IniFile ini;
EmulatedControllerFromJava(env, obj)->SaveConfig(ini.GetOrCreateSection("Profile"));
ini.Save(path);
+3
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@@ -15,6 +15,8 @@
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
namespace Common
{
void IniFile::ParseLine(std::string_view line, std::string* keyOut, std::string* valueOut)
{
if (line.empty() || line.front() == '#')
@@ -369,3 +371,4 @@ bool IniFile::Save(const std::string& filename)
return 0;
}
*/
} // namespace Common
+3
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@@ -13,6 +13,8 @@
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
namespace Common
{
struct CaseInsensitiveStringCompare
{
// Allow heterogenous lookup.
@@ -166,3 +168,4 @@ private:
static const std::string& NULL_STRING;
};
} // namespace Common
+4 -5
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@@ -169,18 +169,17 @@ void AddCode(ARCode code)
}
}
void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini)
void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini)
{
ApplyCodes(LoadCodes(global_ini, local_ini));
}
// Parses the Action Replay section of a game ini file.
std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini)
std::vector<ARCode> LoadCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini)
{
std::vector<ARCode> codes;
const IniFile* inis[2] = {&global_ini, &local_ini};
for (const IniFile* ini : inis)
for (const auto* ini : {&global_ini, &local_ini})
{
std::vector<std::string> lines;
std::vector<std::string> encrypted_lines;
@@ -250,7 +249,7 @@ std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_in
return codes;
}
void SaveCodes(IniFile* local_ini, std::span<const ARCode> codes)
void SaveCodes(Common::IniFile* local_ini, std::span<const ARCode> codes)
{
std::vector<std::string> lines;
std::vector<std::string> enabled_lines;
+6 -3
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@@ -10,7 +10,10 @@
#include "Common/CommonTypes.h"
namespace Common
{
class IniFile;
}
namespace Core
{
@@ -47,10 +50,10 @@ void SetSyncedCodesAsActive();
void UpdateSyncedCodes(std::span<const ARCode> codes);
std::vector<ARCode> ApplyAndReturnCodes(std::span<const ARCode> codes);
void AddCode(ARCode new_code);
void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini);
void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini);
std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini);
void SaveCodes(IniFile* local_ini, std::span<const ARCode> codes);
std::vector<ARCode> LoadCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini);
void SaveCodes(Common::IniFile* local_ini, std::span<const ARCode> codes);
using EncryptedLine = std::string;
std::variant<std::monostate, AREntry, EncryptedLine> DeserializeLine(const std::string& line);
+3 -2
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@@ -9,7 +9,7 @@
#include "Common/IniFile.h"
template <typename T>
void ReadEnabledOrDisabled(const IniFile& ini, const std::string& section, bool enabled,
void ReadEnabledOrDisabled(const Common::IniFile& ini, const std::string& section, bool enabled,
std::vector<T>* codes)
{
std::vector<std::string> lines;
@@ -30,7 +30,8 @@ void ReadEnabledOrDisabled(const IniFile& ini, const std::string& section, bool
}
template <typename T>
void ReadEnabledAndDisabled(const IniFile& ini, const std::string& section, std::vector<T>* codes)
void ReadEnabledAndDisabled(const Common::IniFile& ini, const std::string& section,
std::vector<T>* codes)
{
ReadEnabledOrDisabled(ini, section + "_Enabled", true, codes);
ReadEnabledOrDisabled(ini, section + "_Disabled", false, codes);
@@ -113,14 +113,14 @@ public:
LoadFromSYSCONF(layer);
for (const auto& system : system_to_ini)
{
IniFile ini;
Common::IniFile ini;
ini.Load(File::GetUserPath(system.second));
const std::list<IniFile::Section>& system_sections = ini.GetSections();
const auto& system_sections = ini.GetSections();
for (const auto& section : system_sections)
{
const std::string section_name = section.GetName();
const IniFile::Section::SectionMap& section_map = section.GetValues();
const auto& section_map = section.GetValues();
for (const auto& value : section_map)
{
@@ -141,7 +141,7 @@ public:
{
SaveToSYSCONF(layer->GetLayer());
std::map<Config::System, IniFile> inis;
std::map<Config::System, Common::IniFile> inis;
for (const auto& system : system_to_ini)
{
@@ -176,7 +176,7 @@ public:
if (value)
{
IniFile::Section* ini_section = ini->second.GetOrCreateSection(location.section);
auto* ini_section = ini->second.GetOrCreateSection(location.section);
ini_section->Set(location.key, *value);
}
else
@@ -175,7 +175,7 @@ public:
void Load(Config::Layer* layer) override
{
IniFile ini;
Common::IniFile ini;
if (layer->GetLayer() == Config::LayerType::GlobalGame)
{
for (const std::string& filename : GetGameIniFilenames(m_id, m_revision))
@@ -187,7 +187,7 @@ public:
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
}
const std::list<IniFile::Section>& system_sections = ini.GetSections();
const auto& system_sections = ini.GetSections();
for (const auto& section : system_sections)
{
@@ -234,11 +234,11 @@ private:
continue;
}
IniFile profile_ini;
Common::IniFile profile_ini;
profile_ini.Load(ini_path);
const IniFile::Section* ini_section = profile_ini.GetOrCreateSection("Profile");
const IniFile::Section::SectionMap& section_map = ini_section->GetValues();
const auto* ini_section = profile_ini.GetOrCreateSection("Profile");
const auto& section_map = ini_section->GetValues();
for (const auto& value : section_map)
{
Config::Location location{std::get<2>(use_data), std::get<1>(use_data) + num,
@@ -250,12 +250,12 @@ private:
}
}
void LoadFromSystemSection(Config::Layer* layer, const IniFile::Section& section) const
void LoadFromSystemSection(Config::Layer* layer, const Common::IniFile::Section& section) const
{
const std::string section_name = section.GetName();
// Regular key,value pairs
const IniFile::Section::SectionMap& section_map = section.GetValues();
const auto& section_map = section.GetValues();
for (const auto& value : section_map)
{
@@ -280,7 +280,7 @@ void INIGameConfigLayerLoader::Save(Config::Layer* layer)
if (layer->GetLayer() != Config::LayerType::LocalGame)
return;
IniFile ini;
Common::IniFile ini;
for (const std::string& file_name : GetGameIniFilenames(m_id, m_revision))
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + file_name, true);
@@ -298,7 +298,7 @@ void INIGameConfigLayerLoader::Save(Config::Layer* layer)
if (value)
{
IniFile::Section* ini_section = ini.GetOrCreateSection(ini_location.first);
auto* ini_section = ini.GetOrCreateSection(ini_location.first);
ini_section->Set(ini_location.second, *value);
}
else
+9 -9
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@@ -393,40 +393,40 @@ DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region
return language;
}
IniFile SConfig::LoadDefaultGameIni() const
Common::IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadLocalGameIni() const
Common::IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadGameIni() const
Common::IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
return game_ini;
}
IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
+9 -6
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@@ -14,7 +14,10 @@
#include "Common/Common.h"
#include "Common/CommonTypes.h"
namespace Common
{
class IniFile;
}
namespace Core
{
@@ -81,13 +84,13 @@ struct SConfig
DiscIO::Language GetCurrentLanguage(bool wii) const;
DiscIO::Language GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const;
IniFile LoadDefaultGameIni() const;
IniFile LoadLocalGameIni() const;
IniFile LoadGameIni() const;
Common::IniFile LoadDefaultGameIni() const;
Common::IniFile LoadLocalGameIni() const;
Common::IniFile LoadGameIni() const;
static IniFile LoadDefaultGameIni(const std::string& id, std::optional<u16> revision);
static IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
static IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadDefaultGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
SConfig(const SConfig&) = delete;
SConfig& operator=(const SConfig&) = delete;
+3 -3
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@@ -127,11 +127,11 @@ std::vector<GeckoCode> DownloadCodes(std::string gametdb_id, bool* succeeded, bo
return gcodes;
}
std::vector<GeckoCode> LoadCodes(const IniFile& globalIni, const IniFile& localIni)
std::vector<GeckoCode> LoadCodes(const Common::IniFile& globalIni, const Common::IniFile& localIni)
{
std::vector<GeckoCode> gcodes;
for (const IniFile* ini : {&globalIni, &localIni})
for (const auto* ini : {&globalIni, &localIni})
{
std::vector<std::string> lines;
ini->GetLines("Gecko", &lines, false);
@@ -239,7 +239,7 @@ static void SaveGeckoCode(std::vector<std::string>& lines, const GeckoCode& gcod
lines.push_back('*' + note);
}
void SaveCodes(IniFile& inifile, const std::vector<GeckoCode>& gcodes)
void SaveCodes(Common::IniFile& inifile, const std::vector<GeckoCode>& gcodes)
{
std::vector<std::string> lines;
std::vector<std::string> enabled_lines;
+5 -2
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@@ -9,14 +9,17 @@
#include "Core/GeckoCode.h"
namespace Common
{
class IniFile;
}
namespace Gecko
{
std::vector<GeckoCode> LoadCodes(const IniFile& globalIni, const IniFile& localIni);
std::vector<GeckoCode> LoadCodes(const Common::IniFile& globalIni, const Common::IniFile& localIni);
std::vector<GeckoCode> DownloadCodes(std::string gametdb_id, bool* succeeded,
bool use_https = true);
void SaveCodes(IniFile& inifile, const std::vector<GeckoCode>& gcodes);
void SaveCodes(Common::IniFile& inifile, const std::vector<GeckoCode>& gcodes);
std::optional<GeckoCode::Code> DeserializeLine(const std::string& line);
} // namespace Gecko
+1 -1
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@@ -251,7 +251,7 @@ bool IsPressed(int id, bool held)
// TODO: Remove this at a future date when we're confident most configs are migrated.
static void LoadLegacyConfig(ControllerEmu::EmulatedController* controller)
{
IniFile inifile;
Common::IniFile inifile;
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Hotkeys.ini"))
{
if (!inifile.Exists("Hotkeys") && inifile.Exists("Hotkeys1"))
+1 -1
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@@ -191,7 +191,7 @@ USB_KBD::USB_KBD(Kernel& ios, const std::string& device_name) : Device(ios, devi
std::optional<IPCReply> USB_KBD::Open(const OpenRequest& request)
{
INFO_LOG_FMT(IOS, "USB_KBD: Open");
IniFile ini;
Common::IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.GetOrCreateSection("USB Keyboard")->Get("Layout", &m_keyboard_layout, KBD_LAYOUT_QWERTY);
+2 -2
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@@ -2027,10 +2027,10 @@ bool NetPlayServer::SyncCodes()
// Find all INI files
const auto game_id = game->GetGameID();
const auto revision = game->GetRevision();
IniFile globalIni;
Common::IniFile globalIni;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))
globalIni.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
IniFile localIni;
Common::IniFile localIni;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))
localIni.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
+8 -9
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@@ -101,11 +101,9 @@ std::string SerializeLine(const PatchEntry& entry)
}
void LoadPatchSection(const std::string& section, std::vector<Patch>* patches,
const IniFile& globalIni, const IniFile& localIni)
const Common::IniFile& globalIni, const Common::IniFile& localIni)
{
const IniFile* inis[2] = {&globalIni, &localIni};
for (const IniFile* ini : inis)
for (const auto* ini : {&globalIni, &localIni})
{
std::vector<std::string> lines;
Patch currentPatch;
@@ -151,7 +149,7 @@ void LoadPatchSection(const std::string& section, std::vector<Patch>* patches,
}
}
void SavePatchSection(IniFile* local_ini, const std::vector<Patch>& patches)
void SavePatchSection(Common::IniFile* local_ini, const std::vector<Patch>& patches)
{
std::vector<std::string> lines;
std::vector<std::string> lines_enabled;
@@ -176,7 +174,7 @@ void SavePatchSection(IniFile* local_ini, const std::vector<Patch>& patches)
local_ini->SetLines("OnFrame", lines);
}
static void LoadSpeedhacks(const std::string& section, IniFile& ini)
static void LoadSpeedhacks(const std::string& section, Common::IniFile& ini)
{
std::vector<std::string> keys;
ini.GetKeys(section, &keys);
@@ -210,9 +208,10 @@ int GetSpeedhackCycles(const u32 addr)
void LoadPatches()
{
IniFile merged = SConfig::GetInstance().LoadGameIni();
IniFile globalIni = SConfig::GetInstance().LoadDefaultGameIni();
IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
const auto& sconfig = SConfig::GetInstance();
Common::IniFile merged = sconfig.LoadGameIni();
Common::IniFile globalIni = sconfig.LoadDefaultGameIni();
Common::IniFile localIni = sconfig.LoadLocalGameIni();
LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);

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