mirror of
https://github.com/izzy2lost/dolphin.git
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Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
This commit is contained in:
@@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
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}
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// Need to compile a new shader
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ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
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ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData());
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D3DBlob* pbytecode;
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if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))
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@@ -14,6 +14,7 @@
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX11
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{
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@@ -198,7 +199,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat,
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}
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D3DBlob* bytecode = nullptr;
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D);
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
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if (!D3D::CompilePixelShader(shader, &bytecode))
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{
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WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, "
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@@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
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}
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// Need to compile a new shader
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ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData());
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ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData());
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D3DBlob* pbytecode;
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if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))
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@@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader()
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return (entry.shader != nullptr);
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}
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ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData());
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ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
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D3DBlob* pbytecode = nullptr;
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D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);
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@@ -6,11 +6,9 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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@@ -24,16 +22,7 @@
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@@ -72,7 +61,7 @@ void VideoBackend::InitBackendInfo()
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return;
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}
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g_Config.backend_info.APIType = API_D3D;
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g_Config.backend_info.api_type = APIType::D3D;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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@@ -16,6 +16,7 @@
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#include "VideoBackends/D3D12/TextureCache.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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{
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@@ -249,7 +250,7 @@ D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format,
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}
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ID3DBlob* bytecode = nullptr;
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D);
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
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if (!D3D::CompilePixelShader(shader, &bytecode))
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{
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WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, src_format %d, is_intensity %d, "
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@@ -12,6 +12,7 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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{
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@@ -203,7 +204,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
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}
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else
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{
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ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData());
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ShaderCode gs_code = GenerateGeometryShaderCode(APIType::D3D, gs_uid.GetUidData());
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ID3DBlob* gs_bytecode = nullptr;
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if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))
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@@ -230,7 +231,8 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_
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}
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else
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{
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ShaderCode ps_code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D, ps_uid.GetUidData());
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ShaderCode ps_code =
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GeneratePixelShaderCode(ps_dst_alpha_mode, APIType::D3D, ps_uid.GetUidData());
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ID3DBlob* ps_bytecode = nullptr;
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if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode))
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@@ -260,7 +262,7 @@ void ShaderCache::HandleVSUIDChange(VertexShaderUid vs_uid)
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}
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else
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{
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ShaderCode vs_code = GenerateVertexShaderCode(API_D3D, vs_uid.GetUidData());
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ShaderCode vs_code = GenerateVertexShaderCode(APIType::D3D, vs_uid.GetUidData());
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ID3DBlob* vs_bytecode = nullptr;
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if (!D3D::CompileVertexShader(vs_code.GetBuffer(), &vs_bytecode))
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@@ -5,11 +5,9 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "VideoBackends/D3D12/BoundingBox.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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@@ -25,16 +23,7 @@
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#include "VideoBackends/D3D12/VideoBackend.h"
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#include "VideoBackends/D3D12/XFBEncoder.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX12
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@@ -75,7 +64,7 @@ void VideoBackend::InitBackendInfo()
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return;
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}
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g_Config.backend_info.APIType = API_D3D;
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g_Config.backend_info.api_type = APIType::D3D;
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g_Config.backend_info.bSupportsExclusiveFullscreen = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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@@ -7,8 +7,6 @@
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// This backend tries not to do anything in the backend,
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// but everything in VideoCommon.
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#include "Core/Host.h"
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#include "VideoBackends/Null/FramebufferManager.h"
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#include "VideoBackends/Null/PerfQuery.h"
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#include "VideoBackends/Null/Render.h"
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@@ -17,24 +15,15 @@
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/VideoBackend.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Null
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{
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void VideoBackend::InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_NONE;
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g_Config.backend_info.api_type = APIType::Nothing;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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@@ -6,6 +6,7 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoCommon.h"
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namespace Null
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{
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@@ -34,7 +35,7 @@ void ShaderCache<Uid>::Clear()
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template <typename Uid>
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bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type)
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{
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Uid uid = GetUid(dst_alpha_mode, primitive_type, API_OPENGL);
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Uid uid = GetUid(dst_alpha_mode, primitive_type, APIType::OpenGL);
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// Check if the shader is already set
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if (m_last_entry)
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@@ -59,7 +60,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
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}
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// Need to compile a new shader
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ShaderCode code = GenerateCode(dst_alpha_mode, API_OPENGL, uid);
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ShaderCode code = GenerateCode(dst_alpha_mode, APIType::OpenGL, uid);
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m_shaders.emplace(uid, code.GetBuffer());
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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@@ -25,8 +25,8 @@ public:
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bool SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type);
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protected:
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virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type) = 0;
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virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type, Uid uid) = 0;
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virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) = 0;
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virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type, Uid uid) = 0;
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private:
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std::map<Uid, std::string> m_shaders;
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@@ -41,11 +41,11 @@ public:
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protected:
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VertexShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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APIType api_type) override
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{
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return GetVertexShaderUid();
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
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VertexShaderUid uid) override
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{
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return GenerateVertexShaderCode(api_type, uid.GetUidData());
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@@ -59,11 +59,11 @@ public:
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protected:
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GeometryShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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APIType api_type) override
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{
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return GetGeometryShaderUid(primitive_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
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GeometryShaderUid uid) override
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{
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return GenerateGeometryShaderCode(api_type, uid.GetUidData());
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@@ -76,12 +76,11 @@ public:
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static std::unique_ptr<PixelShaderCache> s_instance;
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protected:
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PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) override
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{
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return GetPixelShaderUid(dst_alpha_mode);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
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PixelShaderUid uid) override
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{
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return GeneratePixelShaderCode(dst_alpha_mode, api_type, uid.GetUidData());
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@@ -20,6 +20,7 @@
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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@@ -206,12 +207,12 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_
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last_entry = &newentry;
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newentry.in_cache = 0;
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ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL, uid.vuid.GetUidData());
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ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, uid.puid.GetUidData());
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ShaderCode vcode = GenerateVertexShaderCode(APIType::OpenGL, uid.vuid.GetUidData());
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ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, APIType::OpenGL, uid.puid.GetUidData());
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ShaderCode gcode;
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
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!uid.guid.GetUidData()->IsPassthrough())
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gcode = GenerateGeometryShaderCode(API_OPENGL, uid.guid.GetUidData());
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gcode = GenerateGeometryShaderCode(APIType::OpenGL, uid.guid.GetUidData());
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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@@ -22,6 +22,7 @@
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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@@ -140,7 +141,7 @@ static SHADER& GetOrCreateEncodingShader(u32 format)
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if (s_encodingPrograms[format].glprogid == 0)
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{
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_OPENGL);
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::OpenGL);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader)
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@@ -38,15 +38,11 @@ Make AA apply instantly during gameplay if possible
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#include <string>
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#include <vector>
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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@@ -57,17 +53,8 @@ Make AA apply instantly during gameplay if possible
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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@@ -108,7 +95,7 @@ static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
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void VideoBackend::InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.api_type = APIType::OpenGL;
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g_Config.backend_info.bSupportsExclusiveFullscreen = false;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsGeometryShaders = true;
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@@ -2,15 +2,10 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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||||
#include "Common/Logging/LogManager.h"
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||||
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||||
#include "Core/Host.h"
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||||
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||||
#include "VideoBackends/Software/Clipper.h"
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||||
#include "VideoBackends/Software/DebugUtil.h"
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||||
@@ -22,18 +17,11 @@
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/VideoBackend.h"
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||||
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/CommandProcessor.h"
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||||
#include "VideoCommon/Fifo.h"
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||||
#include "VideoCommon/FramebufferManagerBase.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/OpcodeDecoding.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
#define VSYNC_ENABLED 0
|
||||
@@ -136,7 +124,7 @@ std::string VideoSoftware::GetDisplayName() const
|
||||
|
||||
void VideoSoftware::InitBackendInfo()
|
||||
{
|
||||
g_Config.backend_info.APIType = API_NONE;
|
||||
g_Config.backend_info.api_type = APIType::Nothing;
|
||||
g_Config.backend_info.bSupports3DVision = false;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsEarlyZ = true;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "VideoCommon/BPMemory.h"
|
||||
#include "VideoCommon/GeometryShaderGen.h"
|
||||
#include "VideoCommon/LightingShaderGen.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
static const char* primitives_ogl[] = {"points", "lines", "triangles"};
|
||||
@@ -16,9 +17,9 @@ static const char* primitives_ogl[] = {"points", "lines", "triangles"};
|
||||
static const char* primitives_d3d[] = {"point", "line", "triangle"};
|
||||
|
||||
template <class T>
|
||||
static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false);
|
||||
static void EmitVertex(T& out, const char* vertex, APIType ApiType, bool first_vertex = false);
|
||||
template <class T>
|
||||
static void EndPrimitive(T& out, API_TYPE ApiType);
|
||||
static void EndPrimitive(T& out, APIType ApiType);
|
||||
|
||||
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
|
||||
{
|
||||
@@ -38,11 +39,11 @@ GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
|
||||
}
|
||||
|
||||
static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data,
|
||||
const char* vertex, API_TYPE ApiType, bool first_vertex = false);
|
||||
const char* vertex, APIType ApiType, bool first_vertex = false);
|
||||
static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_data,
|
||||
API_TYPE ApiType);
|
||||
APIType ApiType);
|
||||
|
||||
ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_uid_data* uid_data)
|
||||
ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid_data* uid_data)
|
||||
{
|
||||
ShaderCode out;
|
||||
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
|
||||
@@ -53,7 +54,7 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
if (uid_data->wireframe)
|
||||
vertex_out++;
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
// Insert layout parameters
|
||||
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
|
||||
@@ -75,7 +76,7 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
out.Write("%s", s_lighting_struct);
|
||||
|
||||
// uniforms
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
out.Write("layout(std140%s) uniform GSBlock {\n",
|
||||
g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 3" : "");
|
||||
else
|
||||
@@ -90,7 +91,7 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
"");
|
||||
out.Write("};\n");
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
|
||||
out.Write("#define InstanceID gl_InvocationID\n");
|
||||
@@ -144,7 +145,7 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
|
||||
if (uid_data->primitive_type == PRIMITIVE_LINES)
|
||||
{
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("\tVS_OUTPUT start, end;\n");
|
||||
AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
|
||||
@@ -175,7 +176,7 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
}
|
||||
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
|
||||
{
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("\tVS_OUTPUT center;\n");
|
||||
AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
|
||||
@@ -206,7 +207,7 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
|
||||
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("\tVS_OUTPUT f;\n");
|
||||
AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
|
||||
@@ -220,7 +221,7 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
{
|
||||
// Select the output layer
|
||||
out.Write("\tps.layer = eye;\n");
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
out.Write("\tgl_Layer = eye;\n");
|
||||
|
||||
// For stereoscopy add a small horizontal offset in Normalized Device Coordinates proportional
|
||||
@@ -303,12 +304,12 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui
|
||||
}
|
||||
|
||||
static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data,
|
||||
const char* vertex, API_TYPE ApiType, bool first_vertex)
|
||||
const char* vertex, APIType ApiType, bool first_vertex)
|
||||
{
|
||||
if (uid_data->wireframe && first_vertex)
|
||||
out.Write("\tif (i == 0) first = %s;\n", vertex);
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("\tgl_Position = %s.pos;\n", vertex);
|
||||
AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting);
|
||||
@@ -318,19 +319,18 @@ static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data
|
||||
out.Write("\tps.o = %s;\n", vertex);
|
||||
}
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
out.Write("\tEmitVertex();\n");
|
||||
else
|
||||
out.Write("\toutput.Append(ps);\n");
|
||||
}
|
||||
|
||||
static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_data,
|
||||
API_TYPE ApiType)
|
||||
static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_data, APIType ApiType)
|
||||
{
|
||||
if (uid_data->wireframe)
|
||||
EmitVertex(out, uid_data, "first", ApiType);
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
out.Write("\tEndPrimitive();\n");
|
||||
else
|
||||
out.Write("\toutput.RestartStrip();\n");
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
#include "VideoCommon/ShaderGenCommon.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
enum class APIType;
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
@@ -31,5 +32,5 @@ struct geometry_shader_uid_data
|
||||
|
||||
typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
|
||||
|
||||
ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_uid_data* uid_data);
|
||||
ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid_data* uid_data);
|
||||
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type);
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "VideoCommon/LightingShaderGen.h"
|
||||
#include "VideoCommon/PixelShaderGen.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/XFMemory.h" // for texture projection mode
|
||||
|
||||
@@ -335,16 +336,16 @@ PixelShaderUid GetPixelShaderUid(DSTALPHA_MODE dstAlphaMode)
|
||||
}
|
||||
|
||||
static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, int n,
|
||||
API_TYPE ApiType);
|
||||
APIType ApiType);
|
||||
static void WriteTevRegular(ShaderCode& out, const char* components, int bias, int op, int clamp,
|
||||
int shift);
|
||||
static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap,
|
||||
bool stereo, API_TYPE ApiType);
|
||||
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, API_TYPE ApiType,
|
||||
bool stereo, APIType ApiType);
|
||||
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
|
||||
DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
|
||||
static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data);
|
||||
|
||||
ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
|
||||
const pixel_shader_uid_data* uid_data)
|
||||
{
|
||||
ShaderCode out;
|
||||
@@ -379,7 +380,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
"int3 itrunc(float3 x) { return int3(trunc(x)); }\n"
|
||||
"int4 itrunc(float4 x) { return int4(trunc(x)); }\n\n");
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("SAMPLER_BINDING(0) uniform sampler2DArray samp[8];\n");
|
||||
}
|
||||
@@ -392,7 +393,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
}
|
||||
out.Write("\n");
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("layout(std140%s) uniform PSBlock {\n",
|
||||
g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 1" : "");
|
||||
@@ -419,7 +420,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
{
|
||||
out.Write("%s", s_lighting_struct);
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("layout(std140%s) uniform VSBlock {\n",
|
||||
g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : "");
|
||||
@@ -434,7 +435,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
|
||||
if (uid_data->bounding_box)
|
||||
{
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("layout(std140, binding = 3) buffer BBox {\n"
|
||||
"\tint4 bbox_data;\n"
|
||||
@@ -487,7 +488,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
// ARB_image_load_store extension yet.
|
||||
|
||||
// D3D11 also has a way to force the driver to enable early-z, so we're fine here.
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
// This is a #define which signals whatever early-z method the driver supports.
|
||||
out.Write("FORCE_EARLY_Z; \n");
|
||||
@@ -509,7 +510,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
warn_once = false;
|
||||
}
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
{
|
||||
out.Write("out vec4 ocol0;\n");
|
||||
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
|
||||
@@ -715,7 +716,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
out.Write("\tfloat2 screenpos = rawpos.xy * " I_EFBSCALE ".xy;\n");
|
||||
|
||||
// Opengl has reversed vertical screenspace coordinates
|
||||
if (ApiType == API_OPENGL)
|
||||
if (ApiType == APIType::OpenGL)
|
||||
out.Write("\tscreenpos.y = %i.0 - screenpos.y;\n", EFB_HEIGHT);
|
||||
|
||||
out.Write("\tint zCoord = int(" I_ZSLOPE ".z + " I_ZSLOPE ".x * screenpos.x + " I_ZSLOPE
|
||||
@@ -735,7 +736,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ApiType == API_D3D)
|
||||
if (ApiType == APIType::D3D)
|
||||
out.Write("\tint zCoord = int((1.0 - rawpos.z) * 16777216.0);\n");
|
||||
else
|
||||
out.Write("\tint zCoord = int(rawpos.z * 16777216.0);\n");
|
||||
@@ -749,7 +750,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
// Note: z-textures are not written to depth buffer if early depth test is used
|
||||
if (uid_data->per_pixel_depth && uid_data->early_ztest)
|
||||
{
|
||||
if (ApiType == API_D3D)
|
||||
if (ApiType == APIType::D3D)
|
||||
out.Write("\tdepth = 1.0 - float(zCoord) / 16777216.0;\n");
|
||||
else
|
||||
out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
|
||||
@@ -770,7 +771,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
|
||||
if (uid_data->per_pixel_depth && uid_data->late_ztest)
|
||||
{
|
||||
if (ApiType == API_D3D)
|
||||
if (ApiType == APIType::D3D)
|
||||
out.Write("\tdepth = 1.0 - float(zCoord) / 16777216.0;\n");
|
||||
else
|
||||
out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
|
||||
@@ -800,7 +801,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
|
||||
if (uid_data->bounding_box)
|
||||
{
|
||||
const char* atomic_op = ApiType == API_OPENGL ? "atomic" : "Interlocked";
|
||||
const char* atomic_op = ApiType == APIType::OpenGL ? "atomic" : "Interlocked";
|
||||
out.Write("\tif(bbox_data[0] > int(rawpos.x)) %sMin(bbox_data[0], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[1] < int(rawpos.x)) %sMax(bbox_data[1], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[2] > int(rawpos.y)) %sMin(bbox_data[2], int(rawpos.y));\n"
|
||||
@@ -814,7 +815,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
}
|
||||
|
||||
static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, int n,
|
||||
API_TYPE ApiType)
|
||||
APIType ApiType)
|
||||
{
|
||||
auto& stage = uid_data->stagehash[n];
|
||||
out.Write("\n\t// TEV stage %d\n", n);
|
||||
@@ -1142,11 +1143,11 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i
|
||||
}
|
||||
|
||||
static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap,
|
||||
bool stereo, API_TYPE ApiType)
|
||||
bool stereo, APIType ApiType)
|
||||
{
|
||||
out.SetConstantsUsed(C_TEXDIMS + texmap, C_TEXDIMS + texmap);
|
||||
|
||||
if (ApiType == API_D3D)
|
||||
if (ApiType == APIType::D3D)
|
||||
out.Write("iround(255.0 * Tex[%d].Sample(samp[%d], float3(%s.xy * " I_TEXDIMS
|
||||
"[%d].xy, %s))).%s;\n",
|
||||
texmap, texmap, texcoords, texmap, stereo ? "layer" : "0.0", texswap);
|
||||
@@ -1173,7 +1174,7 @@ static const char* tevAlphaFunclogicTable[] = {
|
||||
" == " // xnor
|
||||
};
|
||||
|
||||
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, API_TYPE ApiType,
|
||||
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
|
||||
DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
|
||||
{
|
||||
static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"};
|
||||
@@ -1204,13 +1205,13 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
|
||||
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
|
||||
out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
|
||||
if (per_pixel_depth)
|
||||
out.Write("\t\tdepth = %s;\n", (ApiType == API_D3D) ? "0.0" : "1.0");
|
||||
out.Write("\t\tdepth = %s;\n", (ApiType == APIType::D3D) ? "0.0" : "1.0");
|
||||
|
||||
// ZCOMPLOC HACK:
|
||||
if (!uid_data->alpha_test_use_zcomploc_hack)
|
||||
{
|
||||
out.Write("\t\tdiscard;\n");
|
||||
if (ApiType != API_D3D)
|
||||
if (ApiType != APIType::D3D)
|
||||
out.Write("\t\treturn;\n");
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/LightingShaderGen.h"
|
||||
#include "VideoCommon/ShaderGenCommon.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
enum class APIType;
|
||||
|
||||
// Different ways to achieve rendering with destination alpha
|
||||
enum DSTALPHA_MODE
|
||||
@@ -165,6 +166,6 @@ struct pixel_shader_uid_data
|
||||
|
||||
typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
|
||||
|
||||
ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,
|
||||
ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
|
||||
const pixel_shader_uid_data* uid_data);
|
||||
PixelShaderUid GetPixelShaderUid(DSTALPHA_MODE dstAlphaMode);
|
||||
|
||||
@@ -156,16 +156,16 @@ private:
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier,
|
||||
const char* type, const char* name, int var_index,
|
||||
const char* semantic = "", int semantic_index = -1)
|
||||
inline void DefineOutputMember(T& object, APIType api_type, const char* qualifier, const char* type,
|
||||
const char* name, int var_index, const char* semantic = "",
|
||||
int semantic_index = -1)
|
||||
{
|
||||
object.Write("\t%s %s %s", qualifier, type, name);
|
||||
|
||||
if (var_index != -1)
|
||||
object.Write("%d", var_index);
|
||||
|
||||
if (api_type == API_D3D && strlen(semantic) > 0)
|
||||
if (api_type == APIType::D3D && strlen(semantic) > 0)
|
||||
{
|
||||
if (semantic_index != -1)
|
||||
object.Write(" : %s%d", semantic, semantic_index);
|
||||
@@ -177,7 +177,7 @@ inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifi
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, u32 texgens,
|
||||
inline void GenerateVSOutputMembers(T& object, APIType api_type, u32 texgens,
|
||||
bool per_pixel_lighting, const char* qualifier)
|
||||
{
|
||||
DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "POSITION");
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user