Config: Port remaining Core settings to new config system (partial).

This commit is contained in:
Admiral H. Curtiss
2022-01-05 00:54:15 +01:00
parent 953eb49cd8
commit e08171fa24
32 changed files with 131 additions and 197 deletions
+2 -1
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@@ -16,6 +16,7 @@
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HLE/HLE.h"
@@ -301,7 +302,7 @@ bool CBoot::SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type)
model = gen.GetValue("MODEL");
bool region_matches = false;
if (SConfig::GetInstance().bOverrideRegionSettings)
if (Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS))
{
region_matches = true;
}
+5 -53
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@@ -73,23 +73,14 @@ public:
private:
bool valid = false;
bool bCPUThread = false;
bool bJITFollowBranch = false;
bool bSyncGPUOnSkipIdleHack = false;
bool bFloatExceptions = false;
bool bDivideByZeroExceptions = false;
bool bFPRF = false;
bool bAccurateNaNs = false;
bool bMMU = false;
bool bLowDCBZHack = false;
bool bDisableICache = false;
bool bSyncGPU = false;
int iSyncGpuMaxDistance = 0;
int iSyncGpuMinDistance = 0;
float fSyncGpuOverclock = 0;
bool bFastDiscSpeed = false;
bool bHLE_BS2 = false;
int iSelectedLanguage = 0;
PowerPC::CPUCore cpu_core = PowerPC::CPUCore::Interpreter;
float m_EmulationSpeed = 0;
std::string m_strGPUDeterminismMode;
std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource{};
@@ -102,12 +93,7 @@ void ConfigCache::SaveConfig(const SConfig& config)
valid = true;
bCPUThread = config.bCPUThread;
bJITFollowBranch = config.bJITFollowBranch;
bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
bFloatExceptions = config.bFloatExceptions;
bDivideByZeroExceptions = config.bDivideByZeroExceptions;
bFPRF = config.bFPRF;
bAccurateNaNs = config.bAccurateNaNs;
bDisableICache = config.bDisableICache;
bMMU = config.bMMU;
bSyncGPU = config.bSyncGPU;
@@ -115,9 +101,6 @@ void ConfigCache::SaveConfig(const SConfig& config)
iSyncGpuMinDistance = config.iSyncGpuMinDistance;
fSyncGpuOverclock = config.fSyncGpuOverclock;
bFastDiscSpeed = config.bFastDiscSpeed;
bHLE_BS2 = config.bHLE_BS2;
iSelectedLanguage = config.SelectedLanguage;
cpu_core = config.cpu_core;
m_EmulationSpeed = config.m_EmulationSpeed;
m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
@@ -142,23 +125,14 @@ void ConfigCache::RestoreConfig(SConfig* config)
valid = false;
config->bCPUThread = bCPUThread;
config->bJITFollowBranch = bJITFollowBranch;
config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
config->bFloatExceptions = bFloatExceptions;
config->bDivideByZeroExceptions = bDivideByZeroExceptions;
config->bFPRF = bFPRF;
config->bAccurateNaNs = bAccurateNaNs;
config->bDisableICache = bDisableICache;
config->bMMU = bMMU;
config->bLowDCBZHack = bLowDCBZHack;
config->bSyncGPU = bSyncGPU;
config->iSyncGpuMaxDistance = iSyncGpuMaxDistance;
config->iSyncGpuMinDistance = iSyncGpuMinDistance;
config->fSyncGpuOverclock = fSyncGpuOverclock;
config->bFastDiscSpeed = bFastDiscSpeed;
config->bHLE_BS2 = bHLE_BS2;
config->SelectedLanguage = iSelectedLanguage;
config->cpu_core = cpu_core;
// Only change these back if they were actually set by game ini, since they can be changed while a
// game is running.
@@ -235,22 +209,12 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
core_section->Get("JITFollowBranch", &StartUp.bJITFollowBranch, StartUp.bJITFollowBranch);
core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
StartUp.bSyncGPUOnSkipIdleHack);
core_section->Get("FloatExceptions", &StartUp.bFloatExceptions, StartUp.bFloatExceptions);
core_section->Get("DivByZeroExceptions", &StartUp.bDivideByZeroExceptions,
StartUp.bDivideByZeroExceptions);
core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs);
core_section->Get("DisableICache", &StartUp.bDisableICache, StartUp.bDisableICache);
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
core_section->Get("LowDCBZHack", &StartUp.bLowDCBZHack, StartUp.bLowDCBZHack);
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
core_section->Get("CPUCore", &StartUp.cpu_core, StartUp.cpu_core);
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage);
if (core_section->Get("EmulationSpeed", &StartUp.m_EmulationSpeed, StartUp.m_EmulationSpeed))
config_cache.bSetEmulationSpeed = true;
@@ -302,12 +266,8 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
{
// TODO: remove this once ConfigManager starts using OnionConfig.
StartUp.bCPUThread = Config::Get(Config::MAIN_CPU_THREAD);
StartUp.bJITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
StartUp.bFastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
StartUp.cpu_core = Config::Get(Config::MAIN_CPU_CORE);
StartUp.bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
if (!StartUp.bWii)
StartUp.SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
for (int i = 0; i < 2; ++i)
{
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
@@ -330,30 +290,21 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
StartUp.bCPUThread = netplay_settings.m_CPUthread;
StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
StartUp.cpu_core = netplay_settings.m_CPUcore;
StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
StartUp.bOverrideRegionSettings = netplay_settings.m_OverrideRegionSettings;
StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0];
StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1];
StartUp.m_EXIDevice[2] = netplay_settings.m_EXIDevice[2];
config_cache.bSetEXIDevice[0] = true;
config_cache.bSetEXIDevice[1] = true;
config_cache.bSetEXIDevice[2] = true;
StartUp.bFPRF = netplay_settings.m_FPRF;
StartUp.bAccurateNaNs = netplay_settings.m_AccurateNaNs;
StartUp.bDisableICache = netplay_settings.m_DisableICache;
StartUp.bSyncGPUOnSkipIdleHack = netplay_settings.m_SyncOnSkipIdle;
StartUp.bFloatExceptions = netplay_settings.m_FloatExceptions;
StartUp.bDivideByZeroExceptions = netplay_settings.m_DivideByZeroExceptions;
StartUp.bSyncGPU = netplay_settings.m_SyncGPU;
StartUp.iSyncGpuMaxDistance = netplay_settings.m_SyncGpuMaxDistance;
StartUp.iSyncGpuMinDistance = netplay_settings.m_SyncGpuMinDistance;
StartUp.fSyncGpuOverclock = netplay_settings.m_SyncGpuOverclock;
StartUp.bJITFollowBranch = netplay_settings.m_JITFollowBranch;
StartUp.bFastDiscSpeed = netplay_settings.m_FastDiscSpeed;
StartUp.bMMU = netplay_settings.m_MMU;
StartUp.bFastmem = netplay_settings.m_Fastmem;
StartUp.bHLE_BS2 = netplay_settings.m_SkipIPL;
if (netplay_settings.m_HostInputAuthority && !netplay_settings.m_IsHosting)
config_cache.bSetEmulationSpeed = true;
}
@@ -363,10 +314,11 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
}
// Override out-of-region languages/countries to prevent games from crashing or behaving oddly
if (!StartUp.bOverrideRegionSettings)
if (!Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS))
{
StartUp.SelectedLanguage =
DiscIO::ToGameCubeLanguage(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region));
Config::SetCurrent(
Config::MAIN_GC_LANGUAGE,
DiscIO::ToGameCubeLanguage(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region)));
if (StartUp.bWii)
{
@@ -428,7 +380,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
}
}
const bool load_ipl = !StartUp.bWii && !StartUp.bHLE_BS2 &&
const bool load_ipl = !StartUp.bWii && !Config::Get(Config::MAIN_SKIP_IPL) &&
std::holds_alternative<BootParameters::Disc>(boot->parameters);
if (load_ipl)
{
+2
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@@ -59,6 +59,8 @@ const Info<int> MAIN_SLOT_B{{System::Main, "Core", "SlotB"}, ExpansionInterface:
const Info<int> MAIN_SERIAL_PORT_1{{System::Main, "Core", "SerialPort1"},
ExpansionInterface::EXIDEVICE_NONE};
const Info<std::string> MAIN_BBA_MAC{{System::Main, "Core", "BBA_MAC"}, ""};
const Info<std::string> MAIN_BBA_XLINK_IP{{System::Main, "Core", "BBA_XLINK_IP"}, "127.0.0.1"};
const Info<bool> MAIN_BBA_XLINK_CHAT_OSD{{System::Main, "Core", "BBA_XLINK_CHAT_OSD"}, true};
Info<u32> GetInfoForSIDevice(u32 channel)
{
+2
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@@ -63,6 +63,8 @@ extern const Info<int> MAIN_SLOT_A;
extern const Info<int> MAIN_SLOT_B;
extern const Info<int> MAIN_SERIAL_PORT_1;
extern const Info<std::string> MAIN_BBA_MAC;
extern const Info<std::string> MAIN_BBA_XLINK_IP;
extern const Info<bool> MAIN_BBA_XLINK_CHAT_OSD;
Info<u32> GetInfoForSIDevice(u32 channel);
Info<bool> GetInfoForAdapterRumble(u32 channel);
Info<bool> GetInfoForSimulateKonga(u32 channel);
@@ -24,6 +24,7 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"
@@ -72,6 +73,8 @@ static const INIToLocationMap& GetINIToLocationMap()
{{"Core", "PAL60"}, {Config::SYSCONF_PAL60.GetLocation()}},
{{"Wii", "Widescreen"}, {Config::SYSCONF_WIDESCREEN.GetLocation()}},
{{"Wii", "Language"}, {Config::SYSCONF_LANGUAGE.GetLocation()}},
{{"Core", "HLE_BS2"}, {Config::MAIN_SKIP_IPL.GetLocation()}},
{{"Core", "GameCubeLanguage"}, {Config::MAIN_GC_LANGUAGE.GetLocation()}},
};
return ini_to_location;
}
@@ -72,6 +72,23 @@ bool IsSettingSaveable(const Config::Location& config_location)
&Config::MAIN_FALLBACK_REGION.GetLocation(),
&Config::MAIN_REAL_WII_REMOTE_REPEAT_REPORTS.GetLocation(),
&Config::MAIN_DSP_HLE.GetLocation(),
&Config::MAIN_CPU_CORE.GetLocation(),
&Config::MAIN_SKIP_IPL.GetLocation(),
&Config::MAIN_GC_LANGUAGE.GetLocation(),
&Config::MAIN_AGP_CART_A_PATH.GetLocation(),
&Config::MAIN_AGP_CART_B_PATH.GetLocation(),
&Config::MAIN_BBA_MAC.GetLocation(),
&Config::MAIN_BBA_XLINK_IP.GetLocation(),
&Config::MAIN_BBA_XLINK_CHAT_OSD.GetLocation(),
&Config::MAIN_OVERRIDE_REGION_SETTINGS.GetLocation(),
&Config::MAIN_CUSTOM_RTC_ENABLE.GetLocation(),
&Config::MAIN_CUSTOM_RTC_VALUE.GetLocation(),
&Config::MAIN_JIT_FOLLOW_BRANCH.GetLocation(),
&Config::MAIN_FLOAT_EXCEPTIONS.GetLocation(),
&Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS.GetLocation(),
&Config::MAIN_LOW_DCBZ_HACK.GetLocation(),
&Config::MAIN_FPRF.GetLocation(),
&Config::MAIN_ACCURATE_NANS.GetLocation(),
// UI.General
@@ -48,6 +48,8 @@ static void LoadFromDTM(Config::Layer* config_layer, Movie::DTMHeader* dtm)
config_layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, dtm->bSkipXFBCopyToRam);
config_layer->Set(Config::SESSION_USE_FMA, dtm->bUseFMA);
config_layer->Set(Config::MAIN_JIT_FOLLOW_BRANCH, dtm->bFollowBranch);
}
void SaveToDTM(Movie::DTMHeader* dtm)
@@ -74,6 +76,8 @@ void SaveToDTM(Movie::DTMHeader* dtm)
dtm->bUseFMA = Config::Get(Config::SESSION_USE_FMA);
dtm->bFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
// Settings which only existed in old Dolphin versions
dtm->bSkipIdle = true;
dtm->bEFBCopyEnable = true;
+2 -50
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@@ -99,9 +99,7 @@ void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("SkipIPL", bHLE_BS2);
core->Set("TimingVariance", iTimingVariance);
core->Set("CPUCore", cpu_core);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
@@ -109,20 +107,9 @@ void SConfig::SaveCoreSettings(IniFile& ini)
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
core->Set("FloatExceptions", bFloatExceptions);
core->Set("DivByZeroExceptions", bDivideByZeroExceptions);
core->Set("FPRF", bFPRF);
core->Set("AccurateNaNs", bAccurateNaNs);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideRegionSettings", bOverrideRegionSettings);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
core->Set("BBA_XLINK_IP", m_bba_xlink_ip);
core->Set("BBA_XLINK_CHAT_OSD", m_bba_xlink_chat_osd);
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
core->Set(fmt::format("SIDevice{}", i), m_SIDevice[i]);
@@ -140,8 +127,6 @@ void SConfig::SaveCoreSettings(IniFile& ini)
core->Set("EmulationSpeed", m_EmulationSpeed);
core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
core->Set("PerfMapDir", m_perfDir);
core->Set("EnableCustomRTC", bEnableCustomRTC);
core->Set("CustomRTCValue", m_customRTCValue);
}
void SConfig::LoadSettings()
@@ -159,30 +144,13 @@ void SConfig::LoadCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Get("SkipIPL", &bHLE_BS2, true);
#ifdef _M_X86
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JIT64);
#elif _M_ARM_64
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JITARM64);
#else
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::Interpreter);
#endif
core->Get("JITFollowBranch", &bJITFollowBranch, true);
core->Get("Fastmem", &bFastmem, true);
core->Get("TimingVariance", &iTimingVariance, 40);
core->Get("CPUThread", &bCPUThread, true);
core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
core->Get("SelectedLanguage", &SelectedLanguage,
DiscIO::ToGameCubeLanguage(Config::GetDefaultLanguage()));
core->Get("OverrideRegionSettings", &bOverrideRegionSettings, false);
core->Get("AgpCartAPath", &m_strGbaCartA);
core->Get("AgpCartBPath", &m_strGbaCartB);
core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
core->Get("SlotB", (int*)&m_EXIDevice[1], ExpansionInterface::EXIDEVICE_NONE);
core->Get("SerialPort1", (int*)&m_EXIDevice[2], ExpansionInterface::EXIDEVICE_NONE);
core->Get("BBA_MAC", &m_bba_mac);
core->Get("BBA_XLINK_IP", &m_bba_xlink_ip, "127.0.0.1");
core->Get("BBA_XLINK_CHAT_OSD", &m_bba_xlink_chat_osd, true);
for (size_t i = 0; i < std::size(m_SIDevice); ++i)
{
core->Get(fmt::format("SIDevice{}", i), &m_SIDevice[i],
@@ -204,18 +172,10 @@ void SConfig::LoadCoreSettings(IniFile& ini)
core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0f);
core->Get("FastDiscSpeed", &bFastDiscSpeed, false);
core->Get("LowDCBZHack", &bLowDCBZHack, false);
core->Get("FloatExceptions", &bFloatExceptions, false);
core->Get("DivByZeroExceptions", &bDivideByZeroExceptions, false);
core->Get("FPRF", &bFPRF, false);
core->Get("AccurateNaNs", &bAccurateNaNs, false);
core->Get("DisableICache", &bDisableICache, false);
core->Get("EmulationSpeed", &m_EmulationSpeed, 1.0f);
core->Get("GPUDeterminismMode", &m_strGPUDeterminismMode, "auto");
core->Get("PerfMapDir", &m_perfDir, "");
core->Get("EnableCustomRTC", &bEnableCustomRTC, false);
// Default to seconds between 1.1.1970 and 1.1.2000
core->Get("CustomRTCValue", &m_customRTCValue, 946684800);
}
void SConfig::ResetRunningGameMetadata()
@@ -331,24 +291,16 @@ void SConfig::LoadDefaults()
bAutomaticStart = false;
bBootToPause = false;
cpu_core = PowerPC::DefaultCPUCore();
iTimingVariance = 40;
bCPUThread = false;
bSyncGPUOnSkipIdleHack = true;
bRunCompareServer = false;
bFastmem = true;
bFloatExceptions = false;
bDivideByZeroExceptions = false;
bFPRF = false;
bAccurateNaNs = false;
bDisableICache = false;
bMMU = false;
bLowDCBZHack = false;
iBBDumpPort = -1;
bSyncGPU = false;
bFastDiscSpeed = false;
SelectedLanguage = 0;
bOverrideRegionSettings = false;
bWii = false;
ResetRunningGameMetadata();
@@ -539,7 +491,7 @@ DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
if (wii)
language = static_cast<DiscIO::Language>(Config::Get(Config::SYSCONF_LANGUAGE));
else
language = DiscIO::FromGameCubeLanguage(SConfig::GetInstance().SelectedLanguage);
language = DiscIO::FromGameCubeLanguage(Config::Get(Config::MAIN_GC_LANGUAGE));
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
@@ -557,7 +509,7 @@ DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region
if (!wii && region == DiscIO::Region::NTSC_J && language == DiscIO::Language::English)
return DiscIO::Language::Japanese; // English and Japanese both use the value 0 in GC SRAM
if (!bOverrideRegionSettings)
if (!Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS))
{
if (region == DiscIO::Region::NTSC_J)
return DiscIO::Language::Japanese;
-22
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@@ -69,30 +69,21 @@ struct SConfig
bool bAutomaticStart = false;
bool bBootToPause = false;
PowerPC::CPUCore cpu_core;
bool bJITFollowBranch;
bool bJITNoBlockCache = false;
bool bJITNoBlockLinking = false;
bool bFastmem;
bool bFloatExceptions = false;
bool bDivideByZeroExceptions = false;
bool bFPRF = false;
bool bAccurateNaNs = false;
bool bDisableICache = false;
int iTimingVariance = 40; // in milli secounds
bool bCPUThread = true;
bool bSyncGPUOnSkipIdleHack = true;
bool bHLE_BS2 = true;
bool bCopyWiiSaveNetplay = true;
bool bRunCompareServer = false;
bool bRunCompareClient = false;
bool bMMU = false;
bool bLowDCBZHack = false;
int iBBDumpPort = 0;
bool bFastDiscSpeed = false;
@@ -101,16 +92,9 @@ struct SConfig
int iSyncGpuMinDistance;
float fSyncGpuOverclock;
int SelectedLanguage = 0;
bool bOverrideRegionSettings = false;
bool bWii = false;
bool m_is_mios = false;
// Custom RTC
bool bEnableCustomRTC;
u32 m_customRTCValue;
DiscIO::Region m_region;
std::string m_strGPUDeterminismMode;
@@ -162,15 +146,9 @@ struct SConfig
static IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
static IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
std::string m_strGbaCartA;
std::string m_strGbaCartB;
ExpansionInterface::TEXIDevices m_EXIDevice[3];
SerialInterface::SIDevices m_SIDevice[4];
std::string m_bba_mac;
std::string m_bba_xlink_ip;
bool m_bba_xlink_chat_osd = true;
float m_EmulationSpeed;
// Input settings
+1 -1
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@@ -636,7 +636,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
Fifo::Prepare();
// Setup our core, but can't use dynarec if we are compare server
if (core_parameter.cpu_core != PowerPC::CPUCore::Interpreter &&
if (Config::Get(Config::MAIN_CPU_CORE) != PowerPC::CPUCore::Interpreter &&
(!core_parameter.bRunCompareServer || core_parameter.bRunCompareClient))
{
PowerPC::SetMode(PowerPC::CoreMode::JIT);
+5 -5
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@@ -13,7 +13,7 @@
#include "Common/IOFile.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
namespace ExpansionInterface
{
@@ -35,8 +35,8 @@ CEXIAgp::~CEXIAgp()
std::string filename;
std::string ext;
std::string gbapath;
SplitPath(m_slot == 0 ? SConfig::GetInstance().m_strGbaCartA :
SConfig::GetInstance().m_strGbaCartB,
SplitPath(m_slot == 0 ? Config::Get(Config::MAIN_AGP_CART_A_PATH) :
Config::Get(Config::MAIN_AGP_CART_B_PATH),
&path, &filename, &ext);
gbapath = path + filename;
@@ -75,8 +75,8 @@ void CEXIAgp::LoadRom()
std::string path;
std::string filename;
std::string ext;
SplitPath(m_slot == 0 ? SConfig::GetInstance().m_strGbaCartA :
SConfig::GetInstance().m_strGbaCartB,
SplitPath(m_slot == 0 ? Config::Get(Config::MAIN_AGP_CART_A_PATH) :
Config::Get(Config::MAIN_AGP_CART_B_PATH),
&path, &filename, &ext);
const std::string gbapath = path + filename;
LoadFileToROM(gbapath + ext);
@@ -13,7 +13,7 @@
#include "Common/Logging/Log.h"
#include "Common/Network.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
#include "Core/CoreTiming.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/Memmap.h"
@@ -28,7 +28,7 @@ CEXIETHERNET::CEXIETHERNET(BBADeviceType type)
{
// Parse MAC address from config, and generate a new one if it doesn't
// exist or can't be parsed.
std::string& mac_addr_setting = SConfig::GetInstance().m_bba_mac;
std::string mac_addr_setting = Config::Get(Config::MAIN_BBA_MAC);
std::optional<Common::MACAddress> mac_addr = Common::StringToMacAddress(mac_addr_setting);
std::transform(mac_addr_setting.begin(), mac_addr_setting.end(), mac_addr_setting.begin(),
@@ -38,7 +38,8 @@ CEXIETHERNET::CEXIETHERNET(BBADeviceType type)
{
mac_addr = Common::GenerateMacAddress(Common::MACConsumer::BBA);
mac_addr_setting = Common::MacAddressToString(mac_addr.value());
SConfig::GetInstance().SaveSettings();
Config::SetBaseOrCurrent(Config::MAIN_BBA_MAC, mac_addr_setting);
Config::Save();
}
switch (type)
@@ -70,11 +71,12 @@ CEXIETHERNET::CEXIETHERNET(BBADeviceType type)
// m_client_mdentifier should be unique per connected emulator from the XLink kai client's
// perspective so lets use "dolphin<bba mac>"
m_network_interface = std::make_unique<XLinkNetworkInterface>(
this, SConfig::GetInstance().m_bba_xlink_ip, 34523,
"dolphin" + SConfig::GetInstance().m_bba_mac, SConfig::GetInstance().m_bba_xlink_chat_osd);
m_network_interface =
std::make_unique<XLinkNetworkInterface>(this, Config::Get(Config::MAIN_BBA_XLINK_IP), 34523,
"dolphin" + Config::Get(Config::MAIN_BBA_MAC),
Config::Get(Config::MAIN_BBA_XLINK_CHAT_OSD));
INFO_LOG_FMT(SP1, "Created XLink Kai BBA network interface connection to {}:34523",
SConfig::GetInstance().m_bba_xlink_ip);
Config::Get(Config::MAIN_BBA_XLINK_IP));
break;
}
+2 -1
View File
@@ -19,6 +19,7 @@
#include "Common/Swap.h"
#include "Common/Timer.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SessionSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@@ -133,7 +134,7 @@ CEXIIPL::CEXIIPL()
// We Overwrite language selection here since it's possible on the GC to change the language as
// you please
g_SRAM.settings.language = SConfig::GetInstance().SelectedLanguage;
g_SRAM.settings.language = Config::Get(Config::MAIN_GC_LANGUAGE);
g_SRAM.settings.rtc_bias = 0;
FixSRAMChecksums();
}
+1 -1
View File
@@ -46,7 +46,7 @@ void Init()
DSP::Init(Config::Get(Config::MAIN_DSP_HLE));
DVDInterface::Init();
GPFifo::Init();
CPU::Init(SConfig::GetInstance().cpu_core);
CPU::Init(Config::Get(Config::MAIN_CPU_CORE));
SystemTimers::Init();
if (SConfig::GetInstance().bWii)
+3 -2
View File
@@ -52,6 +52,7 @@ IPC_HLE_PERIOD: For the Wii Remote this is the call schedule:
#include "Common/Logging/Log.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
@@ -304,10 +305,10 @@ void Init()
Common::Timer::IncreaseResolution();
// store and convert localtime at boot to timebase ticks
if (SConfig::GetInstance().bEnableCustomRTC)
if (Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE))
{
s_localtime_rtc_offset =
Common::Timer::GetLocalTimeSinceJan1970() - SConfig::GetInstance().m_customRTCValue;
Common::Timer::GetLocalTimeSinceJan1970() - Config::Get(Config::MAIN_CUSTOM_RTC_VALUE);
}
CoreTiming::SetFakeTBStartValue(static_cast<u64>(s_cpu_core_clock / TIMER_RATIO) *
+2 -4
View File
@@ -535,9 +535,9 @@ bool BeginRecordingInput(const ControllerTypeArray& controllers,
s_bNetPlay = true;
s_recordingStartTime = ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime();
}
else if (SConfig::GetInstance().bEnableCustomRTC)
else if (Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE))
{
s_recordingStartTime = SConfig::GetInstance().m_customRTCValue;
s_recordingStartTime = Config::Get(Config::MAIN_CUSTOM_RTC_VALUE);
}
else
{
@@ -904,7 +904,6 @@ void ReadHeader()
{
s_bSaveConfig = true;
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&tmpHeader));
SConfig::GetInstance().bJITFollowBranch = tmpHeader.bFollowBranch;
s_bClearSave = tmpHeader.bClearSave;
s_memcards = tmpHeader.memcards;
s_bongos = tmpHeader.bongos;
@@ -1348,7 +1347,6 @@ void SaveRecording(const std::string& filename)
header.filetype[3] = 0x1A;
strncpy(header.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6);
header.bWii = SConfig::GetInstance().bWii;
header.bFollowBranch = SConfig::GetInstance().bJITFollowBranch;
header.controllers = 0;
header.GBAControllers = 0;
for (int i = 0; i < 4; ++i)
+2 -4
View File
@@ -2028,10 +2028,8 @@ void NetPlayServer::CheckSyncAndStartGame()
u64 NetPlayServer::GetInitialNetPlayRTC() const
{
const auto& config = SConfig::GetInstance();
if (config.bEnableCustomRTC)
return config.m_customRTCValue;
if (Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE))
return Config::Get(Config::MAIN_CUSTOM_RTC_VALUE);
return Common::Timer::GetLocalTimeSinceJan1970();
}
@@ -9,6 +9,7 @@
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/PowerPC/Interpreter/ExceptionUtils.h"
#include "Core/PowerPC/Interpreter/Interpreter_FPUtils.h"
@@ -504,8 +505,11 @@ void Interpreter::dcbz(UGeckoInstruction inst)
}
// Hack to stop dcbz/dcbi over low MEM1 trashing memory.
if (SConfig::GetInstance().bLowDCBZHack && (dcbz_addr < 0x80008000) && (dcbz_addr >= 0x80000000))
if ((dcbz_addr < 0x80008000) && (dcbz_addr >= 0x80000000) &&
Config::Get(Config::MAIN_LOW_DCBZ_HACK))
{
return;
}
// TODO: Implement some sort of L2 emulation.
PowerPC::ClearCacheLine(dcbz_addr & (~31));
@@ -38,7 +38,7 @@ void Jit64::SetFPRFIfNeeded(const OpArg& input, bool single)
// As far as we know, the games that use this flag only need FPRF for fmul and fmadd, but
// FPRF is fast enough in JIT that we might as well just enable it for every float instruction
// if the FPRF flag is set.
if (!SConfig::GetInstance().bFPRF || !js.op->wantsFPRF)
if (!m_fprf || !js.op->wantsFPRF)
return;
X64Reg xmm = XMM0;
@@ -102,7 +102,7 @@ void Jit64::HandleNaNs(UGeckoInstruction inst, X64Reg xmm_out, X64Reg xmm, X64Re
// Dragon Ball: Revenge of King Piccolo requires generated NaNs
// to be positive, so we'll have to handle them manually.
if (!SConfig::GetInstance().bAccurateNaNs)
if (!m_accurate_nans)
{
if (xmm_out != xmm)
MOVAPD(xmm_out, R(xmm));
@@ -230,7 +230,7 @@ void Jit64::fp_arith(UGeckoInstruction inst)
packed = false;
bool round_input = single && !js.op->fprIsSingle[inst.FC];
bool preserve_inputs = SConfig::GetInstance().bAccurateNaNs;
bool preserve_inputs = m_accurate_nans;
const auto fp_tri_op = [&](int op1, int op2, bool reversible,
void (XEmitter::*avxOp)(X64Reg, X64Reg, const OpArg&),
@@ -475,7 +475,7 @@ void Jit64::fmaddXX(UGeckoInstruction inst)
if (negate)
XORPD(result_xmm, MConst(packed ? psSignBits2 : psSignBits));
if (SConfig::GetInstance().bAccurateNaNs && result_xmm == XMM0)
if (m_accurate_nans && result_xmm == XMM0)
{
// HandleNaNs needs to clobber XMM0
MOVAPD(Rd, R(result_xmm));
@@ -632,7 +632,7 @@ void Jit64::fmrx(UGeckoInstruction inst)
void Jit64::FloatCompare(UGeckoInstruction inst, bool upper)
{
bool fprf = SConfig::GetInstance().bFPRF && js.op->wantsFPRF;
bool fprf = m_fprf && js.op->wantsFPRF;
// bool ordered = !!(inst.SUBOP10 & 32);
int a = inst.FA;
int b = inst.FB;
@@ -413,7 +413,7 @@ void Jit64::dcbz(UGeckoInstruction inst)
}
FixupBranch end_dcbz_hack;
if (SConfig::GetInstance().bLowDCBZHack)
if (m_low_dcbz_hack)
{
// HACK: Don't clear any memory in the [0x8000'0000, 0x8000'8000) region.
CMP(32, R(RSCRATCH), Imm32(0x8000'8000));
@@ -454,7 +454,7 @@ void Jit64::dcbz(UGeckoInstruction inst)
SetJumpTarget(end_far_code);
}
if (SConfig::GetInstance().bLowDCBZHack)
if (m_low_dcbz_hack)
SetJumpTarget(end_dcbz_hack);
}

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