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Merge pull request #13594 from jordan-woyak/state-cleanups
State: Simplify interthread communication and general cleanups.
This commit is contained in:
@@ -151,6 +151,7 @@ add_library(common
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Timer.h
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TimeUtil.cpp
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TimeUtil.h
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TransferableSharedMutex.h
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TraversalClient.cpp
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TraversalClient.h
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TraversalProto.h
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@@ -0,0 +1,92 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <cassert>
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#include <cstdint>
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namespace Common
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{
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// Behaves like `std::shared_mutex` but locks and unlocks may come from different threads.
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class TransferableSharedMutex
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{
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public:
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void lock()
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{
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while (true)
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{
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CounterType old_value{};
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if (m_counter.compare_exchange_strong(old_value, EXCLUSIVE_LOCK_VALUE,
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std::memory_order_acquire, std::memory_order_relaxed))
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{
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return;
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}
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// lock() or lock_shared() is already held.
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// Wait for an unlock notification and try again.
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m_counter.wait(old_value, std::memory_order_relaxed);
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}
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}
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bool try_lock()
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{
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CounterType old_value{};
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return m_counter.compare_exchange_weak(old_value, EXCLUSIVE_LOCK_VALUE,
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std::memory_order_acquire, std::memory_order_relaxed);
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}
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void unlock()
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{
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m_counter.store(0, std::memory_order_release);
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m_counter.notify_all(); // Notify potentially multiple wait()ers in lock_shared().
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}
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void lock_shared()
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{
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while (true)
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{
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auto old_value = m_counter.load(std::memory_order_relaxed);
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while (old_value < LAST_SHARED_LOCK_VALUE)
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{
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if (m_counter.compare_exchange_strong(old_value, old_value + 1, std::memory_order_acquire,
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std::memory_order_relaxed))
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{
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return;
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}
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}
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// Something has gone very wrong if m_counter is nearly saturated with shared_lock().
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assert(old_value != LAST_SHARED_LOCK_VALUE);
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// lock() is already held.
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// Wait for an unlock notification and try again.
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m_counter.wait(old_value, std::memory_order_relaxed);
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}
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}
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bool try_lock_shared()
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{
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auto old_value = m_counter.load(std::memory_order_relaxed);
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return (old_value < LAST_SHARED_LOCK_VALUE) &&
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m_counter.compare_exchange_weak(old_value, old_value + 1, std::memory_order_acquire,
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std::memory_order_relaxed);
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}
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void unlock_shared()
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{
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if (m_counter.fetch_sub(1, std::memory_order_release) == 1)
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m_counter.notify_one(); // Notify one of the wait()ers in lock().
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}
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private:
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using CounterType = std::uintptr_t;
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static constexpr auto EXCLUSIVE_LOCK_VALUE = CounterType(-1);
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static constexpr auto LAST_SHARED_LOCK_VALUE = EXCLUSIVE_LOCK_VALUE - 1;
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std::atomic<CounterType> m_counter{};
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};
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} // namespace Common
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+310
-340
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,6 @@
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#include <string>
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#include <type_traits>
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#include "Common/Buffer.h"
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#include "Common/CommonTypes.h"
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namespace Core
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@@ -81,13 +80,8 @@ struct StateExtendedHeader
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};
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void Init(Core::System& system);
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void Shutdown();
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void EnableCompression(bool compression);
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bool ReadHeader(const std::string& filename, StateHeader& header);
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// Returns a string containing information of the savestate in the given slot
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// which can be presented to the user for identification purposes
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std::string GetInfoStringOfSlot(int slot, bool translate = true);
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@@ -97,17 +91,12 @@ u64 GetUnixTimeOfSlot(int slot);
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// These don't happen instantly - they get scheduled as events.
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// ...But only if we're not in the main CPU thread.
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// If we're in the main CPU thread then they run immediately instead
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// because some things (like Lua) need them to run immediately.
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// Slots from 0-99.
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void Save(Core::System& system, int slot, bool wait = false);
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// If we're in the main CPU thread then they run immediately instead.
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void Save(Core::System& system, int slot);
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void Load(Core::System& system, int slot);
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void SaveAs(Core::System& system, const std::string& filename, bool wait = false);
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void LoadAs(Core::System& system, const std::string& filename);
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void SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer);
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void LoadFromBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer);
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void SaveAs(Core::System& system, std::string filename);
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void LoadAs(Core::System& system, std::string filename);
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void LoadLastSaved(Core::System& system, int i = 1);
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void SaveFirstSaved(Core::System& system);
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@@ -171,6 +171,7 @@
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<ClInclude Include="Common\Thread.h" />
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<ClInclude Include="Common\Timer.h" />
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<ClInclude Include="Common\TimeUtil.h" />
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<ClInclude Include="Common\TransferableSharedMutex.h" />
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<ClInclude Include="Common\TraversalClient.h" />
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<ClInclude Include="Common\TraversalProto.h" />
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<ClInclude Include="Common\TypeUtils.h" />
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@@ -60,6 +60,7 @@
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namespace UICommon
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{
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static Config::ConfigChangedCallbackID s_config_changed_callback_id;
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static Common::HookableEvent<> s_flush_unsaved_data_event_hook;
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static void CreateDumpPath(std::string path)
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{
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@@ -157,6 +158,17 @@ void Shutdown()
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Config::Shutdown();
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}
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[[nodiscard]] Common::EventHook AddFlushUnsavedDataCallback(std::function<void()> callback)
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{
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return s_flush_unsaved_data_event_hook.Register(std::move(callback));
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}
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void FlushUnsavedData()
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{
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INFO_LOG_FMT(CORE, "Flushing unsaved data...");
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s_flush_unsaved_data_event_hook.Trigger();
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}
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void InitControllers(const WindowSystemInfo& wsi)
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{
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if (g_controller_interface.IsInit())
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@@ -6,6 +6,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/HookableEvent.h"
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struct WindowSystemInfo;
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@@ -14,6 +15,10 @@ namespace UICommon
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void Init();
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void Shutdown();
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// Triggered from the Host-thread on Android before a potential process termination.
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[[nodiscard]] Common::EventHook AddFlushUnsavedDataCallback(std::function<void()> callback);
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void FlushUnsavedData();
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void InitControllers(const WindowSystemInfo& wsi);
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void ShutdownControllers();
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