Merge pull request #13594 from jordan-woyak/state-cleanups

State: Simplify interthread communication and general cleanups.
This commit is contained in:
Jordan Woyak
2026-02-03 16:50:52 -06:00
committed by GitHub
14 changed files with 581 additions and 373 deletions
@@ -233,19 +233,17 @@ object NativeLibrary {
* Saves a game state to the slot number.
*
* @param slot The slot location to save state to.
* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
*/
@JvmStatic
external fun SaveState(slot: Int, wait: Boolean)
external fun SaveState(slot: Int)
/**
* Saves a game state to the specified path.
*
* @param path The path to save state to.
* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
*/
@JvmStatic
external fun SaveStateAs(path: String, wait: Boolean)
external fun SaveStateAs(path: String)
/**
* Loads a game state from the slot number.
@@ -494,16 +494,16 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
}
MENU_ACTION_TAKE_SCREENSHOT -> NativeLibrary.SaveScreenShot()
MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9, false)
MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9)
MENU_ACTION_QUICK_LOAD -> NativeLibrary.LoadState(9)
MENU_ACTION_SAVE_ROOT -> showSubMenu(SaveOrLoad.SAVE)
MENU_ACTION_LOAD_ROOT -> showSubMenu(SaveOrLoad.LOAD)
MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0, false)
MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1, false)
MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2, false)
MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3, false)
MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4, false)
MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5, false)
MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0)
MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1)
MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2)
MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3)
MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4)
MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5)
MENU_ACTION_LOAD_SLOT1 -> NativeLibrary.LoadState(0)
MENU_ACTION_LOAD_SLOT2 -> NativeLibrary.LoadState(1)
MENU_ACTION_LOAD_SLOT3 -> NativeLibrary.LoadState(2)
@@ -232,7 +232,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath, true)
fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath)
private val temporaryStateFilePath: String
get() = "${requireContext().filesDir}${File.separator}temp.sav"
@@ -56,10 +56,21 @@ class ActivityTracker : ActivityLifecycleCallbacks {
override fun onActivitySaveInstanceState(activity: Activity, bundle: Bundle) {}
override fun onActivityPostSaveInstanceState(activity: Activity, bundle: Bundle) {
if (DirectoryInitialization.areDolphinDirectoriesReady() &&
!activity.isChangingConfigurations
) {
flushUnsavedData()
}
}
override fun onActivityDestroyed(activity: Activity) {}
companion object {
@JvmStatic
external fun setBackgroundExecutionAllowedNative(allowed: Boolean)
@JvmStatic
external fun flushUnsavedData()
}
}
+9
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@@ -5,6 +5,8 @@
#include "Common/Logging/Log.h"
#include "Core/AchievementManager.h"
#include "UICommon/UICommon.h"
#include "jni/Host.h"
extern "C" {
@@ -18,4 +20,11 @@ Java_org_dolphinemu_dolphinemu_utils_ActivityTracker_setBackgroundExecutionAllow
INFO_LOG_FMT(CORE, "SetBackgroundExecutionAllowed {}", allowed);
AchievementManager::GetInstance().SetBackgroundExecutionAllowed(allowed);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_utils_ActivityTracker_flushUnsavedData(JNIEnv*, jclass)
{
HostThreadLock guard;
UICommon::FlushUnsavedData();
}
}
+4 -6
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@@ -310,19 +310,17 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(J
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv*, jclass,
jint slot,
jboolean wait)
jint slot)
{
HostThreadLock guard;
State::Save(Core::System::GetInstance(), slot, wait);
State::Save(Core::System::GetInstance(), slot);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env, jclass,
jstring path,
jboolean wait)
jstring path)
{
HostThreadLock guard;
State::SaveAs(Core::System::GetInstance(), GetJString(env, path), wait);
State::SaveAs(Core::System::GetInstance(), GetJString(env, path));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv*, jclass,
+1
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@@ -151,6 +151,7 @@ add_library(common
Timer.h
TimeUtil.cpp
TimeUtil.h
TransferableSharedMutex.h
TraversalClient.cpp
TraversalClient.h
TraversalProto.h
@@ -0,0 +1,92 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <cassert>
#include <cstdint>
namespace Common
{
// Behaves like `std::shared_mutex` but locks and unlocks may come from different threads.
class TransferableSharedMutex
{
public:
void lock()
{
while (true)
{
CounterType old_value{};
if (m_counter.compare_exchange_strong(old_value, EXCLUSIVE_LOCK_VALUE,
std::memory_order_acquire, std::memory_order_relaxed))
{
return;
}
// lock() or lock_shared() is already held.
// Wait for an unlock notification and try again.
m_counter.wait(old_value, std::memory_order_relaxed);
}
}
bool try_lock()
{
CounterType old_value{};
return m_counter.compare_exchange_weak(old_value, EXCLUSIVE_LOCK_VALUE,
std::memory_order_acquire, std::memory_order_relaxed);
}
void unlock()
{
m_counter.store(0, std::memory_order_release);
m_counter.notify_all(); // Notify potentially multiple wait()ers in lock_shared().
}
void lock_shared()
{
while (true)
{
auto old_value = m_counter.load(std::memory_order_relaxed);
while (old_value < LAST_SHARED_LOCK_VALUE)
{
if (m_counter.compare_exchange_strong(old_value, old_value + 1, std::memory_order_acquire,
std::memory_order_relaxed))
{
return;
}
}
// Something has gone very wrong if m_counter is nearly saturated with shared_lock().
assert(old_value != LAST_SHARED_LOCK_VALUE);
// lock() is already held.
// Wait for an unlock notification and try again.
m_counter.wait(old_value, std::memory_order_relaxed);
}
}
bool try_lock_shared()
{
auto old_value = m_counter.load(std::memory_order_relaxed);
return (old_value < LAST_SHARED_LOCK_VALUE) &&
m_counter.compare_exchange_weak(old_value, old_value + 1, std::memory_order_acquire,
std::memory_order_relaxed);
}
void unlock_shared()
{
if (m_counter.fetch_sub(1, std::memory_order_release) == 1)
m_counter.notify_one(); // Notify one of the wait()ers in lock().
}
private:
using CounterType = std::uintptr_t;
static constexpr auto EXCLUSIVE_LOCK_VALUE = CounterType(-1);
static constexpr auto LAST_SHARED_LOCK_VALUE = EXCLUSIVE_LOCK_VALUE - 1;
std::atomic<CounterType> m_counter{};
};
} // namespace Common
+310 -340
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+4 -15
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@@ -10,7 +10,6 @@
#include <string>
#include <type_traits>
#include "Common/Buffer.h"
#include "Common/CommonTypes.h"
namespace Core
@@ -81,13 +80,8 @@ struct StateExtendedHeader
};
void Init(Core::System& system);
void Shutdown();
void EnableCompression(bool compression);
bool ReadHeader(const std::string& filename, StateHeader& header);
// Returns a string containing information of the savestate in the given slot
// which can be presented to the user for identification purposes
std::string GetInfoStringOfSlot(int slot, bool translate = true);
@@ -97,17 +91,12 @@ u64 GetUnixTimeOfSlot(int slot);
// These don't happen instantly - they get scheduled as events.
// ...But only if we're not in the main CPU thread.
// If we're in the main CPU thread then they run immediately instead
// because some things (like Lua) need them to run immediately.
// Slots from 0-99.
void Save(Core::System& system, int slot, bool wait = false);
// If we're in the main CPU thread then they run immediately instead.
void Save(Core::System& system, int slot);
void Load(Core::System& system, int slot);
void SaveAs(Core::System& system, const std::string& filename, bool wait = false);
void LoadAs(Core::System& system, const std::string& filename);
void SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer);
void LoadFromBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer);
void SaveAs(Core::System& system, std::string filename);
void LoadAs(Core::System& system, std::string filename);
void LoadLastSaved(Core::System& system, int i = 1);
void SaveFirstSaved(Core::System& system);
+1
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@@ -171,6 +171,7 @@
<ClInclude Include="Common\Thread.h" />
<ClInclude Include="Common\Timer.h" />
<ClInclude Include="Common\TimeUtil.h" />
<ClInclude Include="Common\TransferableSharedMutex.h" />
<ClInclude Include="Common\TraversalClient.h" />
<ClInclude Include="Common\TraversalProto.h" />
<ClInclude Include="Common\TypeUtils.h" />
+12
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@@ -60,6 +60,7 @@
namespace UICommon
{
static Config::ConfigChangedCallbackID s_config_changed_callback_id;
static Common::HookableEvent<> s_flush_unsaved_data_event_hook;
static void CreateDumpPath(std::string path)
{
@@ -157,6 +158,17 @@ void Shutdown()
Config::Shutdown();
}
[[nodiscard]] Common::EventHook AddFlushUnsavedDataCallback(std::function<void()> callback)
{
return s_flush_unsaved_data_event_hook.Register(std::move(callback));
}
void FlushUnsavedData()
{
INFO_LOG_FMT(CORE, "Flushing unsaved data...");
s_flush_unsaved_data_event_hook.Trigger();
}
void InitControllers(const WindowSystemInfo& wsi)
{
if (g_controller_interface.IsInit())
+5
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@@ -6,6 +6,7 @@
#include <string>
#include "Common/CommonTypes.h"
#include "Common/HookableEvent.h"
struct WindowSystemInfo;
@@ -14,6 +15,10 @@ namespace UICommon
void Init();
void Shutdown();
// Triggered from the Host-thread on Android before a potential process termination.
[[nodiscard]] Common::EventHook AddFlushUnsavedDataCallback(std::function<void()> callback);
void FlushUnsavedData();
void InitControllers(const WindowSystemInfo& wsi);
void ShutdownControllers();
+122
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@@ -6,9 +6,11 @@
#include <algorithm>
#include <chrono>
#include <mutex>
#include <shared_mutex>
#include <thread>
#include "Common/Mutex.h"
#include "Common/TransferableSharedMutex.h"
template <typename MutexType>
static void DoAtomicMutexTests(const char mutex_name[])
@@ -100,3 +102,123 @@ TEST(Mutex, AtomicMutex)
DoAtomicMutexTests<Common::AtomicMutex>("AtomicMutex");
DoAtomicMutexTests<Common::SpinMutex>("SpinMutex");
}
TEST(Mutex, TransferableSharedMutex)
{
Common::TransferableSharedMutex work_mutex;
bool worker_done = false;
static constexpr auto SLEEP_TIME = std::chrono::microseconds{1};
// lock() on main thread, unlock() on worker thread.
std::thread thread{[&, lk = std::unique_lock{work_mutex}] {
std::this_thread::sleep_for(SLEEP_TIME);
worker_done = true;
}};
// lock() waits for the thread to unlock().
{
std::lock_guard lk{work_mutex};
EXPECT_TRUE(worker_done);
}
thread.join();
// Prevent below workers from incrementing `done_count`.
Common::TransferableSharedMutex done_mutex;
std::unique_lock done_lk{done_mutex};
// try_*() fails when holding an exclusive lock.
EXPECT_FALSE(done_mutex.try_lock());
EXPECT_FALSE(done_mutex.try_lock_shared());
static constexpr int THREAD_COUNT = 4;
static constexpr int REPEAT_COUNT = 100;
static constexpr int TOTAL_ITERATIONS = THREAD_COUNT * REPEAT_COUNT;
std::atomic<int> work_count = 0;
std::atomic<int> done_count = 0;
int additional_work_count = 0;
std::atomic<int> try_lock_fail_count = 0;
std::atomic<int> try_lock_shared_fail_count = 0;
std::vector<std::thread> threads(THREAD_COUNT);
for (auto& t : threads)
{
// lock_shared() multiple times on main thread.
t = std::thread{[&, work_lk = std::shared_lock{work_mutex}]() mutable {
std::this_thread::sleep_for(SLEEP_TIME);
// try_lock() fails after lock_shared().
EXPECT_FALSE(work_mutex.try_lock());
// Main thread already holds done_mutex.
EXPECT_FALSE(done_mutex.try_lock());
EXPECT_FALSE(done_mutex.try_lock_shared());
++work_count;
// Signal work is done.
work_lk.unlock();
// lock_shared() blocks until main thread unlock()s.
{
std::shared_lock lk{done_mutex};
++done_count;
}
// Contesting all of [try_]lock[_shared] doesn't explode.
for (int i = 0; i != REPEAT_COUNT; ++i)
{
while (!work_mutex.try_lock())
{
try_lock_fail_count.fetch_add(1, std::memory_order_relaxed);
}
work_mutex.unlock();
while (!work_mutex.try_lock_shared())
{
try_lock_shared_fail_count.fetch_add(1, std::memory_order_relaxed);
}
work_mutex.unlock_shared();
{
std::lock_guard lk{work_mutex};
++additional_work_count;
}
std::shared_lock lk{work_mutex};
}
}};
}
// lock() waits for threads to unlock_shared().
{
std::lock_guard lk{work_mutex};
EXPECT_EQ(work_count.load(std::memory_order_relaxed), THREAD_COUNT);
}
std::this_thread::sleep_for(SLEEP_TIME);
// The threads are still blocking on done_mutex.
EXPECT_EQ(done_count, 0);
done_lk.unlock();
std::ranges::for_each(threads, &std::thread::join);
// The threads finished.
EXPECT_EQ(done_count, THREAD_COUNT);
EXPECT_EQ(additional_work_count, TOTAL_ITERATIONS);
GTEST_LOG_(INFO) << "try_lock() failure %: "
<< (try_lock_fail_count * 100.0 / (TOTAL_ITERATIONS + try_lock_fail_count));
GTEST_LOG_(INFO) << "try_lock_shared() failure %: "
<< (try_lock_shared_fail_count * 100.0 /
(TOTAL_ITERATIONS + try_lock_shared_fail_count));
// Things are still sane after contesting in worker threads.
done_lk.lock();
std::lock_guard lk{work_mutex};
}