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https://github.com/izzy2lost/dolphin.git
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Merge pull request #13594 from jordan-woyak/state-cleanups
State: Simplify interthread communication and general cleanups.
This commit is contained in:
@@ -233,19 +233,17 @@ object NativeLibrary {
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* Saves a game state to the slot number.
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*
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* @param slot The slot location to save state to.
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* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
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*/
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@JvmStatic
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external fun SaveState(slot: Int, wait: Boolean)
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external fun SaveState(slot: Int)
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/**
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* Saves a game state to the specified path.
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*
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* @param path The path to save state to.
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* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
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*/
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@JvmStatic
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external fun SaveStateAs(path: String, wait: Boolean)
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external fun SaveStateAs(path: String)
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/**
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* Loads a game state from the slot number.
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+7
-7
@@ -494,16 +494,16 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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}
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MENU_ACTION_TAKE_SCREENSHOT -> NativeLibrary.SaveScreenShot()
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MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9, false)
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MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9)
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MENU_ACTION_QUICK_LOAD -> NativeLibrary.LoadState(9)
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MENU_ACTION_SAVE_ROOT -> showSubMenu(SaveOrLoad.SAVE)
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MENU_ACTION_LOAD_ROOT -> showSubMenu(SaveOrLoad.LOAD)
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MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0, false)
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MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1, false)
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MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2, false)
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MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3, false)
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MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4, false)
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MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5, false)
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MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0)
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MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1)
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MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2)
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MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3)
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MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4)
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MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5)
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MENU_ACTION_LOAD_SLOT1 -> NativeLibrary.LoadState(0)
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MENU_ACTION_LOAD_SLOT2 -> NativeLibrary.LoadState(1)
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MENU_ACTION_LOAD_SLOT3 -> NativeLibrary.LoadState(2)
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+1
-1
@@ -232,7 +232,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath, true)
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fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath)
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private val temporaryStateFilePath: String
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get() = "${requireContext().filesDir}${File.separator}temp.sav"
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@@ -56,10 +56,21 @@ class ActivityTracker : ActivityLifecycleCallbacks {
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override fun onActivitySaveInstanceState(activity: Activity, bundle: Bundle) {}
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override fun onActivityPostSaveInstanceState(activity: Activity, bundle: Bundle) {
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if (DirectoryInitialization.areDolphinDirectoriesReady() &&
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!activity.isChangingConfigurations
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) {
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flushUnsavedData()
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}
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}
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override fun onActivityDestroyed(activity: Activity) {}
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companion object {
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@JvmStatic
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external fun setBackgroundExecutionAllowedNative(allowed: Boolean)
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@JvmStatic
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external fun flushUnsavedData()
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}
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}
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@@ -5,6 +5,8 @@
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#include "Common/Logging/Log.h"
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#include "Core/AchievementManager.h"
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#include "UICommon/UICommon.h"
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#include "jni/Host.h"
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extern "C" {
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@@ -18,4 +20,11 @@ Java_org_dolphinemu_dolphinemu_utils_ActivityTracker_setBackgroundExecutionAllow
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INFO_LOG_FMT(CORE, "SetBackgroundExecutionAllowed {}", allowed);
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AchievementManager::GetInstance().SetBackgroundExecutionAllowed(allowed);
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_utils_ActivityTracker_flushUnsavedData(JNIEnv*, jclass)
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{
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HostThreadLock guard;
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UICommon::FlushUnsavedData();
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}
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}
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@@ -310,19 +310,17 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(J
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv*, jclass,
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jint slot,
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jboolean wait)
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jint slot)
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{
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HostThreadLock guard;
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State::Save(Core::System::GetInstance(), slot, wait);
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State::Save(Core::System::GetInstance(), slot);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env, jclass,
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jstring path,
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jboolean wait)
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jstring path)
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{
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HostThreadLock guard;
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State::SaveAs(Core::System::GetInstance(), GetJString(env, path), wait);
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State::SaveAs(Core::System::GetInstance(), GetJString(env, path));
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv*, jclass,
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