Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.

Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-04-13 05:15:38 +00:00
parent 9592da1a9b
commit d8906d2a0c
53 changed files with 4398 additions and 931 deletions
@@ -408,6 +408,74 @@
<References>
</References>
<Files>
<Filter
Name="ControllerInterface"
>
<File
RelativePath=".\Src\ControllerInterface\ControllerInterface.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\ControllerInterface.h"
>
</File>
<Filter
Name="DirectInput"
>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\NamedKeys.h"
>
</File>
</Filter>
<Filter
Name="SDL"
>
<File
RelativePath=".\Src\ControllerInterface\SDL\SDL.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\SDL\SDL.h"
>
</File>
</Filter>
<Filter
Name="XInput"
>
<File
RelativePath=".\Src\ControllerInterface\XInput\XInput.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\XInput\XInput.h"
>
</File>
</Filter>
</Filter>
<File
RelativePath=".\Src\Configuration.cpp"
>
@@ -40,7 +40,7 @@ void ControllerInterface::Init()
ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
#endif
#ifdef CIFACE_USE_XLIB
ciface::Xlib::Init( m_devices, m_hwnd );
ciface::XLIB::Init( m_devices, m_hwnd );
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init( m_devices, m_hwnd );
@@ -238,7 +238,7 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
if ( NULL == device )
return 0;
ControlState state = 0;
ControlState state;
// this mode thing will be turned into a switch statement
switch ( mode )
{
@@ -360,7 +360,11 @@ void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface:
//
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
{
return (dev->GetName() == name) && (dev->GetId() == cid) && (dev->GetSource() == source);
if ( dev->GetName() == name )
if ( dev->GetId() == cid )
if ( dev->GetSource() == source )
return true;
return false;
}
//
@@ -377,12 +377,10 @@ std::string Joystick::GetSource() const
// update IO
bool Joystick::UpdateInput()
{
if ( m_must_poll )
m_device->Poll();
//return false;
HRESULT hr = m_device->GetDeviceState( sizeof(m_state_in), &m_state_in );
@@ -189,8 +189,8 @@ bool KeyboardMouse::UpdateOutput()
m_current_state_out[i] ^= 1;
}
}
if ( kbinputs.size() )
if (kbinputs.size())
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
@@ -1,101 +1,101 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_OSX
#include "OSX.h"
#include "OSXPrivate.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd )
{
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
//devices.push_back( new Keyboard( hwnd ) );
}
Keyboard::Keyboard( void *View )
{
memset( &m_state, 0, sizeof(m_state) );
OSX_Init(View);
// This is REALLY dumb right here
// Should REALLY cover the entire UTF-8 Range
for (int a = 0; a < 256; ++a)
inputs.push_back( new Key( (char)a ) );
}
Keyboard::~Keyboard()
{
// might not need this func
}
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ((Input*)input)->GetState( &m_state );
}
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
}
bool Keyboard::UpdateInput()
{
memset(m_state.keyboard, 0, 256);
OSX_UpdateKeys(256, m_state.keyboard );
// mouse stuff in here too
return true;
}
bool Keyboard::UpdateOutput()
{
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
//return "Keyboard Mouse"; // change to this later
}
std::string Keyboard::GetSource() const
{
return "OSX";
}
int Keyboard::GetId() const
{
return 0;
}
ControlState Keyboard::Key::GetState( State* const state )
{
for(unsigned int a = 0; a < 256; ++a)
if(state->keyboard[a] == m_index)
return true;
return false;
}
std::string Keyboard::Key::GetName() const
{
char temp[16];
sprintf(temp, "Key:%c", m_index);
return std::string(temp);
}
}
}
#endif
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_OSX
#include "OSX.h"
#include "OSXPrivate.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd )
{
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
//devices.push_back( new Keyboard( hwnd ) );
}
Keyboard::Keyboard( void *View )
{
memset( &m_state, 0, sizeof(m_state) );
OSX_Init(View);
// This is REALLY dumb right here
// Should REALLY cover the entire UTF-8 Range
for (int a = 0; a < 256; ++a)
inputs.push_back( new Key( (char)a ) );
}
Keyboard::~Keyboard()
{
// might not need this func
}
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ((Input*)input)->GetState( &m_state );
}
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
}
bool Keyboard::UpdateInput()
{
memset(m_state.keyboard, 0, 256);
OSX_UpdateKeys(256, m_state.keyboard );
// mouse stuff in here too
return true;
}
bool Keyboard::UpdateOutput()
{
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
//return "Keyboard Mouse"; // change to this later
}
std::string Keyboard::GetSource() const
{
return "OSX";
}
int Keyboard::GetId() const
{
return 0;
}
ControlState Keyboard::Key::GetState( State* const state )
{
for(unsigned int a = 0; a < 256; ++a)
if(state->keyboard[a] == m_index)
return true;
return false;
}
std::string Keyboard::Key::GetName() const
{
char temp[16];
sprintf(temp, "Key:%c", m_index);
return std::string(temp);
}
}
}
#endif
@@ -1,68 +1,68 @@
#ifndef _CIFACE_OSX_H_
#define _CIFACE_OSX_H_
#include "../ControllerInterface.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd );
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
char keyboard[256]; // really dumb
// mouse crap will go here
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
Input( const unsigned char index ) : m_index(index) {}
virtual ControlState GetState( State* const js ) = 0;
const unsigned char m_index;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key( const unsigned char key ) : Input(key) {}
ControlState GetState( State* const js );
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
public:
Keyboard( void* view );
~Keyboard();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
State m_state;
};
}
}
#endif
#ifndef _CIFACE_OSX_H_
#define _CIFACE_OSX_H_
#include "../ControllerInterface.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd );
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
char keyboard[256]; // really dumb
// mouse crap will go here
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
Input( const unsigned char index ) : m_index(index) {}
virtual ControlState GetState( State* const js ) = 0;
const unsigned char m_index;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key( const unsigned char key ) : Input(key) {}
ControlState GetState( State* const js );
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
public:
Keyboard( void* view );
~Keyboard();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
State m_state;
};
}
}
#endif
@@ -148,7 +148,15 @@ bool Device::UpdateInput()
bool Device::UpdateOutput()
{
return ( ERROR_SUCCESS == XInputSetState( m_index, &m_state_out ) );
// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
static XINPUT_VIBRATION current_state_out = {0,0};
if ( memcmp( &m_state_out, &current_state_out, sizeof(m_state_out) ) )
{
current_state_out = m_state_out;
return ( ERROR_SUCCESS == XInputSetState( m_index, &m_state_out ) );
}
else
return true;
}
// GET name/source/id

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