Android mega commit of trash.

This commit is contained in:
Ryan Houdek
2013-03-19 21:53:09 -05:00
parent edd9d0e0ef
commit d11679a06e
33 changed files with 2311 additions and 33 deletions
+8
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>
+7
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gen
obj
#ui_atlas.zim
ui_atlas.zim.png
#assets/ui_atlas.zim
#jni/ui_atlas.cpp
#jni/ui_atlas.h
+33
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>ppsspp</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>
@@ -0,0 +1,4 @@
eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.5
org.eclipse.jdt.core.compiler.compliance=1.5
org.eclipse.jdt.core.compiler.source=1.5
+29
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.dolphinemu.dolphinemu"
android:versionCode="1"
android:versionName="0.1" >
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8"/>
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
<uses-feature android:name="android.hardware.screen.landscape" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<application
android:icon="@drawable/launcher"
android:label="@string/app_name">
<activity
android:name=".DolphinEmulator"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation|locale|keyboard|keyboardHidden|navigation|fontScale|uiMode" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
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<?xml version="1.0" encoding="UTF-8"?>
<project name="Dolphin Emulator" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project name="Dolphin" default="help">
<property name="ndkbuildopt" value=""/>
<target name="-pre-build">
<exec executable="${ndk.dir}/ndk-build" failonerror="true">
<arg line="-j4 ${ndkbuildopt}"/>
<env key="NDK_MODULE_PATH" path="..:../native/ext"/>
</exec>
</target>
<target name="clean" depends="android_rules.clean">
<exec executable="${ndk.dir}/ndk-build" failonerror="true">
<arg value="clean"/>
<env key="NDK_MODULE_PATH" path="..:../native/ext"/>
</exec>
</target>
</project>
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LOCAL_PATH := $(call my-dir)
# BEGIN Native Audio Separate Library - copy paste this section to your Android.mk
include $(CLEAR_VARS)
LOCAL_MODULE := native_audio
LOCAL_CFLAGS := -O2 -fsigned-char -ffast-math -Wall -Wno-multichar -Wno-psabi -std=gnu++0x
NATIVE := ../../native
LOCAL_SRC_FILES := \
$(NATIVE)/android/native-audio-so.cpp
LOCAL_LDLIBS := -lOpenSLES -llog
include $(BUILD_SHARED_LIBRARY)
# END Native Audio Separate Library - copy paste this section to your Android.mk
include $(CLEAR_VARS)
#TARGET_PLATFORM := android-8
LOCAL_MODULE := ppsspp_jni
NATIVE := ../../native
SRC := ../..
LOCAL_CFLAGS := -DUSE_PROFILER -DARM -DGL_GLEXT_PROTOTYPES -DUSING_GLES2 -O2 -fsigned-char -Wall -Wno-multichar -Wno-psabi -Wno-unused-variable -fno-strict-aliasing -ffast-math
LOCAL_CXXFLAGS := -std=gnu++0x
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../../Common \
$(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/$(NATIVE)/base \
$(LOCAL_PATH)/$(NATIVE)/ext/libzip \
$(LOCAL_PATH)/$(NATIVE) \
$(LOCAL_PATH) \
LOCAL_STATIC_LIBRARIES := native libzip
LOCAL_LDLIBS := -lz -lGLESv2 -ldl -llog
# $(SRC)/Core/EmuThread.cpp \
LOCAL_SRC_FILES := \
NativeApp.cpp \
EmuScreen.cpp \
MenuScreens.cpp \
UIShader.cpp \
GamepadEmu.cpp \
ArmEmitterTest.cpp \
ui_atlas.cpp \
$(SRC)/native/android/app-android.cpp \
$(SRC)/ext/disarm.cpp \
$(SRC)/ext/libkirk/AES.c \
$(SRC)/ext/libkirk/SHA1.c \
$(SRC)/ext/libkirk/bn.c \
$(SRC)/ext/libkirk/ec.c \
$(SRC)/ext/libkirk/kirk_engine.c \
$(SRC)/ext/snappy/snappy-c.cpp \
$(SRC)/ext/snappy/snappy.cpp \
$(SRC)/Common/ArmEmitter.cpp \
$(SRC)/Common/ArmCPUDetect.cpp \
$(SRC)/Common/ArmThunk.cpp \
$(SRC)/Common/LogManager.cpp \
$(SRC)/Common/MemArena.cpp \
$(SRC)/Common/MemoryUtil.cpp \
$(SRC)/Common/MsgHandler.cpp \
$(SRC)/Common/IniFile.cpp \
$(SRC)/Common/FileUtil.cpp \
$(SRC)/Common/StringUtil.cpp \
$(SRC)/Common/Thread.cpp \
$(SRC)/Common/Timer.cpp \
$(SRC)/Common/Misc.cpp \
$(SRC)/Common/MathUtil.cpp \
$(SRC)/GPU/Math3D.cpp \
$(SRC)/GPU/GPUCommon.cpp \
$(SRC)/GPU/GPUState.cpp \
$(SRC)/GPU/GeDisasm.cpp \
$(SRC)/GPU/GLES/Framebuffer.cpp \
$(SRC)/GPU/GLES/DisplayListInterpreter.cpp \
$(SRC)/GPU/GLES/TextureCache.cpp \
$(SRC)/GPU/GLES/IndexGenerator.cpp \
$(SRC)/GPU/GLES/TransformPipeline.cpp \
$(SRC)/GPU/GLES/StateMapping.cpp \
$(SRC)/GPU/GLES/VertexDecoder.cpp \
$(SRC)/GPU/GLES/ShaderManager.cpp \
$(SRC)/GPU/GLES/VertexShaderGenerator.cpp \
$(SRC)/GPU/GLES/FragmentShaderGenerator.cpp \
$(SRC)/GPU/Null/NullGpu.cpp \
$(SRC)/Core/ELF/ElfReader.cpp \
$(SRC)/Core/ELF/PrxDecrypter.cpp \
$(SRC)/Core/ELF/ParamSFO.cpp \
$(SRC)/Core/HW/MemoryStick.cpp \
$(SRC)/Core/HW/MediaEngine.cpp \
$(SRC)/Core/HW/SasAudio.cpp \
$(SRC)/Core/Core.cpp \
$(SRC)/Core/Config.cpp \
$(SRC)/Core/CoreTiming.cpp \
$(SRC)/Core/CPU.cpp \
$(SRC)/Core/Host.cpp \
$(SRC)/Core/Loaders.cpp \
$(SRC)/Core/PSPLoaders.cpp \
$(SRC)/Core/MemMap.cpp \
$(SRC)/Core/MemMapFunctions.cpp \
$(SRC)/Core/SaveState.cpp \
$(SRC)/Core/System.cpp \
$(SRC)/Core/PSPMixer.cpp \
$(SRC)/Core/Debugger/Breakpoints.cpp \
$(SRC)/Core/Debugger/SymbolMap.cpp \
$(SRC)/Core/Dialog/PSPDialog.cpp \
$(SRC)/Core/Dialog/PSPMsgDialog.cpp \
$(SRC)/Core/Dialog/PSPOskDialog.cpp \
$(SRC)/Core/Dialog/PSPPlaceholderDialog.cpp \
$(SRC)/Core/Dialog/PSPSaveDialog.cpp \
$(SRC)/Core/Dialog/SavedataParam.cpp \
$(SRC)/Core/HLE/HLETables.cpp \
$(SRC)/Core/HLE/HLE.cpp \
$(SRC)/Core/HLE/sceAtrac.cpp \
$(SRC)/Core/HLE/__sceAudio.cpp \
$(SRC)/Core/HLE/sceAudio.cpp \
$(SRC)/Core/HLE/sceCtrl.cpp \
$(SRC)/Core/HLE/sceDisplay.cpp \
$(SRC)/Core/HLE/sceDmac.cpp \
$(SRC)/Core/HLE/sceGe.cpp \
$(SRC)/Core/HLE/sceFont.cpp \
$(SRC)/Core/HLE/sceHprm.cpp \
$(SRC)/Core/HLE/sceHttp.cpp \
$(SRC)/Core/HLE/sceImpose.cpp \
$(SRC)/Core/HLE/sceIo.cpp \
$(SRC)/Core/HLE/sceKernel.cpp \
$(SRC)/Core/HLE/sceKernelAlarm.cpp \
$(SRC)/Core/HLE/sceKernelEventFlag.cpp \
$(SRC)/Core/HLE/sceKernelInterrupt.cpp \
$(SRC)/Core/HLE/sceKernelMemory.cpp \
$(SRC)/Core/HLE/sceKernelModule.cpp \
$(SRC)/Core/HLE/sceKernelMutex.cpp \
$(SRC)/Core/HLE/sceKernelMbx.cpp \
$(SRC)/Core/HLE/sceKernelMsgPipe.cpp \
$(SRC)/Core/HLE/sceKernelSemaphore.cpp \
$(SRC)/Core/HLE/sceKernelThread.cpp \
$(SRC)/Core/HLE/sceKernelTime.cpp \
$(SRC)/Core/HLE/sceKernelVTimer.cpp \
$(SRC)/Core/HLE/sceMpeg.cpp \
$(SRC)/Core/HLE/sceNet.cpp \
$(SRC)/Core/HLE/sceOpenPSID.cpp \
$(SRC)/Core/HLE/sceParseHttp.cpp \
$(SRC)/Core/HLE/sceParseUri.cpp \
$(SRC)/Core/HLE/scePower.cpp \
$(SRC)/Core/HLE/sceRtc.cpp \
$(SRC)/Core/HLE/scePsmf.cpp \
$(SRC)/Core/HLE/sceSas.cpp \
$(SRC)/Core/HLE/sceSsl.cpp \
$(SRC)/Core/HLE/sceUmd.cpp \
$(SRC)/Core/HLE/sceUsb.cpp \
$(SRC)/Core/HLE/sceUtility.cpp \
$(SRC)/Core/HLE/sceVaudio.cpp \
$(SRC)/Core/FileSystems/BlockDevices.cpp \
$(SRC)/Core/FileSystems/ISOFileSystem.cpp \
$(SRC)/Core/FileSystems/MetaFileSystem.cpp \
$(SRC)/Core/FileSystems/DirectoryFileSystem.cpp \
$(SRC)/Core/MIPS/MIPS.cpp.arm \
$(SRC)/Core/MIPS/MIPSAnalyst.cpp \
$(SRC)/Core/MIPS/MIPSDis.cpp \
$(SRC)/Core/MIPS/MIPSDisVFPU.cpp \
$(SRC)/Core/MIPS/MIPSInt.cpp.arm \
$(SRC)/Core/MIPS/MIPSIntVFPU.cpp.arm \
$(SRC)/Core/MIPS/MIPSTables.cpp.arm \
$(SRC)/Core/MIPS/MIPSVFPUUtils.cpp \
$(SRC)/Core/MIPS/MIPSCodeUtils.cpp \
$(SRC)/Core/MIPS/MIPSDebugInterface.cpp \
$(SRC)/Core/MIPS/JitCommon/JitCommon.cpp \
$(SRC)/Core/MIPS/ARM/ArmJitCache.cpp \
$(SRC)/Core/MIPS/ARM/ArmCompALU.cpp \
$(SRC)/Core/MIPS/ARM/ArmCompBranch.cpp \
$(SRC)/Core/MIPS/ARM/ArmCompFPU.cpp \
$(SRC)/Core/MIPS/ARM/ArmCompLoadStore.cpp \
$(SRC)/Core/MIPS/ARM/ArmCompVFPU.cpp \
$(SRC)/Core/MIPS/ARM/ArmAsm.cpp \
$(SRC)/Core/MIPS/ARM/ArmJit.cpp \
$(SRC)/Core/MIPS/ARM/ArmRegCache.cpp \
$(SRC)/Core/MIPS/ARM/ArmRegCacheFPU.cpp \
$(SRC)/Core/Util/BlockAllocator.cpp \
$(SRC)/Core/Util/ppge_atlas.cpp \
$(SRC)/Core/Util/PPGeDraw.cpp
include $(BUILD_SHARED_LIBRARY)
$(call import-module,libzip)
$(call import-module,native)
+4
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APP_STL := stlport_static
APP_ABI := armeabi-v7a armeabi
#APP_ABI := armeabi-v7a
+14
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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-17
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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<TextView
android:id="@+id/TextView01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="5dip"
android:layout_marginTop="5dip"
android:singleLine="true"
android:text="@+id/TextView01"
android:textStyle="bold" >
</TextView>
<TextView
android:id="@+id/TextView02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dip"
android:text="@+id/TextView02" >
</TextView>
</LinearLayout>
+6
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Dolphin Emulator</string>
</resources>
@@ -0,0 +1,33 @@
package org.dolphinemu.dolphinemu;
public class Button {
private String ButtonID;
private float _x;
private float _y;
private float _ex;
private float _ey;
public Button(String Button, float[] Coords)
{
ButtonID = Button;
_x = Coords[0];
_y = Coords[1];
_ex = Coords[4];
_ey = Coords[5];
}
public float X()
{
return _x;
}
public float Y()
{
return _y;
}
public float EX()
{
return _ex;
}
public float EY()
{
return _ey;
}
}

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