mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Add hires texture support to OpenGL
Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds This is by baby.lueshi git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
+153
-153
@@ -88,6 +88,149 @@
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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@@ -161,79 +304,6 @@
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||||
Name="VCLibrarianTool"
|
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AdditionalDependencies="wsock32.lib"
|
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OutputFile="$(OutDir)/Common.lib"
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Name="VCALinkTool"
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||||
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||||
Name="VCXDCMakeTool"
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|
||||
Name="VCBscMakeTool"
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||||
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@@ -308,76 +378,6 @@
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|
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|
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|
||||
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|
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|
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|
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Optimization="3"
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|
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AdditionalIncludeDirectories="../../PluginSpecs"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;DEBUGFAST;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="2"
|
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UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
||||
AssemblerListingLocation="$(IntDir)\"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
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ForcedIncludeFiles="stdafx.h"
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||||
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|
||||
Name="VCManagedResourceCompilerTool"
|
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|
||||
Name="VCResourceCompilerTool"
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||||
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|
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|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
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|
||||
Name="VCLibrarianTool"
|
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AdditionalDependencies="wsock32.lib"
|
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OutputFile="$(OutDir)/Common.lib"
|
||||
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|
||||
Name="VCALinkTool"
|
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|
||||
Name="VCXDCMakeTool"
|
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/>
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|
||||
Name="VCBscMakeTool"
|
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/>
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|
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Name="VCFxCopTool"
|
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/>
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|
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Name="VCPostBuildEventTool"
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<Configuration
|
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Name="DebugFast|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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||||
@@ -735,14 +735,6 @@
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UsePrecompiledHeader="1"
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Name="Debug|x64"
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UsePrecompiledHeader="1"
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<FileConfiguration
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Name="Release|Win32"
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@@ -752,7 +744,7 @@
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||||
/>
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</FileConfiguration>
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||||
<FileConfiguration
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||||
Name="Release|x64"
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||||
Name="DebugFast|Win32"
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<Tool
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Name="VCCLCompilerTool"
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@@ -760,7 +752,15 @@
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@@ -69,6 +69,8 @@
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#define SCREENSHOTS_DIR "ScreenShots"
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#define DUMP_DIR "Dump"
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#define DUMP_TEXTURES_DIR "Textures"
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#define LOAD_DIR "Load"
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#define HIRES_TEXTURES_DIR "Textures"
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#define DUMP_FRAMES_DIR "Frames"
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#define DUMP_DSP_DIR "DSP"
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#define LOGS_DIR "Logs"
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@@ -128,6 +130,7 @@
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#define FULL_FRAMES_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP DUMP_FRAMES_DIR
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#define FULL_DUMP_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP
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#define FULL_DUMP_TEXTURES_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP DUMP_TEXTURES_DIR
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#define FULL_HIRES_TEXTURES_DIR FULL_USERDATA_DIR LOAD_DIR DIR_SEP HIRES_TEXTURES_DIR
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#define FULL_DSP_DUMP_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP DUMP_DSP_DIR DIR_SEP
|
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#define FULL_LOGS_DIR FULL_USERDATA_DIR LOGS_DIR DIR_SEP
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#define FULL_MAIL_LOGS_DIR FULL_LOGS_DIR MAIL_LOGS_DIR DIR_SEP
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+295
-295
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,120 @@
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// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "HiresTextures.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <utility>
|
||||
#include "SOIL/SOIL.h"
|
||||
#include "CommonPaths.h"
|
||||
#include "FileUtil.h"
|
||||
#include "FileSearch.h"
|
||||
|
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namespace HiresTextures
|
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{
|
||||
|
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std::map<std::string, std::string> textureMap;
|
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|
||||
void Init(const char *gameCode)
|
||||
{
|
||||
CFileSearch::XStringVector Directories;
|
||||
Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
|
||||
|
||||
for(u32 i = 0; i < Directories.size(); i++)
|
||||
{
|
||||
File::FSTEntry FST_Temp;
|
||||
File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
|
||||
for(u32 j = 0; j < FST_Temp.children.size(); j++)
|
||||
{
|
||||
if(FST_Temp.children.at(j).isDirectory)
|
||||
{
|
||||
bool duplicate = false;
|
||||
NormalizeDirSep(&(FST_Temp.children.at(j).physicalName));
|
||||
for(u32 k = 0; k < Directories.size(); k++)
|
||||
{
|
||||
NormalizeDirSep(&Directories.at(k));
|
||||
if(strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
|
||||
{
|
||||
duplicate = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!duplicate)
|
||||
Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CFileSearch::XStringVector Extensions;
|
||||
Extensions.push_back("*.png");
|
||||
Extensions.push_back("*.bmp");
|
||||
Extensions.push_back("*.tga");
|
||||
Extensions.push_back("*.dds");
|
||||
|
||||
CFileSearch FileSearch(Extensions, Directories);
|
||||
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
|
||||
|
||||
if(rFilenames.size() > 0)
|
||||
{
|
||||
for(u32 i = 0; i < rFilenames.size(); i++)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(rFilenames[i], NULL, &FileName, NULL);
|
||||
|
||||
if(FileName.substr(0, strlen(gameCode)).compare(gameCode) == 0 && textureMap.find(FileName) == textureMap.end())
|
||||
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
textureMap.clear();
|
||||
}
|
||||
|
||||
PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *data)
|
||||
{
|
||||
std::string key(fileName);
|
||||
|
||||
if(textureMap.find(key) == textureMap.end())
|
||||
return PC_TEX_FMT_NONE;
|
||||
|
||||
int width;
|
||||
int height;
|
||||
int channels;
|
||||
u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
|
||||
|
||||
if (temp == NULL) {
|
||||
ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str(), width, height);
|
||||
SOIL_free_image_data(temp);
|
||||
return PC_TEX_FMT_NONE;
|
||||
}
|
||||
|
||||
if (width > 1024 || height > 1024) {
|
||||
ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height);
|
||||
SOIL_free_image_data(temp);
|
||||
return PC_TEX_FMT_NONE;
|
||||
}
|
||||
|
||||
memcpy(data, temp, width*height*4);
|
||||
*pWidth = width;
|
||||
*pHeight = height;
|
||||
SOIL_free_image_data(temp);
|
||||
return PC_TEX_FMT_RGBA32;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
@@ -35,6 +35,7 @@ static bool s_bFogColorChanged;
|
||||
static bool s_bFogParamChanged;
|
||||
static float lastDepthRange[2] = {0}; // 0 = far z, 1 = far - near
|
||||
static float lastRGBAfull[2][4][4];
|
||||
static float lastCustomTexScale[8][2];
|
||||
static u8 s_nTexDimsChanged;
|
||||
static u8 s_nIndTexScaleChanged;
|
||||
static u32 lastAlpha = 0;
|
||||
@@ -55,6 +56,8 @@ void PixelShaderManager::Init()
|
||||
s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
|
||||
s_bFogColorChanged = s_bFogParamChanged = true;
|
||||
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
|
||||
for (int i = 0; i < 8; i++)
|
||||
lastCustomTexScale[i][0] = lastCustomTexScale[i][1] = 1.0f;
|
||||
}
|
||||
|
||||
void PixelShaderManager::Shutdown()
|
||||
@@ -186,6 +189,8 @@ void PixelShaderManager::SetConstants()
|
||||
SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0);
|
||||
s_bFogParamChanged = false;
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
lastCustomTexScale[i][0] = lastCustomTexScale[i][1] = 1.0f;
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
@@ -198,15 +203,15 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
fdims[0] = (float)(lastTexDims[texid]&0xffff);
|
||||
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1+1);
|
||||
fdims[3] = (float)(tc.t.scale_minus_1+1);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1+1)*lastCustomTexScale[texid][0];
|
||||
fdims[3] = (float)(tc.t.scale_minus_1+1)*lastCustomTexScale[texid][1];
|
||||
}
|
||||
else {
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
fdims[0] = 1.0f/(float)(lastTexDims[texid]&0xffff);
|
||||
fdims[1] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1+1);
|
||||
fdims[3] = (float)(tc.t.scale_minus_1+1);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1+1)*lastCustomTexScale[texid][0];
|
||||
fdims[3] = (float)(tc.t.scale_minus_1+1)*lastCustomTexScale[texid][1];
|
||||
}
|
||||
|
||||
PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]);
|
||||
@@ -253,6 +258,12 @@ void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wra
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetCustomTexScale(int texmapid, float x, float y)
|
||||
{
|
||||
lastCustomTexScale[texmapid][0] = x;
|
||||
lastCustomTexScale[texmapid][1] = y;
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetZTextureBias(u32 bias)
|
||||
{
|
||||
if (lastZBias != bias) {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
@@ -39,6 +39,8 @@ public:
|
||||
static void SetAlpha(const AlphaFunc& alpha);
|
||||
static void SetDestAlpha(const ConstantAlpha& alpha);
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
||||
static void SetCustomTexScale(int texmapid, float x, float y);
|
||||
static void SetCustomTexScale(int texmapid, float x, float y);
|
||||
static void SetZTextureBias(u32 bias);
|
||||
static void SetViewport(float* viewport);
|
||||
static void SetIndMatrixChanged(int matrixidx);
|
||||
|
||||
@@ -30,6 +30,11 @@ files = [
|
||||
'Fifo.cpp',
|
||||
'VideoState.cpp',
|
||||
'Profiler.cpp',
|
||||
'HiresTextures.cpp',
|
||||
'SOIL/image_DXT.c',
|
||||
'SOIL/image_helper.c',
|
||||
'SOIL/SOIL.c',
|
||||
'SOIL/stb_image_aug.c'
|
||||
]
|
||||
|
||||
env_common = env.Clone()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,433 @@
|
||||
/**
|
||||
@mainpage SOIL
|
||||
|
||||
Jonathan Dummer
|
||||
2007-07-26-10.36
|
||||
|
||||
Simple OpenGL Image Library
|
||||
|
||||
A tiny c library for uploading images as
|
||||
textures into OpenGL. Also saving and
|
||||
loading of images is supported.
|
||||
|
||||
I'm using Sean's Tool Box image loader as a base:
|
||||
http://www.nothings.org/
|
||||
|
||||
I'm upgrading it to load TGA and DDS files, and a direct
|
||||
path for loading DDS files straight into OpenGL textures,
|
||||
when applicable.
|
||||
|
||||
Image Formats:
|
||||
- BMP load & save
|
||||
- TGA load & save
|
||||
- DDS load & save
|
||||
- PNG load
|
||||
- JPG load
|
||||
|
||||
OpenGL Texture Features:
|
||||
- resample to power-of-two sizes
|
||||
- MIPmap generation
|
||||
- compressed texture S3TC formats (if supported)
|
||||
- can pre-multiply alpha for you, for better compositing
|
||||
- can flip image about the y-axis (except pre-compressed DDS files)
|
||||
|
||||
Thanks to:
|
||||
* Sean Barret - for the awesome stb_image
|
||||
* Dan Venkitachalam - for finding some non-compliant DDS files, and patching some explicit casts
|
||||
* everybody at gamedev.net
|
||||
**/
|
||||
|
||||
#ifndef HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY
|
||||
#define HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
The format of images that may be loaded (force_channels).
|
||||
SOIL_LOAD_AUTO leaves the image in whatever format it was found.
|
||||
SOIL_LOAD_L forces the image to load as Luminous (greyscale)
|
||||
SOIL_LOAD_LA forces the image to load as Luminous with Alpha
|
||||
SOIL_LOAD_RGB forces the image to load as Red Green Blue
|
||||
SOIL_LOAD_RGBA forces the image to load as Red Green Blue Alpha
|
||||
**/
|
||||
enum
|
||||
{
|
||||
SOIL_LOAD_AUTO = 0,
|
||||
SOIL_LOAD_L = 1,
|
||||
SOIL_LOAD_LA = 2,
|
||||
SOIL_LOAD_RGB = 3,
|
||||
SOIL_LOAD_RGBA = 4
|
||||
};
|
||||
|
||||
/**
|
||||
Passed in as reuse_texture_ID, will cause SOIL to
|
||||
register a new texture ID using glGenTextures().
|
||||
If the value passed into reuse_texture_ID > 0 then
|
||||
SOIL will just re-use that texture ID (great for
|
||||
reloading image assets in-game!)
|
||||
**/
|
||||
enum
|
||||
{
|
||||
SOIL_CREATE_NEW_ID = 0
|
||||
};
|
||||
|
||||
/**
|
||||
flags you can pass into SOIL_load_OGL_texture()
|
||||
and SOIL_create_OGL_texture().
|
||||
(note that if SOIL_FLAG_DDS_LOAD_DIRECT is used
|
||||
the rest of the flags with the exception of
|
||||
SOIL_FLAG_TEXTURE_REPEATS will be ignored while
|
||||
loading already-compressed DDS files.)
|
||||
|
||||
SOIL_FLAG_POWER_OF_TWO: force the image to be POT
|
||||
SOIL_FLAG_MIPMAPS: generate mipmaps for the texture
|
||||
SOIL_FLAG_TEXTURE_REPEATS: otherwise will clamp
|
||||
SOIL_FLAG_MULTIPLY_ALPHA: for using (GL_ONE,GL_ONE_MINUS_SRC_ALPHA) blending
|
||||
SOIL_FLAG_INVERT_Y: flip the image vertically
|
||||
SOIL_FLAG_COMPRESS_TO_DXT: if the card can display them, will convert RGB to DXT1, RGBA to DXT5
|
||||
SOIL_FLAG_DDS_LOAD_DIRECT: will load DDS files directly without _ANY_ additional processing
|
||||
SOIL_FLAG_NTSC_SAFE_RGB: clamps RGB components to the range [16,235]
|
||||
SOIL_FLAG_CoCg_Y: Google YCoCg; RGB=>CoYCg, RGBA=>CoCgAY
|
||||
SOIL_FLAG_TEXTURE_RECTANGE: uses ARB_texture_rectangle ; pixel indexed & no repeat or MIPmaps or cubemaps
|
||||
**/
|
||||
enum
|
||||
{
|
||||
SOIL_FLAG_POWER_OF_TWO = 1,
|
||||
SOIL_FLAG_MIPMAPS = 2,
|
||||
SOIL_FLAG_TEXTURE_REPEATS = 4,
|
||||
SOIL_FLAG_MULTIPLY_ALPHA = 8,
|
||||
SOIL_FLAG_INVERT_Y = 16,
|
||||
SOIL_FLAG_COMPRESS_TO_DXT = 32,
|
||||
SOIL_FLAG_DDS_LOAD_DIRECT = 64,
|
||||
SOIL_FLAG_NTSC_SAFE_RGB = 128,
|
||||
SOIL_FLAG_CoCg_Y = 256,
|
||||
SOIL_FLAG_TEXTURE_RECTANGLE = 512
|
||||
};
|
||||
|
||||
/**
|
||||
The types of images that may be saved.
|
||||
(TGA supports uncompressed RGB / RGBA)
|
||||
(BMP supports uncompressed RGB)
|
||||
(DDS supports DXT1 and DXT5)
|
||||
**/
|
||||
enum
|
||||
{
|
||||
SOIL_SAVE_TYPE_TGA = 0,
|
||||
SOIL_SAVE_TYPE_BMP = 1,
|
||||
SOIL_SAVE_TYPE_DDS = 2
|
||||
};
|
||||
|
||||
/**
|
||||
Defines the order of faces in a DDS cubemap.
|
||||
I recommend that you use the same order in single
|
||||
image cubemap files, so they will be interchangeable
|
||||
with DDS cubemaps when using SOIL.
|
||||
**/
|
||||
#define SOIL_DDS_CUBEMAP_FACE_ORDER "EWUDNS"
|
||||
|
||||
/**
|
||||
The types of internal fake HDR representations
|
||||
|
||||
SOIL_HDR_RGBE: RGB * pow( 2.0, A - 128.0 )
|
||||
SOIL_HDR_RGBdivA: RGB / A
|
||||
SOIL_HDR_RGBdivA2: RGB / (A*A)
|
||||
**/
|
||||
enum
|
||||
{
|
||||
SOIL_HDR_RGBE = 0,
|
||||
SOIL_HDR_RGBdivA = 1,
|
||||
SOIL_HDR_RGBdivA2 = 2
|
||||
};
|
||||
|
||||
/**
|
||||
Loads an image from disk into an OpenGL texture.
|
||||
\param filename the name of the file to upload as a texture
|
||||
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_load_OGL_texture
|
||||
(
|
||||
const char *filename,
|
||||
int force_channels,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Loads 6 images from disk into an OpenGL cubemap texture.
|
||||
\param x_pos_file the name of the file to upload as the +x cube face
|
||||
\param x_neg_file the name of the file to upload as the -x cube face
|
||||
\param y_pos_file the name of the file to upload as the +y cube face
|
||||
\param y_neg_file the name of the file to upload as the -y cube face
|
||||
\param z_pos_file the name of the file to upload as the +z cube face
|
||||
\param z_neg_file the name of the file to upload as the -z cube face
|
||||
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_load_OGL_cubemap
|
||||
(
|
||||
const char *x_pos_file,
|
||||
const char *x_neg_file,
|
||||
const char *y_pos_file,
|
||||
const char *y_neg_file,
|
||||
const char *z_pos_file,
|
||||
const char *z_neg_file,
|
||||
int force_channels,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Loads 1 image from disk and splits it into an OpenGL cubemap texture.
|
||||
\param filename the name of the file to upload as a texture
|
||||
\param face_order the order of the faces in the file, any combination of NSWEUD, for North, South, Up, etc.
|
||||
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_load_OGL_single_cubemap
|
||||
(
|
||||
const char *filename,
|
||||
const char face_order[6],
|
||||
int force_channels,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Loads an HDR image from disk into an OpenGL texture.
|
||||
\param filename the name of the file to upload as a texture
|
||||
\param fake_HDR_format SOIL_HDR_RGBE, SOIL_HDR_RGBdivA, SOIL_HDR_RGBdivA2
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_load_OGL_HDR_texture
|
||||
(
|
||||
const char *filename,
|
||||
int fake_HDR_format,
|
||||
int rescale_to_max,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Loads an image from RAM into an OpenGL texture.
|
||||
\param buffer the image data in RAM just as if it were still in a file
|
||||
\param buffer_length the size of the buffer in bytes
|
||||
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_load_OGL_texture_from_memory
|
||||
(
|
||||
const unsigned char *const buffer,
|
||||
int buffer_length,
|
||||
int force_channels,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Loads 6 images from memory into an OpenGL cubemap texture.
|
||||
\param x_pos_buffer the image data in RAM to upload as the +x cube face
|
||||
\param x_pos_buffer_length the size of the above buffer
|
||||
\param x_neg_buffer the image data in RAM to upload as the +x cube face
|
||||
\param x_neg_buffer_length the size of the above buffer
|
||||
\param y_pos_buffer the image data in RAM to upload as the +x cube face
|
||||
\param y_pos_buffer_length the size of the above buffer
|
||||
\param y_neg_buffer the image data in RAM to upload as the +x cube face
|
||||
\param y_neg_buffer_length the size of the above buffer
|
||||
\param z_pos_buffer the image data in RAM to upload as the +x cube face
|
||||
\param z_pos_buffer_length the size of the above buffer
|
||||
\param z_neg_buffer the image data in RAM to upload as the +x cube face
|
||||
\param z_neg_buffer_length the size of the above buffer
|
||||
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_load_OGL_cubemap_from_memory
|
||||
(
|
||||
const unsigned char *const x_pos_buffer,
|
||||
int x_pos_buffer_length,
|
||||
const unsigned char *const x_neg_buffer,
|
||||
int x_neg_buffer_length,
|
||||
const unsigned char *const y_pos_buffer,
|
||||
int y_pos_buffer_length,
|
||||
const unsigned char *const y_neg_buffer,
|
||||
int y_neg_buffer_length,
|
||||
const unsigned char *const z_pos_buffer,
|
||||
int z_pos_buffer_length,
|
||||
const unsigned char *const z_neg_buffer,
|
||||
int z_neg_buffer_length,
|
||||
int force_channels,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Loads 1 image from RAM and splits it into an OpenGL cubemap texture.
|
||||
\param buffer the image data in RAM just as if it were still in a file
|
||||
\param buffer_length the size of the buffer in bytes
|
||||
\param face_order the order of the faces in the file, any combination of NSWEUD, for North, South, Up, etc.
|
||||
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_load_OGL_single_cubemap_from_memory
|
||||
(
|
||||
const unsigned char *const buffer,
|
||||
int buffer_length,
|
||||
const char face_order[6],
|
||||
int force_channels,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Creates a 2D OpenGL texture from raw image data. Note that the raw data is
|
||||
_NOT_ freed after the upload (so the user can load various versions).
|
||||
\param data the raw data to be uploaded as an OpenGL texture
|
||||
\param width the width of the image in pixels
|
||||
\param height the height of the image in pixels
|
||||
\param channels the number of channels: 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_create_OGL_texture
|
||||
(
|
||||
const unsigned char *const data,
|
||||
int width, int height, int channels,
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Creates an OpenGL cubemap texture by splitting up 1 image into 6 parts.
|
||||
\param data the raw data to be uploaded as an OpenGL texture
|
||||
\param width the width of the image in pixels
|
||||
\param height the height of the image in pixels
|
||||
\param channels the number of channels: 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||
\param face_order the order of the faces in the file, and combination of NSWEUD, for North, South, Up, etc.
|
||||
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||
**/
|
||||
unsigned int
|
||||
SOIL_create_OGL_single_cubemap
|
||||
(
|
||||
const unsigned char *const data,
|
||||
int width, int height, int channels,
|
||||
const char face_order[6],
|
||||
unsigned int reuse_texture_ID,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
/**
|
||||
Captures the OpenGL window (RGB) and saves it to disk
|
||||
\return 0 if it failed, otherwise returns 1
|
||||
**/
|
||||
int
|
||||
SOIL_save_screenshot
|
||||
(
|
||||
const char *filename,
|
||||
int image_type,
|
||||
int x, int y,
|
||||
int width, int height
|
||||
);
|
||||
|
||||
/**
|
||||
Loads an image from disk into an array of unsigned chars.
|
||||
Note that *channels return the original channel count of the
|
||||
image. If force_channels was other than SOIL_LOAD_AUTO,
|
||||
the resulting image has force_channels, but *channels may be
|
||||
different (if the original image had a different channel
|
||||
count).
|
||||
\return 0 if failed, otherwise returns 1
|
||||
**/
|
||||
unsigned char*
|
||||
SOIL_load_image
|
||||
(
|
||||
const char *filename,
|
||||
int *width, int *height, int *channels,
|
||||
int force_channels
|
||||
);
|
||||
|
||||
/**
|
||||
Loads an image from memory into an array of unsigned chars.
|
||||
Note that *channels return the original channel count of the
|
||||
image. If force_channels was other than SOIL_LOAD_AUTO,
|
||||
the resulting image has force_channels, but *channels may be
|
||||
different (if the original image had a different channel
|
||||
count).
|
||||
\return 0 if failed, otherwise returns 1
|
||||
**/
|
||||
unsigned char*
|
||||
SOIL_load_image_from_memory
|
||||
(
|
||||
const unsigned char *const buffer,
|
||||
int buffer_length,
|
||||
int *width, int *height, int *channels,
|
||||
int force_channels
|
||||
);
|
||||
|
||||
/**
|
||||
Saves an image from an array of unsigned chars (RGBA) to disk
|
||||
\return 0 if failed, otherwise returns 1
|
||||
**/
|
||||
int
|
||||
SOIL_save_image
|
||||
(
|
||||
const char *filename,
|
||||
int image_type,
|
||||
int width, int height, int channels,
|
||||
const unsigned char *const data
|
||||
);
|
||||
|
||||
/**
|
||||
Frees the image data (note, this is just C's "free()"...this function is
|
||||
present mostly so C++ programmers don't forget to use "free()" and call
|
||||
"delete []" instead [8^)
|
||||
**/
|
||||
void
|
||||
SOIL_free_image_data
|
||||
(
|
||||
unsigned char *img_data
|
||||
);
|
||||
|
||||
/**
|
||||
This function resturn a pointer to a string describing the last thing
|
||||
that happened inside SOIL. It can be used to determine why an image
|
||||
failed to load.
|
||||
**/
|
||||
const char*
|
||||
SOIL_last_result
|
||||
(
|
||||
void
|
||||
);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY */
|
||||
@@ -0,0 +1,123 @@
|
||||
/*
|
||||
Jonathan Dummer
|
||||
2007-07-31-10.32
|
||||
|
||||
simple DXT compression / decompression code
|
||||
|
||||
public domain
|
||||
*/
|
||||
|
||||
#ifndef HEADER_IMAGE_DXT
|
||||
#define HEADER_IMAGE_DXT
|
||||
|
||||
/**
|
||||
Converts an image from an array of unsigned chars (RGB or RGBA) to
|
||||
DXT1 or DXT5, then saves the converted image to disk.
|
||||
\return 0 if failed, otherwise returns 1
|
||||
**/
|
||||
int
|
||||
save_image_as_DDS
|
||||
(
|
||||
const char *filename,
|
||||
int width, int height, int channels,
|
||||
const unsigned char *const data
|
||||
);
|
||||
|
||||
/**
|
||||
take an image and convert it to DXT1 (no alpha)
|
||||
**/
|
||||
unsigned char*
|
||||
convert_image_to_DXT1
|
||||
(
|
||||
const unsigned char *const uncompressed,
|
||||
int width, int height, int channels,
|
||||
int *out_size
|
||||
);
|
||||
|
||||
/**
|
||||
take an image and convert it to DXT5 (with alpha)
|
||||
**/
|
||||
unsigned char*
|
||||
convert_image_to_DXT5
|
||||
(
|
||||
const unsigned char *const uncompressed,
|
||||
int width, int height, int channels,
|
||||
int *out_size
|
||||
);
|
||||
|
||||
/** A bunch of DirectDraw Surface structures and flags **/
|
||||
typedef struct
|
||||
{
|
||||
unsigned int dwMagic;
|
||||
unsigned int dwSize;
|
||||
unsigned int dwFlags;
|
||||
unsigned int dwHeight;
|
||||
unsigned int dwWidth;
|
||||
unsigned int dwPitchOrLinearSize;
|
||||
unsigned int dwDepth;
|
||||
unsigned int dwMipMapCount;
|
||||
unsigned int dwReserved1[ 11 ];
|
||||
|
||||
/* DDPIXELFORMAT */
|
||||
struct
|
||||
{
|
||||
unsigned int dwSize;
|
||||
unsigned int dwFlags;
|
||||
unsigned int dwFourCC;
|
||||
unsigned int dwRGBBitCount;
|
||||
unsigned int dwRBitMask;
|
||||
unsigned int dwGBitMask;
|
||||
unsigned int dwBBitMask;
|
||||
unsigned int dwAlphaBitMask;
|
||||
}
|
||||
sPixelFormat;
|
||||
|
||||
/* DDCAPS2 */
|
||||
struct
|
||||
{
|
||||
unsigned int dwCaps1;
|
||||
unsigned int dwCaps2;
|
||||
unsigned int dwDDSX;
|
||||
unsigned int dwReserved;
|
||||
}
|
||||
sCaps;
|
||||
unsigned int dwReserved2;
|
||||
}
|
||||
DDS_header ;
|
||||
|
||||
/* the following constants were copied directly off the MSDN website */
|
||||
|
||||
/* The dwFlags member of the original DDSURFACEDESC2 structure
|
||||
can be set to one or more of the following values. */
|
||||
#define DDSD_CAPS 0x00000001
|
||||
#define DDSD_HEIGHT 0x00000002
|
||||
#define DDSD_WIDTH 0x00000004
|
||||
#define DDSD_PITCH 0x00000008
|
||||
#define DDSD_PIXELFORMAT 0x00001000
|
||||
#define DDSD_MIPMAPCOUNT 0x00020000
|
||||
#define DDSD_LINEARSIZE 0x00080000
|
||||
#define DDSD_DEPTH 0x00800000
|
||||
|
||||
/* DirectDraw Pixel Format */
|
||||
#define DDPF_ALPHAPIXELS 0x00000001
|
||||
#define DDPF_FOURCC 0x00000004
|
||||
#define DDPF_RGB 0x00000040
|
||||
|
||||
/* The dwCaps1 member of the DDSCAPS2 structure can be
|
||||
set to one or more of the following values. */
|
||||
#define DDSCAPS_COMPLEX 0x00000008
|
||||
#define DDSCAPS_TEXTURE 0x00001000
|
||||
#define DDSCAPS_MIPMAP 0x00400000
|
||||
|
||||
/* The dwCaps2 member of the DDSCAPS2 structure can be
|
||||
set to one or more of the following values. */
|
||||
#define DDSCAPS2_CUBEMAP 0x00000200
|
||||
#define DDSCAPS2_CUBEMAP_POSITIVEX 0x00000400
|
||||
#define DDSCAPS2_CUBEMAP_NEGATIVEX 0x00000800
|
||||
#define DDSCAPS2_CUBEMAP_POSITIVEY 0x00001000
|
||||
#define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000
|
||||
#define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000
|
||||
#define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000
|
||||
#define DDSCAPS2_VOLUME 0x00200000
|
||||
|
||||
#endif /* HEADER_IMAGE_DXT */
|
||||
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
Jonathan Dummer
|
||||
|
||||
Image helper functions
|
||||
|
||||
MIT license
|
||||
*/
|
||||
|
||||
#ifndef HEADER_IMAGE_HELPER
|
||||
#define HEADER_IMAGE_HELPER
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
This function upscales an image.
|
||||
Not to be used to create MIPmaps,
|
||||
but to make it square,
|
||||
or to make it a power-of-two sized.
|
||||
**/
|
||||
int
|
||||
up_scale_image
|
||||
(
|
||||
const unsigned char* const orig,
|
||||
int width, int height, int channels,
|
||||
unsigned char* resampled,
|
||||
int resampled_width, int resampled_height
|
||||
);
|
||||
|
||||
/**
|
||||
This function downscales an image.
|
||||
Used for creating MIPmaps,
|
||||
the incoming image should be a
|
||||
power-of-two sized.
|
||||
**/
|
||||
int
|
||||
mipmap_image
|
||||
(
|
||||
const unsigned char* const orig,
|
||||
int width, int height, int channels,
|
||||
unsigned char* resampled,
|
||||
int block_size_x, int block_size_y
|
||||
);
|
||||
|
||||
/**
|
||||
This function takes the RGB components of the image
|
||||
and scales each channel from [0,255] to [16,235].
|
||||
This makes the colors "Safe" for display on NTSC
|
||||
displays. Note that this is _NOT_ a good idea for
|
||||
loading images like normal- or height-maps!
|
||||
**/
|
||||
int
|
||||
scale_image_RGB_to_NTSC_safe
|
||||
(
|
||||
unsigned char* orig,
|
||||
int width, int height, int channels
|
||||
);
|
||||
|
||||
/**
|
||||
This function takes the RGB components of the image
|
||||
and converts them into YCoCg. 3 components will be
|
||||
re-ordered to CoYCg (for optimum DXT1 compression),
|
||||
while 4 components will be ordered CoCgAY (for DXT5
|
||||
compression).
|
||||
**/
|
||||
int
|
||||
convert_RGB_to_YCoCg
|
||||
(
|
||||
unsigned char* orig,
|
||||
int width, int height, int channels
|
||||
);
|
||||
|
||||
/**
|
||||
This function takes the YCoCg components of the image
|
||||
and converts them into RGB. See above.
|
||||
**/
|
||||
int
|
||||
convert_YCoCg_to_RGB
|
||||
(
|
||||
unsigned char* orig,
|
||||
int width, int height, int channels
|
||||
);
|
||||
|
||||
/**
|
||||
Converts an HDR image from an array
|
||||
of unsigned chars (RGBE) to RGBdivA
|
||||
\return 0 if failed, otherwise returns 1
|
||||
**/
|
||||
int
|
||||
RGBE_to_RGBdivA
|
||||
(
|
||||
unsigned char *image,
|
||||
int width, int height,
|
||||
int rescale_to_max
|
||||
);
|
||||
|
||||
/**
|
||||
Converts an HDR image from an array
|
||||
of unsigned chars (RGBE) to RGBdivA2
|
||||
\return 0 if failed, otherwise returns 1
|
||||
**/
|
||||
int
|
||||
RGBE_to_RGBdivA2
|
||||
(
|
||||
unsigned char *image,
|
||||
int width, int height,
|
||||
int rescale_to_max
|
||||
);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* HEADER_IMAGE_HELPER */
|
||||
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
adding DDS loading support to stbi
|
||||
*/
|
||||
|
||||
#ifndef HEADER_STB_IMAGE_DDS_AUGMENTATION
|
||||
#define HEADER_STB_IMAGE_DDS_AUGMENTATION
|
||||
|
||||
// is it a DDS file?
|
||||
extern int stbi_dds_test_memory (stbi_uc const *buffer, int len);
|
||||
|
||||
extern stbi_uc *stbi_dds_load (char *filename, int *x, int *y, int *comp, int req_comp);
|
||||
extern stbi_uc *stbi_dds_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern int stbi_dds_test_file (FILE *f);
|
||||
extern stbi_uc *stbi_dds_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp);
|
||||
#endif
|
||||
|
||||
//
|
||||
//
|
||||
//// end header file /////////////////////////////////////////////////////
|
||||
#endif // HEADER_STB_IMAGE_DDS_AUGMENTATION
|
||||
File diff suppressed because it is too large
Load Diff
@@ -73,6 +73,7 @@ enum PC_TexFormat
|
||||
{
|
||||
PC_TEX_FMT_NONE = 0,
|
||||
PC_TEX_FMT_BGRA32,
|
||||
PC_TEX_FMT_RGBA32,
|
||||
PC_TEX_FMT_IA4,
|
||||
PC_TEX_FMT_I8,
|
||||
PC_TEX_FMT_IA8,
|
||||
|
||||
@@ -263,12 +263,7 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool SMG_hack, bool freeL
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
|
||||
|
||||
if (SMG_hack) {
|
||||
g_fProjectionMatrix[11] = -(0.512505f + xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
|
||||
}
|
||||
else {
|
||||
g_fProjectionMatrix[11] = xfregs.rawProjection[5] + (proj_hax_1 ? 0.1f : 0.0f);
|
||||
}
|
||||
g_fProjectionMatrix[11] = (SMG_hack ? -(0.512505f + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
|
||||
@@ -609,6 +609,50 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="SOIL"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\image_DXT.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\image_DXT.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\image_helper.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\image_helper.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\SOIL.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\SOIL.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\stb_image_aug.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\stb_image_aug.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\stbi_DDS_aug.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SOIL\stbi_DDS_aug_c.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\BPFunctions.h"
|
||||
>
|
||||
@@ -633,6 +677,14 @@
|
||||
RelativePath=".\Src\Fifo.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\HiresTextures.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\HiresTextures.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\memcpy_amd.cpp"
|
||||
>
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
# Visual C++ Express 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Core", "Core\Core\Core.vcproj", "{F0B874CB-4476-4199-9315-8343D05AE684}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA}
|
||||
|
||||
@@ -60,6 +60,7 @@ void Config::Load()
|
||||
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
|
||||
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
||||
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
||||
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
|
||||
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
|
||||
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
|
||||
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
|
||||
@@ -110,6 +111,9 @@ void Config::GameIniLoad() {
|
||||
if (iniFile->Exists("Video", "SafeTextureCache"))
|
||||
iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
|
||||
|
||||
if (iniFile->Exists("Video", "SMGhack"))
|
||||
iniFile->Get("Video", "SMGhack", &bSMGhack, false);
|
||||
|
||||
if (iniFile->Exists("Video", "MSAA"))
|
||||
iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
|
||||
|
||||
@@ -146,6 +150,7 @@ void Config::Save()
|
||||
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "Show", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
||||
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
|
||||
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
|
||||
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
|
||||
iniFile.Set("Settings", "FreeLook", bFreeLook);
|
||||
@@ -167,6 +172,7 @@ void Config::Save()
|
||||
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
|
||||
iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
|
||||
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
|
||||
iniFile.Set("Hacks", "SMGhack", bSMGhack);
|
||||
|
||||
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
}
|
||||
|
||||
@@ -84,6 +84,8 @@ struct Config
|
||||
|
||||
// Utility
|
||||
bool bDumpTextures;
|
||||
bool bHiresTextures;
|
||||
bool bHiresTextures;
|
||||
bool bDumpEFBTarget;
|
||||
bool bDumpFrames;
|
||||
bool bFreeLook;
|
||||
|
||||
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Reference in New Issue
Block a user