mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
This commit is contained in:
+13
-35
@@ -1,41 +1,19 @@
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||||
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||||
#ignore thumbnails created by windows
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||||
# Ignore files created by windows
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||||
Thumbs.db
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||||
#Ignore files built by Visual Studio
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*.obj
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||||
*.exe
|
||||
*.pdb
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||||
*.user
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||||
*.aps
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*.pch
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||||
*.vspscc
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[Bb]in
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||||
[Dd]ebug/
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*.lib
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*.sbr
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obj/
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||||
[Rr]elease*/
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||||
_ReSharper*/
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||||
[Tt]est[Rr]esult*
|
||||
Binary
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||||
# Ignore files created by OS X
|
||||
.DS_Store
|
||||
# Ignore autogenerated source files
|
||||
Source/Core/Common/Src/scmrev.h
|
||||
# Ignore files output by build
|
||||
/[Bb]uild/
|
||||
/[Bb]inary/
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||||
# Ignore files created by visual studio
|
||||
*.ipch
|
||||
*.opensdf
|
||||
*.sdf
|
||||
[Bb]uild
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||||
*.ipch
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||||
.sconsign.dblite
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||||
Externals/scons-local/*
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||||
.DS_Store
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||||
*.suo
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*.vcxproj.user
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# Ignore files created by posix people
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||||
*~
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#Ignore transifix configuration directory
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# Ignore transifix configuration directory
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||||
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@@ -1,25 +0,0 @@
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||||
syntax:glob
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*.pdb
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||||
*.idb
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||||
*.ilk
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||||
*.vcxproj.*.user
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*/Win32/Release
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*/Win32/DebugFast
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*/Win32/Debug
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*/x64/Release
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*/x64/DebugFast
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*/x64/Debug
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Source/ipch
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Source/Core/Common/Src/svnrev.h
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Externals/wxWidgets/build/msw/*/Release
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Externals/wxWidgets/build/msw/*/DebugFast
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Externals/wxWidgets/build/msw/*/Debug
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+13
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@@ -1,14 +1,6 @@
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@@ -27,129 +19,45 @@
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-118
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="clrun.c" />
|
||||
<ClCompile Include="dynamiclib.c" />
|
||||
|
||||
Vendored
+59
@@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ItemGroup>
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<ItemGroup>
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||||
<ClCompile Include="src\glew.c" />
|
||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="include\GL\glew.h" />
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||||
<ClInclude Include="include\GL\wglew.h" />
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||||
</ItemGroup>
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<ProjectGuid>{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}</ProjectGuid>
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<PropertyGroup Label="Configuration">
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
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<ImportGroup Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
<Import Project="..\..\Source\VSProps\Base.props" />
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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||||
<ClCompile>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
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||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
|
||||
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</Project>
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Vendored
+10
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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<ClCompile Include="src\glew.c" />
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||||
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|
||||
<ItemGroup>
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||||
<ClInclude Include="include\GL\glew.h" />
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||||
<ClInclude Include="include\GL\wglew.h" />
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Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
+1144
-214
File diff suppressed because it is too large
Load Diff
Vendored
+49
-17
@@ -362,6 +362,26 @@ extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
|
||||
#define GLX_GPU_NUM_RB_AMD 0x21A7
|
||||
#define GLX_GPU_NUM_SPI_AMD 0x21A8
|
||||
|
||||
typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
|
||||
typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
|
||||
typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
|
||||
typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
|
||||
typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
|
||||
typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
|
||||
typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
|
||||
typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
|
||||
|
||||
#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
|
||||
#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
|
||||
#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
|
||||
#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
|
||||
#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
|
||||
#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
|
||||
#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
|
||||
#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
|
||||
#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
|
||||
|
||||
#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
|
||||
|
||||
#endif /* GLX_AMD_gpu_association */
|
||||
@@ -555,6 +575,17 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i
|
||||
|
||||
#endif /* GLX_ATI_render_texture */
|
||||
|
||||
/* --------------------------- GLX_EXT_buffer_age -------------------------- */
|
||||
|
||||
#ifndef GLX_EXT_buffer_age
|
||||
#define GLX_EXT_buffer_age 1
|
||||
|
||||
#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
|
||||
|
||||
#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
|
||||
|
||||
#endif /* GLX_EXT_buffer_age */
|
||||
|
||||
/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
|
||||
|
||||
#ifndef GLX_EXT_create_context_es2_profile
|
||||
@@ -962,10 +993,10 @@ typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoC
|
||||
|
||||
#endif /* GLX_NV_video_capture */
|
||||
|
||||
/* ---------------------------- GLX_NV_video_out --------------------------- */
|
||||
/* -------------------------- GLX_NV_video_output -------------------------- */
|
||||
|
||||
#ifndef GLX_NV_video_out
|
||||
#define GLX_NV_video_out 1
|
||||
#ifndef GLX_NV_video_output
|
||||
#define GLX_NV_video_output 1
|
||||
|
||||
#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
|
||||
#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
|
||||
@@ -992,9 +1023,9 @@ typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf,
|
||||
#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
|
||||
#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
|
||||
|
||||
#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out)
|
||||
#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
|
||||
|
||||
#endif /* GLX_NV_video_out */
|
||||
#endif /* GLX_NV_video_output */
|
||||
|
||||
/* -------------------------- GLX_OML_swap_method -------------------------- */
|
||||
|
||||
@@ -1047,16 +1078,6 @@ typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, i
|
||||
#ifndef GLX_SGIS_color_range
|
||||
#define GLX_SGIS_color_range 1
|
||||
|
||||
#define GLX_MIN_RED_SGIS 0
|
||||
#define GLX_MAX_GREEN_SGIS 0
|
||||
#define GLX_MIN_BLUE_SGIS 0
|
||||
#define GLX_MAX_ALPHA_SGIS 0
|
||||
#define GLX_MIN_GREEN_SGIS 0
|
||||
#define GLX_MIN_ALPHA_SGIS 0
|
||||
#define GLX_MAX_RED_SGIS 0
|
||||
#define GLX_EXTENDED_RANGE_SGIS 0
|
||||
#define GLX_MAX_BLUE_SGIS 0
|
||||
|
||||
#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
|
||||
|
||||
#endif /* GLX_SGIS_color_range */
|
||||
@@ -1393,7 +1414,7 @@ typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window,
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
#ifdef GLEW_MX
|
||||
#define GLXEW_FUN_EXPORT
|
||||
#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
|
||||
#define GLXEW_VAR_EXPORT
|
||||
#else
|
||||
#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
|
||||
@@ -1420,6 +1441,16 @@ GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
|
||||
GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
|
||||
GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
|
||||
|
||||
GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
|
||||
GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
|
||||
|
||||
GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
|
||||
|
||||
GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
|
||||
@@ -1555,6 +1586,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
|
||||
@@ -1580,7 +1612,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
|
||||
GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
|
||||
|
||||
Vendored
+24
@@ -446,6 +446,28 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
|
||||
|
||||
#endif /* WGL_ARB_render_texture */
|
||||
|
||||
/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
|
||||
|
||||
#ifndef WGL_ARB_robustness_application_isolation
|
||||
#define WGL_ARB_robustness_application_isolation 1
|
||||
|
||||
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
|
||||
|
||||
#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
|
||||
|
||||
#endif /* WGL_ARB_robustness_application_isolation */
|
||||
|
||||
/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
|
||||
|
||||
#ifndef WGL_ARB_robustness_share_group_isolation
|
||||
#define WGL_ARB_robustness_share_group_isolation 1
|
||||
|
||||
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
|
||||
|
||||
#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
|
||||
|
||||
#endif /* WGL_ARB_robustness_share_group_isolation */
|
||||
|
||||
/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
|
||||
|
||||
#ifndef WGL_ATI_pixel_format_float
|
||||
@@ -1323,6 +1345,8 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
|
||||
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
|
||||
|
||||
Vendored
+1207
-56
File diff suppressed because it is too large
Load Diff
Vendored
+722
-25
File diff suppressed because it is too large
Load Diff
Vendored
+13
-102
@@ -1,14 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="DebugFast|Win32">
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||||
<Configuration>DebugFast</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||
<ProjectConfiguration Include="DebugFast|x64">
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<Configuration>DebugFast</Configuration>
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
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@@ -27,122 +19,41 @@
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|
||||
<Import Project="..\..\Source\VSProps\CodeGen_DebugFast.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile />
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile />
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile />
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile />
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="lzoconf.h" />
|
||||
<ClInclude Include="lzodefs.h" />
|
||||
<ClInclude Include="minilzo.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="minilzo.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
<None Include="README.LZO" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
Vendored
-30
@@ -1,30 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClInclude Include="lzoconf.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="minilzo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lzodefs.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{a40ddc0f-650c-440f-9a85-52fd8dc26122}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{65dbafef-bdb1-4bbc-8ebc-08f69f8f5f3a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="minilzo.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Vendored
-94
@@ -1,94 +0,0 @@
|
||||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Main include header for the SDL library */
|
||||
|
||||
#ifndef _SDL_H
|
||||
#define _SDL_H
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_cdrom.h"
|
||||
#include "SDL_cpuinfo.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_loadso.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_version.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||||
|
||||
/* These are the flags which may be passed to SDL_Init() -- you should
|
||||
specify the subsystems which you will be using in your application.
|
||||
*/
|
||||
#define SDL_INIT_TIMER 0x00000001
|
||||
#define SDL_INIT_AUDIO 0x00000010
|
||||
#define SDL_INIT_VIDEO 0x00000020
|
||||
#define SDL_INIT_CDROM 0x00000100
|
||||
#define SDL_INIT_JOYSTICK 0x00000200
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
|
||||
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
|
||||
#define SDL_INIT_EVERYTHING 0x0000FFFF
|
||||
|
||||
/* This function loads the SDL dynamically linked library and initializes
|
||||
* the subsystems specified by 'flags' (and those satisfying dependencies)
|
||||
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
||||
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||||
|
||||
/* This function initializes specific SDL subsystems */
|
||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
||||
|
||||
/* This function cleans up specific SDL subsystems */
|
||||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||||
|
||||
/* This function returns mask of the specified subsystems which have
|
||||
been initialized.
|
||||
If 'flags' is 0, it returns a mask of all initialized subsystems.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
||||
|
||||
/* This function cleans up all initialized subsystems and unloads the
|
||||
* dynamically linked library. You should call it upon all exit conditions.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_H */
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user