Merge pull request #3776 from EmptyChaos/ar-isoprop-corrupt

ActionReplay: Fix ISOProperties corrupting active code set
This commit is contained in:
Pierre Bourdon
2016-06-05 09:29:51 +02:00
17 changed files with 495 additions and 420 deletions
File diff suppressed because it is too large Load Diff
+10 -8
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@@ -30,14 +30,16 @@ struct ARCode
};
void RunAllActive();
bool RunCode(const ARCode &arcode);
void LoadCodes(const IniFile &globalini, const IniFile &localIni, bool forceLoad);
void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalini, IniFile &localIni);
size_t GetCodeListSize();
ARCode GetARCode(size_t index);
void SetARCode_IsActive(bool active, size_t index);
void UpdateActiveList();
void ApplyCodes(const std::vector<ARCode>& codes);
void AddCode(ARCode new_code);
void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini);
std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini);
void SaveCodes(IniFile* local_ini, const std::vector<ARCode>& codes);
void EnableSelfLogging(bool enable);
const std::vector<std::string> &GetSelfLog();
std::vector<std::string> GetSelfLog();
void ClearSelfLog();
bool IsSelfLogging();
} // namespace
+1 -1
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@@ -166,7 +166,7 @@ void LoadPatches()
IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
LoadPatchSection("OnFrame", onFrame, globalIni, localIni);
ActionReplay::LoadCodes(globalIni, localIni, false);
ActionReplay::LoadAndApplyCodes(globalIni, localIni);
// lil silly
std::vector<Gecko::GeckoCode> gcodes;
+1
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@@ -160,6 +160,7 @@ void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED(event))
newCheat.name = WxStrToStr(EditCheatName->GetValue());
newCheat.ops = decryptedLines;
newCheat.active = true;
newCheat.user_defined = true;
arCodes->push_back(newCheat);
}
@@ -174,7 +174,6 @@ void CheatSearchTab::OnCreateARCodeClicked(wxCommandEvent&)
const u32 address = m_search_results[idx].address | ((m_search_type_size & ~1) << 24);
CreateCodeDialog arcode_dlg(this, address);
arcode_dlg.SetExtraStyle(arcode_dlg.GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS);
arcode_dlg.ShowModal();
}
+97 -63
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@@ -7,7 +7,9 @@
#include <cstdio>
#include <cstring>
#include <string>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
@@ -31,6 +33,7 @@
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CheatSearchTab.h"
@@ -38,6 +41,13 @@
#include "DolphinWX/Cheats/CreateCodeDialog.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
wxDEFINE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
struct wxCheatsWindow::CodeData : public wxClientData
{
ActionReplay::ARCode code;
};
wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX | wxDIALOG_NO_PARENT)
{
@@ -46,6 +56,7 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
// load codes
UpdateGUI();
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
SetSize(wxSize(-1, 600));
Center();
@@ -66,18 +77,17 @@ void wxCheatsWindow::Init_ChildControls()
// Cheats List Tab
m_tab_cheats = new wxPanel(m_notebook_main, wxID_ANY);
m_checklistbox_cheats_list = new wxCheckListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(300, 0), m_cheat_string_list, wxLB_HSCROLL, wxDefaultValidator);
m_checklistbox_cheats_list = new wxCheckListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(300, 0), 0, nullptr, wxLB_HSCROLL);
m_checklistbox_cheats_list->Bind(wxEVT_LISTBOX, &wxCheatsWindow::OnEvent_CheatsList_ItemSelected, this);
m_checklistbox_cheats_list->Bind(wxEVT_CHECKLISTBOX, &wxCheatsWindow::OnEvent_CheatsList_ItemToggled, this);
m_label_code_name = new wxStaticText(m_tab_cheats, wxID_ANY, _("Name: "));
m_label_code_name = new wxStaticText(m_tab_cheats, wxID_ANY, _("Name: "), wxDefaultPosition, wxDefaultSize, wxST_NO_AUTORESIZE);
m_groupbox_info = new wxStaticBox(m_tab_cheats, wxID_ANY, _("Code Info"));
m_label_num_codes = new wxStaticText(m_tab_cheats, wxID_ANY, _("Number Of Codes: "));
m_listbox_codes_list = new wxListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(120, 150), 0, nullptr, wxLB_HSCROLL);
wxStaticBoxSizer* sGroupBoxInfo = new wxStaticBoxSizer(m_groupbox_info, wxVERTICAL);
sGroupBoxInfo->Add(m_label_code_name, 0, wxALL, 5);
sGroupBoxInfo->Add(m_label_code_name, 0, wxEXPAND | wxALL, 5);
sGroupBoxInfo->Add(m_label_num_codes, 0, wxALL, 5);
sGroupBoxInfo->Add(m_listbox_codes_list, 1, wxALL, 5);
@@ -95,6 +105,8 @@ void wxCheatsWindow::Init_ChildControls()
wxButton* const button_updatelog = new wxButton(m_tab_log, wxID_ANY, _("Update"));
button_updatelog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonUpdateLog_Press, this);
wxButton* const button_clearlog = new wxButton(m_tab_log, wxID_ANY, _("Clear"));
button_clearlog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnClearActionReplayLog, this);
m_checkbox_log_ar = new wxCheckBox(m_tab_log, wxID_ANY, _("Enable AR Logging"));
m_checkbox_log_ar->Bind(wxEVT_CHECKBOX, &wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange, this);
@@ -105,6 +117,7 @@ void wxCheatsWindow::Init_ChildControls()
wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
HStrip1->Add(m_checkbox_log_ar, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5);
HStrip1->Add(button_updatelog, 0, wxALL, 5);
HStrip1->Add(button_clearlog, 0, wxALL, 5);
wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->Add(HStrip1, 0, wxALL, 5);
@@ -119,19 +132,15 @@ void wxCheatsWindow::Init_ChildControls()
m_notebook_main->AddPage(tab_cheat_search, _("Cheat Search"));
m_notebook_main->AddPage(m_tab_log, _("Logging"));
// Button Strip
m_button_apply = new wxButton(this, wxID_APPLY, _("Apply"));
m_button_apply->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this);
wxButton* const button_cancel = new wxButton(this, wxID_CANCEL, _("Cancel"));
button_cancel->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this);
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this, wxID_APPLY);
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this, wxID_CANCEL);
Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnEvent_Close, this);
Bind(UPDATE_CHEAT_LIST_EVENT, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
Bind(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, &wxCheatsWindow::OnNewARCodeCreated, this);
wxStdDialogButtonSizer* const sButtons = new wxStdDialogButtonSizer();
sButtons->AddButton(m_button_apply);
sButtons->AddButton(button_cancel);
sButtons->Realize();
wxStdDialogButtonSizer* const sButtons = CreateStdDialogButtonSizer(wxAPPLY | wxCANCEL);
m_button_apply = sButtons->GetApplyButton();
SetEscapeId(wxID_CANCEL);
SetAffirmativeId(wxID_CANCEL);
wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_notebook_main, 1, wxEXPAND | wxALL, 5);
@@ -156,7 +165,9 @@ void wxCheatsWindow::UpdateGUI()
const SConfig& parameters = SConfig::GetInstance();
m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni();
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + parameters.GetUniqueID() + ".ini";
m_game_id = parameters.GetUniqueID();
m_game_revision = parameters.m_revision;
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes();
Load_GeckoCodes();
@@ -167,32 +178,28 @@ void wxCheatsWindow::UpdateGUI()
// write the ISO name in the title
if (Core::IsRunning())
SetTitle(title + ": " + parameters.GetUniqueID() + " - " + parameters.m_strName);
SetTitle(title + StrToWxStr(": " + m_game_id + " - " + parameters.m_strName));
else
SetTitle(title);
}
void wxCheatsWindow::Load_ARCodes()
{
using namespace ActionReplay;
m_checklistbox_cheats_list->Clear();
if (!Core::IsRunning())
return;
m_index_list.clear();
size_t size = GetCodeListSize();
for (size_t i = 0; i < size; i++)
m_checklistbox_cheats_list->Freeze();
for (auto& code : ActionReplay::LoadCodes(m_gameini_default, m_gameini_local))
{
ARCode code = GetARCode(i);
ARCodeIndex ind;
u32 index = m_checklistbox_cheats_list->Append(StrToWxStr(code.name));
m_checklistbox_cheats_list->Check(index, code.active);
ind.index = i;
ind.uiIndex = index;
m_index_list.push_back(ind);
CodeData* cd = new CodeData();
cd->code = std::move(code);
int index = m_checklistbox_cheats_list->Append(wxCheckListBox::EscapeMnemonics(StrToWxStr(cd->code.name)),
cd);
m_checklistbox_cheats_list->Check(index, cd->code.active);
}
m_checklistbox_cheats_list->Thaw();
}
void wxCheatsWindow::Load_GeckoCodes()
@@ -200,64 +207,81 @@ void wxCheatsWindow::Load_GeckoCodes()
m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, SConfig::GetInstance().GetUniqueID(), true);
}
void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& WXUNUSED(event))
void wxCheatsWindow::OnNewARCodeCreated(wxCommandEvent& ev)
{
using namespace ActionReplay;
auto code = static_cast<ActionReplay::ARCode*>(ev.GetClientData());
ActionReplay::AddCode(*code);
int index = m_checklistbox_cheats_list->GetSelection();
for (size_t i = 0; i < m_index_list.size(); i++)
{
if ((int)m_index_list[i].uiIndex == index)
{
ARCode code = GetARCode(i);
m_label_code_name->SetLabel(_("Name: ") + StrToWxStr(code.name));
std::string numcodes = StringFromFormat("Number of Codes: %zu", code.ops.size());
m_label_num_codes->SetLabel(StrToWxStr(numcodes));
m_listbox_codes_list->Clear();
for (const AREntry& entry : code.ops)
{
std::string ops = StringFromFormat("%08x %08x", entry.cmd_addr, entry.value);
m_listbox_codes_list->Append(StrToWxStr(ops));
}
}
}
CodeData* cd = new CodeData();
cd->code = *code;
int idx = m_checklistbox_cheats_list->Append(wxCheckListBox::EscapeMnemonics(StrToWxStr(code->name)),
cd);
m_checklistbox_cheats_list->Check(idx, code->active);
}
void wxCheatsWindow::OnEvent_CheatsList_ItemToggled(wxCommandEvent& WXUNUSED(event))
void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& event)
{
int index = m_checklistbox_cheats_list->GetSelection();
for (const ARCodeIndex& code_index : m_index_list)
CodeData* cd = static_cast<CodeData*>(event.GetClientObject());
m_label_code_name->SetLabelText(_("Name: ") + StrToWxStr(cd->code.name));
m_label_code_name->Wrap(m_label_code_name->GetSize().GetWidth());
m_label_code_name->InvalidateBestSize();
m_label_num_codes->SetLabelText(wxString::Format("%s%zu", _("Number Of Codes: "), cd->code.ops.size()));
m_listbox_codes_list->Freeze();
m_listbox_codes_list->Clear();
for (const ActionReplay::AREntry& entry : cd->code.ops)
{
if ((int)code_index.uiIndex == index)
{
ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(index), code_index.index);
}
m_listbox_codes_list->Append(wxString::Format("%08x %08x", entry.cmd_addr, entry.value));
}
m_listbox_codes_list->Thaw();
m_tab_cheats->Layout();
}
void wxCheatsWindow::OnEvent_CheatsList_Update(wxCommandEvent& event)
void wxCheatsWindow::OnEvent_CheatsList_Update(wxCommandEvent& ev)
{
Load_ARCodes();
ev.Skip();
if (WxStrToStr(ev.GetString()) != m_game_id)
return;
if (m_ignore_ini_callback)
{
m_ignore_ini_callback = false;
return;
}
UpdateGUI();
}
void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
{
// Apply AR Code changes
for (const ARCodeIndex& code_index : m_index_list)
// Convert embedded metadata back into ARCode vector and update active states
std::vector<ActionReplay::ARCode> code_vec;
code_vec.reserve(m_checklistbox_cheats_list->GetCount());
for (unsigned int i = 0; i < m_checklistbox_cheats_list->GetCount(); ++i)
{
ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(code_index.uiIndex), code_index.index);
CodeData* cd = static_cast<CodeData*>(m_checklistbox_cheats_list->GetClientObject(i));
cd->code.active = m_checklistbox_cheats_list->IsChecked(i);
code_vec.push_back(cd->code);
}
// Apply Action Replay code changes
ActionReplay::ApplyCodes(code_vec);
// Apply Gecko Code changes
Gecko::SetActiveCodes(m_geckocode_panel->GetCodes());
// Save gameini, with changed gecko codes
// Save gameini, with changed codes
if (m_gameini_local_path.size())
{
ActionReplay::SaveCodes(&m_gameini_local, code_vec);
Gecko::SaveCodes(m_gameini_local, m_geckocode_panel->GetCodes());
m_gameini_local.Save(m_gameini_local_path);
wxCommandEvent ini_changed(DOLPHIN_EVT_LOCAL_INI_CHANGED);
ini_changed.SetString(StrToWxStr(m_game_id));
ini_changed.SetInt(m_game_revision);
m_ignore_ini_callback = true;
wxTheApp->ProcessEvent(ini_changed);
}
ev.Skip();
@@ -265,11 +289,21 @@ void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
void wxCheatsWindow::OnEvent_ButtonUpdateLog_Press(wxCommandEvent& WXUNUSED(event))
{
wxBeginBusyCursor();
m_textctrl_log->Freeze();
m_textctrl_log->Clear();
for (const std::string& text : ActionReplay::GetSelfLog())
{
m_textctrl_log->AppendText(StrToWxStr(text));
}
m_textctrl_log->Thaw();
wxEndBusyCursor();
}
void wxCheatsWindow::OnClearActionReplayLog(wxCommandEvent& event)
{
ActionReplay::ClearSelfLog();
OnEvent_ButtonUpdateLog_Press(event);
}
void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& WXUNUSED(event))
+10 -10
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@@ -29,6 +29,8 @@ namespace Gecko
class CodeConfigPanel;
}
wxDECLARE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
class wxCheatsWindow final : public wxDialog
{
public:
@@ -37,11 +39,7 @@ public:
void UpdateGUI();
private:
struct ARCodeIndex
{
u32 uiIndex;
size_t index;
};
struct CodeData;
// --- GUI Controls ---
wxButton* m_button_apply;
@@ -63,14 +61,14 @@ private:
wxStaticBox* m_groupbox_info;
wxArrayString m_cheat_string_list;
std::vector<ARCodeIndex> m_index_list;
Gecko::CodeConfigPanel* m_geckocode_panel;
IniFile m_gameini_default;
IniFile m_gameini_local;
std::string m_gameini_local_path;
std::string m_game_id;
u32 m_game_revision;
bool m_ignore_ini_callback = false;
void Init_ChildControls();
@@ -78,6 +76,8 @@ private:
void Load_GeckoCodes();
// --- Wx Events Handlers ---
// Cheat Search
void OnNewARCodeCreated(wxCommandEvent& ev);
// Close Button
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
@@ -85,7 +85,6 @@ private:
// Cheats List
void OnEvent_CheatsList_ItemSelected(wxCommandEvent& event);
void OnEvent_CheatsList_ItemToggled(wxCommandEvent& event);
void OnEvent_CheatsList_Update(wxCommandEvent& event);
// Apply Changes Button
@@ -93,6 +92,7 @@ private:
// Update Log Button
void OnEvent_ButtonUpdateLog_Press(wxCommandEvent& event);
void OnClearActionReplayLog(wxCommandEvent& event);
// Enable Logging Checkbox
void OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& event);
@@ -12,11 +12,9 @@
#include "Core/ConfigManager.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Cheats/CreateCodeDialog.h"
// Fired when an ActionReplay code is created.
wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address)
: wxDialog(parent, wxID_ANY, _("Create AR Code"))
, m_code_address(address)
@@ -73,30 +71,16 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev)
return;
}
//wxString full_code = textctrl_code->GetValue();
//full_code += ' ';
//full_code += wxString::Format("0x%08x", code_value);
// create the new code
ActionReplay::ARCode new_cheat;
new_cheat.active = false;
new_cheat.user_defined = true;
new_cheat.name = WxStrToStr(code_name);
const ActionReplay::AREntry new_entry(m_code_address, code_value);
new_cheat.ops.push_back(new_entry);
new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value));
// pretty hacky - add the code to the gameini
{
CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this);
// add the code to the isoproperties arcode list
isoprops.AddARCode(new_cheat);
// save the gameini
isoprops.SaveGameConfig();
isoprops.ActionReplayList_Load(); // loads the new arcodes
//ActionReplay::UpdateActiveList();
}
// Propagate back to the parent frame to update the cheat list.
GetEventHandler()->AddPendingEvent(wxCommandEvent(UPDATE_CHEAT_LIST_EVENT));
wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId());
add_event.SetClientData(&new_cheat);
GetParent()->GetEventHandler()->ProcessEvent(add_event);
Close();
}
@@ -12,8 +12,6 @@
class wxCheckBox;
class wxTextCtrl;
wxDECLARE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
class CreateCodeDialog final : public wxDialog
{
public:
+1
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@@ -223,6 +223,7 @@ bool CRenderFrame::ShowFullScreen(bool show, long style)
// help button.
wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
wxDEFINE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
+90 -49
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@@ -12,6 +12,7 @@
#include <string>
#include <unordered_map>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/buffer.h>
#include <wx/colour.h>
@@ -167,51 +168,50 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
}
CGameListCtrl::~CGameListCtrl()
{
if (m_imageListSmall)
delete m_imageListSmall;
ClearIsoFiles();
}
void CGameListCtrl::InitBitmaps()
{
wxSize size(96, 32);
m_imageListSmall = new wxImageList(96, 32);
SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
wxImageList* img_list = new wxImageList(96, 32);
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
m_PlatformImageIndex.resize(4);
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
m_EmuStateImageIndex.resize(6);
m_EmuStateImageIndex[0] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating0", size));
m_EmuStateImageIndex[1] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating1", size));
m_EmuStateImageIndex[2] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating2", size));
m_EmuStateImageIndex[3] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating3", size));
m_EmuStateImageIndex[4] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating4", size));
m_EmuStateImageIndex[5] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating5", size));
m_EmuStateImageIndex[0] = img_list->Add(WxUtils::LoadResourceBitmap("rating0", size));
m_EmuStateImageIndex[1] = img_list->Add(WxUtils::LoadResourceBitmap("rating1", size));
m_EmuStateImageIndex[2] = img_list->Add(WxUtils::LoadResourceBitmap("rating2", size));
m_EmuStateImageIndex[3] = img_list->Add(WxUtils::LoadResourceBitmap("rating3", size));
m_EmuStateImageIndex[4] = img_list->Add(WxUtils::LoadResourceBitmap("rating4", size));
m_EmuStateImageIndex[5] = img_list->Add(WxUtils::LoadResourceBitmap("rating5", size));
}
void CGameListCtrl::BrowseForDirectory()
@@ -247,16 +247,9 @@ void CGameListCtrl::Update()
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
if (m_imageListSmall)
{
delete m_imageListSmall;
m_imageListSmall = nullptr;
}
Hide();
ScanForISOs();
Freeze();
ClearAll();
if (m_ISOFiles.size() != 0)
@@ -320,6 +313,12 @@ void CGameListCtrl::Update()
}
else
{
// Remove existing image list and replace it with the smallest possible one.
// The list needs an image list because it reserves screen pixels for the
// image even if we aren't going to use one. It uses the dimensions of the
// last non-null list so assigning nullptr doesn't work.
AssignImageList(new wxImageList(1, 1), wxIMAGE_LIST_SMALL);
wxString errorString;
// We just check for one hide setting to be enabled, as we may only
// have GC games for example, and hide them, so we should show the
@@ -339,7 +338,9 @@ void CGameListCtrl::Update()
}
if (GetSelectedISO() == nullptr)
main_frame->UpdateGUI();
Show();
// Thaw before calling AutomaticColumnWidth so that GetClientSize will
// correctly account for the width of scrollbars if they appear.
Thaw();
AutomaticColumnWidth();
ScrollLines(scrollPos);
@@ -367,7 +368,7 @@ static wxString NiceSizeFormat(u64 size)
// Update the column content of the item at _Index
void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
{
GameListItem& rISOFile = *m_ISOFiles[_Index];
GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
switch(column)
{
@@ -382,7 +383,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
int ImageIndex = -1;
if (rISOFile.GetBitmap().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
ImageIndex = GetImageList(wxIMAGE_LIST_SMALL)->Add(rISOFile.GetBitmap());
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
break;
@@ -426,28 +427,32 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
}
}
void CGameListCtrl::InsertItemInReportView(long _Index)
void CGameListCtrl::InsertItemInReportView(long index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
// title: 0xFF0000
// company: 0x007030
// Insert a first row with nothing in it, that will be used as the Index
long ItemIndex = InsertItem(_Index, wxEmptyString);
// Insert a first column with nothing in it, that will be used as the Index
long item_index;
{
wxListItem li;
li.SetId(index);
li.SetData(index);
li.SetMask(wxLIST_MASK_DATA);
item_index = InsertItem(li);
}
// Iterate over all columns and fill them with content if they are visible
for (int i = 1; i < NUMBER_OF_COLUMN; i++)
{
if (GetColumnWidth(i) != 0)
UpdateItemAtColumn(_Index, i);
UpdateItemAtColumn(item_index, i);
}
// Background color
SetBackgroundColor();
// Item data
SetItemData(_Index, ItemIndex);
}
static wxColour blend50(const wxColour& c1, const wxColour& c2)
@@ -653,6 +658,41 @@ void CGameListCtrl::ScanForISOs()
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
}
void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
{
ev.Skip();
std::string game_id = WxStrToStr(ev.GetString());
// NOTE: The same game may occur multiple times if there are multiple
// physical copies in the search paths.
for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
{
if (m_ISOFiles[i]->GetUniqueID() != game_id)
continue;
m_ISOFiles[i]->ReloadINI();
// The indexes in m_ISOFiles and the list do not line up.
// We need to find the corresponding item in the list (if it exists)
long item_id = 0;
for (; item_id < GetItemCount(); ++item_id)
{
if (i == static_cast<std::size_t>(GetItemData(item_id)))
break;
}
// If the item is not currently being displayed then we're done.
if (item_id == GetItemCount())
continue;
// Update all the columns
for (int j = 1; j < NUMBER_OF_COLUMN; ++j)
{
// NOTE: Banner is not modified by the INI and updating it will
// duplicate it in memory which is not wanted.
if (j != COLUMN_BANNER && GetColumnWidth(j) != 0)
UpdateItemAtColumn(item_id, j);
}
}
}
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
const int column_id = event.GetColumn();
@@ -1310,19 +1350,19 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
void CGameListCtrl::OnSize(wxSizeEvent& event)
{
event.Skip();
if (lastpos == event.GetSize())
return;
lastpos = event.GetSize();
AutomaticColumnWidth();
event.Skip();
}
void CGameListCtrl::AutomaticColumnWidth()
{
wxRect rc(GetClientRect());
Freeze();
if (GetColumnCount() == 1)
{
SetColumnWidth(0, rc.GetWidth());
@@ -1359,6 +1399,7 @@ void CGameListCtrl::AutomaticColumnWidth()
SetColumnWidth(COLUMN_TITLE, resizable);
}
}
Thaw();
}
void CGameListCtrl::UnselectAll()
+1
View File
@@ -102,6 +102,7 @@ private:
void OnMultiCompressISO(wxCommandEvent& event);
void OnMultiDecompressISO(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnLocalIniModified(wxCommandEvent& event);
void CompressSelection(bool _compress);
void AutomaticColumnWidth();
+6 -5
View File
@@ -331,10 +331,11 @@ enum
// custom message macro
#define EVT_HOST_COMMAND(id, fn) \
DECLARE_EVENT_TABLE_ENTRY(\
wxEVT_HOST_COMMAND, id, wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent(wxCommandEventFunction, &fn), \
(wxObject*) nullptr \
),
EVT_COMMAND(id, wxEVT_HOST_COMMAND, fn)
wxDECLARE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
// Sent to wxTheApp
// GetString() == Game's Unique ID
// GetInt() == Game's Revision
wxDECLARE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
+28 -18
View File
@@ -124,27 +124,19 @@ GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_m
if (IsValid())
{
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
std::string game_id = m_UniqueID;
if (!m_has_custom_name)
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto it = custom_titles.find(game_id);
if (it != custom_titles.end())
{
std::string game_id = m_UniqueID;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto end = custom_titles.end();
auto it = custom_titles.find(game_id);
if (it != end)
{
m_custom_name = it->second;
m_has_custom_name = true;
}
m_custom_name_titles_txt = it->second;
}
ReloadINI();
}
if (!IsValid() && IsElfOrDol())
@@ -183,6 +175,24 @@ GameListItem::~GameListItem()
{
}
void GameListItem::ReloadINI()
{
if (!IsValid())
return;
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
m_custom_name.clear();
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
{
m_custom_name = m_custom_name_titles_txt;
m_has_custom_name = true;
}
}
bool GameListItem::LoadFromCache()
{
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
+5 -1
View File
@@ -25,6 +25,9 @@ public:
GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles);
~GameListItem();
// Reload settings after INI changes
void ReloadINI();
bool IsValid() const {return m_Valid;}
const std::string& GetFileName() const {return m_FileName;}
std::string GetName(DiscIO::IVolume::ELanguage language) const;
@@ -86,7 +89,8 @@ private:
int m_ImageWidth, m_ImageHeight;
u8 m_disc_number;
std::string m_custom_name;
std::string m_custom_name_titles_txt; // Custom title from titles.txt
std::string m_custom_name; // Custom title from INI or titles.txt
bool m_has_custom_name;
bool LoadFromCache();
+44 -54
View File
@@ -16,6 +16,7 @@
#include <type_traits>
#include <vector>
#include <mbedtls/md5.h>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/checkbox.h>
@@ -62,8 +63,7 @@
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/GameListCtrl.h"
//#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/PatchAddEdit.h"
@@ -76,8 +76,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
@@ -95,6 +94,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
EVT_CHECKLISTBOX(ID_CHEATS_LIST, CISOProperties::OnActionReplayCodeChecked)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
@@ -112,8 +112,6 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
// Setup GUI
bRefreshList = false;
CreateGUIControls();
LoadGameConfig();
@@ -229,6 +227,8 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
m_Treectrl->Expand(RootId);
}
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CISOProperties::OnLocalIniModified, this);
}
CISOProperties::~CISOProperties()
@@ -643,8 +643,6 @@ void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
if (bRefreshList)
((CGameListCtrl*)GetParent())->Update();
Destroy();
}
@@ -987,12 +985,9 @@ void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
}
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
@@ -1163,6 +1158,9 @@ bool CISOProperties::SaveGameConfig()
if (success && File::GetSize(GameIniFileLocal) == 0)
File::Delete(GameIniFileLocal);
if (success)
GenerateLocalIniModified();
return success;
}
@@ -1204,12 +1202,27 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
return;
}
if (wait_until_closed)
bRefreshList = true; // Just in case
#endif
}
void CISOProperties::GenerateLocalIniModified()
{
wxCommandEvent event_update(DOLPHIN_EVT_LOCAL_INI_CHANGED);
event_update.SetString(StrToWxStr(game_id));
event_update.SetInt(OpenGameListItem.GetRevision());
wxTheApp->ProcessEvent(event_update);
}
void CISOProperties::OnLocalIniModified(wxCommandEvent& ev)
{
ev.Skip();
if (WxStrToStr(ev.GetString()) != game_id)
return;
GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig();
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
SaveGameConfig();
@@ -1220,8 +1233,7 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
blankFile.close();
}
LaunchExternalEditor(GameIniFileLocal, true);
GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig();
GenerateLocalIniModified();
}
void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
@@ -1300,7 +1312,7 @@ void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() == wxNOT_FOUND ||
DefaultCheats.find(Cheats->GetString(Cheats->GetSelection()).ToStdString()) != DefaultCheats.end())
DefaultCheats.find(Cheats->RemoveMnemonics(Cheats->GetString(Cheats->GetSelection())).ToStdString()) != DefaultCheats.end())
{
EditCheat->Disable();
RemoveCheat->Disable();
@@ -1314,6 +1326,11 @@ void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
}
}
void CISOProperties::OnActionReplayCodeChecked(wxCommandEvent& event)
{
arCodes[event.GetSelection()].active = Cheats->IsChecked(event.GetSelection());
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
@@ -1399,46 +1416,24 @@ void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIniDefault, GameIniLocal);
arCodes = ActionReplay::LoadCodes(GameIniDefault, GameIniLocal);
DefaultCheats.clear();
u32 index = 0;
Cheats->Freeze();
Cheats->Clear();
for (const ActionReplay::ARCode& arCode : arCodes)
{
Cheats->Append(StrToWxStr(arCode.name));
Cheats->Check(index, arCode.active);
int idx = Cheats->Append(Cheats->EscapeMnemonics(StrToWxStr(arCode.name)));
Cheats->Check(idx, arCode.active);
if (!arCode.user_defined)
DefaultCheats.insert(arCode.name);
++index;
}
Cheats->Thaw();
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
u32 cheats_chkbox_count = Cheats->GetCount();
for (const ActionReplay::ARCode& code : arCodes)
{
// Check the index against the count because of the hacky way codes are added from the "Cheat Search" dialog
if ((index < cheats_chkbox_count) && Cheats->IsChecked(index))
enabledLines.push_back("$" + code.name);
// Do not save default cheats.
if (DefaultCheats.find(code.name) == DefaultCheats.end())
{
lines.push_back("$" + code.name);
for (const ActionReplay::AREntry& op : code.ops)
{
lines.push_back(WxStrToStr(wxString::Format("%08X %08X", op.cmd_addr, op.value)));
}
}
++index;
}
GameIniLocal.SetLines("ActionReplay_Enabled", enabledLines);
GameIniLocal.SetLines("ActionReplay", lines);
ActionReplay::SaveCodes(&GameIniLocal, arCodes);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
@@ -1480,11 +1475,6 @@ void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
RemoveCheat->Disable();
}
void CISOProperties::AddARCode(const ActionReplay::ARCode& code)
{
arCodes.emplace_back(code);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);
+6 -10
View File
@@ -68,15 +68,6 @@ public:
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
// These are only public because of the ugly hack in CreateCodeDialog.cpp
void ActionReplayList_Load();
bool SaveGameConfig();
// This only exists because of the ugly hack in CreateCodeDialog.cpp
void AddARCode(const ActionReplay::ARCode& code);
private:
DECLARE_EVENT_TABLE();
@@ -208,6 +199,7 @@ private:
void OnComputeMD5Sum(wxCommandEvent& event);
void OnShowDefaultConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void OnActionReplayCodeChecked(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
@@ -217,7 +209,7 @@ private:
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void CheckPartitionIntegrity(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnEmustateChanged(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
const GameListItem OpenGameListItem;
@@ -242,8 +234,12 @@ private:
std::set<std::string> DefaultCheats;
void LoadGameConfig();
bool SaveGameConfig();
void OnLocalIniModified(wxCommandEvent& ev);
void GenerateLocalIniModified();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Load();
void ActionReplayList_Save();
void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);