mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Merge pull request #3776 from EmptyChaos/ar-isoprop-corrupt
ActionReplay: Fix ISOProperties corrupting active code set
This commit is contained in:
+189
-176
File diff suppressed because it is too large
Load Diff
@@ -30,14 +30,16 @@ struct ARCode
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};
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void RunAllActive();
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bool RunCode(const ARCode &arcode);
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void LoadCodes(const IniFile &globalini, const IniFile &localIni, bool forceLoad);
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void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalini, IniFile &localIni);
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size_t GetCodeListSize();
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ARCode GetARCode(size_t index);
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void SetARCode_IsActive(bool active, size_t index);
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void UpdateActiveList();
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void ApplyCodes(const std::vector<ARCode>& codes);
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void AddCode(ARCode new_code);
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void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini);
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std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini);
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void SaveCodes(IniFile* local_ini, const std::vector<ARCode>& codes);
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void EnableSelfLogging(bool enable);
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const std::vector<std::string> &GetSelfLog();
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std::vector<std::string> GetSelfLog();
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void ClearSelfLog();
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bool IsSelfLogging();
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} // namespace
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@@ -166,7 +166,7 @@ void LoadPatches()
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IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
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LoadPatchSection("OnFrame", onFrame, globalIni, localIni);
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ActionReplay::LoadCodes(globalIni, localIni, false);
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ActionReplay::LoadAndApplyCodes(globalIni, localIni);
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// lil silly
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std::vector<Gecko::GeckoCode> gcodes;
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@@ -160,6 +160,7 @@ void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED(event))
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newCheat.name = WxStrToStr(EditCheatName->GetValue());
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newCheat.ops = decryptedLines;
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newCheat.active = true;
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newCheat.user_defined = true;
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arCodes->push_back(newCheat);
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}
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@@ -174,7 +174,6 @@ void CheatSearchTab::OnCreateARCodeClicked(wxCommandEvent&)
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const u32 address = m_search_results[idx].address | ((m_search_type_size & ~1) << 24);
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CreateCodeDialog arcode_dlg(this, address);
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arcode_dlg.SetExtraStyle(arcode_dlg.GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS);
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arcode_dlg.ShowModal();
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}
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@@ -7,7 +7,9 @@
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/checklst.h>
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@@ -31,6 +33,7 @@
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#include "Core/GeckoCode.h"
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#include "Core/GeckoCodeConfig.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Cheats/CheatSearchTab.h"
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@@ -38,6 +41,13 @@
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#include "DolphinWX/Cheats/CreateCodeDialog.h"
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#include "DolphinWX/Cheats/GeckoCodeDiag.h"
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wxDEFINE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
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struct wxCheatsWindow::CodeData : public wxClientData
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{
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ActionReplay::ARCode code;
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};
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wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
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: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX | wxDIALOG_NO_PARENT)
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{
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@@ -46,6 +56,7 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
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// load codes
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UpdateGUI();
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
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SetSize(wxSize(-1, 600));
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Center();
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@@ -66,18 +77,17 @@ void wxCheatsWindow::Init_ChildControls()
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// Cheats List Tab
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m_tab_cheats = new wxPanel(m_notebook_main, wxID_ANY);
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m_checklistbox_cheats_list = new wxCheckListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(300, 0), m_cheat_string_list, wxLB_HSCROLL, wxDefaultValidator);
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m_checklistbox_cheats_list = new wxCheckListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(300, 0), 0, nullptr, wxLB_HSCROLL);
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m_checklistbox_cheats_list->Bind(wxEVT_LISTBOX, &wxCheatsWindow::OnEvent_CheatsList_ItemSelected, this);
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m_checklistbox_cheats_list->Bind(wxEVT_CHECKLISTBOX, &wxCheatsWindow::OnEvent_CheatsList_ItemToggled, this);
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m_label_code_name = new wxStaticText(m_tab_cheats, wxID_ANY, _("Name: "));
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m_label_code_name = new wxStaticText(m_tab_cheats, wxID_ANY, _("Name: "), wxDefaultPosition, wxDefaultSize, wxST_NO_AUTORESIZE);
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m_groupbox_info = new wxStaticBox(m_tab_cheats, wxID_ANY, _("Code Info"));
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m_label_num_codes = new wxStaticText(m_tab_cheats, wxID_ANY, _("Number Of Codes: "));
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m_listbox_codes_list = new wxListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(120, 150), 0, nullptr, wxLB_HSCROLL);
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wxStaticBoxSizer* sGroupBoxInfo = new wxStaticBoxSizer(m_groupbox_info, wxVERTICAL);
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sGroupBoxInfo->Add(m_label_code_name, 0, wxALL, 5);
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sGroupBoxInfo->Add(m_label_code_name, 0, wxEXPAND | wxALL, 5);
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sGroupBoxInfo->Add(m_label_num_codes, 0, wxALL, 5);
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sGroupBoxInfo->Add(m_listbox_codes_list, 1, wxALL, 5);
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@@ -95,6 +105,8 @@ void wxCheatsWindow::Init_ChildControls()
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wxButton* const button_updatelog = new wxButton(m_tab_log, wxID_ANY, _("Update"));
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button_updatelog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonUpdateLog_Press, this);
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wxButton* const button_clearlog = new wxButton(m_tab_log, wxID_ANY, _("Clear"));
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button_clearlog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnClearActionReplayLog, this);
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m_checkbox_log_ar = new wxCheckBox(m_tab_log, wxID_ANY, _("Enable AR Logging"));
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m_checkbox_log_ar->Bind(wxEVT_CHECKBOX, &wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange, this);
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@@ -105,6 +117,7 @@ void wxCheatsWindow::Init_ChildControls()
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wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
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HStrip1->Add(m_checkbox_log_ar, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5);
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HStrip1->Add(button_updatelog, 0, wxALL, 5);
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HStrip1->Add(button_clearlog, 0, wxALL, 5);
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wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
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sTabLog->Add(HStrip1, 0, wxALL, 5);
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@@ -119,19 +132,15 @@ void wxCheatsWindow::Init_ChildControls()
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m_notebook_main->AddPage(tab_cheat_search, _("Cheat Search"));
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m_notebook_main->AddPage(m_tab_log, _("Logging"));
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// Button Strip
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m_button_apply = new wxButton(this, wxID_APPLY, _("Apply"));
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m_button_apply->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this);
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wxButton* const button_cancel = new wxButton(this, wxID_CANCEL, _("Cancel"));
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button_cancel->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this);
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Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this, wxID_APPLY);
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Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this, wxID_CANCEL);
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Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnEvent_Close, this);
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Bind(UPDATE_CHEAT_LIST_EVENT, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
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Bind(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, &wxCheatsWindow::OnNewARCodeCreated, this);
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wxStdDialogButtonSizer* const sButtons = new wxStdDialogButtonSizer();
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sButtons->AddButton(m_button_apply);
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sButtons->AddButton(button_cancel);
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sButtons->Realize();
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wxStdDialogButtonSizer* const sButtons = CreateStdDialogButtonSizer(wxAPPLY | wxCANCEL);
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m_button_apply = sButtons->GetApplyButton();
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SetEscapeId(wxID_CANCEL);
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SetAffirmativeId(wxID_CANCEL);
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wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_notebook_main, 1, wxEXPAND | wxALL, 5);
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@@ -156,7 +165,9 @@ void wxCheatsWindow::UpdateGUI()
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const SConfig& parameters = SConfig::GetInstance();
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m_gameini_default = parameters.LoadDefaultGameIni();
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m_gameini_local = parameters.LoadLocalGameIni();
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m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + parameters.GetUniqueID() + ".ini";
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m_game_id = parameters.GetUniqueID();
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m_game_revision = parameters.m_revision;
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m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
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Load_ARCodes();
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Load_GeckoCodes();
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@@ -167,32 +178,28 @@ void wxCheatsWindow::UpdateGUI()
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// write the ISO name in the title
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if (Core::IsRunning())
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SetTitle(title + ": " + parameters.GetUniqueID() + " - " + parameters.m_strName);
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SetTitle(title + StrToWxStr(": " + m_game_id + " - " + parameters.m_strName));
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else
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SetTitle(title);
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}
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void wxCheatsWindow::Load_ARCodes()
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{
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using namespace ActionReplay;
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m_checklistbox_cheats_list->Clear();
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if (!Core::IsRunning())
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return;
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m_index_list.clear();
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size_t size = GetCodeListSize();
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for (size_t i = 0; i < size; i++)
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m_checklistbox_cheats_list->Freeze();
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for (auto& code : ActionReplay::LoadCodes(m_gameini_default, m_gameini_local))
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{
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ARCode code = GetARCode(i);
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ARCodeIndex ind;
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u32 index = m_checklistbox_cheats_list->Append(StrToWxStr(code.name));
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m_checklistbox_cheats_list->Check(index, code.active);
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ind.index = i;
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ind.uiIndex = index;
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m_index_list.push_back(ind);
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CodeData* cd = new CodeData();
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cd->code = std::move(code);
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int index = m_checklistbox_cheats_list->Append(wxCheckListBox::EscapeMnemonics(StrToWxStr(cd->code.name)),
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cd);
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m_checklistbox_cheats_list->Check(index, cd->code.active);
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}
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m_checklistbox_cheats_list->Thaw();
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}
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void wxCheatsWindow::Load_GeckoCodes()
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@@ -200,64 +207,81 @@ void wxCheatsWindow::Load_GeckoCodes()
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m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, SConfig::GetInstance().GetUniqueID(), true);
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}
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void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& WXUNUSED(event))
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void wxCheatsWindow::OnNewARCodeCreated(wxCommandEvent& ev)
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{
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using namespace ActionReplay;
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auto code = static_cast<ActionReplay::ARCode*>(ev.GetClientData());
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ActionReplay::AddCode(*code);
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int index = m_checklistbox_cheats_list->GetSelection();
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for (size_t i = 0; i < m_index_list.size(); i++)
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{
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if ((int)m_index_list[i].uiIndex == index)
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{
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ARCode code = GetARCode(i);
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m_label_code_name->SetLabel(_("Name: ") + StrToWxStr(code.name));
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std::string numcodes = StringFromFormat("Number of Codes: %zu", code.ops.size());
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m_label_num_codes->SetLabel(StrToWxStr(numcodes));
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m_listbox_codes_list->Clear();
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for (const AREntry& entry : code.ops)
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{
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std::string ops = StringFromFormat("%08x %08x", entry.cmd_addr, entry.value);
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m_listbox_codes_list->Append(StrToWxStr(ops));
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}
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}
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}
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CodeData* cd = new CodeData();
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cd->code = *code;
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int idx = m_checklistbox_cheats_list->Append(wxCheckListBox::EscapeMnemonics(StrToWxStr(code->name)),
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cd);
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m_checklistbox_cheats_list->Check(idx, code->active);
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}
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void wxCheatsWindow::OnEvent_CheatsList_ItemToggled(wxCommandEvent& WXUNUSED(event))
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void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& event)
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{
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int index = m_checklistbox_cheats_list->GetSelection();
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for (const ARCodeIndex& code_index : m_index_list)
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CodeData* cd = static_cast<CodeData*>(event.GetClientObject());
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m_label_code_name->SetLabelText(_("Name: ") + StrToWxStr(cd->code.name));
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m_label_code_name->Wrap(m_label_code_name->GetSize().GetWidth());
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m_label_code_name->InvalidateBestSize();
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m_label_num_codes->SetLabelText(wxString::Format("%s%zu", _("Number Of Codes: "), cd->code.ops.size()));
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m_listbox_codes_list->Freeze();
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m_listbox_codes_list->Clear();
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for (const ActionReplay::AREntry& entry : cd->code.ops)
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{
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if ((int)code_index.uiIndex == index)
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{
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ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(index), code_index.index);
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}
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m_listbox_codes_list->Append(wxString::Format("%08x %08x", entry.cmd_addr, entry.value));
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}
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m_listbox_codes_list->Thaw();
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m_tab_cheats->Layout();
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}
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void wxCheatsWindow::OnEvent_CheatsList_Update(wxCommandEvent& event)
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void wxCheatsWindow::OnEvent_CheatsList_Update(wxCommandEvent& ev)
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{
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Load_ARCodes();
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ev.Skip();
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if (WxStrToStr(ev.GetString()) != m_game_id)
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return;
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if (m_ignore_ini_callback)
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{
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m_ignore_ini_callback = false;
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return;
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}
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UpdateGUI();
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}
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void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
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{
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// Apply AR Code changes
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for (const ARCodeIndex& code_index : m_index_list)
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// Convert embedded metadata back into ARCode vector and update active states
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std::vector<ActionReplay::ARCode> code_vec;
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code_vec.reserve(m_checklistbox_cheats_list->GetCount());
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for (unsigned int i = 0; i < m_checklistbox_cheats_list->GetCount(); ++i)
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{
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ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(code_index.uiIndex), code_index.index);
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CodeData* cd = static_cast<CodeData*>(m_checklistbox_cheats_list->GetClientObject(i));
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cd->code.active = m_checklistbox_cheats_list->IsChecked(i);
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code_vec.push_back(cd->code);
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}
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// Apply Action Replay code changes
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ActionReplay::ApplyCodes(code_vec);
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// Apply Gecko Code changes
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Gecko::SetActiveCodes(m_geckocode_panel->GetCodes());
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// Save gameini, with changed gecko codes
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// Save gameini, with changed codes
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if (m_gameini_local_path.size())
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{
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ActionReplay::SaveCodes(&m_gameini_local, code_vec);
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Gecko::SaveCodes(m_gameini_local, m_geckocode_panel->GetCodes());
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m_gameini_local.Save(m_gameini_local_path);
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wxCommandEvent ini_changed(DOLPHIN_EVT_LOCAL_INI_CHANGED);
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ini_changed.SetString(StrToWxStr(m_game_id));
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ini_changed.SetInt(m_game_revision);
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m_ignore_ini_callback = true;
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wxTheApp->ProcessEvent(ini_changed);
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}
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ev.Skip();
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@@ -265,11 +289,21 @@ void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
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void wxCheatsWindow::OnEvent_ButtonUpdateLog_Press(wxCommandEvent& WXUNUSED(event))
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{
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wxBeginBusyCursor();
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m_textctrl_log->Freeze();
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m_textctrl_log->Clear();
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for (const std::string& text : ActionReplay::GetSelfLog())
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{
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m_textctrl_log->AppendText(StrToWxStr(text));
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}
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m_textctrl_log->Thaw();
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wxEndBusyCursor();
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}
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void wxCheatsWindow::OnClearActionReplayLog(wxCommandEvent& event)
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{
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ActionReplay::ClearSelfLog();
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OnEvent_ButtonUpdateLog_Press(event);
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}
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void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& WXUNUSED(event))
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@@ -29,6 +29,8 @@ namespace Gecko
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class CodeConfigPanel;
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}
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wxDECLARE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
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class wxCheatsWindow final : public wxDialog
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{
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public:
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@@ -37,11 +39,7 @@ public:
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void UpdateGUI();
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private:
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struct ARCodeIndex
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{
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u32 uiIndex;
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size_t index;
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};
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struct CodeData;
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// --- GUI Controls ---
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wxButton* m_button_apply;
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@@ -63,14 +61,14 @@ private:
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wxStaticBox* m_groupbox_info;
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wxArrayString m_cheat_string_list;
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std::vector<ARCodeIndex> m_index_list;
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Gecko::CodeConfigPanel* m_geckocode_panel;
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IniFile m_gameini_default;
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IniFile m_gameini_local;
|
||||
std::string m_gameini_local_path;
|
||||
std::string m_game_id;
|
||||
u32 m_game_revision;
|
||||
|
||||
bool m_ignore_ini_callback = false;
|
||||
|
||||
void Init_ChildControls();
|
||||
|
||||
@@ -78,6 +76,8 @@ private:
|
||||
void Load_GeckoCodes();
|
||||
|
||||
// --- Wx Events Handlers ---
|
||||
// Cheat Search
|
||||
void OnNewARCodeCreated(wxCommandEvent& ev);
|
||||
|
||||
// Close Button
|
||||
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
|
||||
@@ -85,7 +85,6 @@ private:
|
||||
|
||||
// Cheats List
|
||||
void OnEvent_CheatsList_ItemSelected(wxCommandEvent& event);
|
||||
void OnEvent_CheatsList_ItemToggled(wxCommandEvent& event);
|
||||
void OnEvent_CheatsList_Update(wxCommandEvent& event);
|
||||
|
||||
// Apply Changes Button
|
||||
@@ -93,6 +92,7 @@ private:
|
||||
|
||||
// Update Log Button
|
||||
void OnEvent_ButtonUpdateLog_Press(wxCommandEvent& event);
|
||||
void OnClearActionReplayLog(wxCommandEvent& event);
|
||||
|
||||
// Enable Logging Checkbox
|
||||
void OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& event);
|
||||
|
||||
@@ -12,11 +12,9 @@
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "DolphinWX/ISOProperties.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#include "DolphinWX/Cheats/CheatsWindow.h"
|
||||
#include "DolphinWX/Cheats/CreateCodeDialog.h"
|
||||
|
||||
// Fired when an ActionReplay code is created.
|
||||
wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
|
||||
|
||||
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address)
|
||||
: wxDialog(parent, wxID_ANY, _("Create AR Code"))
|
||||
, m_code_address(address)
|
||||
@@ -73,30 +71,16 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev)
|
||||
return;
|
||||
}
|
||||
|
||||
//wxString full_code = textctrl_code->GetValue();
|
||||
//full_code += ' ';
|
||||
//full_code += wxString::Format("0x%08x", code_value);
|
||||
|
||||
// create the new code
|
||||
ActionReplay::ARCode new_cheat;
|
||||
new_cheat.active = false;
|
||||
new_cheat.user_defined = true;
|
||||
new_cheat.name = WxStrToStr(code_name);
|
||||
const ActionReplay::AREntry new_entry(m_code_address, code_value);
|
||||
new_cheat.ops.push_back(new_entry);
|
||||
new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value));
|
||||
|
||||
// pretty hacky - add the code to the gameini
|
||||
{
|
||||
CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this);
|
||||
// add the code to the isoproperties arcode list
|
||||
isoprops.AddARCode(new_cheat);
|
||||
// save the gameini
|
||||
isoprops.SaveGameConfig();
|
||||
isoprops.ActionReplayList_Load(); // loads the new arcodes
|
||||
//ActionReplay::UpdateActiveList();
|
||||
}
|
||||
|
||||
// Propagate back to the parent frame to update the cheat list.
|
||||
GetEventHandler()->AddPendingEvent(wxCommandEvent(UPDATE_CHEAT_LIST_EVENT));
|
||||
wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId());
|
||||
add_event.SetClientData(&new_cheat);
|
||||
GetParent()->GetEventHandler()->ProcessEvent(add_event);
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
@@ -12,8 +12,6 @@
|
||||
class wxCheckBox;
|
||||
class wxTextCtrl;
|
||||
|
||||
wxDECLARE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
|
||||
|
||||
class CreateCodeDialog final : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -223,6 +223,7 @@ bool CRenderFrame::ShowFullScreen(bool show, long style)
|
||||
// help button.
|
||||
|
||||
wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
|
||||
wxDEFINE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
|
||||
|
||||
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <wx/app.h>
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/buffer.h>
|
||||
#include <wx/colour.h>
|
||||
@@ -167,51 +168,50 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
|
||||
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
|
||||
Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
|
||||
Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
|
||||
|
||||
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
|
||||
}
|
||||
|
||||
CGameListCtrl::~CGameListCtrl()
|
||||
{
|
||||
if (m_imageListSmall)
|
||||
delete m_imageListSmall;
|
||||
|
||||
ClearIsoFiles();
|
||||
}
|
||||
|
||||
void CGameListCtrl::InitBitmaps()
|
||||
{
|
||||
wxSize size(96, 32);
|
||||
m_imageListSmall = new wxImageList(96, 32);
|
||||
SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
|
||||
wxImageList* img_list = new wxImageList(96, 32);
|
||||
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
|
||||
|
||||
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
|
||||
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
|
||||
|
||||
m_PlatformImageIndex.resize(4);
|
||||
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
|
||||
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
|
||||
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
|
||||
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
|
||||
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
|
||||
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
|
||||
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
|
||||
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
|
||||
|
||||
m_EmuStateImageIndex.resize(6);
|
||||
m_EmuStateImageIndex[0] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating0", size));
|
||||
m_EmuStateImageIndex[1] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating1", size));
|
||||
m_EmuStateImageIndex[2] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating2", size));
|
||||
m_EmuStateImageIndex[3] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating3", size));
|
||||
m_EmuStateImageIndex[4] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating4", size));
|
||||
m_EmuStateImageIndex[5] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating5", size));
|
||||
m_EmuStateImageIndex[0] = img_list->Add(WxUtils::LoadResourceBitmap("rating0", size));
|
||||
m_EmuStateImageIndex[1] = img_list->Add(WxUtils::LoadResourceBitmap("rating1", size));
|
||||
m_EmuStateImageIndex[2] = img_list->Add(WxUtils::LoadResourceBitmap("rating2", size));
|
||||
m_EmuStateImageIndex[3] = img_list->Add(WxUtils::LoadResourceBitmap("rating3", size));
|
||||
m_EmuStateImageIndex[4] = img_list->Add(WxUtils::LoadResourceBitmap("rating4", size));
|
||||
m_EmuStateImageIndex[5] = img_list->Add(WxUtils::LoadResourceBitmap("rating5", size));
|
||||
}
|
||||
|
||||
void CGameListCtrl::BrowseForDirectory()
|
||||
@@ -247,16 +247,9 @@ void CGameListCtrl::Update()
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
return;
|
||||
|
||||
if (m_imageListSmall)
|
||||
{
|
||||
delete m_imageListSmall;
|
||||
m_imageListSmall = nullptr;
|
||||
}
|
||||
|
||||
Hide();
|
||||
|
||||
ScanForISOs();
|
||||
|
||||
Freeze();
|
||||
ClearAll();
|
||||
|
||||
if (m_ISOFiles.size() != 0)
|
||||
@@ -320,6 +313,12 @@ void CGameListCtrl::Update()
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove existing image list and replace it with the smallest possible one.
|
||||
// The list needs an image list because it reserves screen pixels for the
|
||||
// image even if we aren't going to use one. It uses the dimensions of the
|
||||
// last non-null list so assigning nullptr doesn't work.
|
||||
AssignImageList(new wxImageList(1, 1), wxIMAGE_LIST_SMALL);
|
||||
|
||||
wxString errorString;
|
||||
// We just check for one hide setting to be enabled, as we may only
|
||||
// have GC games for example, and hide them, so we should show the
|
||||
@@ -339,7 +338,9 @@ void CGameListCtrl::Update()
|
||||
}
|
||||
if (GetSelectedISO() == nullptr)
|
||||
main_frame->UpdateGUI();
|
||||
Show();
|
||||
// Thaw before calling AutomaticColumnWidth so that GetClientSize will
|
||||
// correctly account for the width of scrollbars if they appear.
|
||||
Thaw();
|
||||
|
||||
AutomaticColumnWidth();
|
||||
ScrollLines(scrollPos);
|
||||
@@ -367,7 +368,7 @@ static wxString NiceSizeFormat(u64 size)
|
||||
// Update the column content of the item at _Index
|
||||
void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
|
||||
{
|
||||
GameListItem& rISOFile = *m_ISOFiles[_Index];
|
||||
GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
|
||||
|
||||
switch(column)
|
||||
{
|
||||
@@ -382,7 +383,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
|
||||
int ImageIndex = -1;
|
||||
|
||||
if (rISOFile.GetBitmap().IsOk())
|
||||
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
|
||||
ImageIndex = GetImageList(wxIMAGE_LIST_SMALL)->Add(rISOFile.GetBitmap());
|
||||
|
||||
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
|
||||
break;
|
||||
@@ -426,28 +427,32 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
|
||||
}
|
||||
}
|
||||
|
||||
void CGameListCtrl::InsertItemInReportView(long _Index)
|
||||
void CGameListCtrl::InsertItemInReportView(long index)
|
||||
{
|
||||
// When using wxListCtrl, there is no hope of per-column text colors.
|
||||
// But for reference, here are the old colors that were used: (BGR)
|
||||
// title: 0xFF0000
|
||||
// company: 0x007030
|
||||
|
||||
// Insert a first row with nothing in it, that will be used as the Index
|
||||
long ItemIndex = InsertItem(_Index, wxEmptyString);
|
||||
// Insert a first column with nothing in it, that will be used as the Index
|
||||
long item_index;
|
||||
{
|
||||
wxListItem li;
|
||||
li.SetId(index);
|
||||
li.SetData(index);
|
||||
li.SetMask(wxLIST_MASK_DATA);
|
||||
item_index = InsertItem(li);
|
||||
}
|
||||
|
||||
// Iterate over all columns and fill them with content if they are visible
|
||||
for (int i = 1; i < NUMBER_OF_COLUMN; i++)
|
||||
{
|
||||
if (GetColumnWidth(i) != 0)
|
||||
UpdateItemAtColumn(_Index, i);
|
||||
UpdateItemAtColumn(item_index, i);
|
||||
}
|
||||
|
||||
// Background color
|
||||
SetBackgroundColor();
|
||||
|
||||
// Item data
|
||||
SetItemData(_Index, ItemIndex);
|
||||
}
|
||||
|
||||
static wxColour blend50(const wxColour& c1, const wxColour& c2)
|
||||
@@ -653,6 +658,41 @@ void CGameListCtrl::ScanForISOs()
|
||||
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
|
||||
}
|
||||
|
||||
void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
|
||||
{
|
||||
ev.Skip();
|
||||
std::string game_id = WxStrToStr(ev.GetString());
|
||||
// NOTE: The same game may occur multiple times if there are multiple
|
||||
// physical copies in the search paths.
|
||||
for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
|
||||
{
|
||||
if (m_ISOFiles[i]->GetUniqueID() != game_id)
|
||||
continue;
|
||||
m_ISOFiles[i]->ReloadINI();
|
||||
|
||||
// The indexes in m_ISOFiles and the list do not line up.
|
||||
// We need to find the corresponding item in the list (if it exists)
|
||||
long item_id = 0;
|
||||
for (; item_id < GetItemCount(); ++item_id)
|
||||
{
|
||||
if (i == static_cast<std::size_t>(GetItemData(item_id)))
|
||||
break;
|
||||
}
|
||||
// If the item is not currently being displayed then we're done.
|
||||
if (item_id == GetItemCount())
|
||||
continue;
|
||||
|
||||
// Update all the columns
|
||||
for (int j = 1; j < NUMBER_OF_COLUMN; ++j)
|
||||
{
|
||||
// NOTE: Banner is not modified by the INI and updating it will
|
||||
// duplicate it in memory which is not wanted.
|
||||
if (j != COLUMN_BANNER && GetColumnWidth(j) != 0)
|
||||
UpdateItemAtColumn(item_id, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
|
||||
{
|
||||
const int column_id = event.GetColumn();
|
||||
@@ -1310,19 +1350,19 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
void CGameListCtrl::OnSize(wxSizeEvent& event)
|
||||
{
|
||||
event.Skip();
|
||||
if (lastpos == event.GetSize())
|
||||
return;
|
||||
|
||||
lastpos = event.GetSize();
|
||||
AutomaticColumnWidth();
|
||||
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
void CGameListCtrl::AutomaticColumnWidth()
|
||||
{
|
||||
wxRect rc(GetClientRect());
|
||||
|
||||
Freeze();
|
||||
if (GetColumnCount() == 1)
|
||||
{
|
||||
SetColumnWidth(0, rc.GetWidth());
|
||||
@@ -1359,6 +1399,7 @@ void CGameListCtrl::AutomaticColumnWidth()
|
||||
SetColumnWidth(COLUMN_TITLE, resizable);
|
||||
}
|
||||
}
|
||||
Thaw();
|
||||
}
|
||||
|
||||
void CGameListCtrl::UnselectAll()
|
||||
|
||||
@@ -102,6 +102,7 @@ private:
|
||||
void OnMultiCompressISO(wxCommandEvent& event);
|
||||
void OnMultiDecompressISO(wxCommandEvent& event);
|
||||
void OnChangeDisc(wxCommandEvent& event);
|
||||
void OnLocalIniModified(wxCommandEvent& event);
|
||||
|
||||
void CompressSelection(bool _compress);
|
||||
void AutomaticColumnWidth();
|
||||
|
||||
@@ -331,10 +331,11 @@ enum
|
||||
|
||||
// custom message macro
|
||||
#define EVT_HOST_COMMAND(id, fn) \
|
||||
DECLARE_EVENT_TABLE_ENTRY(\
|
||||
wxEVT_HOST_COMMAND, id, wxID_ANY, \
|
||||
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent(wxCommandEventFunction, &fn), \
|
||||
(wxObject*) nullptr \
|
||||
),
|
||||
EVT_COMMAND(id, wxEVT_HOST_COMMAND, fn)
|
||||
|
||||
wxDECLARE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
|
||||
|
||||
// Sent to wxTheApp
|
||||
// GetString() == Game's Unique ID
|
||||
// GetInt() == Game's Revision
|
||||
wxDECLARE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
|
||||
|
||||
@@ -124,27 +124,19 @@ GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_m
|
||||
|
||||
if (IsValid())
|
||||
{
|
||||
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
|
||||
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
|
||||
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
|
||||
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
|
||||
std::string game_id = m_UniqueID;
|
||||
|
||||
if (!m_has_custom_name)
|
||||
// Ignore publisher ID for WAD files
|
||||
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
|
||||
game_id.erase(4);
|
||||
|
||||
auto it = custom_titles.find(game_id);
|
||||
if (it != custom_titles.end())
|
||||
{
|
||||
std::string game_id = m_UniqueID;
|
||||
|
||||
// Ignore publisher ID for WAD files
|
||||
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
|
||||
game_id.erase(4);
|
||||
|
||||
auto end = custom_titles.end();
|
||||
auto it = custom_titles.find(game_id);
|
||||
if (it != end)
|
||||
{
|
||||
m_custom_name = it->second;
|
||||
m_has_custom_name = true;
|
||||
}
|
||||
m_custom_name_titles_txt = it->second;
|
||||
}
|
||||
|
||||
ReloadINI();
|
||||
}
|
||||
|
||||
if (!IsValid() && IsElfOrDol())
|
||||
@@ -183,6 +175,24 @@ GameListItem::~GameListItem()
|
||||
{
|
||||
}
|
||||
|
||||
void GameListItem::ReloadINI()
|
||||
{
|
||||
if (!IsValid())
|
||||
return;
|
||||
|
||||
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
|
||||
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
|
||||
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
|
||||
|
||||
m_custom_name.clear();
|
||||
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
|
||||
if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
|
||||
{
|
||||
m_custom_name = m_custom_name_titles_txt;
|
||||
m_has_custom_name = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListItem::LoadFromCache()
|
||||
{
|
||||
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
|
||||
|
||||
@@ -25,6 +25,9 @@ public:
|
||||
GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles);
|
||||
~GameListItem();
|
||||
|
||||
// Reload settings after INI changes
|
||||
void ReloadINI();
|
||||
|
||||
bool IsValid() const {return m_Valid;}
|
||||
const std::string& GetFileName() const {return m_FileName;}
|
||||
std::string GetName(DiscIO::IVolume::ELanguage language) const;
|
||||
@@ -86,7 +89,8 @@ private:
|
||||
int m_ImageWidth, m_ImageHeight;
|
||||
u8 m_disc_number;
|
||||
|
||||
std::string m_custom_name;
|
||||
std::string m_custom_name_titles_txt; // Custom title from titles.txt
|
||||
std::string m_custom_name; // Custom title from INI or titles.txt
|
||||
bool m_has_custom_name;
|
||||
|
||||
bool LoadFromCache();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
#include <mbedtls/md5.h>
|
||||
#include <wx/app.h>
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/checkbox.h>
|
||||
@@ -62,8 +63,7 @@
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DiscIO/VolumeCreator.h"
|
||||
#include "DolphinWX/ARCodeAddEdit.h"
|
||||
#include "DolphinWX/GameListCtrl.h"
|
||||
//#include "DolphinWX/Frame.h"
|
||||
#include "DolphinWX/Globals.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/ISOProperties.h"
|
||||
#include "DolphinWX/PatchAddEdit.h"
|
||||
@@ -76,8 +76,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
|
||||
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
|
||||
EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
|
||||
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
|
||||
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
|
||||
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
|
||||
EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
|
||||
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
|
||||
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
|
||||
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
|
||||
@@ -95,6 +94,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
|
||||
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
|
||||
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
|
||||
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
|
||||
EVT_CHECKLISTBOX(ID_CHEATS_LIST, CISOProperties::OnActionReplayCodeChecked)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
|
||||
@@ -112,8 +112,6 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
|
||||
GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
|
||||
|
||||
// Setup GUI
|
||||
bRefreshList = false;
|
||||
|
||||
CreateGUIControls();
|
||||
|
||||
LoadGameConfig();
|
||||
@@ -229,6 +227,8 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
|
||||
|
||||
m_Treectrl->Expand(RootId);
|
||||
}
|
||||
|
||||
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CISOProperties::OnLocalIniModified, this);
|
||||
}
|
||||
|
||||
CISOProperties::~CISOProperties()
|
||||
@@ -643,8 +643,6 @@ void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
|
||||
{
|
||||
if (!SaveGameConfig())
|
||||
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
|
||||
if (bRefreshList)
|
||||
((CGameListCtrl*)GetParent())->Update();
|
||||
Destroy();
|
||||
}
|
||||
|
||||
@@ -987,12 +985,9 @@ void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
|
||||
}
|
||||
}
|
||||
|
||||
void CISOProperties::SetRefresh(wxCommandEvent& event)
|
||||
void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
|
||||
{
|
||||
bRefreshList = true;
|
||||
|
||||
if (event.GetId() == ID_EMUSTATE)
|
||||
EmuIssues->Enable(event.GetSelection() != 0);
|
||||
EmuIssues->Enable(event.GetSelection() != 0);
|
||||
}
|
||||
|
||||
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
|
||||
@@ -1163,6 +1158,9 @@ bool CISOProperties::SaveGameConfig()
|
||||
if (success && File::GetSize(GameIniFileLocal) == 0)
|
||||
File::Delete(GameIniFileLocal);
|
||||
|
||||
if (success)
|
||||
GenerateLocalIniModified();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
@@ -1204,12 +1202,27 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait
|
||||
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (wait_until_closed)
|
||||
bRefreshList = true; // Just in case
|
||||
#endif
|
||||
}
|
||||
|
||||
void CISOProperties::GenerateLocalIniModified()
|
||||
{
|
||||
wxCommandEvent event_update(DOLPHIN_EVT_LOCAL_INI_CHANGED);
|
||||
event_update.SetString(StrToWxStr(game_id));
|
||||
event_update.SetInt(OpenGameListItem.GetRevision());
|
||||
wxTheApp->ProcessEvent(event_update);
|
||||
}
|
||||
|
||||
void CISOProperties::OnLocalIniModified(wxCommandEvent& ev)
|
||||
{
|
||||
ev.Skip();
|
||||
if (WxStrToStr(ev.GetString()) != game_id)
|
||||
return;
|
||||
|
||||
GameIniLocal.Load(GameIniFileLocal);
|
||||
LoadGameConfig();
|
||||
}
|
||||
|
||||
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
SaveGameConfig();
|
||||
@@ -1220,8 +1233,7 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
|
||||
blankFile.close();
|
||||
}
|
||||
LaunchExternalEditor(GameIniFileLocal, true);
|
||||
GameIniLocal.Load(GameIniFileLocal);
|
||||
LoadGameConfig();
|
||||
GenerateLocalIniModified();
|
||||
}
|
||||
|
||||
void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
|
||||
@@ -1300,7 +1312,7 @@ void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
|
||||
break;
|
||||
case ID_CHEATS_LIST:
|
||||
if (Cheats->GetSelection() == wxNOT_FOUND ||
|
||||
DefaultCheats.find(Cheats->GetString(Cheats->GetSelection()).ToStdString()) != DefaultCheats.end())
|
||||
DefaultCheats.find(Cheats->RemoveMnemonics(Cheats->GetString(Cheats->GetSelection())).ToStdString()) != DefaultCheats.end())
|
||||
{
|
||||
EditCheat->Disable();
|
||||
RemoveCheat->Disable();
|
||||
@@ -1314,6 +1326,11 @@ void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
|
||||
}
|
||||
}
|
||||
|
||||
void CISOProperties::OnActionReplayCodeChecked(wxCommandEvent& event)
|
||||
{
|
||||
arCodes[event.GetSelection()].active = Cheats->IsChecked(event.GetSelection());
|
||||
}
|
||||
|
||||
void CISOProperties::PatchList_Load()
|
||||
{
|
||||
onFrame.clear();
|
||||
@@ -1399,46 +1416,24 @@ void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
|
||||
|
||||
void CISOProperties::ActionReplayList_Load()
|
||||
{
|
||||
arCodes.clear();
|
||||
Cheats->Clear();
|
||||
ActionReplay::LoadCodes(arCodes, GameIniDefault, GameIniLocal);
|
||||
arCodes = ActionReplay::LoadCodes(GameIniDefault, GameIniLocal);
|
||||
DefaultCheats.clear();
|
||||
|
||||
u32 index = 0;
|
||||
Cheats->Freeze();
|
||||
Cheats->Clear();
|
||||
for (const ActionReplay::ARCode& arCode : arCodes)
|
||||
{
|
||||
Cheats->Append(StrToWxStr(arCode.name));
|
||||
Cheats->Check(index, arCode.active);
|
||||
int idx = Cheats->Append(Cheats->EscapeMnemonics(StrToWxStr(arCode.name)));
|
||||
Cheats->Check(idx, arCode.active);
|
||||
if (!arCode.user_defined)
|
||||
DefaultCheats.insert(arCode.name);
|
||||
++index;
|
||||
}
|
||||
Cheats->Thaw();
|
||||
}
|
||||
|
||||
void CISOProperties::ActionReplayList_Save()
|
||||
{
|
||||
std::vector<std::string> lines;
|
||||
std::vector<std::string> enabledLines;
|
||||
u32 index = 0;
|
||||
u32 cheats_chkbox_count = Cheats->GetCount();
|
||||
for (const ActionReplay::ARCode& code : arCodes)
|
||||
{
|
||||
// Check the index against the count because of the hacky way codes are added from the "Cheat Search" dialog
|
||||
if ((index < cheats_chkbox_count) && Cheats->IsChecked(index))
|
||||
enabledLines.push_back("$" + code.name);
|
||||
|
||||
// Do not save default cheats.
|
||||
if (DefaultCheats.find(code.name) == DefaultCheats.end())
|
||||
{
|
||||
lines.push_back("$" + code.name);
|
||||
for (const ActionReplay::AREntry& op : code.ops)
|
||||
{
|
||||
lines.push_back(WxStrToStr(wxString::Format("%08X %08X", op.cmd_addr, op.value)));
|
||||
}
|
||||
}
|
||||
++index;
|
||||
}
|
||||
GameIniLocal.SetLines("ActionReplay_Enabled", enabledLines);
|
||||
GameIniLocal.SetLines("ActionReplay", lines);
|
||||
ActionReplay::SaveCodes(&GameIniLocal, arCodes);
|
||||
}
|
||||
|
||||
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
|
||||
@@ -1480,11 +1475,6 @@ void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
|
||||
RemoveCheat->Disable();
|
||||
}
|
||||
|
||||
void CISOProperties::AddARCode(const ActionReplay::ARCode& code)
|
||||
{
|
||||
arCodes.emplace_back(code);
|
||||
}
|
||||
|
||||
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
|
||||
{
|
||||
ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);
|
||||
|
||||
@@ -68,15 +68,6 @@ public:
|
||||
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
|
||||
virtual ~CISOProperties();
|
||||
|
||||
bool bRefreshList;
|
||||
|
||||
// These are only public because of the ugly hack in CreateCodeDialog.cpp
|
||||
void ActionReplayList_Load();
|
||||
bool SaveGameConfig();
|
||||
|
||||
// This only exists because of the ugly hack in CreateCodeDialog.cpp
|
||||
void AddARCode(const ActionReplay::ARCode& code);
|
||||
|
||||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
@@ -208,6 +199,7 @@ private:
|
||||
void OnComputeMD5Sum(wxCommandEvent& event);
|
||||
void OnShowDefaultConfig(wxCommandEvent& event);
|
||||
void ListSelectionChanged(wxCommandEvent& event);
|
||||
void OnActionReplayCodeChecked(wxCommandEvent& event);
|
||||
void PatchButtonClicked(wxCommandEvent& event);
|
||||
void ActionReplayButtonClicked(wxCommandEvent& event);
|
||||
void RightClickOnBanner(wxMouseEvent& event);
|
||||
@@ -217,7 +209,7 @@ private:
|
||||
void OnExtractDir(wxCommandEvent& event);
|
||||
void OnExtractDataFromHeader(wxCommandEvent& event);
|
||||
void CheckPartitionIntegrity(wxCommandEvent& event);
|
||||
void SetRefresh(wxCommandEvent& event);
|
||||
void OnEmustateChanged(wxCommandEvent& event);
|
||||
void OnChangeBannerLang(wxCommandEvent& event);
|
||||
|
||||
const GameListItem OpenGameListItem;
|
||||
@@ -242,8 +234,12 @@ private:
|
||||
std::set<std::string> DefaultCheats;
|
||||
|
||||
void LoadGameConfig();
|
||||
bool SaveGameConfig();
|
||||
void OnLocalIniModified(wxCommandEvent& ev);
|
||||
void GenerateLocalIniModified();
|
||||
void PatchList_Load();
|
||||
void PatchList_Save();
|
||||
void ActionReplayList_Load();
|
||||
void ActionReplayList_Save();
|
||||
void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user