added special wiiuse version

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1072 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
fires.gc
2008-11-05 16:46:30 +00:00
parent c429c7e275
commit c208b1bc60
30 changed files with 6516 additions and 0 deletions
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#
# wiiuse Makefile
#
#
# Change this to your GCC version.
#
CC = gcc
####################################################
#
# You should not need to edit below this line.
#
####################################################
#
# Universal cflags
#
CFLAGS = -Wall -pipe -fPIC -funroll-loops
ifeq ($(debug),1)
OBJ_PREFIX = debug
CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
else
OBJ_PREFIX = release
CFLAGS += -O2
endif
OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
#
# Linking flags
#
LDFLAGS = -shared -lm -lbluetooth
#
# Target binaries (always created as BIN)
#
BIN = ./$(OBJ_DIR)/libwiiuse.so
#
# Inclusion paths.
#
INCLUDES = -I.
#
# Generate a list of object files
#
OBJS = \
$(OBJ_DIR)/classic.o \
$(OBJ_DIR)/dynamics.o \
$(OBJ_DIR)/events.o \
$(OBJ_DIR)/io.o \
$(OBJ_DIR)/io_nix.o \
$(OBJ_DIR)/ir.o \
$(OBJ_DIR)/nunchuk.o \
$(OBJ_DIR)/guitar_hero_3.o \
$(OBJ_DIR)/wiiuse.o
###############################
#
# Build targets.
#
###############################
all: $(BIN)
clean:
@-rm $(OBJS) 2> /dev/null
distclean:
@-rm -r debug-* release-* 2> /dev/null
install:
@if [ -e $(BIN) ]; then \
cp -v $(BIN) /usr/lib ; \
fi
@cp -v wiiuse.h /usr/include
$(BIN): mkdir $(OBJS)
$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
$(OBJ_DIR)/%.o: %.c
$(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
mkdir:
@if [ ! -d $(OBJ_DIR) ]; then \
mkdir $(OBJ_DIR); \
fi
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Classic controller expansion device.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef WIN32
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "classic.h"
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
/**
* @brief Handle the handshake data from the classic controller.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) {
int i;
int offset = 0;
cc->btns = 0;
cc->btns_held = 0;
cc->btns_released = 0;
cc->r_shoulder = 0;
cc->l_shoulder = 0;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
cc->ljs.max.x = data[0 + offset] / 4;
cc->ljs.min.x = data[1 + offset] / 4;
cc->ljs.center.x = data[2 + offset] / 4;
cc->ljs.max.y = data[3 + offset] / 4;
cc->ljs.min.y = data[4 + offset] / 4;
cc->ljs.center.y = data[5 + offset] / 4;
cc->rjs.max.x = data[6 + offset] / 8;
cc->rjs.min.x = data[7 + offset] / 8;
cc->rjs.center.x = data[8 + offset] / 8;
cc->rjs.max.y = data[9 + offset] / 8;
cc->rjs.min.y = data[10 + offset] / 8;
cc->rjs.center.y = data[11 + offset] / 8;
/* handshake done */
wm->exp.type = EXP_CLASSIC;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
}
/**
* @brief The classic controller disconnected.
*
* @param cc A pointer to a classic_ctrl_t structure.
*/
void classic_ctrl_disconnected(struct classic_ctrl_t* cc) {
memset(cc, 0, sizeof(struct classic_ctrl_t));
}
/**
* @brief Handle classic controller event.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message specified in the event packet.
*/
void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg) {
int i, lx, ly, rx, ry;
byte l, r;
/* decrypt data */
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
/* left/right buttons */
l = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5));
r = (msg[3] & 0x1F);
/*
* TODO - LR range hardcoded from 0x00 to 0x1F.
* This is probably in the calibration somewhere.
*/
cc->r_shoulder = ((float)r / 0x1F);
cc->l_shoulder = ((float)l / 0x1F);
/* calculate joystick orientation */
lx = (msg[0] & 0x3F);
ly = (msg[1] & 0x3F);
rx = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7);
ry = (msg[2] & 0x1F);
calc_joystick_state(&cc->ljs, lx, ly);
calc_joystick_state(&cc->rjs, rx, ry);
}
/**
* @brief Find what buttons are pressed.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message byte specified in the event packet.
*/
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & CLASSIC_CTRL_BUTTON_ALL;
/* pressed now & were pressed, then held */
cc->btns_held = (now & cc->btns);
/* were pressed or were held & not pressed now, then released */
cc->btns_released = ((cc->btns | cc->btns_held) & ~now);
/* buttons pressed now */
cc->btns = now;
}
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Classic controller expansion device.
*/
#ifndef CLASSIC_H_INCLUDED
#define CLASSIC_H_INCLUDED
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len);
void classic_ctrl_disconnected(struct classic_ctrl_t* cc);
void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg);
#ifdef __cplusplus
}
#endif
#endif // CLASSIC_H_INCLUDED
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief General definitions.
*/
#ifndef DEFINITIONS_H_INCLUDED
#define DEFINITIONS_H_INCLUDED
/* this is wiiuse - used to distinguish from third party programs using wiiuse.h */
#include "os.h"
#define WIIMOTE_PI 3.14159265f
//#define WITH_WIIUSE_DEBUG
/* Error output macros */
#define WIIUSE_ERROR(fmt, ...) fprintf(stderr, "[ERROR] " fmt "\n", ##__VA_ARGS__)
/* Warning output macros */
#define WIIUSE_WARNING(fmt, ...) fprintf(stderr, "[WARNING] " fmt "\n", ##__VA_ARGS__)
/* Information output macros */
#define WIIUSE_INFO(fmt, ...) fprintf(stderr, "[INFO] " fmt "\n", ##__VA_ARGS__)
#ifdef WITH_WIIUSE_DEBUG
#ifdef WIN32
#define WIIUSE_DEBUG(fmt, ...) do { \
char* file = __FILE__; \
int i = strlen(file) - 1; \
for (; i && (file[i] != '\\'); --i); \
fprintf(stderr, "[DEBUG] %s:%i: " fmt "\n", file+i+1, __LINE__, ##__VA_ARGS__); \
} while (0)
#else
#define WIIUSE_DEBUG(fmt, ...) fprintf(stderr, "[DEBUG] " __FILE__ ":%i: " fmt "\n", __LINE__, ##__VA_ARGS__)
#endif
#else
#define WIIUSE_DEBUG(fmt, ...)
#endif
/* Convert between radians and degrees */
#define RAD_TO_DEGREE(r) ((r * 180.0f) / WIIMOTE_PI)
#define DEGREE_TO_RAD(d) (d * (WIIMOTE_PI / 180.0f))
/* Convert to big endian */
#define BIG_ENDIAN_LONG(i) (htonl(i))
#define BIG_ENDIAN_SHORT(i) (htons(i))
#define absf(x) ((x >= 0) ? (x) : (x * -1.0f))
#define diff_f(x, y) ((x >= y) ? (absf(x - y)) : (absf(y - x)))
#endif // DEFINITIONS_H_INCLUDED
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles the dynamics of the wiimote.
*
* The file includes functions that handle the dynamics
* of the wiimote. Such dynamics include orientation and
* motion sensing.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef WIN32
#include <float.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "ir.h"
#include "dynamics.h"
/**
* @brief Calculate the roll, pitch, yaw.
*
* @param ac An accelerometer (accel_t) structure.
* @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data.
* @param orient [out] Pointer to a orient_t structure that will hold the orientation data.
* @param rorient [out] Pointer to a orient_t structure that will hold the non-smoothed orientation data.
* @param smooth If smoothing should be performed on the angles calculated. 1 to enable, 0 to disable.
*
* Given the raw acceleration data from the accelerometer struct, calculate
* the orientation of the device and set it in the \a orient parameter.
*/
void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth) {
float xg, yg, zg;
float x, y, z;
/*
* roll - use atan(z / x) [ ranges from -180 to 180 ]
* pitch - use atan(z / y) [ ranges from -180 to 180 ]
* yaw - impossible to tell without IR
*/
/* yaw - set to 0, IR will take care of it if it's enabled */
orient->yaw = 0.0f;
/* find out how much it has to move to be 1g */
xg = (float)ac->cal_g.x;
yg = (float)ac->cal_g.y;
zg = (float)ac->cal_g.z;
/* find out how much it actually moved and normalize to +/- 1g */
x = ((float)accel->x - (float)ac->cal_zero.x) / xg;
y = ((float)accel->y - (float)ac->cal_zero.y) / yg;
z = ((float)accel->z - (float)ac->cal_zero.z) / zg;
/* make sure x,y,z are between -1 and 1 for the tan functions */
if (x < -1.0f) x = -1.0f;
else if (x > 1.0f) x = 1.0f;
if (y < -1.0f) y = -1.0f;
else if (y > 1.0f) y = 1.0f;
if (z < -1.0f) z = -1.0f;
else if (z > 1.0f) z = 1.0f;
/* if it is over 1g then it is probably accelerating and not reliable */
if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x) {
/* roll */
x = RAD_TO_DEGREE(atan2f(x, z));
orient->roll = x;
orient->a_roll = x;
}
if (abs(accel->y - ac->cal_zero.y) <= ac->cal_g.y) {
/* pitch */
y = RAD_TO_DEGREE(atan2f(y, z));
orient->pitch = y;
orient->a_pitch = y;
}
/* smooth the angles if enabled */
if (smooth) {
apply_smoothing(ac, orient, SMOOTH_ROLL);
apply_smoothing(ac, orient, SMOOTH_PITCH);
}
}
/**
* @brief Calculate the gravity forces on each axis.
*
* @param ac An accelerometer (accel_t) structure.
* @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data.
* @param gforce [out] Pointer to a gforce_t structure that will hold the gravity force data.
*/
void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce) {
float xg, yg, zg;
/* find out how much it has to move to be 1g */
xg = (float)ac->cal_g.x;
yg = (float)ac->cal_g.y;
zg = (float)ac->cal_g.z;
/* find out how much it actually moved and normalize to +/- 1g */
gforce->x = ((float)accel->x - (float)ac->cal_zero.x) / xg;
gforce->y = ((float)accel->y - (float)ac->cal_zero.y) / yg;
gforce->z = ((float)accel->z - (float)ac->cal_zero.z) / zg;
}
/**
* @brief Calculate the angle and magnitude of a joystick.
*
* @param js [out] Pointer to a joystick_t structure.
* @param x The raw x-axis value.
* @param y The raw y-axis value.
*/
void calc_joystick_state(struct joystick_t* js, float x, float y) {
float rx, ry, ang;
/*
* Since the joystick center may not be exactly:
* (min + max) / 2
* Then the range from the min to the center and the center to the max
* may be different.
* Because of this, depending on if the current x or y value is greater
* or less than the assoicated axis center value, it needs to be interpolated
* between the center and the minimum or maxmimum rather than between
* the minimum and maximum.
*
* So we have something like this:
* (x min) [-1] ---------*------ [0] (x center) [0] -------- [1] (x max)
* Where the * is the current x value.
* The range is therefore -1 to 1, 0 being the exact center rather than
* the middle of min and max.
*/
if (x == js->center.x)
rx = 0;
else if (x >= js->center.x)
rx = ((float)(x - js->center.x) / (float)(js->max.x - js->center.x));
else
rx = ((float)(x - js->min.x) / (float)(js->center.x - js->min.x)) - 1.0f;
if (y == js->center.y)
ry = 0;
else if (y >= js->center.y)
ry = ((float)(y - js->center.y) / (float)(js->max.y - js->center.y));
else
ry = ((float)(y - js->min.y) / (float)(js->center.y - js->min.y)) - 1.0f;
/* calculate the joystick angle and magnitude */
ang = RAD_TO_DEGREE(atanf(ry / rx));
ang -= 90.0f;
if (rx < 0.0f)
ang -= 180.0f;
js->ang = absf(ang);
js->mag = (float) sqrt((rx * rx) + (ry * ry));
}
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type) {
switch (type) {
case SMOOTH_ROLL:
{
/* it's possible last iteration was nan or inf, so set it to 0 if that happened */
if (isnan(ac->st_roll) || isinf(ac->st_roll))
ac->st_roll = 0.0f;
/*
* If the sign changes (which will happen if going from -180 to 180)
* or from (-1 to 1) then don't smooth, just use the new angle.
*/
if (((ac->st_roll < 0) && (orient->roll > 0)) || ((ac->st_roll > 0) && (orient->roll < 0))) {
ac->st_roll = orient->roll;
} else {
orient->roll = ac->st_roll + (ac->st_alpha * (orient->a_roll - ac->st_roll));
ac->st_roll = orient->roll;
}
return;
}
case SMOOTH_PITCH:
{
if (isnan(ac->st_pitch) || isinf(ac->st_pitch))
ac->st_pitch = 0.0f;
if (((ac->st_pitch < 0) && (orient->pitch > 0)) || ((ac->st_pitch > 0) && (orient->pitch < 0))) {
ac->st_pitch = orient->pitch;
} else {
orient->pitch = ac->st_pitch + (ac->st_alpha * (orient->a_pitch - ac->st_pitch));
ac->st_pitch = orient->pitch;
}
return;
}
}
}
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles the dynamics of the wiimote.
*
* The file includes functions that handle the dynamics
* of the wiimote. Such dynamics include orientation and
* motion sensing.
*/
#ifndef DYNAMICS_H_INCLUDED
#define DYNAMICS_H_INCLUDED
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth);
void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce);
void calc_joystick_state(struct joystick_t* js, float x, float y);
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type);
#ifdef __cplusplus
}
#endif
#endif // DYNAMICS_H_INCLUDED
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles wiimote events.
*
* The file includes functions that handle the events
* that are sent from the wiimote to us.
*/
#ifndef EVENTS_H_INCLUDED
#define EVENTS_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg);
void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len);
void disable_expansion(struct wiimote_t* wm);
#ifdef __cplusplus
}
#endif
#endif // EVENTS_H_INCLUDED
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Guitar Hero 3 expansion device.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef WIN32
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "guitar_hero_3.h"
static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now);
/**
* @brief Handle the handshake data from the guitar.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) {
int i;
int offset = 0;
/*
* The good fellows that made the Guitar Hero 3 controller
* failed to factory calibrate the devices. There is no
* calibration data on the device.
*/
gh3->btns = 0;
gh3->btns_held = 0;
gh3->btns_released = 0;
gh3->whammy_bar = 0.0f;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X;
gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X;
gh3->js.center.x = GUITAR_HERO_3_JS_CENTER_X;
gh3->js.max.y = GUITAR_HERO_3_JS_MAX_Y;
gh3->js.min.y = GUITAR_HERO_3_JS_MIN_Y;
gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y;
/* handshake done */
wm->exp.type = EXP_GUITAR_HERO_3;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
}
/**
* @brief The guitar disconnected.
*
* @param cc A pointer to a classic_ctrl_t structure.
*/
void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3) {
memset(gh3, 0, sizeof(struct guitar_hero_3_t));
}
/**
* @brief Handle guitar event.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message specified in the event packet.
*/
void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) {
int i;
/* decrypt data */
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
/* whammy bar */
gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN);
/* joy stick */
calc_joystick_state(&gh3->js, msg[0], msg[1]);
}
/**
* @brief Find what buttons are pressed.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message byte specified in the event packet.
*/
static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & GUITAR_HERO_3_BUTTON_ALL;
/* pressed now & were pressed, then held */
gh3->btns_held = (now & gh3->btns);
/* were pressed or were held & not pressed now, then released */
gh3->btns_released = ((gh3->btns | gh3->btns_held) & ~now);
/* buttons pressed now */
gh3->btns = now;
}
+62
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Guitar Hero 3 expansion device.
*/
#ifndef GUITAR_HERO_3_H_INCLUDED
#define GUITAR_HERO_3_H_INCLUDED
#include "wiiuse_internal.h"
#define GUITAR_HERO_3_JS_MIN_X 0xC5
#define GUITAR_HERO_3_JS_MAX_X 0xFC
#define GUITAR_HERO_3_JS_CENTER_X 0xE0
#define GUITAR_HERO_3_JS_MIN_Y 0xC5
#define GUITAR_HERO_3_JS_MAX_Y 0xFA
#define GUITAR_HERO_3_JS_CENTER_Y 0xE0
#define GUITAR_HERO_3_WHAMMY_BAR_MIN 0xEF
#define GUITAR_HERO_3_WHAMMY_BAR_MAX 0xFA
#ifdef __cplusplus
extern "C" {
#endif
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len);
void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3);
void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg);
#ifdef __cplusplus
}
#endif
#endif // GUITAR_HERO_3_H_INCLUDED
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O (non-OS specific).
*/
#include <stdio.h>
#include <stdlib.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
/**
* @brief Get initialization data from the wiimote.
*
* @param wm Pointer to a wiimote_t structure.
* @param data unused
* @param len unused
*
* When first called for a wiimote_t structure, a request
* is sent to the wiimote for initialization information.
* This includes factory set accelerometer data.
* The handshake will be concluded when the wiimote responds
* with this data.
*/
void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
if (!wm) return;
switch (wm->handshake_state) {
case 0:
{
/* send request to wiimote for accelerometer calibration */
byte* buf;
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
buf = (byte*)malloc(sizeof(byte) * 8);
wiiuse_read_data_cb(wm, wiiuse_handshake, buf, WM_MEM_OFFSET_CALIBRATION, 7);
wm->handshake_state++;
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
break;
}
case 1:
{
struct read_req_t* req = wm->read_req;
struct accel_t* accel = &wm->accel_calib;
/* received read data */
accel->cal_zero.x = req->buf[0];
accel->cal_zero.y = req->buf[1];
accel->cal_zero.z = req->buf[2];
accel->cal_g.x = req->buf[4] - accel->cal_zero.x;
accel->cal_g.y = req->buf[5] - accel->cal_zero.y;
accel->cal_g.z = req->buf[6] - accel->cal_zero.z;
/* done with the buffer */
free(req->buf);
/* handshake is done */
WIIUSE_DEBUG("Handshake finished. Calibration: Idle: X=%x Y=%x Z=%x\t+1g: X=%x Y=%x Z=%x",
accel->cal_zero.x, accel->cal_zero.y, accel->cal_zero.z,
accel->cal_g.x, accel->cal_g.y, accel->cal_g.z);
/* request the status of the wiimote to see if there is an expansion */
wiiuse_status(wm);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE);
wm->handshake_state++;
/* now enable IR if it was set before the handshake completed */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
WIIUSE_DEBUG("Handshake finished, enabling IR.");
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
wiiuse_set_ir(wm, 1);
}
break;
}
default:
{
break;
}
}
}
+56
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O.
*/
#ifndef CONNECT_H_INCLUDED
#define CONNECT_H_INCLUDED
#ifndef WIN32
#include <bluetooth/bluetooth.h>
#endif
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len);
int wiiuse_io_read(struct wiimote_t* wm);
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len);
#ifdef __cplusplus
}
#endif
#endif // CONNECT_H_INCLUDED
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O for *nix.
*/
#ifndef WIN32
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/hci.h>
#include <bluetooth/hci_lib.h>
#include <bluetooth/l2cap.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
static int wiiuse_connect_single(struct wiimote_t* wm, char* address);
/**
* @brief Find a wiimote or wiimotes.
*
* @param wm An array of wiimote_t structures.
* @param max_wiimotes The number of wiimote structures in \a wm.
* @param timeout The number of seconds before the search times out.
*
* @return The number of wiimotes found.
*
* @see wiimote_connect()
*
* This function will only look for wiimote devices. \n
* When a device is found the address in the structures will be set. \n
* You can then call wiimote_connect() to connect to the found \n
* devices.
*/
int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
int device_id;
int device_sock;
int found_devices;
int found_wiimotes;
/* reset all wiimote bluetooth device addresses */
for (found_wiimotes = 0; found_wiimotes < max_wiimotes; ++found_wiimotes)
wm[found_wiimotes]->bdaddr = *BDADDR_ANY;
found_wiimotes = 0;
/* get the id of the first bluetooth device. */
device_id = hci_get_route(NULL);
if (device_id < 0) {
perror("hci_get_route");
return 0;
}
/* create a socket to the device */
device_sock = hci_open_dev(device_id);
if (device_sock < 0) {
perror("hci_open_dev");
return 0;
}
inquiry_info scan_info_arr[128];
inquiry_info* scan_info = scan_info_arr;
memset(&scan_info_arr, 0, sizeof(scan_info_arr));
/* scan for bluetooth devices for 'timeout' seconds */
found_devices = hci_inquiry(device_id, timeout, 128, NULL, &scan_info, IREQ_CACHE_FLUSH);
if (found_devices < 0) {
perror("hci_inquiry");
return 0;
}
WIIUSE_INFO("Found %i bluetooth device(s).", found_devices);
int i = 0;
/* display discovered devices */
for (; (i < found_devices) && (found_wiimotes < max_wiimotes); ++i) {
if ((scan_info[i].dev_class[0] == WM_DEV_CLASS_0) &&
(scan_info[i].dev_class[1] == WM_DEV_CLASS_1) &&
(scan_info[i].dev_class[2] == WM_DEV_CLASS_2))
{
/* found a device */
ba2str(&scan_info[i].bdaddr, wm[found_wiimotes]->bdaddr_str);
WIIUSE_INFO("Found wiimote (%s) [id %i].", wm[found_wiimotes]->bdaddr_str, wm[found_wiimotes]->unid);
wm[found_wiimotes]->bdaddr = scan_info[i].bdaddr;
WIIMOTE_ENABLE_STATE(wm[found_wiimotes], WIIMOTE_STATE_DEV_FOUND);
++found_wiimotes;
}
}
close(device_sock);
return found_wiimotes;
}
/**
* @brief Connect to a wiimote or wiimotes once an address is known.
*
* @param wm An array of wiimote_t structures.
* @param wiimotes The number of wiimote structures in \a wm.
*
* @return The number of wiimotes that successfully connected.
*
* @see wiiuse_find()
* @see wiiuse_connect_single()
* @see wiiuse_disconnect()
*
* Connect to a number of wiimotes when the address is already set
* in the wiimote_t structures. These addresses are normally set
* by the wiiuse_find() function, but can also be set manually.
*/
int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
int connected = 0;
int i = 0;
for (; i < wiimotes; ++i) {
if (!WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_DEV_FOUND))
/* if the device address is not set, skip it */
continue;
if (wiiuse_connect_single(wm[i], NULL))
++connected;
}
return connected;
}
/**
* @brief Connect to a wiimote with a known address.
*
* @param wm Pointer to a wiimote_t structure.
* @param address The address of the device to connect to.
* If NULL, use the address in the struct set by wiiuse_find().
*
* @return 1 on success, 0 on failure
*/
static int wiiuse_connect_single(struct wiimote_t* wm, char* address) {
struct sockaddr_l2 addr;
if (!wm || WIIMOTE_IS_CONNECTED(wm))
return 0;
addr.l2_family = AF_BLUETOOTH;
if (address)
/* use provided address */
str2ba(address, &addr.l2_bdaddr);
else
/* use address of device discovered */
addr.l2_bdaddr = wm->bdaddr;
/*
* OUTPUT CHANNEL
*/
wm->out_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
if (wm->out_sock == -1)
return 0;
addr.l2_psm = htobs(WM_OUTPUT_CHANNEL);
/* connect to wiimote */
if (connect(wm->out_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
perror("connect() output sock");
return 0;
}
/*
* INPUT CHANNEL
*/
wm->in_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
if (wm->in_sock == -1) {
close(wm->out_sock);
wm->out_sock = -1;
return 0;
}
addr.l2_psm = htobs(WM_INPUT_CHANNEL);
/* connect to wiimote */
if (connect(wm->in_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
perror("connect() interrupt sock");
close(wm->out_sock);
wm->out_sock = -1;
return 0;
}
WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid);
/* do the handshake */
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
wiiuse_handshake(wm, NULL, 0);
wiiuse_set_report_type(wm);
return 1;
}
/**
* @brief Disconnect a wiimote.
*
* @param wm Pointer to a wiimote_t structure.
*
* @see wiiuse_connect()
*
* Note that this will not free the wiimote structure.
*/
void wiiuse_disconnect(struct wiimote_t* wm) {
if (!wm || WIIMOTE_IS_CONNECTED(wm))
return;
close(wm->out_sock);
close(wm->in_sock);
wm->out_sock = -1;
wm->in_sock = -1;
wm->event = WIIUSE_NONE;
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
}
int wiiuse_io_read(struct wiimote_t* wm) {
/* not used */
return 0;
}
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
return write(wm->out_sock, buf, len);
}
#endif /* ifndef WIN32 */
+247
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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O for Windows.
*/
#ifdef WIN32
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <hidsdi.h>
#include <setupapi.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
GUID device_id;
HANDLE dev;
HDEVINFO device_info;
int i, index;
DWORD len;
SP_DEVICE_INTERFACE_DATA device_data;
PSP_DEVICE_INTERFACE_DETAIL_DATA detail_data = NULL;
HIDD_ATTRIBUTES attr;
int found = 0;
(void) timeout; // unused
device_data.cbSize = sizeof(device_data);
index = 0;
/* get the device id */
HidD_GetHidGuid(&device_id);
/* get all hid devices connected */
device_info = SetupDiGetClassDevs(&device_id, NULL, NULL, (DIGCF_DEVICEINTERFACE | DIGCF_PRESENT));
for (;; ++index) {
if (detail_data) {
free(detail_data);
detail_data = NULL;
}
/* query the next hid device info */
if (!SetupDiEnumDeviceInterfaces(device_info, NULL, &device_id, index, &device_data))
break;
/* get the size of the data block required */
i = SetupDiGetDeviceInterfaceDetail(device_info, &device_data, NULL, 0, &len, NULL);
detail_data = malloc(len);
detail_data->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
/* query the data for this device */
if (!SetupDiGetDeviceInterfaceDetail(device_info, &device_data, detail_data, len, NULL, NULL))
continue;
/* open the device */
dev = CreateFile(detail_data->DevicePath,
(GENERIC_READ | GENERIC_WRITE),
(FILE_SHARE_READ | FILE_SHARE_WRITE),
NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
if (dev == INVALID_HANDLE_VALUE)
continue;
/* get device attributes */
attr.Size = sizeof(attr);
i = HidD_GetAttributes(dev, &attr);
if ((attr.VendorID == WM_VENDOR_ID) && (attr.ProductID == WM_PRODUCT_ID)) {
/* this is a wiimote */
wm[found]->dev_handle = dev;
wm[found]->hid_overlap.hEvent = CreateEvent(NULL, 1, 1, "");
wm[found]->hid_overlap.Offset = 0;
wm[found]->hid_overlap.OffsetHigh = 0;
WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_DEV_FOUND);
WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED);
/* try to set the output report to see if the device is actually connected */
if (!wiiuse_set_report_type(wm[found])) {
WIIMOTE_DISABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED);
continue;
}
/* do the handshake */
wiiuse_handshake(wm[found], NULL, 0);
WIIUSE_INFO("Connected to wiimote [id %i].", wm[found]->unid);
++found;
if (found >= max_wiimotes)
break;
} else {
/* not a wiimote */
CloseHandle(dev);
}
}
if (detail_data)
free(detail_data);
SetupDiDestroyDeviceInfoList(device_info);
return found;
}
int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
int connected = 0;
int i = 0;
for (; i < wiimotes; ++i) {
if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED))
++connected;
}
return connected;
}
void wiiuse_disconnect(struct wiimote_t* wm) {
if (!wm || WIIMOTE_IS_CONNECTED(wm))
return;
CloseHandle(wm->dev_handle);
wm->dev_handle = 0;
ResetEvent(&wm->hid_overlap);
wm->event = WIIUSE_NONE;
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
}
int wiiuse_io_read(struct wiimote_t* wm) {
DWORD b, r;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
if (!ReadFile(wm->dev_handle, wm->event_buf, sizeof(wm->event_buf), &b, &wm->hid_overlap)) {
/* partial read */
b = GetLastError();
if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) {
/* remote disconnect */
wiiuse_disconnected(wm);
return 0;
}
r = WaitForSingleObject(wm->hid_overlap.hEvent, wm->timeout);
if (r == WAIT_TIMEOUT) {
/* timeout - cancel and continue */
if (*wm->event_buf)
WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
CancelIo(wm->dev_handle);
ResetEvent(wm->hid_overlap.hEvent);
return 0;
} else if (r == WAIT_FAILED) {
WIIUSE_WARNING("A wait error occured on reading from wiimote %i.", wm->unid);
return 0;
}
if (!GetOverlappedResult(wm->dev_handle, &wm->hid_overlap, &b, 0))
return 0;
}
ResetEvent(wm->hid_overlap.hEvent);
return 1;
}
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
DWORD bytes;
int i;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
switch (wm->stack) {
case WIIUSE_STACK_UNKNOWN:
{
/* try to auto-detect the stack type */
if (i = WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap)) {
/* bluesoleil will always return 1 here, even if it's not connected */
wm->stack = WIIUSE_STACK_BLUESOLEIL;
return i;
}
if (i = HidD_SetOutputReport(wm->dev_handle, buf, len)) {
wm->stack = WIIUSE_STACK_MS;
return i;
}
WIIUSE_ERROR("Unable to determine bluetooth stack type.");
return 0;
}
case WIIUSE_STACK_MS:
return HidD_SetOutputReport(wm->dev_handle, buf, len);
case WIIUSE_STACK_BLUESOLEIL:
return WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap);
}
return 0;
}
#endif /* ifdef WIN32 */
+748
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